{"_id":"XrcCctykJ5WnhYW2n","bibbaseid":"merciernguyen-crossdisciplinaryandprocesscenteredanapproachtodevelopingsoundspatializationtoolsforsphericalimmersiveenvironments-2015","author_short":["Mercier-Nguyen, S."],"bibdata":{"bibtype":"inproceedings","type":"inproceedings","author":[{"firstnames":["Simon"],"propositions":[],"lastnames":["Mercier-Nguyen"],"suffixes":[]}],"title":"Cross-disciplinary and process-centered: an approach to developing sound spatialization tools for spherical immersive environments","booktitle":"11th European Academy of Design Conference","year":"2015","pages":"8 pages","month":"April","address":"Boulogne Billancourt France","url":"https://gitlab.com/sat-mtl/metalab/metalabbib/raw/main/papers/2015mercier.pdf?inline=false","bibtex":"@InProceedings {2015mercier,\n author = {Simon Mercier-Nguyen},\n title = {Cross-disciplinary and process-centered: an approach to developing sound spatialization tools for spherical immersive environments},\n booktitle = {11th European Academy of Design Conference},\n year = {2015},\n pages = {8 pages},\n month = apr,\n address = {Boulogne Billancourt France},\n url = {https://gitlab.com/sat-mtl/metalab/metalabbib/raw/main/papers/2015mercier.pdf?inline=false}\n}\n\n","author_short":["Mercier-Nguyen, S."],"key":"2015mercier","id":"2015mercier","bibbaseid":"merciernguyen-crossdisciplinaryandprocesscenteredanapproachtodevelopingsoundspatializationtoolsforsphericalimmersiveenvironments-2015","role":"author","urls":{"Paper":"https://gitlab.com/sat-mtl/metalab/metalabbib/raw/main/papers/2015mercier.pdf?inline=false"},"metadata":{"authorlinks":{}}},"bibtype":"inproceedings","biburl":"https://gitlab.com/sat-mtl/metalab/metalabbib/-/raw/main/metalab-papers.bib","dataSources":["E3jPmS9hC57DkY2vs"],"keywords":[],"search_terms":["cross","disciplinary","process","centered","approach","developing","sound","spatialization","tools","spherical","immersive","environments","mercier-nguyen"],"title":"Cross-disciplinary and process-centered: an approach to developing sound spatialization tools for spherical immersive environments","year":2015}