Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise. Hamari, J. & Koivisto, J.
abstract   bibtex   
This paper investigates how social factors predict attitude towards gamification and intention to continue using gamified services, as well as intention to recommend gamified services to others. The paper employs structural equation modelling for analyses of data (n=107) gathered through a survey that was conducted among users of one of the world’s largest gamification applications for physical exercise called Fitocracy. The results indicate that social factors are strong predictors for attitudes and use intentions towards gamified services.
@article{hamari_social_nodate,
	title = {Social {Motivations} {To} {Use} {Gamification}: {An} {Empirical} {Study} {Of} {Gamifying} {Exercise}},
	abstract = {This paper investigates how social factors predict attitude towards gamification and intention to continue using gamified services, as well as intention to recommend gamified services to others. The paper employs structural equation modelling for analyses of data (n=107) gathered through a survey that was conducted among users of one of the world’s largest gamification applications for physical exercise called Fitocracy. The results indicate that social factors are strong predictors for attitudes and use intentions towards gamified services.},
	language = {en},
	author = {Hamari, Juho and Koivisto, Jonna},
	pages = {13}
}
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