Integrating participatory and interaction design of an authoring tool for learning objects involving a multidisciplinary team. de Brandão Damasceno, A. L., de Salles Soares Neto, C., & Barbosa, S. D. J. In Marcus, A. & Wang, W., editors, Design, user experience, and usability: Theory, methodology, and management: 6th international conference, DUXU 2017, held as part of HCI international 2017, vancouver, BC, canada, july 9-14, 2017, proceedings, part I, pages 554–569. Springer International Publishing, 2017.
Integrating participatory and interaction design of an authoring tool for learning objects involving a multidisciplinary team [link]Paper  abstract   bibtex   5 downloads  
Traditional computer use in educational environments does not ensure learning improvement. Consequently, there is a global effort to make and provide more effective and efficient use of new multimedia resources and learning environments. Learning Objects (LOs) are entities, digital or not, which can be used or referenced during teaching. However, multimedia authoring of LOs is still complex and time consuming. In this paper we present a novel process integrating participatory and interaction design which we adopted in the development of an authoring tool involving a multidisciplinary team. As result, this methodology is used in the development of Cacuriá, a multimedia authoring tool for teachers with little or no programming skills to create LOs.
@incollection{de_brandao_damasceno_integrating_2017,
	location = {Cham},
	title = {Integrating participatory and interaction design of an authoring tool for learning objects involving a multidisciplinary team},
	isbn = {978-3-319-58634-2},
	url = {http://dx.doi.org/10.1007/978-3-319-58634-2₄1},
	abstract = {Traditional computer use in educational environments does not ensure learning improvement. Consequently, there is a global effort to make and provide more effective and efficient use of new multimedia resources and learning environments. Learning Objects ({LOs}) are entities, digital or not, which can be used or referenced during teaching. However, multimedia authoring of {LOs} is still complex and time consuming. In this paper we present a novel process integrating participatory and interaction design which we adopted in the development of an authoring tool involving a multidisciplinary team. As result, this methodology is used in the development of Cacuriá, a multimedia authoring tool for teachers with little or no programming skills to create {LOs}.},
	pages = {554--569},
	booktitle = {Design, user experience, and usability: Theory, methodology, and management: 6th international conference, {DUXU} 2017, held as part of {HCI} international 2017, vancouver, {BC}, canada, july 9-14, 2017, proceedings, part I},
	publisher = {Springer International Publishing},
	author = {de Brandão Damasceno, André Luiz and de Salles Soares Neto, Carlos and Barbosa, Simone Diniz Junqueira},
	editor = {Marcus, Aaron and Wang, Wentao},
	year = {2017},
}

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