The Wellbeing Game. How to promote wellbeing using gamification. Tolks, D., Horstmann, D., & Paulus, P.
abstract   bibtex   
The Wellbeing Game uses gamification elements to promote wellbeing. Players document their daily activities in the game and categorize them to one or more of five wellbeingrelated factors. The users join teams and can create team events to work together and improve their wellbeing status. Aim of the present study is to review the application and its theoretical base, to adopt it to the German context and to evaluate its health effects in different settings. The study identified crucial game design elements to be implemented in the application to address the needs of competence, autonomy and social relatedness according to the self-determination theory.
@article{tolks_wellbeing_nodate,
	title = {The {Wellbeing} {Game}. {How} to promote wellbeing using gamification},
	abstract = {The Wellbeing Game uses gamification elements to promote wellbeing. Players document their daily activities in the game and categorize them to one or more of five wellbeingrelated factors. The users join teams and can create team events to work together and improve their wellbeing status. Aim of the present study is to review the application and its theoretical base, to adopt it to the German context and to evaluate its health effects in different settings. The study identified crucial game design elements to be implemented in the application to address the needs of competence, autonomy and social relatedness according to the self-determination theory.},
	language = {en},
	author = {Tolks, Daniel and Horstmann, David and Paulus, Peter},
	pages = {3}
}

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