The camera convergence problem revisited. Allison, R. In Woods, A. J., Merritt, J. O., Benton, S. A., & Bolas, M. T., editors, Stereoscopic Displays and Virtual Reality Systems XI, volume 5291, of Proceedings of the Society of Photo-Optical Instrumentation Engineers (Spie), pages 167-178, Bellingham, 2004. Spie-Int Soc Optical Engineering.
The camera convergence problem revisited [link]-1  The camera convergence problem revisited [link]-2  doi  abstract   bibtex   
Convergence of the real or virtual stereoscopic cameras is an important operation in stereoscopic display systems. For example, convergence can shift the range of portrayed depth to improve visual comfort; can adjust the disparity of targets to bring them nearer to the screen and reduce accommodation-vergence conflict, or can bring objects of interest into the binocular field-of-view. Although camera convergence is acknowledged as a useful function, there has been considerable debate over the transformation required. It is well known that rotational camera convergence or 'toe-in' distorts the images in the two cameras producing patterns of horizontal and vertical disparities that can cause problems with fusion of the stereoscopic imagery. Behaviourally, similar retinal vertical disparity patterns are known to correlate with viewing distance and strongly affect perception of stereoscopic shape and depth. There has been little analysis of the implications of recent findings on vertical disparity processing for the design of stereoscopic camera and display systems. We ask how such distortions caused by camera convergence affect the ability to fuse and perceive stereoscopic images.
@inproceedings{allison2004167-178,
	abstract = {Convergence of the real or virtual stereoscopic cameras is an important operation in stereoscopic display systems. For example, convergence can shift the range of portrayed depth to improve visual comfort; can adjust the disparity of targets to bring them nearer to the screen and reduce accommodation-vergence conflict, or can bring objects of interest into the binocular field-of-view. Although camera convergence is acknowledged as a useful function, there has been considerable debate over the transformation required. It is well known that rotational camera convergence or 'toe-in' distorts the images in the two cameras producing patterns of horizontal and vertical disparities that can cause problems with fusion of the stereoscopic imagery. Behaviourally, similar retinal vertical disparity patterns are known to correlate with viewing distance and strongly affect perception of stereoscopic shape and depth. There has been little analysis of the implications of recent findings on vertical disparity processing for the design of stereoscopic camera and display systems. We ask how such distortions caused by camera convergence affect the ability to fuse and perceive stereoscopic images.},
	address = {Bellingham},
	author = {Allison, R.S.},
	booktitle = {Stereoscopic Displays and Virtual Reality Systems XI},
	date-modified = {2012-07-02 22:31:57 -0400},
	doi = {10.1117/12.526278},
	editor = {Woods, A. J. and Merritt, J. O. and Benton, S. A. and Bolas, M. T.},
	keywords = {Stereopsis},
	pages = {167-178},
	publisher = {Spie-Int Soc Optical Engineering},
	series = {Proceedings of the Society of Photo-Optical Instrumentation Engineers (Spie)},
	title = {The camera convergence problem revisited},
	url-1 = {http://dx.doi.org/10.1117/12.526278},
	url-2 = {http://dx.doi.org/10.1117/12.526278},
	volume = {5291},
	year = {2004},
	url-1 = {https://doi.org/10.1117/12.526278}}

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