A graphics composition architecture for multimedia applications based on layered-depth-image. de Albuquerque Azevedo, R. G. & Lima, G. F. In 2016 3DTV-Conference: The true vision - capture, transmission and display of 3D video (3DTV-CON), pages 1–4, 2016.
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We present a graphics architecture for the seamless integration of 3DV objects into ordinary 2D/3D multimedia applications. The architecture is based on layered-depth-image (LDI) and supports the real-time rendering of multiple views for multi-view 3D displays. We also present a prototype implementation of the proposed architecture in OpenCL, and discuss experimental results. The results indicate that the proposed approach leads to better results than other state-of-art graphics architecture for multimedia application.
@inproceedings{de_albuquerque_azevedo_graphics_2016,
	title = {A graphics composition architecture for multimedia applications based on layered-depth-image},
	doi = {10.1109/3DTV.2016.7548882},
	abstract = {We present a graphics architecture for the seamless integration of 3DV objects into ordinary 2D/3D multimedia applications. The architecture is based on layered-depth-image ({LDI}) and supports the real-time rendering of multiple views for multi-view 3D displays. We also present a prototype implementation of the proposed architecture in {OpenCL}, and discuss experimental results. The results indicate that the proposed approach leads to better results than other state-of-art graphics architecture for multimedia application.},
	pages = {1--4},
	booktitle = {2016 3DTV-Conference: The true vision - capture, transmission and display of 3D video (3DTV-{CON})},
	author = {de Albuquerque Azevedo, Roberto Gerson and Lima, Guilherme F.},
	year = {2016},
}

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