Towards Fast and Interactive Prototypes of Mobile Apps. Ganhör, R., Güldenpfennig, F., Subasi, Ö., & Fitzpatrick, G. In Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: The Future of Design, of OzCHI '14, pages 328–331, New York, NY, USA, 2014. ACM.
Towards Fast and Interactive Prototypes of Mobile Apps [link]Paper  doi  abstract   bibtex   
With the advent of modern mobile phones and tablet devices unprecedented opportunities arise to create rich user experiences that incorporate the context in which the interaction is situated. Sensors and other built-in technologies provide designers with a variety of possibilities for new and exciting applications. Since building such applications requires specialists there is an increasing demand for tools supporting people without programming skills to access, explore and design for the opportunities of mobile devices. In this paper we present a novel prototyping system named FamOz that combines the ease of paper prototyping with the efficiency of Wizard of Oz while exploiting the interactivity offered by new mobile devices. FamOz allows designers and researchers to evaluate mobile prototypes in situated real-world settings in an early stage of development.
@inproceedings{ganhor_towards_2014,
	address = {New York, NY, USA},
	series = {{OzCHI} '14},
	title = {Towards {Fast} and {Interactive} {Prototypes} of {Mobile} {Apps}},
	isbn = {978-1-4503-0653-9},
	url = {http://doi.acm.org/10.1145/2686612.2686662},
	doi = {10.1145/2686612.2686662},
	abstract = {With the advent of modern mobile phones and tablet devices unprecedented opportunities arise to create rich user experiences that incorporate the context in which the interaction is situated. Sensors and other built-in technologies provide designers with a variety of possibilities for new and exciting applications. Since building such applications requires specialists there is an increasing demand for tools supporting people without programming skills to access, explore and design for the opportunities of mobile devices. In this paper we present a novel prototyping system named FamOz that combines the ease of paper prototyping with the efficiency of Wizard of Oz while exploiting the interactivity offered by new mobile devices. FamOz allows designers and researchers to evaluate mobile prototypes in situated real-world settings in an early stage of development.},
	urldate = {2016-06-09},
	booktitle = {Proceedings of the 26th {Australian} {Computer}-{Human} {Interaction} {Conference} on {Designing} {Futures}: {The} {Future} of {Design}},
	publisher = {ACM},
	author = {Ganhör, Roman and Güldenpfennig, Florian and Subasi, Özge and Fitzpatrick, Geraldine},
	year = {2014},
	keywords = {Mobile, design, design process, method, prototyping, wizard of Oz},
	pages = {328--331}
}

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