Stereoscopy and the Human Visual System. Banks, M. S., Read, J. R., Allison, R. S., & Watt, S. J. In SMPTE International Conference on Stereoscopic 3D for Media and Entertainment, SMPTE Conf. Proc., volume 2011 (no. 6), pages 2-31, 2011.
Stereoscopy and the Human Visual System [link]-1  Stereoscopy and the Human Visual System [link]-2  doi  abstract   bibtex   
Stereoscopic displays have become very important for many applications, including operation of remote devices, medical imaging, surgery, scientific visualization, computer-assisted design, and more. But the most significant and exciting development is the incorporation of stereo technology into entertainment: specifically, cinema, television, and video games. It is important in these applications for stereo 3D imagery to create a faithful impression of the 3D structure of the scene being portrayed. It is also important that the viewer is comfortable and does not leave the experience with eye fatigue or a headache. And that the presentation of the stereo images does not create temporal artifacts like flicker or motion judder. Here we review current research on stereo human vision and how it informs us about how best to create and present stereo 3D imagery. The paper is divided into four parts: 1) Getting the geometry right; 2) depth cue interactions in stereo 3D media; 3) focusing and fixating on stereo images; and 4) temporal presentation protocols: Flicker, motion artifacts, and depth distortion.
@inproceedings{Banks:2011fk,
	abstract = {Stereoscopic displays have become very important for many applications, including operation of remote devices, medical imaging, surgery, scientific visualization, computer-assisted design, and more. But the most significant and exciting development is the incorporation of stereo technology into entertainment: specifically, cinema, television, and video games. It is important in these applications for stereo 3D imagery to create a faithful impression of the 3D structure of the scene being portrayed. It is also important that the viewer is comfortable and does not leave the experience with eye fatigue or a headache. And that the presentation of the stereo images does not create temporal artifacts like flicker or motion judder. 
Here we review current research on stereo human vision and how it informs us about how best to create and present stereo 3D imagery. The paper is divided into four parts: 1) Getting the geometry right; 2) depth cue interactions in stereo 3D media; 3) focusing and fixating on stereo images; and 4) temporal presentation protocols: Flicker, motion artifacts, and depth distortion. 
},
	author = {Martin S. Banks and Jenny R. Read and Robert S. Allison and Simon J. Watt},
	booktitle = {{SMPTE} International Conference on Stereoscopic 3D for Media and Entertainment, {SMPTE} Conf. Proc.},
	date-added = {2011-05-11 11:03:41 -0400},
	date-modified = {2015-07-21 12:31:30 +0000},
	doi = {10.5594/M001418},
	keywords = {Stereopsis},
	pages = {2-31},
	title = {Stereoscopy and the Human Visual System},
	url-1 = {http://dx.doi.org/10.5594/M001418},
	url-2 = {http://www.etcenter.org/2011/04/the-smpte-second-annual-international-conference-on-stereoscopic-3d-for-media-entertainment/},
	volume = {2011 (no. 6)},
	year = {2011},
	url-1 = {https://doi.org/10.5594/M001418}}

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