A music puzzle game application for engaging in active listening. Hansen, K. F., Li, Z., & Wang, H. In SIG Technical Reports: Proceedings of 97th Information Science and Music (SIGMUS) Research Conference, pages 1-4 (electronic), Tokyo: Information Processing Society of Japan, Dec, 2012.
abstract   bibtex   
In this paper we introduce an application for tablet devices with Android operating system called The Music Puzzle.This work is part of an ongoing projectcalled The Soundpark — Using modern smartphones to create interactive listening experiences for hearing impaired. In the Soundpark, we intend to provide different experimental applications for interacting with sound. The aim of the presented study was to create interactive and game-inspired listening experiences for persons with hearing impairmens (and possibly using hearing aids or having cochlea implants). Audio-based programs constitute a significant part of the Android market, but the scopes of existing applications are limited. Modern smart devices open up new possibilities both in terms of usingexternal information as input and providing real-time audio feedback to the user, and the Music Puzzle has a novel approach that explores the new possibilities.
@InProceedings{Hansen_2012_SIGMUS,
  author    = {Hansen, Kjetil Falkenberg and Li, Zheng and Wang, Hua},
  title     = {A music puzzle game application for engaging in active listening},
  booktitle = {SIG Technical Reports: Proceedings of 97th Information Science and Music (SIGMUS) Research Conference},
  year      = {2012},
  number    = {7},
  pages     = {1-4 (electronic)},
  address   = {Tokyo: Information Processing Society of Japan},
  month     = {Dec},
  abstract  = {In this paper we introduce an application for tablet devices with Android operating system called The Music Puzzle.This work is part of an ongoing projectcalled The Soundpark --- Using modern smartphones to create interactive listening experiences for hearing impaired. In the Soundpark, we intend to provide different experimental applications for interacting with sound. The aim of the presented study was to create interactive and game-inspired listening experiences for persons with hearing impairmens (and possibly using hearing aids or having cochlea implants). Audio-based programs constitute a significant part of the Android market, but the scopes of existing applications are limited. Modern smart devices open up new possibilities both in terms of usingexternal information as input and providing real-time audio feedback to the user, and the Music Puzzle has a novel approach that explores the new possibilities.},
  comment   = {https://ipsj.ixsq.nii.ac.jp/ej/index.php?active_action=repository_view_main_item_detail\&item_id=87677\&item_no=1\&page_id=13\&block_id=8},
  file      = {Hansen_2012_SIGMUS.pdf:Hansen_2012_SIGMUS.pdf:PDF},
  groups    = {Public},
  keywords  = {KFH, gaming},
}

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