Filtering color mapped textures and surfaces. Heitz, E., Nowrouzezahrai, D., Poulin, P., & Neyret, F. In Gopi, M., Yoon, S., Spencer, S. N., Olano, M., & Otaduy, M. A., editors, Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013, pages 129–136, 2013. ACM. Paper doi bibtex @inproceedings{DBLP:conf/si3d/HeitzNPN13,
author = {Eric Heitz and
Derek Nowrouzezahrai and
Pierre Poulin and
Fabrice Neyret},
editor = {Meenakshisundaram Gopi and
Sung{-}Eui Yoon and
Stephen N. Spencer and
Marc Olano and
Miguel A. Otaduy},
title = {Filtering color mapped textures and surfaces},
booktitle = {Symposium on Interactive 3D Graphics and Games, {I3D} '13, Orlando,
FL, USA, March 22-24, 2013},
pages = {129--136},
publisher = {{ACM}},
year = {2013},
url = {https://doi.org/10.1145/2448196.2448217},
doi = {10.1145/2448196.2448217},
timestamp = {Tue, 06 Nov 2018 00:00:00 +0100},
biburl = {https://dblp.org/rec/conf/si3d/HeitzNPN13.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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