{"_id":{"_str":"5342a9600e946d920a002f88"},"__v":1,"authorIDs":[],"author_short":["Muñoz, J.","Yannakakis, G. N.","Mulvey, F.","Hansen, D. W.","Gutierrez, G.","Sanchis, A."],"bibbaseid":"muoz-yannakakis-mulvey-hansen-gutierrez-sanchis-towardsgazecontrolledplatformgames-2011","bibdata":{"bibtype":"inproceedings","type":"inproceedings","title":"Towards Gaze-Controlled Platform Games","author":[{"firstnames":["Jorge"],"propositions":[],"lastnames":["Muñoz"],"suffixes":[]},{"firstnames":["Georgios","N."],"propositions":[],"lastnames":["Yannakakis"],"suffixes":[]},{"firstnames":["Fiona"],"propositions":[],"lastnames":["Mulvey"],"suffixes":[]},{"firstnames":["Dan","Witzner"],"propositions":[],"lastnames":["Hansen"],"suffixes":[]},{"firstnames":["German"],"propositions":[],"lastnames":["Gutierrez"],"suffixes":[]},{"firstnames":["Araceli"],"propositions":[],"lastnames":["Sanchis"],"suffixes":[]}],"booktitle":"Proceedings 2011 IEEE Conference on Computational Intelligence and Games","year":"2011","month":"September","location":"Seoul, South Korea","keywords":"Super Mario Bros platform game;artificial intelligence;artificial neural network;assistive technology tools;computer games;gaze-controlled platform games;useful grid;visual information;artificial intelligence;computer games;grid computing;neural nets;","doi":"10.1109/CIG.2011.6031988","bibtex":"@InProceedings{JorgeMunoz.2011b,\r\n title =\t{{Towards Gaze-Controlled Platform Games}},\r\n author =\t{Jorge Mu{\\~n}oz and Georgios N. Yannakakis and Fiona Mulvey and Dan Witzner Hansen and German Gutierrez and Araceli Sanchis},\r\n booktitle =\t{Proceedings 2011 IEEE Conference on Computational Intelligence and Games},\r\n year = \t{2011},\r\n month =\t{September},\r\n location = \t{Seoul, South Korea},\r\n keywords = {Super Mario Bros platform game;artificial intelligence;artificial neural network;assistive technology tools;computer games;gaze-controlled platform games;useful grid;visual information;artificial intelligence;computer games;grid computing;neural nets;}, \r\n doi = {10.1109/CIG.2011.6031988}\r\n}\r\n\r\n","author_short":["Muñoz, J.","Yannakakis, G. N.","Mulvey, F.","Hansen, D. W.","Gutierrez, G.","Sanchis, A."],"key":"JorgeMunoz.2011b","id":"JorgeMunoz.2011b","bibbaseid":"muoz-yannakakis-mulvey-hansen-gutierrez-sanchis-towardsgazecontrolledplatformgames-2011","role":"author","urls":{},"keyword":["Super Mario Bros platform game;artificial intelligence;artificial neural network;assistive technology tools;computer games;gaze-controlled platform games;useful grid;visual information;artificial intelligence;computer games;grid computing;neural nets;"],"downloads":0,"html":"","metadata":{"authorlinks":{}}},"bibtype":"inproceedings","biburl":"http://www.caos.inf.uc3m.es/bibs/pubCAOS.bib","downloads":0,"keywords":["super mario bros platform game;artificial intelligence;artificial neural network;assistive technology tools;computer games;gaze-controlled platform games;useful grid;visual information;artificial intelligence;computer games;grid computing;neural nets;"],"search_terms":["towards","gaze","controlled","platform","games","muñoz","yannakakis","mulvey","hansen","gutierrez","sanchis"],"title":"Towards Gaze-Controlled Platform Games","year":2011,"dataSources":["Z4T4fewybNpYCWveD"]}