Lessons learned from evaluating an authoring tool for learning objects. de Brandão Damasceno, A. L., de Salles Soares Neto, C., & Barbosa, S. D. J. In Zaphiris, P. & Ioannou, A., editors, Learning and collaboration technologies. Novel learning ecosystems: 4th international conference, LCT 2017, held as part of HCI international 2017, vancouver, BC, canada, july 9-14, 2017, proceedings, part I, pages 77–89. Springer International Publishing, 2017.
Lessons learned from evaluating an authoring tool for learning objects [link]Paper  abstract   bibtex   5 downloads  
Teachers and students often adopt technologies that allow new ways of teaching and learning, and multimedia resources such as slideshows, videos and games have been increasingly used in both distance and face-to-face instruction. These multimedia learning environments handle several media resources (e.g., video, image, text). One such environment is the multimedia authoring tool Cacuriá. Cacuriá allows teachers to create multimedia educational content for interactive TV and Web without requiring programming skills. In this paper we present a case study which was conducted to show how learning objects could be created using Cacuriá without requiring the user to previously know programming concepts. Finally, usability tests results show that Cacuriá can be used by teachers with effectiveness and consistency.
@incollection{de_brandao_damasceno_lessons_2017,
	location = {Cham},
	title = {Lessons learned from evaluating an authoring tool for learning objects},
	isbn = {978-3-319-58509-3},
	url = {http://dx.doi.org/10.1007/978-3-319-58509-3₈},
	abstract = {Teachers and students often adopt technologies that allow new ways of teaching and learning, and multimedia resources such as slideshows, videos and games have been increasingly used in both distance and face-to-face instruction. These multimedia learning environments handle several media resources (e.g., video, image, text). One such environment is the multimedia authoring tool Cacuriá. Cacuriá allows teachers to create multimedia educational content for interactive {TV} and Web without requiring programming skills. In this paper we present a case study which was conducted to show how learning objects could be created using Cacuriá without requiring the user to previously know programming concepts. Finally, usability tests results show that Cacuriá can be used by teachers with effectiveness and consistency.},
	pages = {77--89},
	booktitle = {Learning and collaboration technologies. Novel learning ecosystems: 4th international conference, {LCT} 2017, held as part of {HCI} international 2017, vancouver, {BC}, canada, july 9-14, 2017, proceedings, part I},
	publisher = {Springer International Publishing},
	author = {de Brandão Damasceno, André Luiz and de Salles Soares Neto, Carlos and Barbosa, Simone Diniz Junqueira},
	editor = {Zaphiris, Panayiotis and Ioannou, Andri},
	year = {2017},
}

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