Gear2D: an extensible component-based game engine. de Freitas, L. G., Reffatti, L. M., de Sousa, I. R., Cardoso, A. C., Castanho, C. D., Bonifácio, R., & Ramos, G. N. In International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012, pages 81–88, 2012.
Gear2D: an extensible component-based game engine [link]Paper  doi  bibtex   
@inproceedings{DBLP:conf/fdg/FreitasRSCCBR12,
      author    = {Leonardo G. de Freitas and
                   Luiggi Monteiro Reffatti and
                   Igor Rafael de Sousa and
                   Anderson C. Cardoso and
                   Carla Denise Castanho and
                   Rodrigo Bonif{\'{a}}cio and
                   Guilherme N. Ramos},
      title     = {Gear2D: an extensible component-based game engine},
      booktitle = {International Conference on the Foundations of Digital Games, {FDG}
                   '12, Raleigh, NC, USA, May 29 - June 01, 2012},
      pages     = {81--88},
      year      = {2012},
      crossref  = {DBLP:conf/fdg/2012},
      url       = {http://doi.acm.org/10.1145/2282338.2282357},
      doi       = {10.1145/2282338.2282357},
      timestamp = {Sat, 18 Jun 2016 11:22:20 +0200},
      biburl    = {http://dblp.uni-trier.de/rec/bib/conf/fdg/FreitasRSCCBR12},
      bibsource = {dblp computer science bibliography, http://dblp.org}
    }

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