Building test beds for AI with the Q3 mode base. Youngblood, G., Nolen, B., Ross, M., & Holder, L. In Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006, 2006.
abstract   bibtex   
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and perception interfaces, game interaction logging, and a tool set that allows the creation of test beds for artificial agents. Our current modification work in the Urban Combat Testbed using the Q3 Mod Base is currently being used to study transfer learning in human and agent players and as an AI teaching tool. © 2006, American Association for Artificial Intelligence.
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 title = {Building test beds for AI with the Q3 mode base},
 type = {inproceedings},
 year = {2006},
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 abstract = {We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and perception interfaces, game interaction logging, and a tool set that allows the creation of test beds for artificial agents. Our current modification work in the Urban Combat Testbed using the Q3 Mod Base is currently being used to study transfer learning in human and agent players and as an AI teaching tool. © 2006, American Association for Artificial Intelligence.},
 bibtype = {inproceedings},
 author = {Youngblood, G.M. and Nolen, B. and Ross, M. and Holder, L.B.},
 booktitle = {Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006}
}
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