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\n  \n 2022\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n Digital Solutions for the Marginalised in Society: A Review of Systems to Address Homelessness and Avenues for Further Research BT - Well-Being in the Information Society: When the Mind Breaks.\n \n \n \n\n\n \n Oduor, M.\n\n\n \n\n\n\n In Li, H.; Ghorbanian Zolbin, M.; Krimmer, R.; Kärkkäinen, J.; Li, C.; and Suomi, R., editor(s), pages 124-139, 2022. Springer International Publishing\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{\n title = {Digital Solutions for the Marginalised in Society: A Review of Systems to Address Homelessness and Avenues for Further Research BT  - Well-Being in the Information Society: When the Mind Breaks},\n type = {inproceedings},\n year = {2022},\n pages = {124-139},\n publisher = {Springer International Publishing},\n city = {Cham},\n id = {e4f7ba57-1791-3284-9020-68b5116998be},\n created = {2022-10-31T23:06:57.256Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2022-10-31T23:06:57.256Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {true},\n hidden = {false},\n source_type = {CONF},\n private_publication = {false},\n abstract = {The use of technology to access information and other services is increasingly seen as an integral element to enhance participation in society. Recent years have seen an increase in research focusing on information and communication technologies for marginalised groups such as those experiencing homelessness. With reports of increasing levels of homelessness in Europe and beyond, an understanding of the current literature exploring how information and communication technologies are used to address homelessness and how this may impact the well-being of the homeless is of relevance to policymakers and social service organisations. This research aims to address this by investigating the use of digital solutions to serve those experiencing homelessness. The study explored and synthesised peer-reviewed literature to understand the use of technology to address homelessness. Preliminary findings highlight perceptions and use of various technologies among homeless people and the communication patterns of the homeless. Overall, the research shows how technology enables the homeless to access information and services and why it is important for vulnerable groups to be socially and digitally connected.},\n bibtype = {inproceedings},\n author = {Oduor, Michael},\n editor = {Li, Hongxiu and Ghorbanian Zolbin, Maehed and Krimmer, Robert and Kärkkäinen, Jukka and Li, Chenglong and Suomi, Reima}\n}
\n
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\n The use of technology to access information and other services is increasingly seen as an integral element to enhance participation in society. Recent years have seen an increase in research focusing on information and communication technologies for marginalised groups such as those experiencing homelessness. With reports of increasing levels of homelessness in Europe and beyond, an understanding of the current literature exploring how information and communication technologies are used to address homelessness and how this may impact the well-being of the homeless is of relevance to policymakers and social service organisations. This research aims to address this by investigating the use of digital solutions to serve those experiencing homelessness. The study explored and synthesised peer-reviewed literature to understand the use of technology to address homelessness. Preliminary findings highlight perceptions and use of various technologies among homeless people and the communication patterns of the homeless. Overall, the research shows how technology enables the homeless to access information and services and why it is important for vulnerable groups to be socially and digitally connected.\n
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\n  \n 2021\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n \n Committing to change: a persuasive systems design analysis of user commitments for a behaviour change support system.\n \n \n \n \n\n\n \n Oduor, M.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n Behaviour & Information Technology, 40(1): 20-38. 1 2021.\n \n\n\n\n
\n\n\n\n \n \n \"CommittingWebsite\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{\n title = {Committing to change: a persuasive systems design analysis of user commitments for a behaviour change support system},\n type = {article},\n year = {2021},\n pages = {20-38},\n volume = {40},\n websites = {https://doi.org/10.1080/0144929X.2019.1598495},\n month = {1},\n publisher = {Taylor & Francis},\n id = {b9cf9ebc-51d4-3429-b208-65159ca6b59c},\n created = {2021-02-04T20:27:35.699Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T22:02:37.769Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {true},\n hidden = {false},\n source_type = {JOUR},\n notes = {doi: 10.1080/0144929X.2019.1598495},\n private_publication = {false},\n abstract = {ABSTRACT Persuasive systems in different domains have been used to support people in changing their behaviours. These systems motivate desirable behaviour in users by providing relevant information, tracking user progress, and giving them feedback. This study investigates the persuasive features of a web-based information system that supports the enforcement of user commitments. A structural equation modelling approach and analysis of open text responses are used to identify the factors that affect the intention to continue to use the system, to gather users? perspectives on how the system helps them to stick to their goals and the improvements that could be made. Data (N?=?227) collected from the system's users is tested against the proposed research model. The results show that 30% of users? continuance intention is explained by the implemented persuasive software feature categories (computer-human dialogue support, primary task support, perceived credibility, and social support) and perceived competence. Of these categories, primary task support has the strongest effect on perceived competence and continuance intention. The results also reveal how the system helps users to be consistent in their goals and the lack of specialised social support features. The study concludes with a discussion and recommendations for future research.},\n bibtype = {article},\n author = {Oduor, Michael and Oinas-Kukkonen, Harri},\n doi = {10.1080/0144929X.2019.1598495},\n journal = {Behaviour & Information Technology},\n number = {1}\n}
\n
\n\n\n
\n ABSTRACT Persuasive systems in different domains have been used to support people in changing their behaviours. These systems motivate desirable behaviour in users by providing relevant information, tracking user progress, and giving them feedback. This study investigates the persuasive features of a web-based information system that supports the enforcement of user commitments. A structural equation modelling approach and analysis of open text responses are used to identify the factors that affect the intention to continue to use the system, to gather users? perspectives on how the system helps them to stick to their goals and the improvements that could be made. Data (N?=?227) collected from the system's users is tested against the proposed research model. The results show that 30% of users? continuance intention is explained by the implemented persuasive software feature categories (computer-human dialogue support, primary task support, perceived credibility, and social support) and perceived competence. Of these categories, primary task support has the strongest effect on perceived competence and continuance intention. The results also reveal how the system helps users to be consistent in their goals and the lack of specialised social support features. The study concludes with a discussion and recommendations for future research.\n
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\n \n\n \n \n \n \n \n \n Interactive Urban Play to Encourage Active Mobility: Usability Study of a Web-Based Augmented Reality Application.\n \n \n \n \n\n\n \n Oduor, M.; and Perälä, T.\n\n\n \n\n\n\n 2021.\n \n\n\n\n
\n\n\n\n \n \n \"InteractiveWebsite\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@misc{\n title = {Interactive Urban Play to Encourage Active Mobility: Usability Study of a Web-Based Augmented Reality Application},\n type = {misc},\n year = {2021},\n source = {Frontiers in Computer Science},\n pages = {67},\n volume = {3},\n websites = {https://www.frontiersin.org/article/10.3389/fcomp.2021.706162},\n id = {3b94288e-e61b-345b-a6fa-5b0f5f0852d6},\n created = {2021-08-11T20:22:01.539Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-08-11T20:43:33.893Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {true},\n hidden = {false},\n source_type = {JOUR},\n private_publication = {false},\n abstract = {Owing to increasing cases of sedentary lifestyles and their negative impact on health, practical solutions are needed to address the physical and mental wellbeing of citizens and to enhance their standard of living. Among the problems are premature mortality rates caused by physical inactivity, which leads to chronic diseases. Innovative solutions are needed to address many of the problems that we face as a society. Location-based games have been identified as effective solutions for increasing physical activity, enhancing social interaction, and exploration in urban environments. In this pilot study, we explore how to encourage active mobility (walking and cycling) through urban play by integrating technology into the built environment. We examined the usability of a web-based augmented reality application in providing interactive experience to users as they explored the urban environment looking for tasks. Overall, participants’ perceptions of the usability of the application were positive; they enjoyed how the application revealed the tasks at each location and all the checkpoints at the different locations had at least a couple of visitors. We present limitations and future research directions.},\n bibtype = {misc},\n author = {Oduor, Michael and Perälä, Timo}\n}
\n
\n\n\n
\n Owing to increasing cases of sedentary lifestyles and their negative impact on health, practical solutions are needed to address the physical and mental wellbeing of citizens and to enhance their standard of living. Among the problems are premature mortality rates caused by physical inactivity, which leads to chronic diseases. Innovative solutions are needed to address many of the problems that we face as a society. Location-based games have been identified as effective solutions for increasing physical activity, enhancing social interaction, and exploration in urban environments. In this pilot study, we explore how to encourage active mobility (walking and cycling) through urban play by integrating technology into the built environment. We examined the usability of a web-based augmented reality application in providing interactive experience to users as they explored the urban environment looking for tasks. Overall, participants’ perceptions of the usability of the application were positive; they enjoyed how the application revealed the tasks at each location and all the checkpoints at the different locations had at least a couple of visitors. We present limitations and future research directions.\n
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\n  \n 2018\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n Behavioral economics through the lens of persuasion context analysis: A review of contributions in leading information systems journals.\n \n \n \n\n\n \n Oduor, M.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n Volume 321 2018.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
\n
@book{\n title = {Behavioral economics through the lens of persuasion context analysis: A review of contributions in leading information systems journals},\n type = {book},\n year = {2018},\n source = {Lecture Notes in Business Information Processing},\n keywords = {Behavioral economics,Information systems,Persuasive systems design},\n volume = {321},\n id = {d4cd6985-99a4-3243-b40e-4395cfaecf56},\n created = {2018-08-02T01:02:37.273Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T20:32:34.836Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {false},\n hidden = {false},\n private_publication = {true},\n abstract = {© Springer International Publishing AG, part of Springer Nature 2018. As technology becomes an integral part of our everyday lives, the more crucial it is to investigate how it can be further harnessed to improve individuals’ wellbeing. This involves studying users’ interactions with technology, how different design techniques influence their use, and the factors that might lead to sub-optimal use of technology. Such factors include decision biases which are mostly investigated in behavioral economics research. Behavioral economics counters the arguments of standard economic theories and combines psychological theories and economics to study how people actually behave as opposed to how they should behave as rational beings. Thus, this review provides an overview of behavioral economics research in the major IS journals. The aim is to determine the extent of such research within the IS field. An electronic search of the major IS journals was conducted over an 8-year period and the findings were categorized according to the use, user and technology contexts of the persuasive systems design model. The findings reveal the need for awareness of how various behavioral economic principles (or decision biases) influence decision making in technology-mediated settings and the development of strategies to mitigate their influence.},\n bibtype = {book},\n author = {Oduor, M. and Oinas-Kukkonen, H.},\n doi = {10.1007/978-3-319-93375-7_21}\n}
\n
\n\n\n
\n © Springer International Publishing AG, part of Springer Nature 2018. As technology becomes an integral part of our everyday lives, the more crucial it is to investigate how it can be further harnessed to improve individuals’ wellbeing. This involves studying users’ interactions with technology, how different design techniques influence their use, and the factors that might lead to sub-optimal use of technology. Such factors include decision biases which are mostly investigated in behavioral economics research. Behavioral economics counters the arguments of standard economic theories and combines psychological theories and economics to study how people actually behave as opposed to how they should behave as rational beings. Thus, this review provides an overview of behavioral economics research in the major IS journals. The aim is to determine the extent of such research within the IS field. An electronic search of the major IS journals was conducted over an 8-year period and the findings were categorized according to the use, user and technology contexts of the persuasive systems design model. The findings reveal the need for awareness of how various behavioral economic principles (or decision biases) influence decision making in technology-mediated settings and the development of strategies to mitigate their influence.\n
\n\n\n
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\n  \n 2017\n \n \n (3)\n \n \n
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\n \n\n \n \n \n \n \n Commitment devices as behavior change support systems: A study of users’ perceived competence and continuance intention.\n \n \n \n\n\n \n Oduor, M.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n Volume 10171 LNCS 2017.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@book{\n title = {Commitment devices as behavior change support systems: A study of users’ perceived competence and continuance intention},\n type = {book},\n year = {2017},\n source = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},\n keywords = {Behavior change,Commitment device,Continuance intention,Perceived competence,Persuasive systems design},\n volume = {10171 LNCS},\n id = {f5889ed5-bed0-30d9-83b9-464a295e3b14},\n created = {2018-08-02T01:02:37.273Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T20:32:34.847Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {false},\n hidden = {false},\n private_publication = {true},\n abstract = {© Springer International Publishing AG 2017. The design principles of persuasive systems and the corresponding software features have been shown to have a positive effect on individuals’ behavior and systems use. This study continues along the same line by analyzing the effects of these design principles on users’ perceived competence and intention to continue to use an online commitment device. A structural equation modelling approach is used to identify the factors that affect the intention to continue to use the system. Data (N = 173) collected from the system’s users is tested against the proposed research model. The results show that 37% of users’ continuance intention is explained by the implemented persuasive software feature categories (computer–human dialogue support, primary task support, perceived credibility, and social support) and perceived competence. Of these categories, primary task support has the strongest effect on perceived competence and continuance intention. The study concludes with a discussion and recommendations for future research.},\n bibtype = {book},\n author = {Oduor, M. and Oinas-Kukkonen, H.},\n doi = {10.1007/978-3-319-55134-0_16}\n}
\n
\n\n\n
\n © Springer International Publishing AG 2017. The design principles of persuasive systems and the corresponding software features have been shown to have a positive effect on individuals’ behavior and systems use. This study continues along the same line by analyzing the effects of these design principles on users’ perceived competence and intention to continue to use an online commitment device. A structural equation modelling approach is used to identify the factors that affect the intention to continue to use the system. Data (N = 173) collected from the system’s users is tested against the proposed research model. The results show that 37% of users’ continuance intention is explained by the implemented persuasive software feature categories (computer–human dialogue support, primary task support, perceived credibility, and social support) and perceived competence. Of these categories, primary task support has the strongest effect on perceived competence and continuance intention. The study concludes with a discussion and recommendations for future research.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n Behavioral economics in information systems research: A persuasion context analysis.\n \n \n \n\n\n \n Oduor, M.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n In ICEIS 2017 - Proceedings of the 19th International Conference on Enterprise Information Systems, volume 3, 2017. \n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{\n title = {Behavioral economics in information systems research: A persuasion context analysis},\n type = {inproceedings},\n year = {2017},\n keywords = {Behavioral economics,Information systems,Persuasive systems design},\n volume = {3},\n id = {9496adc8-dc01-308d-8cd0-7b9395a38a4e},\n created = {2018-08-02T01:02:37.341Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T20:32:34.932Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {false},\n hidden = {false},\n private_publication = {true},\n abstract = {© Copyright 2017 by SCITEPRESS - Science and Technology Publications, Lda. In recent years, there has been growth in information systems (IS) research applying psychological theories focusing on peoples' perception towards use of technology and how technology can motivate positive change. Behavioral economics-grounded in cognitive and psychological principles-on the other hand studies irrationalities in peoples' behavior from an economics perspective and is a field that has lately been starting to gain credence in IS literature. This study's aim is to establish the depth of behavioral economics studies in IS research by reviewing the basket of eight journals using the persuasive systems design model as an analytical tool. From this extant literature, similarities and complementary properties with other disciplines can be integrated, and improved methods of understanding users and their actions can be used for better prevention and intervention techniques especially in the domains of health IS and sustainability or Green IS.},\n bibtype = {inproceedings},\n author = {Oduor, M. and Oinas-Kukkonen, H.},\n booktitle = {ICEIS 2017 - Proceedings of the 19th International Conference on Enterprise Information Systems}\n}
\n
\n\n\n
\n © Copyright 2017 by SCITEPRESS - Science and Technology Publications, Lda. In recent years, there has been growth in information systems (IS) research applying psychological theories focusing on peoples' perception towards use of technology and how technology can motivate positive change. Behavioral economics-grounded in cognitive and psychological principles-on the other hand studies irrationalities in peoples' behavior from an economics perspective and is a field that has lately been starting to gain credence in IS literature. This study's aim is to establish the depth of behavioral economics studies in IS research by reviewing the basket of eight journals using the persuasive systems design model as an analytical tool. From this extant literature, similarities and complementary properties with other disciplines can be integrated, and improved methods of understanding users and their actions can be used for better prevention and intervention techniques especially in the domains of health IS and sustainability or Green IS.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n Personalizing narratives to support motivation for physical activity.\n \n \n \n\n\n \n Korhonen, O.; Oduor, M.; and Isomursu, M.\n\n\n \n\n\n\n In 30th Bled eConference: Digital Transformation - From Connecting Things to Transforming our Lives, BLED 2017, pages 335-348, 6 2017. University of Maribor Press\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{\n title = {Personalizing narratives to support motivation for physical activity},\n type = {inproceedings},\n year = {2017},\n keywords = {Motivation,Narratives,Nexus Analysis,Personalization,Physical Activity,User Experience},\n pages = {335-348},\n month = {6},\n publisher = {University of Maribor Press},\n id = {0089f8f0-d3c3-38d9-ba59-ba0b11c286cd},\n created = {2021-02-04T20:34:22.865Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T21:55:25.620Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {true},\n hidden = {false},\n private_publication = {false},\n abstract = {Technology supporting motivation for physical activity has been a common theme for researchers and companies during the last decade. Mobile devices and applications with diverse features provide novel and personalized ways to motivate users for healthier lifestyles. Features like goal orientation and self-monitoring are common for activity and emotion tracking applications, and lately there has been interest also in the use of narratives. Consequently, in this study we evaluate through a qualitative study how narratives are used to motivate physical activity. We analyze both user and system-specific characteristics using nexus analysis and conclude with three techniques for personalizing narratives.},\n bibtype = {inproceedings},\n author = {Korhonen, Olli and Oduor, Michael and Isomursu, Minna},\n doi = {10.18690/978-961-286-043-1.24},\n booktitle = {30th Bled eConference: Digital Transformation - From Connecting Things to Transforming our Lives, BLED 2017}\n}
\n
\n\n\n
\n Technology supporting motivation for physical activity has been a common theme for researchers and companies during the last decade. Mobile devices and applications with diverse features provide novel and personalized ways to motivate users for healthier lifestyles. Features like goal orientation and self-monitoring are common for activity and emotion tracking applications, and lately there has been interest also in the use of narratives. Consequently, in this study we evaluate through a qualitative study how narratives are used to motivate physical activity. We analyze both user and system-specific characteristics using nexus analysis and conclude with three techniques for personalizing narratives.\n
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\n  \n 2016\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n Software Design Patterns for Persuasive Computer-Human Dialogue: Reminder, Reward, and Instant Feedback.\n \n \n \n\n\n \n Oduor, M.; Alahäivälä, T.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n 2016.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@book{\n title = {Software Design Patterns for Persuasive Computer-Human Dialogue: Reminder, Reward, and Instant Feedback},\n type = {book},\n year = {2016},\n source = {Behavior Change Research and Theory: Psychological and Technological Perspectives},\n keywords = {Computer-human dialogue support,Feedback,Persuasive systems design,Persuasive technology,Reminder,Reward,Software design patterns},\n id = {ce789d98-631c-3569-9a17-603ababc318e},\n created = {2018-08-02T01:02:37.442Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T20:32:34.900Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {false},\n hidden = {false},\n private_publication = {true},\n abstract = {© 2017 Elsevier Inc. All rights reserved. There are numerous principles drawing from cognitive and social psychological theories that have been used for overall persuasive systems design (PSD) and these theories provide ideas for system feature considerations. However, detailed descriptions and guidelines for their software-level implementation are still lacking and in current persuasive systems research there seems to be a tendency of describing the software systems and the persuasion context at too general a level. The reference theories although important, do not provide guidance on the implementation of systems that support behavior change. Easily leading to a passive adoption of these theories in systems development and into a mismatch between the persuasive message and the selected strategy. Black-box thinking of software systems and their development with no actual description of what is implemented and how may make the research results obsolete. Hence, we suggest persuasive software design patterns as a new avenue of research in PSD to tackle this problem. The software design patterns are to enable systems to be examined at a more intricate technical level and to help distinguish between various persuasive design features, and also their application in systems development.},\n bibtype = {book},\n author = {Oduor, M. and Alahäivälä, T. and Oinas-Kukkonen, H.},\n doi = {10.1016/B978-0-12-802690-8.00003-7}\n}
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\n © 2017 Elsevier Inc. All rights reserved. There are numerous principles drawing from cognitive and social psychological theories that have been used for overall persuasive systems design (PSD) and these theories provide ideas for system feature considerations. However, detailed descriptions and guidelines for their software-level implementation are still lacking and in current persuasive systems research there seems to be a tendency of describing the software systems and the persuasion context at too general a level. The reference theories although important, do not provide guidance on the implementation of systems that support behavior change. Easily leading to a passive adoption of these theories in systems development and into a mismatch between the persuasive message and the selected strategy. Black-box thinking of software systems and their development with no actual description of what is implemented and how may make the research results obsolete. Hence, we suggest persuasive software design patterns as a new avenue of research in PSD to tackle this problem. The software design patterns are to enable systems to be examined at a more intricate technical level and to help distinguish between various persuasive design features, and also their application in systems development.\n
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\n \n\n \n \n \n \n \n Improving the Well-Being and Safety of Children with Sensors and Mobile Technology.\n \n \n \n\n\n \n Kinnunen, M.; Ervasti, M.; Jutila, M.; Pantsar, S.; Sesay, A.; Pääkkönen, S.; Mäki, M.; Mian, S.; Oinas-Kukkonen, H.; Oduor, M.; Kuonanoja, L.; Riekki, J.; Juho, A.; Ahokangas, P.; Perälä-Heape, M.; Kotovaara, H.; and Alasaarela, E.\n\n\n \n\n\n\n Journal of Technology in Human Services, 34(4). 2016.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{\n title = {Improving the Well-Being and Safety of Children with Sensors and Mobile Technology},\n type = {article},\n year = {2016},\n keywords = {Child,measurement,safety,school,social media,support},\n volume = {34},\n id = {95350eb5-97a3-3062-87eb-dfaedfb475b4},\n created = {2018-08-02T01:02:37.533Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T20:32:34.942Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {false},\n hidden = {false},\n private_publication = {true},\n abstract = {© 2016, Copyright © Taylor  &  Francis Group, LLC. The well-being and safety of children and young people are important aspects in all contexts of everyday life. In particular, a feeling of insecurity might be a problem when being alone. Bullying is also common among school-age children and teenagers. Hence, there is a great need for personalized support systems to resolve these problems. This article describes a new area of research in sensor and social web development to help indicate children’s insecurity in their daily environment. Deeper integration of sensors and the social web would allow us to foresee drastic changes in communities and new social–ethical scenarios will emerge.},\n bibtype = {article},\n author = {Kinnunen, M. and Ervasti, M. and Jutila, M. and Pantsar, S. and Sesay, A.M. and Pääkkönen, S. and Mäki, M. and Mian, S.Q. and Oinas-Kukkonen, H. and Oduor, M. and Kuonanoja, L. and Riekki, J. and Juho, A. and Ahokangas, P. and Perälä-Heape, M. and Kotovaara, H. and Alasaarela, E.},\n doi = {10.1080/15228835.2016.1250028},\n journal = {Journal of Technology in Human Services},\n number = {4}\n}
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\n © 2016, Copyright © Taylor & Francis Group, LLC. The well-being and safety of children and young people are important aspects in all contexts of everyday life. In particular, a feeling of insecurity might be a problem when being alone. Bullying is also common among school-age children and teenagers. Hence, there is a great need for personalized support systems to resolve these problems. This article describes a new area of research in sensor and social web development to help indicate children’s insecurity in their daily environment. Deeper integration of sensors and the social web would allow us to foresee drastic changes in communities and new social–ethical scenarios will emerge.\n
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\n  \n 2015\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n A system’s self-referential Persuasion: Understanding the role of persuasive user experiences in committing social web users.\n \n \n \n\n\n \n Oduor, M.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n Volume 9072 2015.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@book{\n title = {A system’s self-referential Persuasion: Understanding the role of persuasive user experiences in committing social web users},\n type = {book},\n year = {2015},\n source = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},\n keywords = {Humanized web,Persuasive systems design,Persuasive user experience,Platform,Self-referential persuasion,Social influence,Social web},\n volume = {9072},\n id = {85d89cec-e738-3501-a9f4-371ed4c9807f},\n created = {2018-08-02T01:02:37.377Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T20:32:34.870Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {false},\n hidden = {false},\n private_publication = {true},\n abstract = {© Springer International Publishing Switzerland 2015. This paper discusses how social web platforms try to influence user interactions. We explain this influence from the perspective of persuasion context analysis and provision of persuasive user experiences. Additionally, the paper introduces and expounds on the concept of self-referential persuasion and illustrates its application through discussion and analysis of preliminary results of a survey (N=57) on the use of the social web. The persuasive systems design (PSD) model is utilized to analyze the social influence aspects through analysis of the persuasion context and the subsequent persuasive user experiences.},\n bibtype = {book},\n author = {Oduor, M. and Oinas-Kukkonen, H.},\n doi = {10.1007/978-3-319-20306-5_22}\n}
\n
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\n © Springer International Publishing Switzerland 2015. This paper discusses how social web platforms try to influence user interactions. We explain this influence from the perspective of persuasion context analysis and provision of persuasive user experiences. Additionally, the paper introduces and expounds on the concept of self-referential persuasion and illustrates its application through discussion and analysis of preliminary results of a survey (N=57) on the use of the social web. The persuasive systems design (PSD) model is utilized to analyze the social influence aspects through analysis of the persuasion context and the subsequent persuasive user experiences.\n
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\n \n\n \n \n \n \n \n About the persuasion context for BCSSs: Analyzing the contextual factors.\n \n \n \n\n\n \n Halttu, K.; Oduor, M.; Tikka, P.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n In CEUR Workshop Proceedings, volume 1369, 2015. \n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{\n title = {About the persuasion context for BCSSs: Analyzing the contextual factors},\n type = {inproceedings},\n year = {2015},\n keywords = {Behavior change support systems,Context modeling,Persuasive systems design,Persuasive technology},\n volume = {1369},\n id = {4af1f27a-b729-3da4-bf5e-249d48286e07},\n created = {2018-08-02T01:02:37.505Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T20:32:34.884Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {false},\n hidden = {false},\n private_publication = {true},\n abstract = {Accumulation of contextual data offers new opportunities to improve the preventative health and wellbeing interventions. In this paper, we discuss the importance of understanding the context elements of Behavior Change Support Systems (BCSSs) and present an Event model illustrating the Use, User and Technology Context factors of the Persuasion Context. The model is a conceptual tool for identifying potential meaningful context factors and serves as basis for future research activities.},\n bibtype = {inproceedings},\n author = {Halttu, K. and Oduor, M. and Tikka, P. and Oinas-Kukkonen, H.},\n booktitle = {CEUR Workshop Proceedings}\n}
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\n Accumulation of contextual data offers new opportunities to improve the preventative health and wellbeing interventions. In this paper, we discuss the importance of understanding the context elements of Behavior Change Support Systems (BCSSs) and present an Event model illustrating the Use, User and Technology Context factors of the Persuasion Context. The model is a conceptual tool for identifying potential meaningful context factors and serves as basis for future research activities.\n
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\n  \n 2014\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n A reward design pattern in BCSS.\n \n \n \n\n\n \n Alahäivälä, T.; Oduor, M.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n In CEUR Workshop Proceedings, volume 1153, 2014. \n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{\n title = {A reward design pattern in BCSS},\n type = {inproceedings},\n year = {2014},\n keywords = {Behavior change supports systems,Human-computer dialogue,Persu asive systems design,Persuasive technology,Software design patterns},\n volume = {1153},\n id = {5f7183b3-79e2-3845-8b88-0cb84b71fd71},\n created = {2018-08-02T01:02:37.410Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T20:32:34.915Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {false},\n hidden = {false},\n private_publication = {true},\n abstract = {Although constructs have been developed for designing the features of Behavior Change Support Systems (BCSSs), detailed descriptions and guidelines for their software level implementation are lacking. Through developing software design patterns one is able to examine BCSSs at a more intricate technical level instead of merely a black-box approach to them. In this paper, we present a software design pattern for rewarding users as a way of enhancing persuasive human-computer dialogue in BCSS. The resulting pattern contributes to both research on software design of persuasive system features, and for assisting the practical development of such systems.},\n bibtype = {inproceedings},\n author = {Alahäivälä, T. and Oduor, M. and Oinas-Kukkonen, H.},\n booktitle = {CEUR Workshop Proceedings}\n}
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\n\n\n
\n Although constructs have been developed for designing the features of Behavior Change Support Systems (BCSSs), detailed descriptions and guidelines for their software level implementation are lacking. Through developing software design patterns one is able to examine BCSSs at a more intricate technical level instead of merely a black-box approach to them. In this paper, we present a software design pattern for rewarding users as a way of enhancing persuasive human-computer dialogue in BCSS. The resulting pattern contributes to both research on software design of persuasive system features, and for assisting the practical development of such systems.\n
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\n \n\n \n \n \n \n \n Persuasive software design patterns for social influence.\n \n \n \n\n\n \n Oduor, M.; Alahäivälä, T.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n Personal and Ubiquitous Computing, 18(7). 2014.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{\n title = {Persuasive software design patterns for social influence},\n type = {article},\n year = {2014},\n keywords = {Behavior change support systems,Persuasive systems design,Persuasive technology,Social influence,Software patterns},\n volume = {18},\n id = {648338bb-d531-3e41-9655-734b417b1356},\n created = {2018-08-02T01:02:37.457Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T20:32:34.889Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {false},\n hidden = {false},\n private_publication = {true},\n abstract = {© 2014, Springer-Verlag London. This article describes software design techniques for social influence as software design patterns, instantiating social influence features defined in the persuasive systems design (PSD) model. The article draws on literature from PSD, social psychology and software patterns to derive the social influence patterns, which are then implemented in a conceptual system. This paves the way for an important research track within persuasive systems research. The ultimate aim of these persuasive software patterns was to develop generalizable techniques that could aid the development of social support features in any persuasive system.},\n bibtype = {article},\n author = {Oduor, M. and Alahäivälä, T. and Oinas-Kukkonen, H.},\n doi = {10.1007/s00779-014-0778-z},\n journal = {Personal and Ubiquitous Computing},\n number = {7}\n}
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\n © 2014, Springer-Verlag London. This article describes software design techniques for social influence as software design patterns, instantiating social influence features defined in the persuasive systems design (PSD) model. The article draws on literature from PSD, social psychology and software patterns to derive the social influence patterns, which are then implemented in a conceptual system. This paves the way for an important research track within persuasive systems research. The ultimate aim of these persuasive software patterns was to develop generalizable techniques that could aid the development of social support features in any persuasive system.\n
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