Understanding and addressing real-world accessibility issues in mainstream video games. Porter, J., R. ACM SIGACCESS Accessibility and Computing, ACM, 1, 2014.
Understanding and addressing real-world accessibility issues in mainstream video games [link]Website  bibtex   
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 title = {Understanding and addressing real-world accessibility issues in mainstream video games},
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 year = {2014},
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 pages = {42-45},
 websites = {http://dl.acm.org.offcampus.lib.washington.edu/citation.cfm?id=2591357.2591364},
 month = {1},
 publisher = {ACM},
 day = {1},
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 created = {2015-06-30T23:29:09.000Z},
 accessed = {2015-06-30},
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 bibtype = {article},
 author = {Porter, John R.},
 journal = {ACM SIGACCESS Accessibility and Computing},
 number = {108}
}

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