Cognitive factors can influence self-motion perception (vection) in virtual reality. Riecke, B. E.; Schulte-Pelkum, J.; Avraamides, M. N.; von der Heyde, M.; and Bülthoff, H. H. TAP, 3(3):194-216, 2006.
Cognitive factors can influence self-motion perception (vection) in virtual reality. [link]Link  Cognitive factors can influence self-motion perception (vection) in virtual reality. [link]Paper  bibtex   
@article{journals/tap/RieckeSAHB06,
  added-at = {2015-10-31T00:00:00.000+0100},
  author = {Riecke, Bernhard E. and Schulte-Pelkum, Jörg and Avraamides, Marios N. and von der Heyde, Markus and Bülthoff, Heinrich H.},
  biburl = {http://www.bibsonomy.org/bibtex/235f0e319c18c5e7a91c0f5ab2e4c7cb6/dblp},
  ee = {http://doi.acm.org/10.1145/1166087.1166091},
  interhash = {7af6b614282eb51b14eb9aed3fb743de},
  intrahash = {35f0e319c18c5e7a91c0f5ab2e4c7cb6},
  journal = {TAP},
  keywords = {dblp},
  number = 3,
  pages = {194-216},
  timestamp = {2015-11-03T11:33:49.000+0100},
  title = {Cognitive factors can influence self-motion perception (vection) in virtual reality.},
  url = {http://dblp.uni-trier.de/db/journals/tap/tap3.html#RieckeSAHB06},
  volume = 3,
  year = 2006
}
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