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\n  \n 2024\n \n \n (6)\n \n \n
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\n \n\n \n \n \n \n \n \n Designing Diverse Pathways for Participation.\n \n \n \n \n\n\n \n Falk, J.; Blumenkranz, A.; Kubesch, M.; Vetter, R.; Hofer, L.; and Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, of CHI '24, pages 1–16, New York, NY, USA, May 2024. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"DesigningPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{falk_designing_2024,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} '24},\n\ttitle = {Designing {Diverse} {Pathways} for {Participation}},\n\tisbn = {9798400703300},\n\turl = {https://dl.acm.org/doi/10.1145/3613904.3642240},\n\tdoi = {10.1145/3613904.3642240},\n\tabstract = {In HCI there have been calls for diversity-driven research and insights into how this may be carried out in practice. One way of conducting diversity-driven HCI research is by doing participatory design. In this paper we contribute with lessons identified from organizing a PD workshop that enabled diverse ways of participating for our participants. The workshop design is based on insights from two years of doing diversity-driven PD with two middle school classes, which are particularly interesting settings to explore as diverse children spend substantial time together in a period of their development that is formative for their socialisation. We describe the workshop itself before reflecting on its structure and facilitation as well as the role of the physical space and the choice of design materials with the aim to distil insights and recommendations about what researchers can do to enable diverse pathways of participation in design processes.},\n\turldate = {2024-10-15},\n\tbooktitle = {Proceedings of the 2024 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Falk, Jeanette and Blumenkranz, Anna and Kubesch, Moritz and Vetter, Ralf and Hofer, Lisa and Frauenberger, Christopher},\n\tmonth = may,\n\tyear = {2024},\n\tpages = {1--16},\n}\n\n\n\n\n\n\n\n
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\n In HCI there have been calls for diversity-driven research and insights into how this may be carried out in practice. One way of conducting diversity-driven HCI research is by doing participatory design. In this paper we contribute with lessons identified from organizing a PD workshop that enabled diverse ways of participating for our participants. The workshop design is based on insights from two years of doing diversity-driven PD with two middle school classes, which are particularly interesting settings to explore as diverse children spend substantial time together in a period of their development that is formative for their socialisation. We describe the workshop itself before reflecting on its structure and facilitation as well as the role of the physical space and the choice of design materials with the aim to distil insights and recommendations about what researchers can do to enable diverse pathways of participation in design processes.\n
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\n \n\n \n \n \n \n \n \n Technologies Supporting Social Play in Neurodiverse Groups of Children.\n \n \n \n \n\n\n \n Werner, K.; Kender, K.; Scheepmaker, L.; and Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, of IDC '24, pages 218–231, New York, NY, USA, June 2024. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"TechnologiesPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{werner_technologies_2024,\n\taddress = {New York, NY, USA},\n\tseries = {{IDC} '24},\n\ttitle = {Technologies {Supporting} {Social} {Play} in {Neurodiverse} {Groups} of {Children}},\n\tisbn = {9798400704420},\n\turl = {https://dl.acm.org/doi/10.1145/3628516.3655791},\n\tdoi = {10.1145/3628516.3655791},\n\tabstract = {This paper reports on the evaluation of digital play things that scaffold social play. We have engaged two neurodiverse groups of children in a participatory design process to explore meaningful technologies in their co-located play experiences. The resulting technologies are systems composed of multiple connected artefacts that aim to strike the balance between structure and ambiguity to allow children to interpret social play in their own way, while providing structures that offer a common frame for interaction. We report on the two systems, MusicPads and LightSpaces, and their comparative and participatory evaluation, in which we assessed the impact of these technologies on the playing experience of children, and collected the children’s own reflections. Our results suggest that technologies indeed can play an important supporting role when designed as boundary objects across disparate needs and ideas of play. Building on this, we discuss implications for design and evaluation.},\n\turldate = {2024-10-15},\n\tbooktitle = {Proceedings of the 23rd {Annual} {ACM} {Interaction} {Design} and {Children} {Conference}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Werner, Katharina and Kender, Kay and Scheepmaker, Laura and Frauenberger, Christopher},\n\tmonth = jun,\n\tyear = {2024},\n\tpages = {218--231},\n}\n\n\n\n\n\n\n\n
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\n This paper reports on the evaluation of digital play things that scaffold social play. We have engaged two neurodiverse groups of children in a participatory design process to explore meaningful technologies in their co-located play experiences. The resulting technologies are systems composed of multiple connected artefacts that aim to strike the balance between structure and ambiguity to allow children to interpret social play in their own way, while providing structures that offer a common frame for interaction. We report on the two systems, MusicPads and LightSpaces, and their comparative and participatory evaluation, in which we assessed the impact of these technologies on the playing experience of children, and collected the children’s own reflections. Our results suggest that technologies indeed can play an important supporting role when designed as boundary objects across disparate needs and ideas of play. Building on this, we discuss implications for design and evaluation.\n
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\n \n\n \n \n \n \n \n \n Exploring Child-AI Entanglements.\n \n \n \n \n\n\n \n Honauer, M.; and Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, of IDC '24, pages 1029–1031, New York, NY, USA, June 2024. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"ExploringPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{honauer_exploring_2024,\n\taddress = {New York, NY, USA},\n\tseries = {{IDC} '24},\n\ttitle = {Exploring {Child}-{AI} {Entanglements}},\n\tisbn = {9798400704420},\n\turl = {https://dl.acm.org/doi/10.1145/3628516.3661155},\n\tdoi = {10.1145/3628516.3661155},\n\tabstract = {Child-centred AI advocates and protects children’s rights in the development and design of AI systems. Most approaches are narrowed to children’s interactions with AI. However, children develop relationships with and through AI, beyond just interacting with it. We aim to shed light on the manifold relations that children have with/through AI-enabled systems on the back of entanglement theories and philosophy of technology, for evolving our conception of child-centred AI: How do children relate to/through AI? How do these entanglements change their being, knowing, acting and growing in the world? How can our understanding of child-AI entanglements inform child-centric approaches?},\n\turldate = {2024-10-15},\n\tbooktitle = {Proceedings of the 23rd {Annual} {ACM} {Interaction} {Design} and {Children} {Conference}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Honauer, Michaela and Frauenberger, Christopher},\n\tmonth = jun,\n\tyear = {2024},\n\tpages = {1029--1031},\n}\n\n\n\n\n\n\n\n
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\n Child-centred AI advocates and protects children’s rights in the development and design of AI systems. Most approaches are narrowed to children’s interactions with AI. However, children develop relationships with and through AI, beyond just interacting with it. We aim to shed light on the manifold relations that children have with/through AI-enabled systems on the back of entanglement theories and philosophy of technology, for evolving our conception of child-centred AI: How do children relate to/through AI? How do these entanglements change their being, knowing, acting and growing in the world? How can our understanding of child-AI entanglements inform child-centric approaches?\n
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\n \n\n \n \n \n \n \n \n From Care Practices to Speculative Vignettes -Design Considerations for Robots in Good Care.\n \n \n \n \n\n\n \n Vetter, R.; Dobrosovestnova, A.; Frijns, H. A.; Vogel, L.; Brunnmayr, K.; and Frauenberger, C.\n\n\n \n\n\n\n Frontiers in Robotics and AI, 11. August 2024.\n Publisher: Frontiers\n\n\n\n
\n\n\n\n \n \n \"FromPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{vetter_care_2024,\n\ttitle = {From {Care} {Practices} to {Speculative} {Vignettes} -{Design} {Considerations} for {Robots} in {Good} {Care}},\n\tvolume = {11},\n\tissn = {2296-9144},\n\turl = {https://www.frontiersin.org/journals/robotics-and-ai/articles/10.3389/frobt.2024.1347367/full},\n\tdoi = {10.3389/frobt.2024.1347367},\n\tlanguage = {English},\n\turldate = {2024-10-15},\n\tjournal = {Frontiers in Robotics and AI},\n\tauthor = {Vetter, Ralf and Dobrosovestnova, Anna and Frijns, Helena A. and Vogel, Laura and Brunnmayr, Katharina and Frauenberger, Christopher},\n\tmonth = aug,\n\tyear = {2024},\n\tnote = {Publisher: Frontiers},\n\tkeywords = {Design considerations, Field studies, Good care, Reflexive thematic analysis, Speculative design, care-centered value sensitive design, robots, vignettes},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Emerging Technologies and Alternative Futures.\n \n \n \n\n\n \n Frauenberger, C.; Smith, R. C.; Loi, D.; Forlano, L.; and Iversen, O. S.\n\n\n \n\n\n\n In Smith, R. C.; and Loi, D., editor(s), Participatory Design Handbook. Routledge, 2024.\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@incollection{frauenberger_emerging_2024,\n\ttitle = {Emerging {Technologies} and {Alternative} {Futures}},\n\tbooktitle = {Participatory {Design} {Handbook}},\n\tpublisher = {Routledge},\n\tauthor = {Frauenberger, Christopher and Smith, Rachel Charlotte and Loi, Daria and Forlano, Laura and Iversen, Ole Sejer},\n\teditor = {Smith, Rachel Charlotte and Loi, Daria},\n\tyear = {2024},\n}\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n \n Lived experience in human-building interaction (HBI): an initial framework.\n \n \n \n \n\n\n \n Economidou, E.; Itzlinger, A.; and Frauenberger, C.\n\n\n \n\n\n\n Frontiers in Computer Science, 5. 2024.\n \n\n\n\n
\n\n\n\n \n \n \"LivedPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 4 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{economidou_lived_2024,\n\ttitle = {Lived experience in human-building interaction ({HBI}): an initial framework},\n\tvolume = {5},\n\tissn = {2624-9898},\n\tshorttitle = {Lived experience in human-building interaction ({HBI})},\n\turl = {https://www.frontiersin.org/articles/10.3389/fcomp.2023.1233904},\n\tdoi = {10.3389/fcomp.2023.1233904},\n\tabstract = {The emerging field of human-building interaction (HBI) has its roots in the historical trends of the development of architecture and human-computer interaction (HCI). Advancements in building information modelling (BIM), sensing, and actuation technologies as well as the commodification and miniaturisation of microprocessors over the past two decades are transforming what once were quixotic visions of a cybernetic architecture into reality. This new reality which integrates computation with architecture opens up different kinds of engagements in the ways we design, use, and inhabit our built environments. A question that follows this new reality is: how can we conceptualise human experience in such environments? Thus far, the lived human experience of such interactions has been an overlooked aspect in HBI-related research. In this article, we provide an initial experience framework for HBI underpinned by existing literature from the HCI and architecture domains on the subjective, lived-in experience of architecture and findings derived from a case study of a field-deployed HBI interface. The research objective of our framework is to outline aspects of HBI lived experiences that can be used as guiding lenses for HBI designers and practitioners who wish to design for and assess such experiences.},\n\turldate = {2024-01-08},\n\tjournal = {Frontiers in Computer Science},\n\tauthor = {Economidou, Eléni and Itzlinger, Alina and Frauenberger, Christopher},\n\tyear = {2024},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n The emerging field of human-building interaction (HBI) has its roots in the historical trends of the development of architecture and human-computer interaction (HCI). Advancements in building information modelling (BIM), sensing, and actuation technologies as well as the commodification and miniaturisation of microprocessors over the past two decades are transforming what once were quixotic visions of a cybernetic architecture into reality. This new reality which integrates computation with architecture opens up different kinds of engagements in the ways we design, use, and inhabit our built environments. A question that follows this new reality is: how can we conceptualise human experience in such environments? Thus far, the lived human experience of such interactions has been an overlooked aspect in HBI-related research. In this article, we provide an initial experience framework for HBI underpinned by existing literature from the HCI and architecture domains on the subjective, lived-in experience of architecture and findings derived from a case study of a field-deployed HBI interface. The research objective of our framework is to outline aspects of HBI lived experiences that can be used as guiding lenses for HBI designers and practitioners who wish to design for and assess such experiences.\n
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\n  \n 2023\n \n \n (8)\n \n \n
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\n \n\n \n \n \n \n \n \n Computational Empowerment and children: Expanding empowerment, agency and participation in computation.\n \n \n \n \n\n\n \n Schaper, M.; Smith, R. C.; Iversen, O. S.; Frauenberger, C.; Iivari, N.; Zeising, A.; Tissenbaum, M.; Bonsignore, E. M.; and Yip, J.\n\n\n \n\n\n\n International Journal of Child-Computer Interaction, 38: 100617. December 2023.\n tex.ids= schaperComputationalEmpowermentChildren2023a\n\n\n\n
\n\n\n\n \n \n \"ComputationalPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{schaper_computational_2023,\n\ttitle = {Computational {Empowerment} and children: {Expanding} empowerment, agency and participation in computation},\n\tvolume = {38},\n\tissn = {2212-8689},\n\tshorttitle = {Computational {Empowerment} and children},\n\turl = {https://www.sciencedirect.com/science/article/pii/S2212868923000545},\n\tdoi = {10.1016/j.ijcci.2023.100617},\n\turldate = {2024-03-08},\n\tjournal = {International Journal of Child-Computer Interaction},\n\tauthor = {Schaper, Marie-Monique and Smith, Rachel Charlotte and Iversen, Ole Sejer and Frauenberger, Christopher and Iivari, Netta and Zeising, Anja and Tissenbaum, Mike and Bonsignore, Elizabeth Marie and Yip, Jason},\n\tmonth = dec,\n\tyear = {2023},\n\tnote = {tex.ids= schaperComputationalEmpowermentChildren2023a},\n\tpages = {100617},\n}\n\n\n\n\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n \n Doing responsibilities in entangled worlds.\n \n \n \n \n\n\n \n Fuchsberger, V.; and Frauenberger, C.\n\n\n \n\n\n\n Human–Computer Interaction, 0(0): 1–24. 2023.\n \n\n\n\n
\n\n\n\n \n \n \"DoingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{fuchsberger_doing_2023,\n\ttitle = {Doing responsibilities in entangled worlds},\n\tvolume = {0},\n\tissn = {0737-0024},\n\turl = {https://doi.org/10.1080/07370024.2023.2269934},\n\tdoi = {10.1080/07370024.2023.2269934},\n\tabstract = {In this article, we locate and trace responsibility from a posthuman standpoint. We start by reviewing philosophical origins of responsibility and depict views of responsibility in HCI and Interaction Design. Arguing that prevalent notions of responsibility fall short in covering the complexity of realities that are not least a consequence of entanglements of humans with emerging technologies, we make use of posthumanist perspectives (in particular actor-network theory, agential realism and postphenomenology) to rethink where responsibilities sit or are enacted within hybrid assemblages of relations. Considering responsibility as “being done” within such assemblages allows to understand it as something fluid, rooted in relations rather than entities, and being temporally dispersed, responsibility starts within different milieus of innovation, is found in design practice as well as in use and appropriation. We discuss how the notion of doing responsibilities can serve different purposes, such as looking at how change is induced within an assemblage, and conclude by sketching methodological, theoretical, and designerly consequences.},\n\tnumber = {0},\n\turldate = {2023-11-01},\n\tjournal = {Human–Computer Interaction},\n\tauthor = {Fuchsberger, Verena and Frauenberger, Christopher},\n\tyear = {2023},\n\tkeywords = {Philosophy, design, ethics, posthumanism},\n\tpages = {1--24},\n}\n\n\n\n
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\n In this article, we locate and trace responsibility from a posthuman standpoint. We start by reviewing philosophical origins of responsibility and depict views of responsibility in HCI and Interaction Design. Arguing that prevalent notions of responsibility fall short in covering the complexity of realities that are not least a consequence of entanglements of humans with emerging technologies, we make use of posthumanist perspectives (in particular actor-network theory, agential realism and postphenomenology) to rethink where responsibilities sit or are enacted within hybrid assemblages of relations. Considering responsibility as “being done” within such assemblages allows to understand it as something fluid, rooted in relations rather than entities, and being temporally dispersed, responsibility starts within different milieus of innovation, is found in design practice as well as in use and appropriation. We discuss how the notion of doing responsibilities can serve different purposes, such as looking at how change is induced within an assemblage, and conclude by sketching methodological, theoretical, and designerly consequences.\n
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\n \n\n \n \n \n \n \n \n Was meint der Digitale Humanismus?.\n \n \n \n \n\n\n \n Frauenberger, C.; and Reichl, P.\n\n\n \n\n\n\n In Krause, G., editor(s), Die Praxis des Digitalen Humanismus, of ars digitalis, pages 283–302. Springer Vieweg Wiesbaden, November 2023.\n \n\n\n\n
\n\n\n\n \n \n \"WasPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@incollection{frauenberger_was_2023,\n\tseries = {ars digitalis},\n\ttitle = {Was meint der {Digitale} {Humanismus}?},\n\tisbn = {978-3-658-42945-4},\n\turl = {https://link.springer.com/book/9783658429454},\n\tlanguage = {de},\n\tbooktitle = {Die {Praxis} des {Digitalen} {Humanismus}},\n\tpublisher = {Springer Vieweg Wiesbaden},\n\tauthor = {Frauenberger, Christopher and Reichl, Peter},\n\teditor = {Krause, Georg},\n\tmonth = nov,\n\tyear = {2023},\n\tpages = {283--302},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Uncovering placemaking needs with(in) a kindergarten community: a cross-disciplinary approach to participatory design.\n \n \n \n \n\n\n \n Economidou, E.; Gerner, N.; Pichler, C.; Hartl, A.; and Frauenberger, C.\n\n\n \n\n\n\n Frontiers in Psychology, 14. 2023.\n \n\n\n\n
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@article{economidou_uncovering_2023,\n\ttitle = {Uncovering placemaking needs with(in) a kindergarten community: a cross-disciplinary approach to participatory design},\n\tvolume = {14},\n\tissn = {1664-1078},\n\tshorttitle = {Uncovering placemaking needs with(in) a kindergarten community},\n\turl = {https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1126276},\n\tdoi = {10.3389/fpsyg.2023.1126276},\n\tabstract = {IntroductionThe design of early childhood education and care facilities faces the double challenge of creating a stimulating environment for young children and a supportive workplace for staff. The existing body of research suggests that placemaking strategies serve both requirements. A promising approach to meet placemaking needs is the participation of future occupants in the building design.MethodsWe pursued a participatory design study with the community of an Austrian kindergarten aiming to inform the future building renovation. We combined novel cultural fiction probes methods with conventional inquiry methods to gather information from children and teachers about their experience of the built environment. Using thematic and content analyzes we explored placemaking needs from different epistemic perspectives and converged findings through iterative exchange.ResultsReturns of children and teachers were interconnected and complementary. From a design-oriented perspective, children’s experience of place was relatable to spatial, temporo-spatial, and acoustic qualities as well as control needs. From a human-centered perspective, teachers’ experience of place was relatable to the needs of feeling embedded, protected, enacted, and socially connected. The converged findings revealed dynamic placemaking processes involving the elements of space, time, and control at different levels.DiscussionCross-disciplinary collaboration and research consolidation brought forth valuable insights on supportive structures for both children and teachers, facilitated timely knowledge transfer, and converted into design solutions that foster enacted placemaking. Albeit general transferability is limited, findings are interpretable within a solid framework of existing theories, concepts and evidence.},\n\turldate = {2023-06-21},\n\tjournal = {Frontiers in Psychology},\n\tauthor = {Economidou, Eléni and Gerner, Nathalie and Pichler, Christina and Hartl, Arnulf and Frauenberger, Christopher},\n\tyear = {2023},\n}\n\n\n\n\n\n\n\n\n\n\n\n
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\n IntroductionThe design of early childhood education and care facilities faces the double challenge of creating a stimulating environment for young children and a supportive workplace for staff. The existing body of research suggests that placemaking strategies serve both requirements. A promising approach to meet placemaking needs is the participation of future occupants in the building design.MethodsWe pursued a participatory design study with the community of an Austrian kindergarten aiming to inform the future building renovation. We combined novel cultural fiction probes methods with conventional inquiry methods to gather information from children and teachers about their experience of the built environment. Using thematic and content analyzes we explored placemaking needs from different epistemic perspectives and converged findings through iterative exchange.ResultsReturns of children and teachers were interconnected and complementary. From a design-oriented perspective, children’s experience of place was relatable to spatial, temporo-spatial, and acoustic qualities as well as control needs. From a human-centered perspective, teachers’ experience of place was relatable to the needs of feeling embedded, protected, enacted, and socially connected. The converged findings revealed dynamic placemaking processes involving the elements of space, time, and control at different levels.DiscussionCross-disciplinary collaboration and research consolidation brought forth valuable insights on supportive structures for both children and teachers, facilitated timely knowledge transfer, and converted into design solutions that foster enacted placemaking. Albeit general transferability is limited, findings are interpretable within a solid framework of existing theories, concepts and evidence.\n
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\n \n\n \n \n \n \n \n \n Situating computational empowerment in formal education: A multi-perspective view.\n \n \n \n \n\n\n \n Göbl, B.; Guenther, E. A.; Kayali, F.; and Frauenberger, C.\n\n\n \n\n\n\n International Journal of Child-Computer Interaction,100604. July 2023.\n \n\n\n\n
\n\n\n\n \n \n \"SituatingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{gobl_situating_2023,\n\ttitle = {Situating computational empowerment in formal education: {A} multi-perspective view},\n\tissn = {2212-8689},\n\tshorttitle = {Situating computational empowerment in formal education},\n\turl = {https://www.sciencedirect.com/science/article/pii/S2212868923000417},\n\tdoi = {10.1016/j.ijcci.2023.100604},\n\tabstract = {Digital literacy and respective education are of growing interest in our increasingly digitalized world. Recent works stress the importance of aiming beyond the acquisition of corresponding technical competences and call for fostering children’s empowerment and participation in digitalization. Computational Empowerment (CE) pursues that goal through a creative and reflexive participatory design approach. However, remaining conceptual vagueness with regard to what CE entails may hinder its implementation in formal education. This paper addresses this gap, with the aim to demonstrate what is needed to advance CE’s position in this context. To this end, we elaborate on our understanding of CE’s vision, approach and impact. We then examine CE in the context of formal education, and contrast it with selected contemporary educational theory and practice. Specifically, we position CE in relation to an established learning framework (Bloom’s revised taxonomy), educational policy (DigComp) and practices in the classroom. This is complemented by an analysis of four different projects: we present lessons learned in the context of pedagogical interventions and take a closer look at the accompanying empowerment processes. As a result, this paper provides a foundation to make CE’s ideas more tangible and, thus, actionable, for researchers, policy makers and educators.},\n\tlanguage = {en},\n\turldate = {2023-07-17},\n\tjournal = {International Journal of Child-Computer Interaction},\n\tauthor = {Göbl, Barbara and Guenther, Elisabeth Anna and Kayali, Fares and Frauenberger, Christopher},\n\tmonth = jul,\n\tyear = {2023},\n\tkeywords = {Computational empowerment, Digital competences, Digital literacy, Empowerment, Participatory design},\n\tpages = {100604},\n}\n\n\n\n\n\n\n\n
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\n Digital literacy and respective education are of growing interest in our increasingly digitalized world. Recent works stress the importance of aiming beyond the acquisition of corresponding technical competences and call for fostering children’s empowerment and participation in digitalization. Computational Empowerment (CE) pursues that goal through a creative and reflexive participatory design approach. However, remaining conceptual vagueness with regard to what CE entails may hinder its implementation in formal education. This paper addresses this gap, with the aim to demonstrate what is needed to advance CE’s position in this context. To this end, we elaborate on our understanding of CE’s vision, approach and impact. We then examine CE in the context of formal education, and contrast it with selected contemporary educational theory and practice. Specifically, we position CE in relation to an established learning framework (Bloom’s revised taxonomy), educational policy (DigComp) and practices in the classroom. This is complemented by an analysis of four different projects: we present lessons learned in the context of pedagogical interventions and take a closer look at the accompanying empowerment processes. As a result, this paper provides a foundation to make CE’s ideas more tangible and, thus, actionable, for researchers, policy makers and educators.\n
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\n \n\n \n \n \n \n \n \n On Moral Agents - a critique and a posthumanist perspective.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In CHI Workshop on Moral Agents, Hamburg, 2023. \n \n\n\n\n
\n\n\n\n \n \n \"OnPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{frauenberger_moral_2023,\n\taddress = {Hamburg},\n\ttitle = {On {Moral} {Agents} - a critique and a posthumanist perspective},\n\turl = {https://www.moralagents.org},\n\tlanguage = {en},\n\tbooktitle = {{CHI} {Workshop} on {Moral} {Agents}},\n\tauthor = {Frauenberger, Christopher},\n\tyear = {2023},\n}\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n \n More-Than-Human Perspectives and Values in Human-Computer Interaction.\n \n \n \n \n\n\n \n Yoo, D.; Bekker, T.; Dalsgaard, P.; Eriksson, E.; Fougt, S. S.; Frauenberger, C.; Friedman, B.; Giaccardi, E.; Hansen, A.; Light, A.; Nilsson, E. M.; Wakkary, R.; and Wiberg, M.\n\n\n \n\n\n\n In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, of CHI EA '23, pages 1–3, New York, NY, USA, April 2023. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"More-Than-HumanPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{yoo_more-than-human_2023,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '23},\n\ttitle = {More-{Than}-{Human} {Perspectives} and {Values} in {Human}-{Computer} {Interaction}},\n\tisbn = {978-1-4503-9422-2},\n\turl = {https://dl.acm.org/doi/10.1145/3544549.3583174},\n\tdoi = {10.1145/3544549.3583174},\n\tabstract = {In this special interest group (SIG) we invite researchers, practitioners, and educators to share their perspectives and experiences on the expansion of human-centred perspective to more-than-human design orientation in human-computer interaction (HCI). This design for and with more-than-human perspectives and values cover a range of fields and topics, and comes with unique design opportunities and challenges. In this SIG, we propose a forum for exchange of concrete experiences and a range of perspectives, and to facilitate reflective discussions and the identification of possible future paths.},\n\turldate = {2023-04-23},\n\tbooktitle = {Extended {Abstracts} of the 2023 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Yoo, Daisy and Bekker, Tilde and Dalsgaard, Peter and Eriksson, Eva and Fougt, Simon Skov and Frauenberger, Christopher and Friedman, Batya and Giaccardi, Elisa and Hansen, Anne-Marie and Light, Ann and Nilsson, Elisabet M. and Wakkary, Ron and Wiberg, Mikael},\n\tmonth = apr,\n\tyear = {2023},\n\tkeywords = {HCI, more-than-human, values},\n\tpages = {1--3},\n}\n\n\n\n\n\n\n\n
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\n In this special interest group (SIG) we invite researchers, practitioners, and educators to share their perspectives and experiences on the expansion of human-centred perspective to more-than-human design orientation in human-computer interaction (HCI). This design for and with more-than-human perspectives and values cover a range of fields and topics, and comes with unique design opportunities and challenges. In this SIG, we propose a forum for exchange of concrete experiences and a range of perspectives, and to facilitate reflective discussions and the identification of possible future paths.\n
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\n \n\n \n \n \n \n \n \n Three Design Directions for a Diversity Computing Design Space.\n \n \n \n \n\n\n \n Falk, J.; Kubesch, M.; Blumenkranz, A.; and Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, of CHI '23, pages 1–16, New York, NY, USA, April 2023. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"ThreePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{falk_three_2023,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} '23},\n\ttitle = {Three {Design} {Directions} for a {Diversity} {Computing} {Design} {Space}},\n\tisbn = {978-1-4503-9421-5},\n\turl = {https://dl.acm.org/doi/10.1145/3544548.3581155},\n\tdoi = {10.1145/3544548.3581155},\n\tabstract = {We present the insights from participatory design work that explores notions of Diversity Computing (DivComp) and how HCI can meaningfully engage with designing technology around diversity without resorting to tokenistic approaches. A future goal overarching the initial findings in this paper is to design technologically mediated, physical spaces (DivComp Spaces) within a school context where children meet, experiment and learn the complex dynamics of othering. We report on a series of nine workshops with 48 children. Based on a thematic analysis, we present four themes — Technology as Utility and Authority, Individual and Collective Place-Making, Staged and Emerging Conflicts, Belonging to the Group and Self-Expression — which we use to inform three design directions for developing DivComp Spaces specifically in the context of school. Finally, we critically reflect on our design practice and the difficulties of designing not only for, but also with diversity meaningfully embedded into design processes.},\n\turldate = {2023-04-23},\n\tbooktitle = {Proceedings of the 2023 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Falk, Jeanette and Kubesch, Moritz and Blumenkranz, Anna and Frauenberger, Christopher},\n\tmonth = apr,\n\tyear = {2023},\n\tkeywords = {design directions, diversity, interaction design, participatory design},\n\tpages = {1--16},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n We present the insights from participatory design work that explores notions of Diversity Computing (DivComp) and how HCI can meaningfully engage with designing technology around diversity without resorting to tokenistic approaches. A future goal overarching the initial findings in this paper is to design technologically mediated, physical spaces (DivComp Spaces) within a school context where children meet, experiment and learn the complex dynamics of othering. We report on a series of nine workshops with 48 children. Based on a thematic analysis, we present four themes — Technology as Utility and Authority, Individual and Collective Place-Making, Staged and Emerging Conflicts, Belonging to the Group and Self-Expression — which we use to inform three design directions for developing DivComp Spaces specifically in the context of school. Finally, we critically reflect on our design practice and the difficulties of designing not only for, but also with diversity meaningfully embedded into design processes.\n
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\n \n\n \n \n \n \n \n Robotic Coevolution or Evolution K.O. - Quo Vadis Digital Humanism?.\n \n \n \n\n\n \n Funk, M.; Frauenberger, C.; and Reichl, P.\n\n\n \n\n\n\n In Proceedings of Robophilosophy'22, Aarhus, Denmark, August 2022. IOS Press\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{funk_robotic_2022,\n\taddress = {Aarhus, Denmark},\n\ttitle = {Robotic {Coevolution} or {Evolution} {K}.{O}. - {Quo} {Vadis} {Digital} {Humanism}?},\n\tdoi = {10.3233/FAIA220647},\n\tbooktitle = {Proceedings of {Robophilosophy}'22},\n\tpublisher = {IOS Press},\n\tauthor = {Funk, Michael and Frauenberger, Christopher and Reichl, Peter},\n\tmonth = aug,\n\tyear = {2022},\n}\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n \n How Shortening or Lengthening Design Processes Configure Decision Making.\n \n \n \n \n\n\n \n Falk, J.; Frauenberger, C.; and Kannabiran, G.\n\n\n \n\n\n\n In Nordic Human-Computer Interaction Conference, of NordiCHI '22, pages 1–11, New York, NY, USA, October 2022. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"HowPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{falk_how_2022,\n\taddress = {New York, NY, USA},\n\tseries = {{NordiCHI} '22},\n\ttitle = {How {Shortening} or {Lengthening} {Design} {Processes} {Configure} {Decision} {Making}},\n\tisbn = {978-1-4503-9699-8},\n\turl = {https://doi.org/10.1145/3546155.3547726},\n\tdoi = {10.1145/3546155.3547726},\n\tabstract = {There have been repeated calls for developing time-sensitive discourses in HCI and design research, and for re-examining engagement with power. In response, we explore the relationship between time and decision making in design processes in order to better understand how this configures power structures. We analyse two design cases: a short-term hackathon and a long-term design process. We argue that the different temporalities of design activities configure decision making — and thereby power — and that both short- and long-term design processes differ in the ways of engaging people in designing technology: Decisions on values and concepts are prioritised in long-term design processes, decisions about implementing the vision are prioritised in short-term design processes, decisions requiring negotiations with the outside world are structurally limited in short-term design processes, non-decisions in short term design processes are pragmatic and habitual in long-term design processes.},\n\turldate = {2023-02-24},\n\tbooktitle = {Nordic {Human}-{Computer} {Interaction} {Conference}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Falk, Jeanette and Frauenberger, Christopher and Kannabiran, Gopinaath},\n\tmonth = oct,\n\tyear = {2022},\n\tkeywords = {pace, participation, power, temporality},\n\tpages = {1--11},\n}\n\n\n\n\n\n\n\n\n\n\n\n
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\n There have been repeated calls for developing time-sensitive discourses in HCI and design research, and for re-examining engagement with power. In response, we explore the relationship between time and decision making in design processes in order to better understand how this configures power structures. We analyse two design cases: a short-term hackathon and a long-term design process. We argue that the different temporalities of design activities configure decision making — and thereby power — and that both short- and long-term design processes differ in the ways of engaging people in designing technology: Decisions on values and concepts are prioritised in long-term design processes, decisions about implementing the vision are prioritised in short-term design processes, decisions requiring negotiations with the outside world are structurally limited in short-term design processes, non-decisions in short term design processes are pragmatic and habitual in long-term design processes.\n
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\n \n\n \n \n \n \n \n \n The Shape of Social Media: Towards Addressing (Aesthetic) Design Power.\n \n \n \n \n\n\n \n Kender, K.; and Frauenberger, C.\n\n\n \n\n\n\n In Designing Interactive Systems Conference, of DIS '22, pages 365–376, New York, NY, USA, June 2022. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"ThePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{kender_shape_2022,\n\taddress = {New York, NY, USA},\n\tseries = {{DIS} '22},\n\ttitle = {The {Shape} of {Social} {Media}: {Towards} {Addressing} ({Aesthetic}) {Design} {Power}},\n\tisbn = {978-1-4503-9358-4},\n\tshorttitle = {The {Shape} of {Social} {Media}},\n\turl = {https://doi.org/10.1145/3532106.3533470},\n\tdoi = {10.1145/3532106.3533470},\n\tabstract = {The effects of social media on our society are heavily researched and discussed, but few insights about the role of aesthetic design therein have been gained to this date, despite research in related areas providing precedent: drawing from existing theory on persuasive design, nudge, dark patterns, and advertising, we suggest the term Aesthetic Design Power to conduct a preliminary critical analysis of the design of four influential social media platforms (Facebook, Twitter, Instagram, and TikTok) as a foundation for critical discussions about the aesthetic design of social media and its impact. We present salient design attributes and elements shared by these four platforms, speculate about the possible motivations and effects of these design decisions, and argue for an urgent need for further research into, and discussions about, the visual design and connected Aesthetic Design Power of social media.},\n\turldate = {2022-06-14},\n\tbooktitle = {Designing {Interactive} {Systems} {Conference}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Kender, Kay and Frauenberger, Christopher},\n\tmonth = jun,\n\tyear = {2022},\n\tkeywords = {Aesthetics, Facebook, Instagram, Power, Social Media, TikTok, Twitter, Visual Design},\n\tpages = {365--376},\n}\n\n\n\n\n\n\n\n
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\n The effects of social media on our society are heavily researched and discussed, but few insights about the role of aesthetic design therein have been gained to this date, despite research in related areas providing precedent: drawing from existing theory on persuasive design, nudge, dark patterns, and advertising, we suggest the term Aesthetic Design Power to conduct a preliminary critical analysis of the design of four influential social media platforms (Facebook, Twitter, Instagram, and TikTok) as a foundation for critical discussions about the aesthetic design of social media and its impact. We present salient design attributes and elements shared by these four platforms, speculate about the possible motivations and effects of these design decisions, and argue for an urgent need for further research into, and discussions about, the visual design and connected Aesthetic Design Power of social media.\n
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\n \n\n \n \n \n \n \n \n More-than-human Concepts, Methodologies, and Practices in HCI.\n \n \n \n \n\n\n \n Coskun, A.; Cila, N.; Nicenboim, I.; Frauenberger, C.; Wakkary, R.; Hassenzahl, M.; Mancini, C.; Giaccardi, E.; and Forlano, L.\n\n\n \n\n\n\n In CHI Conference on Human Factors in Computing Systems Extended Abstracts, of CHI EA '22, pages 1–5, New York, NY, USA, April 2022. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"More-than-humanPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{coskun_more-than-human_2022,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '22},\n\ttitle = {More-than-human {Concepts}, {Methodologies}, and {Practices} in {HCI}},\n\tisbn = {978-1-4503-9156-6},\n\turl = {https://doi.org/10.1145/3491101.3516503},\n\tdoi = {10.1145/3491101.3516503},\n\tabstract = {The last decade has witnessed the expansion of design space to include the epistemologies and methodologies of more-than-human design (MTHD). Design researchers and practitioners have been increasingly studying, designing for, and designing with nonhumans. This panel will bring together HCI experts who work on MTHD with different nonhumans as their subjects. Panelists will engage the audience through discussion of their shared and diverging visions, perspectives, and experiences, and through suggestions for opportunities and challenges for the future of MTHD. The panel will provoke the audience into reflecting on how the emergence of MTHD signals a paradigm shift in HCI and human-centered design, what benefits this shift might bring and whether MTH should become the mainstream approach, as well as how to involve nonhumans in design and research.},\n\turldate = {2022-05-02},\n\tbooktitle = {{CHI} {Conference} on {Human} {Factors} in {Computing} {Systems} {Extended} {Abstracts}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Coskun, Aykut and Cila, Nazli and Nicenboim, Iohanna and Frauenberger, Christopher and Wakkary, Ron and Hassenzahl, Marc and Mancini, Clara and Giaccardi, Elisa and Forlano, Laura},\n\tmonth = apr,\n\tyear = {2022},\n\tkeywords = {More-than-human, design research methods, human-centered design, posthuman},\n\tpages = {1--5},\n}\n\n\n\n\n\n\n\n
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\n The last decade has witnessed the expansion of design space to include the epistemologies and methodologies of more-than-human design (MTHD). Design researchers and practitioners have been increasingly studying, designing for, and designing with nonhumans. This panel will bring together HCI experts who work on MTHD with different nonhumans as their subjects. Panelists will engage the audience through discussion of their shared and diverging visions, perspectives, and experiences, and through suggestions for opportunities and challenges for the future of MTHD. The panel will provoke the audience into reflecting on how the emergence of MTHD signals a paradigm shift in HCI and human-centered design, what benefits this shift might bring and whether MTH should become the mainstream approach, as well as how to involve nonhumans in design and research.\n
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\n \n\n \n \n \n \n \n \n Research Ethics in HCI: A SIGCHI Community Discussion.\n \n \n \n \n\n\n \n Fiesler, C.; Frauenberger, C.; Muller, M.; Vitak, J.; and Zimmer, M.\n\n\n \n\n\n\n In CHI Conference on Human Factors in Computing Systems Extended Abstracts, of CHI EA '22, pages 1–3, New York, NY, USA, April 2022. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"ResearchPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{fiesler_research_2022,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '22},\n\ttitle = {Research {Ethics} in {HCI}: {A} {SIGCHI} {Community} {Discussion}},\n\tisbn = {978-1-4503-9156-6},\n\tshorttitle = {Research {Ethics} in {HCI}},\n\turl = {https://doi.org/10.1145/3491101.3516400},\n\tdoi = {10.1145/3491101.3516400},\n\tabstract = {An ongoing challenge within the HCI community is coming to a shared understanding of research ethics in the face of our diverse disciplinary traditions, evolving technologies and methods, and multiple geographic and cultural settings. Building upon previous panels and town halls organized by the SIGCHI Research Ethics Committee at conferences including CSCW, CHI, GROUP, and IDC, this special interest group convening is intended to provide space for the broader HCI community to highlight, debate, and discuss current ethical challenges within our domain, and work toward the development of guidelines and processes for supporting–and evaluating– ethical research. For 2022, we are proposing a SIG rather than a more formal panel, to encourage more people who are not committee members to speak, share, and discuss their perspectives and challenges when engaging with research ethics in HCI. This conversation will benefit from a diversity of voices and perspectives to help us all learn from each other and think deeply and the values and ethical commitments of our research community.},\n\turldate = {2022-05-02},\n\tbooktitle = {{CHI} {Conference} on {Human} {Factors} in {Computing} {Systems} {Extended} {Abstracts}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Fiesler, Casey and Frauenberger, Christopher and Muller, Michael and Vitak, Jessica and Zimmer, Michael},\n\tmonth = apr,\n\tyear = {2022},\n\tkeywords = {ethics, hci, research ethics, research methods},\n\tpages = {1--3},\n}\n\n\n\n
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\n An ongoing challenge within the HCI community is coming to a shared understanding of research ethics in the face of our diverse disciplinary traditions, evolving technologies and methods, and multiple geographic and cultural settings. Building upon previous panels and town halls organized by the SIGCHI Research Ethics Committee at conferences including CSCW, CHI, GROUP, and IDC, this special interest group convening is intended to provide space for the broader HCI community to highlight, debate, and discuss current ethical challenges within our domain, and work toward the development of guidelines and processes for supporting–and evaluating– ethical research. For 2022, we are proposing a SIG rather than a more formal panel, to encourage more people who are not committee members to speak, share, and discuss their perspectives and challenges when engaging with research ethics in HCI. This conversation will benefit from a diversity of voices and perspectives to help us all learn from each other and think deeply and the values and ethical commitments of our research community.\n
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\n \n\n \n \n \n \n \n \n Evaluating Active and Assisted Living technologies: Critical methodological reflections based on a longitudinal randomized controlled trial.\n \n \n \n \n\n\n \n Bieg, T.; Gerdenitsch, C.; Schwaninger, I.; Kern, B. M. J.; and Frauenberger, C.\n\n\n \n\n\n\n Computers in Human Behavior, 133: 107249. August 2022.\n \n\n\n\n
\n\n\n\n \n \n \"EvaluatingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{bieg_evaluating_2022,\n\ttitle = {Evaluating {Active} and {Assisted} {Living} technologies: {Critical} methodological reflections based on a longitudinal randomized controlled trial},\n\tvolume = {133},\n\tissn = {0747-5632},\n\tshorttitle = {Evaluating {Active} and {Assisted} {Living} technologies},\n\turl = {https://www.sciencedirect.com/science/article/pii/S0747563222000711},\n\tdoi = {10.1016/j.chb.2022.107249},\n\tabstract = {In the light of demographic change, Active and Assisted Living (AAL) technologies promise to support older adults in their everyday lives and promote a self-determined lifestyle. However, empirical evidence for their effectiveness is fragmented and mixed. Thus, literature has called for more rigorous studies – including randomized controlled trials (RCTs) – to investigate the effectiveness of AAL technologies. In this paper, we present findings from a longitudinal RCT over 12 months (N = 150) evaluating an AAL technology that aims to support older adults’ self-determination, social participation, and perceived safety. Results do not indicate significant effects on the measured outcomes. Based on complementary methods employed in the study (tracking of usage behavior, quantitative self-reports on user experience, qualitative interviews) and our practical experiences with the implementation of the WAALTeR project we critically reflect on this finding and explore possible explanations. This reflection reveals systematic challenges that exist not only in relation to the present study but also in relation to the evaluation of AAL technologies more generally. Based on these insights, we offer implications and directions for future research that aim to better understand and overcome challenges in evaluating the effectiveness of AAL technologies.},\n\tlanguage = {en},\n\turldate = {2022-03-21},\n\tjournal = {Computers in Human Behavior},\n\tauthor = {Bieg, Till and Gerdenitsch, Cornelia and Schwaninger, Isabel and Kern, Bettina Manuela Johanna and Frauenberger, Christopher},\n\tmonth = aug,\n\tyear = {2022},\n\tkeywords = {Active and assisted living, Mixed methods, Older adults, Randomized controlled trial},\n\tpages = {107249},\n}\n\n\n\n
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\n In the light of demographic change, Active and Assisted Living (AAL) technologies promise to support older adults in their everyday lives and promote a self-determined lifestyle. However, empirical evidence for their effectiveness is fragmented and mixed. Thus, literature has called for more rigorous studies – including randomized controlled trials (RCTs) – to investigate the effectiveness of AAL technologies. In this paper, we present findings from a longitudinal RCT over 12 months (N = 150) evaluating an AAL technology that aims to support older adults’ self-determination, social participation, and perceived safety. Results do not indicate significant effects on the measured outcomes. Based on complementary methods employed in the study (tracking of usage behavior, quantitative self-reports on user experience, qualitative interviews) and our practical experiences with the implementation of the WAALTeR project we critically reflect on this finding and explore possible explanations. This reflection reveals systematic challenges that exist not only in relation to the present study but also in relation to the evaluation of AAL technologies more generally. Based on these insights, we offer implications and directions for future research that aim to better understand and overcome challenges in evaluating the effectiveness of AAL technologies.\n
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\n  \n 2021\n \n \n (3)\n \n \n
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\n \n\n \n \n \n \n \n What Are You? Negotiating Relationships with Smart Things in Intra-Action.\n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Rozendaal, M.; Marenko, B.; and Odom, W., editor(s), Designing Smart Objects in Everyday Life, pages 224. Bloomsbury, 1 edition, August 2021.\n \n\n\n\n
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@incollection{frauenberger_what_2021,\n\tedition = {1},\n\ttitle = {What {Are} {You}? {Negotiating} {Relationships} with {Smart} {Things} in {Intra}-{Action}},\n\tisbn = {978-1-350-16012-5},\n\tbooktitle = {Designing {Smart} {Objects} in {Everyday} {Life}},\n\tpublisher = {Bloomsbury},\n\tauthor = {Frauenberger, Christopher},\n\teditor = {Rozendaal, Marco and Marenko, Betty and Odom, William},\n\tmonth = aug,\n\tyear = {2021},\n\tpages = {224},\n}\n\n\n\n\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n Das Netz als Basar? Digitale Öffentlichkeit zwischen Vita Activa und virtueller Atomisierung.\n \n \n \n\n\n \n Reichl, P.; Frauenberger, C.; and Funk, M.\n\n\n \n\n\n\n Medienimpulse, 59(2): 25. 2021.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 7 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{reichl_netz_2021,\n\ttitle = {Das {Netz} als {Basar}? {Digitale} Öffentlichkeit zwischen {Vita} {Activa} und virtueller {Atomisierung}},\n\tvolume = {59},\n\tissn = {2307-3187},\n\tdoi = {10.21243/mi-02-21-22},\n\tlanguage = {de},\n\tnumber = {2},\n\tjournal = {Medienimpulse},\n\tauthor = {Reichl, Peter and Frauenberger, Christopher and Funk, Michael},\n\tyear = {2021},\n\tpages = {25},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children.\n \n \n \n\n\n \n Scheepmaker, L.; Kender, K.; Frauenberger, C.; and Fitzpatrick, G.\n\n\n \n\n\n\n In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021. ACM Press\n \n\n\n\n
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@inproceedings{scheepmaker_leaving_2021,\n\ttitle = {Leaving the {Field}: {Designing} a {Socio}-{Material} {Toolkit} for {Teachers} to {Continue} to {Design} {Technology} with {Children}},\n\tdoi = {10.1145/3411764.3445462},\n\tbooktitle = {Proceedings of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM Press},\n\tauthor = {Scheepmaker, Laura and Kender, Kay and Frauenberger, Christopher and Fitzpatrick, Geraldine},\n\tyear = {2021},\n}\n\n\n\n
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\n  \n 2020\n \n \n (9)\n \n \n
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\n \n\n \n \n \n \n \n \n Child–Computer Interaction in times of a pandemic.\n \n \n \n \n\n\n \n Antle, A. N.; and Frauenberger, C.\n\n\n \n\n\n\n International Journal of Child-Computer Interaction, 26: 100201. December 2020.\n tex.ids= antleChildComputerInteractionTimes2020\n\n\n\n
\n\n\n\n \n \n \"Child–ComputerPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 13 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{antle_childcomputer_2020,\n\ttitle = {Child–{Computer} {Interaction} in times of a pandemic},\n\tvolume = {26},\n\tissn = {2212-8689},\n\turl = {https://www.sciencedirect.com/science/article/pii/S2212868920300283},\n\tdoi = {10.1016/j.ijcci.2020.100201},\n\tlanguage = {en},\n\turldate = {2021-09-13},\n\tjournal = {International Journal of Child-Computer Interaction},\n\tauthor = {Antle, Alissa N. and Frauenberger, Christopher},\n\tmonth = dec,\n\tyear = {2020},\n\tnote = {tex.ids= antleChildComputerInteractionTimes2020},\n\tpages = {100201},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n \n Emergent, situated and prospective ethics for child-computer interaction research.\n \n \n \n \n\n\n \n Antle, A. N.; Frauenberger, C.; Landoni, M.; Fails, J. A.; Jirotka, M.; Webb, H.; and Tutiyaphuengprasert, N.\n\n\n \n\n\n\n In Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts, of IDC '20, pages 54–61, London, United Kingdom, June 2020. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"Emergent,Paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{antle_emergent_2020,\n\taddress = {London, United Kingdom},\n\tseries = {{IDC} '20},\n\ttitle = {Emergent, situated and prospective ethics for child-computer interaction research},\n\tisbn = {978-1-4503-8020-1},\n\turl = {https://doi.org/10.1145/3397617.3398058},\n\tdoi = {10.1145/3397617.3398058},\n\tabstract = {The increasing presence of interactive technologies in children's lives poses critical ethical questions for researchers and designers. Discourse specific to these intersecting topics is nascent, but is spread across communities and largely developed retrospectively. This workshop brings together those interested in ethical issues arising when researching, designing, and deploying technologies for children. The focus is on exploring approaches that are emergent and situated, arising during research or after deployment. Workshop activities will include: exploring ethical themes emerging in HCI research for children; synthesizing and adapting current applicable ethical guidance; identifying gaps; and developing preliminary methods and guidance to address these gaps. Outcomes will extend current best practices in ethics in ways that promote children's protection, empowerment and wellbeing.},\n\turldate = {2021-01-13},\n\tbooktitle = {Proceedings of the 2020 {ACM} {Interaction} {Design} and {Children} {Conference}: {Extended} {Abstracts}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Antle, Alissa N. and Frauenberger, Christopher and Landoni, Monica and Fails, Jerry Alan and Jirotka, Marina and Webb, Helena and Tutiyaphuengprasert, Nalin},\n\tmonth = jun,\n\tyear = {2020},\n\tkeywords = {child-computer interaction, children, cultural sensitivity, ethical guidance, ethics, in-action ethics, prospective ethics, vulnerable populations, youth},\n\tpages = {54--61},\n}\n\n\n\n
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\n The increasing presence of interactive technologies in children's lives poses critical ethical questions for researchers and designers. Discourse specific to these intersecting topics is nascent, but is spread across communities and largely developed retrospectively. This workshop brings together those interested in ethical issues arising when researching, designing, and deploying technologies for children. The focus is on exploring approaches that are emergent and situated, arising during research or after deployment. Workshop activities will include: exploring ethical themes emerging in HCI research for children; synthesizing and adapting current applicable ethical guidance; identifying gaps; and developing preliminary methods and guidance to address these gaps. Outcomes will extend current best practices in ethics in ways that promote children's protection, empowerment and wellbeing.\n
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\n \n\n \n \n \n \n \n Children as Designers - Recognising divergent creative modes in Participatory Design.\n \n \n \n\n\n \n Kender, K.; Frauenberger, C.; Pichlbauer, J.; and Werner, K.\n\n\n \n\n\n\n In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, pages 1–11, New York, NY, USA, October 2020. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{kender_children_2020,\n\taddress = {New York, NY, USA},\n\ttitle = {Children as {Designers} - {Recognising} divergent creative modes in {Participatory} {Design}},\n\tisbn = {978-1-4503-7579-5},\n\tdoi = {10.1145/3419249.3420145},\n\tabstract = {Children and designers have divergent, sometimes contradictory notions of what “design” means. Unrestricted by the lens of adulthood and the shackles of formal creative education, children ask unexpected questions, draw unlikely conclusions, and have a different experience of creation. How do we recognise, address and adapt to these differences of creativity, and how can we successfully draw from them in our design process? In this paper, we describe tensions in participatory design (PD) sessions we have conducted, focusing on the needs and strengths of the children in their role as designers. We inspect the creative experience of diverse children through the creative modes of the Storyteller, the Scientist, the Actor and the Explorer. With these modes, we offer a perspective that enables PD practitioners to facilitate engagements that better support participant’s creative experiences.},\n\turldate = {2021-01-13},\n\tbooktitle = {Proceedings of the 11th {Nordic} {Conference} on {Human}-{Computer} {Interaction}: {Shaping} {Experiences}, {Shaping} {Society}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Kender, Kay and Frauenberger, Christopher and Pichlbauer, Johanna and Werner, Katharina},\n\tmonth = oct,\n\tyear = {2020},\n\tkeywords = {children, creativity, participatory design},\n\tpages = {1--11},\n}\n\n\n\n\n\n\n\n
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\n Children and designers have divergent, sometimes contradictory notions of what “design” means. Unrestricted by the lens of adulthood and the shackles of formal creative education, children ask unexpected questions, draw unlikely conclusions, and have a different experience of creation. How do we recognise, address and adapt to these differences of creativity, and how can we successfully draw from them in our design process? In this paper, we describe tensions in participatory design (PD) sessions we have conducted, focusing on the needs and strengths of the children in their role as designers. We inspect the creative experience of diverse children through the creative modes of the Storyteller, the Scientist, the Actor and the Explorer. With these modes, we offer a perspective that enables PD practitioners to facilitate engagements that better support participant’s creative experiences.\n
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\n \n\n \n \n \n \n \n \n Unpacking Forms of Relatedness around Older People and Telecare.\n \n \n \n \n\n\n \n Schwaninger, I.; Frauenberger, C.; and Fitzpatrick, G.\n\n\n \n\n\n\n In Companion Publication of the 2020 ACM Designing Interactive Systems Conference, of DIS' 20 Companion, pages 163–169, Eindhoven, Netherlands, July 2020. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"UnpackingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 8 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{schwaninger_unpacking_2020,\n\taddress = {Eindhoven, Netherlands},\n\tseries = {{DIS}' 20 {Companion}},\n\ttitle = {Unpacking {Forms} of {Relatedness} around {Older} {People} and {Telecare}},\n\tisbn = {978-1-4503-7987-8},\n\turl = {https://doi.org/10.1145/3393914.3395867},\n\tdoi = {10.1145/3393914.3395867},\n\tabstract = {Active and Assisted Living (AAL)/telecare technologies are increasingly promoted for the care of older people at home. However, while relatedness has been argued as a key concept of AAL/telecare, it is mostly interpreted as aspects of interpersonal connectedness and feeling of support. As people may relate to a variety of human and non-human actors in care networks, we explore different forms of relatedness between older people and other actors, including institutions and technology. To this end, we review related literature from Psychology and HCI. We then present a long-term AAL project where we conducted 20 qualitative interviews with 15 older people. We identified interwoven forms of relatedness that involved diverse social, organisational and technical actors, explaining, for example, people's motivations for engagement, the ways they imbue technology with organisational values, and the impact of technology usability. We suggest that expanding the concept of relatedness beyond the interpersonal can provide a more holistic and nuanced view, integrating interpersonal, social, organisational and technical concerns for designing effective sociotechnical ecosystems around older people and AAL/telecare.},\n\turldate = {2020-12-15},\n\tbooktitle = {Companion {Publication} of the 2020 {ACM} {Designing} {Interactive} {Systems} {Conference}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Schwaninger, Isabel and Frauenberger, Christopher and Fitzpatrick, Geraldine},\n\tmonth = jul,\n\tyear = {2020},\n\tkeywords = {aal, older adults, relatedness, telecare},\n\tpages = {163--169},\n}\n\n\n\n
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\n Active and Assisted Living (AAL)/telecare technologies are increasingly promoted for the care of older people at home. However, while relatedness has been argued as a key concept of AAL/telecare, it is mostly interpreted as aspects of interpersonal connectedness and feeling of support. As people may relate to a variety of human and non-human actors in care networks, we explore different forms of relatedness between older people and other actors, including institutions and technology. To this end, we review related literature from Psychology and HCI. We then present a long-term AAL project where we conducted 20 qualitative interviews with 15 older people. We identified interwoven forms of relatedness that involved diverse social, organisational and technical actors, explaining, for example, people's motivations for engagement, the ways they imbue technology with organisational values, and the impact of technology usability. We suggest that expanding the concept of relatedness beyond the interpersonal can provide a more holistic and nuanced view, integrating interpersonal, social, organisational and technical concerns for designing effective sociotechnical ecosystems around older people and AAL/telecare.\n
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\n \n\n \n \n \n \n \n \n Die Verhandlung Technologischer Zukünfte.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Hengstschläger, M., editor(s), Digitaler Wandel und Ethik, pages 444. Ecowin, Vienna, Austria, 2020.\n \n\n\n\n
\n\n\n\n \n \n \"DiePaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 7 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@incollection{frauenberger_verhandlung_2020,\n\taddress = {Vienna, Austria},\n\ttitle = {Die {Verhandlung} {Technologischer} {Zukünfte}},\n\tisbn = {13 9783711002716},\n\turl = {https://www.ecowin.at/produkt/digitaler-wandel-und-ethik/},\n\tlanguage = {de},\n\turldate = {2020-10-01},\n\tbooktitle = {Digitaler {Wandel} und {Ethik}},\n\tpublisher = {Ecowin},\n\tauthor = {Frauenberger, Christopher},\n\teditor = {Hengstschläger, Markus},\n\tyear = {2020},\n\tpages = {444},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n \n Vom künstlichen Leben zur Lebenskunst:.\n \n \n \n \n\n\n \n Funk, M.; Frauenberger, C.; and Reichl, P.\n\n\n \n\n\n\n Medienimpulse, 58(03): 26 Seiten–26 Seiten. September 2020.\n Number: 03\n\n\n\n
\n\n\n\n \n \n \"VomPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{funk_vom_2020,\n\ttitle = {Vom künstlichen {Leben} zur {Lebenskunst}:},\n\tvolume = {58},\n\tcopyright = {Copyright (c) 2020 Michael  Funk, Christopher Frauenberger, Peter Reichl},\n\tissn = {2307-3187},\n\tshorttitle = {Vom künstlichen {Leben} zur {Lebenskunst}},\n\turl = {https://journals.univie.ac.at/index.php/mp/article/view/3998},\n\tdoi = {10.21243/mi-03-20-17},\n\tabstract = {Während die Digitalisierung weithin für diverse Ersetzungsphänomene menschlicher Kompetenzen bis hin zur Schaffung von künstlichen Superintelligenzen steht, handelt es sich im Kern doch vor allem um eine neue Form von Umwelt, der wir in unserer Leiblichkeit gegenüberstehen und mit ihr verschmelzen. In diesem Sinne betrachten wir soziale Netze, Robotik und KI als Kulturtechniken des Menschen, die selbst zu kultürlichen Umweltfaktoren humanen Sozialverhaltens werden. Vor dem Hintergrund komplexer Wechselwirkungen zwischen Mensch, Technik und Gesellschaft diskutieren wir die Frage der Verantwortung als Bedingungserhaltung menschlichen Handelns, die sich auch als ein Gradmesser digitaler Infrastrukturen, Ökologie und Bildung zu erweisen hat. Auf dem Weg in eine gewollte Zukunft plädieren wir für eine Ethik der Lebenskunst und Klugheit im Umgang mit natürlichen wie kultürlichen Umwelten, um schlussendlich soziale Innovation in Zeiten umfassender Digitalisierungsprozesse zu leben.},\n\tlanguage = {de},\n\tnumber = {03},\n\turldate = {2020-09-20},\n\tjournal = {Medienimpulse},\n\tauthor = {Funk, Michael and Frauenberger, Christopher and Reichl, Peter},\n\tmonth = sep,\n\tyear = {2020},\n\tnote = {Number: 03},\n\tkeywords = {Digitale Ökologie, Ethik, Informatik, Leiblichkeit, Medienpädagogik, Umwelt, Verantwortung},\n\tpages = {26 Seiten--26 Seiten},\n}\n\n\n\n
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\n Während die Digitalisierung weithin für diverse Ersetzungsphänomene menschlicher Kompetenzen bis hin zur Schaffung von künstlichen Superintelligenzen steht, handelt es sich im Kern doch vor allem um eine neue Form von Umwelt, der wir in unserer Leiblichkeit gegenüberstehen und mit ihr verschmelzen. In diesem Sinne betrachten wir soziale Netze, Robotik und KI als Kulturtechniken des Menschen, die selbst zu kultürlichen Umweltfaktoren humanen Sozialverhaltens werden. Vor dem Hintergrund komplexer Wechselwirkungen zwischen Mensch, Technik und Gesellschaft diskutieren wir die Frage der Verantwortung als Bedingungserhaltung menschlichen Handelns, die sich auch als ein Gradmesser digitaler Infrastrukturen, Ökologie und Bildung zu erweisen hat. Auf dem Weg in eine gewollte Zukunft plädieren wir für eine Ethik der Lebenskunst und Klugheit im Umgang mit natürlichen wie kultürlichen Umwelten, um schlussendlich soziale Innovation in Zeiten umfassender Digitalisierungsprozesse zu leben.\n
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\n \n\n \n \n \n \n \n Desiging Social Play Things.\n \n \n \n\n\n \n Frauenberger, C.; Kender, K.; Scheepmaker, L.; Werner, K.; and Spiel, K.\n\n\n \n\n\n\n In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Expe- riences, Shaping Society, pages 12, Tallin, Estonia, 2020. ACM\n \n\n\n\n
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@inproceedings{frauenberger_desiging_2020,\n\taddress = {Tallin, Estonia},\n\ttitle = {Desiging {Social} {Play} {Things}},\n\tisbn = {978-1-4503-7579-5},\n\tdoi = {10.1145/3419249.3420121},\n\tabstract = {Social play is a key factor in children’s positive development. Children with different interactional styles, such as neurodivergent children, face challenges to create opportunities for playing with peers to practice and acquire complex social skills, putting their social and emotional wellbeing at risk. We report on the design of social play technologies that aim to scaffold and support, in nonnormative ways, co-located play of heterogeneous, neurodiverse groups of children aged 6 to 8. In three case studies we describe the participatory design processes that led to the development of three prototypical social play things. We report on the methodological challenges to design with these highly diverse groups and critically reflect on negotiating design decisions across abilities, agendas and conceptions of play within the process. Drawing on our successes and failures in these three cases, we synthesise design guidance for creating social play technologies for diverse groups of children.},\n\tlanguage = {en},\n\tbooktitle = {Proceedings of the 11th {Nordic} {Conference} on {Human}-{Computer} {Interaction}: {Shaping} {Expe}- riences, {Shaping} {Society}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Kender, Kay and Scheepmaker, Laura and Werner, Katharina and Spiel, Katta},\n\tyear = {2020},\n\tpages = {12},\n}\n\n\n\n\n\n\n\n
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\n Social play is a key factor in children’s positive development. Children with different interactional styles, such as neurodivergent children, face challenges to create opportunities for playing with peers to practice and acquire complex social skills, putting their social and emotional wellbeing at risk. We report on the design of social play technologies that aim to scaffold and support, in nonnormative ways, co-located play of heterogeneous, neurodiverse groups of children aged 6 to 8. In three case studies we describe the participatory design processes that led to the development of three prototypical social play things. We report on the methodological challenges to design with these highly diverse groups and critically reflect on negotiating design decisions across abilities, agendas and conceptions of play within the process. Drawing on our successes and failures in these three cases, we synthesise design guidance for creating social play technologies for diverse groups of children.\n
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\n \n\n \n \n \n \n \n \n Entanglements.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n Interactions, 27(4): 74–75. July 2020.\n \n\n\n\n
\n\n\n\n \n \n \"EntanglementsPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 14 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{frauenberger_entanglements_2020,\n\ttitle = {Entanglements},\n\tvolume = {27},\n\tissn = {1072-5520},\n\turl = {https://dl.acm.org/doi/10.1145/3404215?cid=81100559491},\n\tdoi = {10.1145/3404215},\n\tnumber = {4},\n\turldate = {2020-07-28},\n\tjournal = {Interactions},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = jul,\n\tyear = {2020},\n\tpages = {74--75},\n}\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n \n In the details: the micro-ethics of negotiations and in-situ judgements in participatory design with marginalised children.\n \n \n \n \n\n\n \n Spiel, K.; Brulé, E.; Frauenberger, C.; Bailley, G.; and Fitzpatrick, G.\n\n\n \n\n\n\n CoDesign, 0(0): 1–21. February 2020.\n \n\n\n\n
\n\n\n\n \n \n \"InPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 9 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{spiel_details_2020,\n\ttitle = {In the details: the micro-ethics of negotiations and in-situ judgements in participatory design with marginalised children},\n\tvolume = {0},\n\tissn = {1571-0882},\n\tshorttitle = {In the details},\n\turl = {https://doi.org/10.1080/15710882.2020.1722174},\n\tdoi = {10.1080/15710882.2020.1722174},\n\tabstract = {Engaging marginalised children, such as disabled children, in Participatory Design (PD) entails particular challenges. The processes can effect social changes by decidedly attending to their lived experience as expertise. However, involving marginalised children in research also requires maintaining a delicate balance between ensuring their right to participation as well as their protection from harm. The resulting tensions are politically charged, affected by myriads of power differences and create moral dilemmas. We present seven case studies, drawing from two participatory design research projects. They illustrate the in-situ judgements taken to address specific dilemmas and provide nuanced insights into the trade-offs required by child-led participatory design processes. Subsequently, we identify three challenges: positioning our work to the children’s carers’ values, protecting ourselves, and enabling the (relative) risk-taking associated with participation for children. We call for this micro-ethical approach to be used when reporting research ethics in practice, and as a guidance for the training of researchers and practitioners.},\n\tnumber = {0},\n\turldate = {2020-02-13},\n\tjournal = {CoDesign},\n\tauthor = {Spiel, Katta and Brulé, Emeline and Frauenberger, Christopher and Bailley, Gilles and Fitzpatrick, Geraldine},\n\tmonth = feb,\n\tyear = {2020},\n\tkeywords = {Children, ethics, marginalisation, participatory design},\n\tpages = {1--21},\n}\n\n\n\n\n\n\n\n\n\n\n\n
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\n Engaging marginalised children, such as disabled children, in Participatory Design (PD) entails particular challenges. The processes can effect social changes by decidedly attending to their lived experience as expertise. However, involving marginalised children in research also requires maintaining a delicate balance between ensuring their right to participation as well as their protection from harm. The resulting tensions are politically charged, affected by myriads of power differences and create moral dilemmas. We present seven case studies, drawing from two participatory design research projects. They illustrate the in-situ judgements taken to address specific dilemmas and provide nuanced insights into the trade-offs required by child-led participatory design processes. Subsequently, we identify three challenges: positioning our work to the children’s carers’ values, protecting ourselves, and enabling the (relative) risk-taking associated with participation for children. We call for this micro-ethical approach to be used when reporting research ethics in practice, and as a guidance for the training of researchers and practitioners.\n
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\n \n\n \n \n \n \n \n Smart Everythings Agency, Power, Responsibility and Participation.\n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 2019 Global IoT Summit (GIoTS), pages 1–6, Aarhus, Denmark, June 2019. \n tex.ids: frauenbergerSmartEverythingsAgency2019\n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_smart_2019,\n\taddress = {Aarhus, Denmark},\n\ttitle = {Smart {Everythings} {Agency}, {Power}, {Responsibility} and {Participation}},\n\tdoi = {10.1109/GIOTS.2019.8766418},\n\tabstract = {This paper argues for a future research agenda that re-orients the design of internet-of-things applications, in particular within the Smart City context, with the aim to counter the prevailing technological opportunism that drives innovation in this field. I discuss why participation of stakeholders in the design of such technology is essential, but also needs to evolve to recognise its political dimension. Possible pathways for such a re-politicising of participation in design are discussed with concepts of Agonistic Design, Critical Design and Design in Use. Alongside these methodological concerns, I argue, it is necessary to also rethink our underlying theoretical understanding of the relationship between humans and technology. To reflect the intimate entanglement, I propose to look at post-humanist theories and new materialism. The goal of this position paper is to provoke discussion and critical reflection.},\n\tbooktitle = {Proceedings of the 2019 {Global} {IoT} {Summit} ({GIoTS})},\n\tauthor = {Frauenberger, C.},\n\tmonth = jun,\n\tyear = {2019},\n\tnote = {tex.ids: frauenbergerSmartEverythingsAgency2019},\n\tkeywords = {Business, Computers, Internet of Things, Internet-of-things applications, Shape, Smart cities, Technological innovation, agonistic design, critical design, innovation, innovation management, participatory design, politics, post-humanism, smart cities, smart city context, stakeholders, technological opportunism},\n\tpages = {1--6},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n This paper argues for a future research agenda that re-orients the design of internet-of-things applications, in particular within the Smart City context, with the aim to counter the prevailing technological opportunism that drives innovation in this field. I discuss why participation of stakeholders in the design of such technology is essential, but also needs to evolve to recognise its political dimension. Possible pathways for such a re-politicising of participation in design are discussed with concepts of Agonistic Design, Critical Design and Design in Use. Alongside these methodological concerns, I argue, it is necessary to also rethink our underlying theoretical understanding of the relationship between humans and technology. To reflect the intimate entanglement, I propose to look at post-humanist theories and new materialism. The goal of this position paper is to provoke discussion and critical reflection.\n
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\n \n\n \n \n \n \n \n \n Rethinking Assistive Technology with Autistic Children.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n Ph.D. Thesis, Vienna, Austria, February 2019.\n Habilitation Thesis\n\n\n\n
\n\n\n\n \n \n \"RethinkingPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@phdthesis{frauenberger_rethinking_2019,\n\taddress = {Vienna, Austria},\n\ttype = {Habilitation {Thesis}},\n\ttitle = {Rethinking {Assistive} {Technology} with {Autistic} {Children}},\n\turl = {https://frauenberger.name/research/publications/HabilFrauenberger.pdf},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = feb,\n\tyear = {2019},\n\tnote = {Habilitation Thesis},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Entanglement HCI The Next Wave?.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n ACM Trans. Comput.-Hum. Interact., 27(1): 2:1–2:27. November 2019.\n \n\n\n\n
\n\n\n\n \n \n \"EntanglementPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 13 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{frauenberger_entanglement_2019,\n\ttitle = {Entanglement {HCI} {The} {Next} {Wave}?},\n\tvolume = {27},\n\tissn = {1073-0516},\n\turl = {https://dl.acm.org/authorize?N690876},\n\tdoi = {10.1145/3364998},\n\tabstract = {This article argues that our intimate entanglement with digital technologies is challenging the foundations of current HCI research and practice. Our relationships to virtual realities, artificial intelligence, neuro-implants or pervasive, cyberphysical systems generate ontological uncertainties, epistemological diffusion and ethical conundrums that require us to consider evolving the current research paradigm. I look to post-humanism and relational ontologies to sketch what I call Entanglement HCI in response. I review selected theories—Actor-Network Theory, Post-Phenomenology, Object-Oriented Ontology, Agential Realism—and their existing influences on HCI literature. Against this background, I develop Entanglement HCI from the following four perspectives: (a) the performative relationship between humans and technology; (b) the re-framing of knowledge generation processes around phenomena; (c) the tracing of accountabilities, responsibilities and ethical encounters; and (d) the practices of design and mattering that move beyond user-centred design.},\n\tnumber = {1},\n\turldate = {2019-11-20},\n\tjournal = {ACM Trans. Comput.-Hum. Interact.},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = nov,\n\tyear = {2019},\n\tkeywords = {Entanglement, new materialism, philosophy, posthumanism},\n\tpages = {2:1--2:27},\n}\n\n\n\n\n\n\n\n
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\n This article argues that our intimate entanglement with digital technologies is challenging the foundations of current HCI research and practice. Our relationships to virtual realities, artificial intelligence, neuro-implants or pervasive, cyberphysical systems generate ontological uncertainties, epistemological diffusion and ethical conundrums that require us to consider evolving the current research paradigm. I look to post-humanism and relational ontologies to sketch what I call Entanglement HCI in response. I review selected theories—Actor-Network Theory, Post-Phenomenology, Object-Oriented Ontology, Agential Realism—and their existing influences on HCI literature. Against this background, I develop Entanglement HCI from the following four perspectives: (a) the performative relationship between humans and technology; (b) the re-framing of knowledge generation processes around phenomena; (c) the tracing of accountabilities, responsibilities and ethical encounters; and (d) the practices of design and mattering that move beyond user-centred design.\n
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\n \n\n \n \n \n \n \n \n Sensorstation: Exploring Simple Sensor Data in the Context of a Shared Apartment.\n \n \n \n \n\n\n \n Denefleh, T.; Berger, A.; Kurze, A.; Bischof, A.; and Frauenberger, C.\n\n\n \n\n\n\n In DIS '19: Proceedings of the conference on Designing Interactive systems, pages 683–695, San Diego, CA, 2019. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"Sensorstation:Paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 7 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{denefleh_sensorstation:_2019,\n\taddress = {San Diego, CA},\n\ttitle = {Sensorstation: {Exploring} {Simple} {Sensor} {Data} in the {Context} of a {Shared} {Apartment}},\n\tisbn = {978-1-4503-5850-7},\n\turl = {http://dl.acm.org/authorize?N681388},\n\tdoi = {10.1145/3322276.3322309},\n\tabstract = {We present Sensorstation, a research product to explore the effect of smart sensors and services on the communal life within a shared apartment. Sensorstation utilizes wireless sensors and a shared output device displaying a steady data stream of sensor based notifications. It was deployed on the kitchen table in a shared apartment for 19 days to enable communal residents to co-design and to co-speculate on smart sensors and services in the context of their shared apartment. We synthesize and interpret findings to illustrate how residents created positive connections between each other, while simultaneously exercising self-monitoring, control over others, and contemplating reward systems and penalties. Our work contributes to a nuanced understanding of smart technology for shared apartments. We argue that design has an obligation to consider smart technology that acknowledges boundaries and to provide negotiation spaces to configure agency.},\n\tlanguage = {en},\n\tbooktitle = {{DIS} '19: {Proceedings} of the conference on {Designing} {Interactive} systems},\n\tpublisher = {ACM Press},\n\tauthor = {Denefleh, Teresa and Berger, Arne and Kurze, Albrecht and Bischof, Andreas and Frauenberger, Christopher},\n\tyear = {2019},\n\tpages = {683--695},\n}\n\n\n\n
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\n We present Sensorstation, a research product to explore the effect of smart sensors and services on the communal life within a shared apartment. Sensorstation utilizes wireless sensors and a shared output device displaying a steady data stream of sensor based notifications. It was deployed on the kitchen table in a shared apartment for 19 days to enable communal residents to co-design and to co-speculate on smart sensors and services in the context of their shared apartment. We synthesize and interpret findings to illustrate how residents created positive connections between each other, while simultaneously exercising self-monitoring, control over others, and contemplating reward systems and penalties. Our work contributes to a nuanced understanding of smart technology for shared apartments. We argue that design has an obligation to consider smart technology that acknowledges boundaries and to provide negotiation spaces to configure agency.\n
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\n \n\n \n \n \n \n \n \n Agency of Autistic Children in Technology Research—A Critical Literature Review.\n \n \n \n \n\n\n \n Spiel, K.; Frauenberger, C.; Keyes, O.; and Fitzpatrick, G.\n\n\n \n\n\n\n ACM Trans. Comput.-Hum. Interact., 26(6): 38:1–38:40. November 2019.\n \n\n\n\n
\n\n\n\n \n \n \"AgencyPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{spiel_agency_2019,\n\ttitle = {Agency of {Autistic} {Children} in {Technology} {Research}—{A} {Critical} {Literature} {Review}},\n\tvolume = {26},\n\tissn = {1073-0516},\n\turl = {https://dl.acm.org/authorize?N699174},\n\tdoi = {10.1145/3344919},\n\tabstract = {Autistic children are increasingly a focus of technology research within the Human-Computer Interaction (HCI) community. We provide a critical review of the purposes of these technologies and how they discursively conceptualise the agency of autistic children. Through our analysis, we establish six categories of these purposes: behaviour analysis, assistive technologies, education, social skills, therapy and well-being. Further, our discussion of these purposes shows how the technologies embody normative expectations of a neurotypical society, which predominantly views autism as a medical deficit in need of ‘correction’. Autistic children—purportedly the beneficiaries of these technologies—thus become a secondary audience to the largely externally defined purposes. We identify a lack of design for technologies that are geared towards the interests, needs and desires of autistic children. To move HCI’s research into autism beyond this, we provide guidance on how to consider agency in use and explicitly allow for appropriation beyond externally driven goals.},\n\tnumber = {6},\n\turldate = {2019-11-05},\n\tjournal = {ACM Trans. Comput.-Hum. Interact.},\n\tauthor = {Spiel, Katta and Frauenberger, Christopher and Keyes, Os and Fitzpatrick, Geraldine},\n\tmonth = nov,\n\tyear = {2019},\n\tkeywords = {Autism, agency, children, literature review, participation},\n\tpages = {38:1--38:40},\n}\n\n\n\n\n\n\n\n
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\n Autistic children are increasingly a focus of technology research within the Human-Computer Interaction (HCI) community. We provide a critical review of the purposes of these technologies and how they discursively conceptualise the agency of autistic children. Through our analysis, we establish six categories of these purposes: behaviour analysis, assistive technologies, education, social skills, therapy and well-being. Further, our discussion of these purposes shows how the technologies embody normative expectations of a neurotypical society, which predominantly views autism as a medical deficit in need of ‘correction’. Autistic children—purportedly the beneficiaries of these technologies—thus become a secondary audience to the largely externally defined purposes. We identify a lack of design for technologies that are geared towards the interests, needs and desires of autistic children. To move HCI’s research into autism beyond this, we provide guidance on how to consider agency in use and explicitly allow for appropriation beyond externally driven goals.\n
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\n \n\n \n \n \n \n \n \n Responsible Thinking - Educating Future Technologists.\n \n \n \n \n\n\n \n Frauenberger, C.; and Purgathofer, P.\n\n\n \n\n\n\n In Workshop: Towards a Responsible InnovationAgenda for HCI, pages 5, 2019. \n \n\n\n\n
\n\n\n\n \n \n \"ResponsiblePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{frauenberger_responsible_2019,\n\ttitle = {Responsible {Thinking} - {Educating} {Future} {Technologists}},\n\turl = {https://frauenberger.name/research/publications/CHI2019_ResponsibleThinking.pdf},\n\tdoi = {10.1109/GIOTS.2019.8766418},\n\tlanguage = {en},\n\tbooktitle = {Workshop: {Towards} a {Responsible} {InnovationAgenda} for {HCI}},\n\tauthor = {Frauenberger, Christopher and Purgathofer, Peter},\n\tyear = {2019},\n\tpages = {5},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Anders HCI - Prometheus and his Mobile Phone.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Workshop on Exploring the Intersection of Philosophy and HCI, pages 5, Glasgow, UK, May 2019. \n \n\n\n\n
\n\n\n\n \n \n \"AndersPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{frauenberger_anders_2019,\n\taddress = {Glasgow, UK},\n\ttitle = {Anders {HCI} - {Prometheus} and his {Mobile} {Phone}},\n\turl = {https://frauenberger.name/research/publications/CHI2019_Anders.pdf},\n\tabstract = {In this position paper, I would like to discuss the work of Günther Anders, a German-Austrian philosopher whose work revolves around the relationships of humans and their tools and technologies. Anders coined the term Promethean Shame to describe a phenomenon he identified in the narratives that humans construct about their technological lifeworlds. More specifically, he observed how humans increasingly measure themselves against the capacities of their machines and consequently feel increasingly insufficient and ashamed for the imperfections that come with being born, rather than being made. While Anders conducted his work at a time where television and the atomic bomb were live-changing inventions, his work is being (re-)discovered, also outside the German speaking world, as it eerily resonates with descriptions of the close entanglements humans have developed with their digital tools today. In this paper I will sketch the notion of the Promethean Shame, discuss possible interpretations for HCI and point to possible implications for the science and the practice of HCI.},\n\tlanguage = {en},\n\tbooktitle = {Workshop on {Exploring} the {Intersection} of {Philosophy} and {HCI}},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = may,\n\tyear = {2019},\n\tpages = {5},\n}\n\n\n\n
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\n In this position paper, I would like to discuss the work of Günther Anders, a German-Austrian philosopher whose work revolves around the relationships of humans and their tools and technologies. Anders coined the term Promethean Shame to describe a phenomenon he identified in the narratives that humans construct about their technological lifeworlds. More specifically, he observed how humans increasingly measure themselves against the capacities of their machines and consequently feel increasingly insufficient and ashamed for the imperfections that come with being born, rather than being made. While Anders conducted his work at a time where television and the atomic bomb were live-changing inventions, his work is being (re-)discovered, also outside the German speaking world, as it eerily resonates with descriptions of the close entanglements humans have developed with their digital tools today. In this paper I will sketch the notion of the Promethean Shame, discuss possible interpretations for HCI and point to possible implications for the science and the practice of HCI.\n
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\n \n\n \n \n \n \n \n \n Making the child-computer interaction field grow up.\n \n \n \n \n\n\n \n Torgersson, O.; Bekker, T.; Barendregt, W.; Eriksson, E.; and Frauenberger, C.\n\n\n \n\n\n\n Interactions, 26(2): 7–8. February 2019.\n \n\n\n\n
\n\n\n\n \n \n \"MakingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 8 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{torgersson_making_2019,\n\ttitle = {Making the child-computer interaction field grow up},\n\tvolume = {26},\n\tissn = {1072-5520},\n\turl = {http://dl.acm.org/authorize?N681383},\n\tdoi = {10.1145/3310253},\n\tnumber = {2},\n\turldate = {2019-03-18},\n\tjournal = {Interactions},\n\tauthor = {Torgersson, Olof and Bekker, Tilde and Barendregt, Wolmet and Eriksson, Eva and Frauenberger, Christopher},\n\tmonth = feb,\n\tyear = {2019},\n\tpages = {7--8},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children.\n \n \n \n \n\n\n \n Frauenberger, C.; Spiel, K.; Scheepmaker, L.; and Posch, I.\n\n\n \n\n\n\n In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, of CHI '19, pages 271:1–271:11, New York, NY, USA, 2019. ACM\n event-place: Glasgow, Scotland Uk\n\n\n\n
\n\n\n\n \n \n \"NurturingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_nurturing_2019,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} '19},\n\ttitle = {Nurturing {Constructive} {Disagreement} - {Agonistic} {Design} with {Neurodiverse} {Children}},\n\tisbn = {978-1-4503-5970-2},\n\turl = {http://dl.acm.org/authorize?N681382},\n\tdoi = {10.1145/3290605.3300501},\n\tabstract = {Participatory design (PD) with heterogeneous groups poses particular challenges, requiring spaces in which different agendas or visions can be negotiated. In this paper we report on our PD work with two groups of neurodiverse children to design technologies that support co-located, social play. The heterogeneity in the groups in terms of abilities, conceptions of play, motivations to be involved and individual preferences has challenged us to think of the design process and its outcomes as spaces for continuous negotiation. Drawing on the notion of agonistic PD, we sought not to necessarily reconcile all views, but foster constructive disagreement as a resource for and possible outcome of design. Using our project work as a case study, we report on controversies, big and small, and how they manifested themselves in the processes and outcomes. Reflecting on our experiences, we discuss possible implications on the notion of democratising technology innovation.},\n\turldate = {2019-04-30},\n\tbooktitle = {Proceedings of the 2019 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Spiel, Katta and Scheepmaker, Laura and Posch, Irene},\n\tyear = {2019},\n\tnote = {event-place: Glasgow, Scotland Uk},\n\tkeywords = {agonistic design, children, participatory design},\n\tpages = {271:1--271:11},\n}\n\n\n\n
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\n Participatory design (PD) with heterogeneous groups poses particular challenges, requiring spaces in which different agendas or visions can be negotiated. In this paper we report on our PD work with two groups of neurodiverse children to design technologies that support co-located, social play. The heterogeneity in the groups in terms of abilities, conceptions of play, motivations to be involved and individual preferences has challenged us to think of the design process and its outcomes as spaces for continuous negotiation. Drawing on the notion of agonistic PD, we sought not to necessarily reconcile all views, but foster constructive disagreement as a resource for and possible outcome of design. Using our project work as a case study, we report on controversies, big and small, and how they manifested themselves in the processes and outcomes. Reflecting on our experiences, we discuss possible implications on the notion of democratising technology innovation.\n
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\n \n\n \n \n \n \n \n \n Effects of Participatory Evaluation - A Critical Actor-Network Analysis.\n \n \n \n \n\n\n \n Spiel, K.; Frauenberger, C.; Fitzpatrick, G.; and Hornecker, E.\n\n\n \n\n\n\n In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, of CHI EA '19, pages CS02:1–CS02:8, New York, NY, USA, 2019. ACM\n event-place: Glasgow, Scotland Uk\n\n\n\n
\n\n\n\n \n \n \"EffectsPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{spiel_effects_2019,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '19},\n\ttitle = {Effects of {Participatory} {Evaluation} - {A} {Critical} {Actor}-{Network} {Analysis}},\n\tisbn = {978-1-4503-5971-9},\n\turl = {http://dl.acm.org/authorize?N681381},\n\tdoi = {10.1145/3290607.3299049},\n\tabstract = {" In previous work, we have developed the theoretical concept of Critical Experience and the Participatory Evaluation with Autistic ChildrEn (PEACE) method. We grounded both in a series of separate case studies which allowed us to understand how to gather more and richer insights from the children than previously. This is crucial for child-led research projects. In this paper, we present additional cases in more detail which demonstrate the applicability of our concept of Critical Experience on cases in which PEACE was used. This provides new insights into how Critical Experience handles child-led evaluation strategies and how it can be applied and potentially transferred to different contexts, guiding other researchers and practitioners in evaluating participatory processes.},\n\turldate = {2019-05-04},\n\tbooktitle = {Extended {Abstracts} of the 2019 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Spiel, Katta and Frauenberger, Christopher and Fitzpatrick, Geraldine and Hornecker, Eva},\n\tyear = {2019},\n\tnote = {event-place: Glasgow, Scotland Uk},\n\tkeywords = {actor-network analysis, autism, children, participatory design, participatory evaluation},\n\tpages = {CS02:1--CS02:8},\n}\n\n\n\n
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\n \" In previous work, we have developed the theoretical concept of Critical Experience and the Participatory Evaluation with Autistic ChildrEn (PEACE) method. We grounded both in a series of separate case studies which allowed us to understand how to gather more and richer insights from the children than previously. This is crucial for child-led research projects. In this paper, we present additional cases in more detail which demonstrate the applicability of our concept of Critical Experience on cases in which PEACE was used. This provides new insights into how Critical Experience handles child-led evaluation strategies and how it can be applied and potentially transferred to different contexts, guiding other researchers and practitioners in evaluating participatory processes.\n
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\n \n\n \n \n \n \n \n \n SIGCHI Research Ethics Town Hall.\n \n \n \n \n\n\n \n Munteanu, C.; Bruckman, A.; Muller, M.; Frauenberger, C.; Fiesler, C.; Kraut, R. E.; Shilton, K.; and Waycott, J.\n\n\n \n\n\n\n In pages panel05, May 2019. ACM\n \n\n\n\n
\n\n\n\n \n \n \"SIGCHIPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{munteanu_sigchi_2019,\n\ttitle = {{SIGCHI} {Research} {Ethics} {Town} {Hall}},\n\tisbn = {978-1-4503-5971-9},\n\turl = {http://dl.acm.org/authorize?N681380},\n\tdoi = {10.1145/3290607.3311742},\n\turldate = {2019-06-05},\n\tpublisher = {ACM},\n\tauthor = {Munteanu, Cosmin and Bruckman, Amy and Muller, Michael and Frauenberger, Christopher and Fiesler, Casey and Kraut, Robert E. and Shilton, Katie and Waycott, Jenny},\n\tmonth = may,\n\tyear = {2019},\n\tpages = {panel05},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Broadening the Discussion of Ethics in the Interaction Design and Children Community.\n \n \n \n \n\n\n \n Frauenberger, C.; Landoni, M.; Fails, J. A.; Read, J. C.; Antle, A. N.; and Gourlet, P.\n\n\n \n\n\n\n In Proceedings of the 18th ACM International Conference on Interaction Design and Children, of IDC '19, pages 3–7, New York, NY, USA, 2019. ACM\n event-place: Boise, ID, USA\n\n\n\n
\n\n\n\n \n \n \"BroadeningPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_broadening_2019,\n\taddress = {New York, NY, USA},\n\tseries = {{IDC} '19},\n\ttitle = {Broadening the {Discussion} of {Ethics} in the {Interaction} {Design} and {Children} {Community}},\n\tisbn = {978-1-4503-6690-8},\n\turl = {http://dl.acm.org/authorize?N681389},\n\tdoi = {10.1145/3311927.3331886},\n\tabstract = {Interaction Design and Children (IDC) as an academic field, and as a community, has a responsibility to engage with the many and diverse ethical challenges that arise from work that concerns the creation of digital technology for and with children -- both in terms of research and industry contexts. This panel builds on a short history of similar events at previous conferences and aims to foster and strengthen the debate about ethical conduct and moral responsibilities in IDC. In this year's panel, we seek to broaden the discussion by collecting ethical concerns, issues or dilemmas from within the community to be discussed at the conference. To this end, we will issue an open call for input that will be publicised via the usual channels. The organisers then will synthesise the responses and facilitate the discussion and debate at the panel.},\n\turldate = {2019-06-13},\n\tbooktitle = {Proceedings of the 18th {ACM} {International} {Conference} on {Interaction} {Design} and {Children}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Landoni, Monica and Fails, Jerry Alan and Read, Janet C. and Antle, Alissa N. and Gourlet, Pauline},\n\tyear = {2019},\n\tnote = {event-place: Boise, ID, USA},\n\tkeywords = {children, ethics, interaction design},\n\tpages = {3--7},\n}\n\n\n\n
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\n Interaction Design and Children (IDC) as an academic field, and as a community, has a responsibility to engage with the many and diverse ethical challenges that arise from work that concerns the creation of digital technology for and with children – both in terms of research and industry contexts. This panel builds on a short history of similar events at previous conferences and aims to foster and strengthen the debate about ethical conduct and moral responsibilities in IDC. In this year's panel, we seek to broaden the discussion by collecting ethical concerns, issues or dilemmas from within the community to be discussed at the conference. To this end, we will issue an open call for input that will be publicised via the usual channels. The organisers then will synthesise the responses and facilitate the discussion and debate at the panel.\n
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\n \n\n \n \n \n \n \n \n Ways of thinking in informatics.\n \n \n \n \n\n\n \n Frauenberger, C.; and Purgathofer, P.\n\n\n \n\n\n\n Communications of the ACM, 62(7): 58–64. June 2019.\n \n\n\n\n
\n\n\n\n \n \n \"WaysPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{frauenberger_ways_2019,\n\ttitle = {Ways of thinking in informatics},\n\tvolume = {62},\n\tissn = {00010782},\n\turl = {http://dl.acm.org/authorize?N681387},\n\tdoi = {10.1145/3329674},\n\tlanguage = {en},\n\tnumber = {7},\n\turldate = {2019-06-25},\n\tjournal = {Communications of the ACM},\n\tauthor = {Frauenberger, Christopher and Purgathofer, Peter},\n\tmonth = jun,\n\tyear = {2019},\n\tpages = {58--64},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n \n Thinking OutsideTheBox - Designing Smart Things with Autistic Children.\n \n \n \n \n\n\n \n Frauenberger, C.; Spiel, K.; and Makhaeva, J.\n\n\n \n\n\n\n International Journal of Human–Computer Interaction, 35(8): 666–678. May 2019.\n \n\n\n\n
\n\n\n\n \n \n \"ThinkingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{frauenberger_thinking_2019,\n\ttitle = {Thinking {OutsideTheBox} - {Designing} {Smart} {Things} with {Autistic} {Children}},\n\tvolume = {35},\n\tissn = {1044-7318},\n\turl = {https://doi.org/10.1080/10447318.2018.1550177},\n\tdoi = {10.1080/10447318.2018.1550177},\n\tabstract = {This article offers a synopsis of and a critical reflection on the research project OutsideTheBox Rethinking Assistive Technology with Autistic Children. The aim of the 3-year project was to develop digital technology that would holistically respond to the complex life-worlds of autistic children, affording positive experiences that they could share with others. Through a series of long-term participatory design processes, smart objects were developed individually with nine children employing a wide range of different methods (e.g., Co-operative Inquiry, Future Workshops, Fictional Inquiry, Magic Workshops, Drama and Making \\& Digital Fabrication). In this article are presented the cases of all children worked with and tie them together by a critical reflection across them. The discussion offers insights along three main themes: we a) substantiate the argument for a theoretical shift in conceptualizing roles for technology in the lives of disabled people, b) discuss our methodological contributions in participatory design processes and c) propose alternative, participatory approaches to evaluate outcomes.},\n\tnumber = {8},\n\turldate = {2019-03-27},\n\tjournal = {International Journal of Human–Computer Interaction},\n\tauthor = {Frauenberger, Christopher and Spiel, Katta and Makhaeva, Julia},\n\tmonth = may,\n\tyear = {2019},\n\tpages = {666--678},\n}\n\n\n\n\n\n\n\n
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\n This article offers a synopsis of and a critical reflection on the research project OutsideTheBox Rethinking Assistive Technology with Autistic Children. The aim of the 3-year project was to develop digital technology that would holistically respond to the complex life-worlds of autistic children, affording positive experiences that they could share with others. Through a series of long-term participatory design processes, smart objects were developed individually with nine children employing a wide range of different methods (e.g., Co-operative Inquiry, Future Workshops, Fictional Inquiry, Magic Workshops, Drama and Making & Digital Fabrication). In this article are presented the cases of all children worked with and tie them together by a critical reflection across them. The discussion offers insights along three main themes: we a) substantiate the argument for a theoretical shift in conceptualizing roles for technology in the lives of disabled people, b) discuss our methodological contributions in participatory design processes and c) propose alternative, participatory approaches to evaluate outcomes.\n
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\n \n\n \n \n \n \n \n Designing Mobile Technologies for Neurodiversity: Challenges and Opportunities.\n \n \n \n\n\n \n Rapp, A.; Cena, F.; Hendriks, N.; Slegers, K.; and Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, pages 5, 2019. ACM\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{rapp_designing_2019,\n\ttitle = {Designing {Mobile} {Technologies} for {Neurodiversity}: {Challenges} and {Opportunities}},\n\tabstract = {The workshop aims to identify the main challenges we are facing in designing mobile applications and devices for neurodiverse people and explore opportunities for tackle them.},\n\tlanguage = {en},\n\tbooktitle = {Proceedings of the 21st {International} {Conference} on {Human}-{Computer} {Interaction} with {Mobile} {Devices} and {Services}},\n\tpublisher = {ACM},\n\tauthor = {Rapp, Amon and Cena, Frederica and Hendriks, Niels and Slegers, Karin and Frauenberger, Christopher},\n\tyear = {2019},\n\tpages = {5},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n The workshop aims to identify the main challenges we are facing in designing mobile applications and devices for neurodiverse people and explore opportunities for tackle them.\n
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\n  \n 2018\n \n \n (8)\n \n \n
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\n \n\n \n \n \n \n \n \n The Things We Play with, Roles of Technology in Social Play.\n \n \n \n \n\n\n \n Scheepmaker, L.; Frauenberger, C.; and Spiel, K.\n\n\n \n\n\n\n In CHI PLAY 2018, pages 12, Melbourne, QLD, Australia, October 2018. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"ThePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 4 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{scheepmaker_things_2018,\n\taddress = {Melbourne, QLD, Australia},\n\ttitle = {The {Things} {We} {Play} with, {Roles} of {Technology} in {Social} {Play}},\n\tisbn = {978-1-4503-5624-4},\n\turl = {http://dl.acm.org/authorize?N676353},\n\tdoi = {10.1145/3242671.3242695},\n\tabstract = {Social play, and the role of technology in it, is a topic of central concern to the CHI PLAY and HCI community. In this paper we provide an overview of philosophical, psychological and sociological concepts and theories of social play and use these as a lens to conduct a literature review of research on interactive technologies in play contexts. Our chosen scope includes technologies which afford free play in groups of children within the same physical space. We identify how assumptions and stances about play influence which kind of technologies are designed, which social elements are supported and how success is defined and assessed. Finally, we propose a novel perspective on designing playthings which conceptualises them as boundary objects. We argue that such a perspective is particularly valuable when designing for heterogeneous groups of children and, thus, also has the potential to make a contribution towards designing effective roles of technologies for social inclusion.},\n\tlanguage = {en},\n\tbooktitle = {{CHI} {PLAY} 2018},\n\tpublisher = {ACM Press},\n\tauthor = {Scheepmaker, Laura and Frauenberger, Christopher and Spiel, Katta},\n\tmonth = oct,\n\tyear = {2018},\n\tpages = {12},\n}\n\n\n\n
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\n Social play, and the role of technology in it, is a topic of central concern to the CHI PLAY and HCI community. In this paper we provide an overview of philosophical, psychological and sociological concepts and theories of social play and use these as a lens to conduct a literature review of research on interactive technologies in play contexts. Our chosen scope includes technologies which afford free play in groups of children within the same physical space. We identify how assumptions and stances about play influence which kind of technologies are designed, which social elements are supported and how success is defined and assessed. Finally, we propose a novel perspective on designing playthings which conceptualises them as boundary objects. We argue that such a perspective is particularly valuable when designing for heterogeneous groups of children and, thus, also has the potential to make a contribution towards designing effective roles of technologies for social inclusion.\n
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\n \n\n \n \n \n \n \n \n Situated Design Knowledge, Transfer and Actor Networks.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In IDC'18 Workshop on Intermediate-level Knowledge, of IDC'18, Trondheim, Norway, June 2018. \n \n\n\n\n
\n\n\n\n \n \n \"SituatedPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{frauenberger_situated_2018,\n\taddress = {Trondheim, Norway},\n\tseries = {{IDC}'18},\n\ttitle = {Situated {Design} {Knowledge}, {Transfer} and {Actor} {Networks}},\n\turl = {https://idcintermediate.com/},\n\tbooktitle = {{IDC}'18 {Workshop} on {Intermediate}-level {Knowledge}},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = jun,\n\tyear = {2018},\n}\n\n\n\n\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n \n Ethics in Interaction Design and Children: A Panel and Community Dialogue.\n \n \n \n \n\n\n \n Frauenberger, C.; Antle, A. N.; Landoni, M.; Read, J. C.; and Fails, J. A.\n\n\n \n\n\n\n In Proceedings of the 17th ACM Conference on Interaction Design and Children, of IDC '18, pages 748–752, New York, NY, USA, 2018. ACM\n \n\n\n\n
\n\n\n\n \n \n \"EthicsPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_ethics_2018,\n\taddress = {New York, NY, USA},\n\tseries = {{IDC} '18},\n\ttitle = {Ethics in {Interaction} {Design} and {Children}: {A} {Panel} and {Community} {Dialogue}},\n\tisbn = {978-1-4503-5152-2},\n\tshorttitle = {Ethics in {Interaction} {Design} and {Children}},\n\turl = {http://dl.acm.org/authorize?N676354},\n\tdoi = {10.1145/3202185.3210802},\n\tabstract = {Designing technology for and with children comes with unique ethical challenges and responsibilities, related both to the inclusion of children in the research and design processes and to the outcomes of that work. With this panel, our intention is to create a forum for critical reflection and debate about best practices, underlying drivers and persistent or emergent ethical challenges. As a starting point, this panel aims to focus on questions around the involvement of children in our research and we aim to hear from designers and researchers in this community with different backgrounds and perspectives to reflect the diversity of work being done and cultures in which they are conducted.},\n\turldate = {2018-06-19},\n\tbooktitle = {Proceedings of the 17th {ACM} {Conference} on {Interaction} {Design} and {Children}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Antle, Alissa N. and Landoni, Monica and Read, Janet C. and Fails, Jerry Alan},\n\tyear = {2018},\n\tkeywords = {child-computer interaction, ethical guidelines, ethical issues, ethical priorities, interaction design for children},\n\tpages = {748--752},\n}\n\n\n\n
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\n Designing technology for and with children comes with unique ethical challenges and responsibilities, related both to the inclusion of children in the research and design processes and to the outcomes of that work. With this panel, our intention is to create a forum for critical reflection and debate about best practices, underlying drivers and persistent or emergent ethical challenges. As a starting point, this panel aims to focus on questions around the involvement of children in our research and we aim to hear from designers and researchers in this community with different backgrounds and perspectives to reflect the diversity of work being done and cultures in which they are conducted.\n
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\n \n\n \n \n \n \n \n \n On Scale, Dialectics, and Affect: Pathways for Proliferating Participatory Design.\n \n \n \n \n\n\n \n Frauenberger, C.; Foth, M.; and Fitzpatrick, G.\n\n\n \n\n\n\n In Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, of PDC '18, pages 12:1–12:13, New York, NY, USA, 2018. ACM\n \n\n\n\n
\n\n\n\n \n \n \"OnPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_scale_2018,\n\taddress = {New York, NY, USA},\n\tseries = {{PDC} '18},\n\ttitle = {On {Scale}, {Dialectics}, and {Affect}: {Pathways} for {Proliferating} {Participatory} {Design}},\n\tisbn = {978-1-4503-6371-6},\n\tshorttitle = {On {Scale}, {Dialectics}, and {Affect}},\n\turl = {http://dl.acm.org/authorize?N676351},\n\tdoi = {10.1145/3210586.3210591},\n\tabstract = {The Participatory Design (PD) community is committed to continuously refine its technological, social, political, and scientific agenda, and as a result, PD has become more widely adopted, robust, and sophisticated. Yet, PD's advancement cannot end here. The gap between those who can contribute to the shaping of future technologies and those who are reduced to consumers, has - if anything - widened on a grand scale. In response, we argue through three lenses: scale, dialectics, and affect in PD, and suggest some pathways to build bridges, foster alliances, and evolve PD practice to proliferate the democratisation in technology design that has been a strong value driving PD. Scale asks about ways for PD to extend its reach without giving up on its core qualities. Dialectics is about creating and maintaining the spaces and fora for constructive conflict by networking and linking with other stakeholders, organisations, and domains. Finally, affect discusses how PD can put forward democratic visions of technological futures that connect to people's hearts, acknowledging that decisions are often made irrationally and unconsciously. Our review draws attention to opportunities for PD to travel between different contexts and proliferate through interconnected and intermediary knowledge and an embodied literacy that enables PD to reach further into industry, government, and community.},\n\turldate = {2018-11-21},\n\tbooktitle = {Proceedings of the 15th {Participatory} {Design} {Conference}: {Full} {Papers} - {Volume} 1},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Foth, Marcus and Fitzpatrick, Geraldine},\n\tyear = {2018},\n\tkeywords = {adversarial design, affect, agonism, agonistic design, dialectics, participatory design, scale},\n\tpages = {12:1--12:13},\n}\n\n\n\n
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\n The Participatory Design (PD) community is committed to continuously refine its technological, social, political, and scientific agenda, and as a result, PD has become more widely adopted, robust, and sophisticated. Yet, PD's advancement cannot end here. The gap between those who can contribute to the shaping of future technologies and those who are reduced to consumers, has - if anything - widened on a grand scale. In response, we argue through three lenses: scale, dialectics, and affect in PD, and suggest some pathways to build bridges, foster alliances, and evolve PD practice to proliferate the democratisation in technology design that has been a strong value driving PD. Scale asks about ways for PD to extend its reach without giving up on its core qualities. Dialectics is about creating and maintaining the spaces and fora for constructive conflict by networking and linking with other stakeholders, organisations, and domains. Finally, affect discusses how PD can put forward democratic visions of technological futures that connect to people's hearts, acknowledging that decisions are often made irrationally and unconsciously. Our review draws attention to opportunities for PD to travel between different contexts and proliferate through interconnected and intermediary knowledge and an embodied literacy that enables PD to reach further into industry, government, and community.\n
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\n \n\n \n \n \n \n \n \n Micro-ethics for Participatory Design with Marginalised Children.\n \n \n \n \n\n\n \n Spiel, K.; Brulé, E.; Frauenberger, C.; Bailly, G.; and Fitzpatrick, G.\n\n\n \n\n\n\n In Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, of PDC '18, pages 17:1–17:12, New York, NY, USA, 2018. ACM\n \n\n\n\n
\n\n\n\n \n \n \"Micro-ethicsPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{spiel_micro-ethics_2018,\n\taddress = {New York, NY, USA},\n\tseries = {{PDC} '18},\n\ttitle = {Micro-ethics for {Participatory} {Design} with {Marginalised} {Children}},\n\tisbn = {978-1-4503-6371-6},\n\turl = {http://dl.acm.org/authorize?N676365},\n\tdoi = {10.1145/3210586.3210603},\n\tabstract = {Marginalised children are uniquely vulnerable within western societies. Conducting participatory design research with them comes with particular ethical challenges, some of which we illustrate in this paper. Through several examples across two different participatory design projects (one with autistic children, another with visually impaired children), we reflect on the often overlooked tensions on the level of micro-ethics. We argue we are often required to rely on multiple moral frames of references. We discuss issues that the immediate interaction between researchers and marginalised children in participatory projects can bring and offer an understanding of how micro-ethics manifest in these collaborations. We contribute to a theoretical exploration of ethical encounters based on empirical grounds, which can guide other researchers in their participatory endeavours.},\n\turldate = {2018-09-18},\n\tbooktitle = {Proceedings of the 15th {Participatory} {Design} {Conference}: {Full} {Papers} - {Volume} 1},\n\tpublisher = {ACM},\n\tauthor = {Spiel, Katta and Brulé, Emeline and Frauenberger, Christopher and Bailly, Gilles and Fitzpatrick, Geraldine},\n\tyear = {2018},\n\tkeywords = {children, ethics, marginalisation, participatory research},\n\tpages = {17:1--17:12},\n}\n\n\n\n
\n
\n\n\n
\n Marginalised children are uniquely vulnerable within western societies. Conducting participatory design research with them comes with particular ethical challenges, some of which we illustrate in this paper. Through several examples across two different participatory design projects (one with autistic children, another with visually impaired children), we reflect on the often overlooked tensions on the level of micro-ethics. We argue we are often required to rely on multiple moral frames of references. We discuss issues that the immediate interaction between researchers and marginalised children in participatory projects can bring and offer an understanding of how micro-ethics manifest in these collaborations. We contribute to a theoretical exploration of ethical encounters based on empirical grounds, which can guide other researchers in their participatory endeavours.\n
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\n \n\n \n \n \n \n \n \n Diversity Computing.\n \n \n \n \n\n\n \n Fletcher-Watson, S.; De Jaegher, H.; van Dijk, J.; Frauenberger, C.; Magnée, M.; and Ye, J.\n\n\n \n\n\n\n Interactions, 25(5): 28–33. August 2018.\n \n\n\n\n
\n\n\n\n \n \n \"DiversityPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{fletcher-watson_diversity_2018,\n\ttitle = {Diversity {Computing}},\n\tvolume = {25},\n\tissn = {1072-5520},\n\turl = {http://dl.acm.org/authorize?N676352},\n\tdoi = {10.1145/3243461},\n\tnumber = {5},\n\turldate = {2018-08-23},\n\tjournal = {Interactions},\n\tauthor = {Fletcher-Watson, Sue and De Jaegher, Hanne and van Dijk, Jelle and Frauenberger, Christopher and Magnée, Maurice and Ye, Juan},\n\tmonth = aug,\n\tyear = {2018},\n\tpages = {28--33},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Blending Human and Artificial Intelligence to Support Autistic Children’s Social Communication Skills.\n \n \n \n \n\n\n \n Porayska-Pomsta, K.; Alcorn, A. M.; Avramides, K.; Beale, S.; Bernardini, S.; Foster, M. E.; Frauenberger, C.; Good, J.; Guldberg, K.; Keay-Bright, W.; Kossyvaki, L.; Lemon, O.; Mademtzi, M.; Menzies, R.; Pain, H.; Rajendran, G.; Waller, A.; Wass, S.; and Smith, T. J.\n\n\n \n\n\n\n ACM Trans. Comput.-Hum. Interact., 25(6): 35:1–35:35. December 2018.\n \n\n\n\n
\n\n\n\n \n \n \"BlendingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{porayska-pomsta_blending_2018,\n\ttitle = {Blending {Human} and {Artificial} {Intelligence} to {Support} {Autistic} {Children}’s {Social} {Communication} {Skills}},\n\tvolume = {25},\n\tissn = {1073-0516},\n\turl = {http://dl.acm.org/authorize?N676350},\n\tdoi = {10.1145/3271484},\n\tabstract = {This article examines the educational efficacy of a learning environment in which children diagnosed with Autism Spectrum Conditions (ASC) engage in social interactions with an artificially intelligent (AI) virtual agent and where a human practitioner acts in support of the interactions. A multi-site intervention study in schools across the UK was conducted with 29 children with ASC and learning difficulties, aged 4--14 years old. For reasons related to data completeness and amount of exposure to the AI environment, data for 15 children was included in the analysis. The analysis revealed a significant increase in the proportion of social responses made by ASC children to human practitioners. The number of initiations made to human practitioners and to the virtual agent by the ASC children also increased numerically over the course of the sessions. However, due to large individual differences within the ASC group, this did not reach significance. Although no evidence of transfer to the real-world post-test was shown, anecdotal evidence of classroom transfer was reported. The work presented in this article offers an important contribution to the growing body of research in the context of AI technology design and use for autism intervention in real school contexts. Specifically, the work highlights key methodological challenges and opportunities in this area by leveraging interdisciplinary insights in a way that (i) bridges between educational interventions and intelligent technology design practices, (ii) considers the design of technology as well as the design of its use (context and procedures) on par with one another, and (iii) includes design contributions from different stakeholders, including children with and without ASC diagnosis, educational practitioners, and researchers.},\n\tnumber = {6},\n\turldate = {2019-01-10},\n\tjournal = {ACM Trans. Comput.-Hum. Interact.},\n\tauthor = {Porayska-Pomsta, Kaśka and Alcorn, Alyssa M. and Avramides, Katerina and Beale, Sandra and Bernardini, Sara and Foster, Mary Ellen and Frauenberger, Christopher and Good, Judith and Guldberg, Karen and Keay-Bright, Wendy and Kossyvaki, Lila and Lemon, Oliver and Mademtzi, Marilena and Menzies, Rachel and Pain, Helen and Rajendran, Gnanathusharan and Waller, Annalu and Wass, Sam and Smith, Tim J.},\n\tmonth = dec,\n\tyear = {2018},\n\tkeywords = {Autism, artificially intelligent agent, intelligent learning environments, neurodiversity, social communication},\n\tpages = {35:1--35:35},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n This article examines the educational efficacy of a learning environment in which children diagnosed with Autism Spectrum Conditions (ASC) engage in social interactions with an artificially intelligent (AI) virtual agent and where a human practitioner acts in support of the interactions. A multi-site intervention study in schools across the UK was conducted with 29 children with ASC and learning difficulties, aged 4–14 years old. For reasons related to data completeness and amount of exposure to the AI environment, data for 15 children was included in the analysis. The analysis revealed a significant increase in the proportion of social responses made by ASC children to human practitioners. The number of initiations made to human practitioners and to the virtual agent by the ASC children also increased numerically over the course of the sessions. However, due to large individual differences within the ASC group, this did not reach significance. Although no evidence of transfer to the real-world post-test was shown, anecdotal evidence of classroom transfer was reported. The work presented in this article offers an important contribution to the growing body of research in the context of AI technology design and use for autism intervention in real school contexts. Specifically, the work highlights key methodological challenges and opportunities in this area by leveraging interdisciplinary insights in a way that (i) bridges between educational interventions and intelligent technology design practices, (ii) considers the design of technology as well as the design of its use (context and procedures) on par with one another, and (iii) includes design contributions from different stakeholders, including children with and without ASC diagnosis, educational practitioners, and researchers.\n
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\n \n\n \n \n \n \n \n Handlungs-Spiel-Raum - zum Erwerb der Gestaltungskompetenz.\n \n \n \n\n\n \n Makhaeva, J.; Petruschat, J.; and Frauenberger, C.\n\n\n \n\n\n\n Bildungsperspektive Design, 2: 108–115. 2018.\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{park_handlungs-spiel-raum_2018,\n\tseries = {Design und {Bildung} – {Schriftenreihe} zur {Designpädagogik}},\n\ttitle = {Handlungs-{Spiel}-{Raum} - zum {Erwerb} der {Gestaltungskompetenz}},\n\tvolume = {2},\n\tissn = {978-3-86736-488-1},\n\tlanguage = {ger},\n\tjournal = {Bildungsperspektive Design},\n\tauthor = {Makhaeva, Julia and Petruschat, Jörg and Frauenberger, Christopher},\n\teditor = {Park, June H.},\n\tyear = {2018},\n\tkeywords = {(Produktform)Paperback / softback, (VLB-WN)1570: Hardcover, Softcover / Pädagogik, Bildungsperspektive Design, Design \\& Bildung, Designpädagogik},\n\tpages = {108--115},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n Conversation: Tensions and Possibilities between Learning and Participatory Design.\n \n \n \n\n\n \n Frauenberger, C.; Rogers, Y.; and Quintana, C.\n\n\n \n\n\n\n In DiSalvo, B.; Yip, J.; Bonsignore, E.; and DiSalvo, C., editor(s), Participatory Design for Learning - Perspectives from Practice and Research, pages 225–235. Routledge, 2017.\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@incollection{frauenberger_conversation_2017,\n\ttitle = {Conversation: {Tensions} and {Possibilities} between {Learning} and {Participatory} {Design}},\n\tisbn = {978-1-138-64098-6},\n\tbooktitle = {Participatory {Design} for {Learning} - {Perspectives} from {Practice} and {Research}},\n\tpublisher = {Routledge},\n\tauthor = {Frauenberger, Christopher and Rogers, Yvonne and Quintana, Chris},\n\teditor = {DiSalvo, Betsy and Yip, Jason and Bonsignore, Elisabeth and DiSalvo, Carl},\n\tyear = {2017},\n\tpages = {225--235},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Values in Computing.\n \n \n \n \n\n\n \n Ferrario, M. A.; Simm, W.; Whittle, J.; Frauenberger, C.; Fitzpatrick, G.; and Purgathofer, P.\n\n\n \n\n\n\n In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, of CHI EA '17, pages 660–667, New York, NY, USA, 2017. ACM\n \n\n\n\n
\n\n\n\n \n \n \"ValuesPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{ferrario_values_2017,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '17},\n\ttitle = {Values in {Computing}},\n\tisbn = {978-1-4503-4656-6},\n\turl = {http://dl.acm.org/authorize?N41814},\n\tdoi = {10.1145/3027063.3027067},\n\tabstract = {Whether it is in the form of software, system architecture or interface design, anything digital is inevitably affected by values: the organizational values of the project sponsor, the values of the research partners, and the values of each developer and designer. Some values (e.g. commercial success, academic prestige) are easier to quantify than others (e.g. social justice, care for the environment) with the latter often dismissed in decision making processes as lacking of measurable 'evidence'. However, less easy to measure values are not less real: they are simply less visible. The aim of this one-day workshop is precisely to investigate mechanisms which give more exposure to those values in computing that are less frequently considered. We do so by bringing together practitioners from different computing backgrounds (e.g. software engineering, interaction design, information systems) who have first-hand experience of trying to represent on an equal footing all human values in computing.},\n\turldate = {2017-05-15},\n\tbooktitle = {Proceedings of the 2017 {CHI} {Conference} {Extended} {Abstracts} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Ferrario, Maria Angela and Simm, Will and Whittle, Jon and Frauenberger, Christopher and Fitzpatrick, Geraldine and Purgathofer, Peter},\n\tyear = {2017},\n\tkeywords = {decision making processes, ethics in engineering, human values, participatory design, requirements capture, societal computing, values-theory},\n\tpages = {660--667},\n}\n\n\n\n\n\n\n\n\n\n\n\n
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\n Whether it is in the form of software, system architecture or interface design, anything digital is inevitably affected by values: the organizational values of the project sponsor, the values of the research partners, and the values of each developer and designer. Some values (e.g. commercial success, academic prestige) are easier to quantify than others (e.g. social justice, care for the environment) with the latter often dismissed in decision making processes as lacking of measurable 'evidence'. However, less easy to measure values are not less real: they are simply less visible. The aim of this one-day workshop is precisely to investigate mechanisms which give more exposure to those values in computing that are less frequently considered. We do so by bringing together practitioners from different computing backgrounds (e.g. software engineering, interaction design, information systems) who have first-hand experience of trying to represent on an equal footing all human values in computing.\n
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\n \n\n \n \n \n \n \n \n Reflective Practicum: A Framework of Sensitising Concepts to Design for Transformative Reflection.\n \n \n \n \n\n\n \n Slovák, P.; Frauenberger, C.; and Fitzpatrick, G.\n\n\n \n\n\n\n In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, of CHI '17, pages 2696–2707, New York, NY, USA, 2017. ACM\n Best Paper Award (best 1% of submissions)\n\n\n\n
\n\n\n\n \n \n \"ReflectivePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{slovak_reflective_2017,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} '17},\n\ttitle = {Reflective {Practicum}: {A} {Framework} of {Sensitising} {Concepts} to {Design} for {Transformative} {Reflection}},\n\tisbn = {978-1-4503-4655-9},\n\tshorttitle = {Reflective {Practicum}},\n\turl = {http://dl.acm.org/authorize?N41828},\n\tdoi = {10.1145/3025453.3025516},\n\tabstract = {Designing for reflection is becoming an increasingly important part of many HCI systems in a wide range of application domains. However, there is a gap in our understanding of how the process of reflection can be supported through technology. In fact, an implicit assumption in the majority of existing work is that, just by providing access to well-selected data, in-depth reflection can and will occur. To counter this view, we draw on Schön's notion of reflective practicum and apply it as a sensitising concept to identify the complex interplay of factors that support transformative reflection in the context of two social-emotional learning (SEL) studies. The results highlight the need to carefully scaffold the process of reflection, rather than simply assume that the capability to reflect is a broadly available trait to be 'triggered' through data. Building on this analysis, we develop a conceptual framework that extends the concept of the reflective practicum towards identifying appropriate roles of technology to support transformative reflection. While our case is within the context of SEL, we argue that a deeper understanding of these opportunities can also benefit designing for reflection in other areas.},\n\turldate = {2017-05-15},\n\tbooktitle = {Proceedings of the 2017 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Slovák, Petr and Frauenberger, Christopher and Fitzpatrick, Geraldine},\n\tyear = {2017},\n\tnote = {Best Paper Award (best 1\\% of submissions)},\n\tkeywords = {SEL, Social-emotional skills, personal informatics, reflection, reflective informatics},\n\tpages = {2696--2707},\n}\n\n\n\n
\n
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\n Designing for reflection is becoming an increasingly important part of many HCI systems in a wide range of application domains. However, there is a gap in our understanding of how the process of reflection can be supported through technology. In fact, an implicit assumption in the majority of existing work is that, just by providing access to well-selected data, in-depth reflection can and will occur. To counter this view, we draw on Schön's notion of reflective practicum and apply it as a sensitising concept to identify the complex interplay of factors that support transformative reflection in the context of two social-emotional learning (SEL) studies. The results highlight the need to carefully scaffold the process of reflection, rather than simply assume that the capability to reflect is a broadly available trait to be 'triggered' through data. Building on this analysis, we develop a conceptual framework that extends the concept of the reflective practicum towards identifying appropriate roles of technology to support transformative reflection. While our case is within the context of SEL, we argue that a deeper understanding of these opportunities can also benefit designing for reflection in other areas.\n
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\n \n\n \n \n \n \n \n \n Participatory Evaluation with Autistic Children.\n \n \n \n \n\n\n \n Spiel, K.; Malinverni, L.; Good, J.; and Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, of CHI '17, pages 5755–5766, New York, NY, USA, 2017. ACM\n Honorable Mention (best 4% of submissions)\n\n\n\n
\n\n\n\n \n \n \"ParticipatoryPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{spiel_participatory_2017,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} '17},\n\ttitle = {Participatory {Evaluation} with {Autistic} {Children}},\n\tisbn = {978-1-4503-4655-9},\n\turl = {http://dl.acm.org/authorize?N41827},\n\tdoi = {10.1145/3025453.3025851},\n\tabstract = {Participatory Design (PD) has become a standard methodology in HCI, however, the evaluation of the outcomes of participatory processes is often exclusively driven by researcher defined measures of success. Through our work with autistic children, who have radically different life worlds from our own, it became evident that their criteria for the success of a project are most likely also very different. In order to address the limitations of researcher defined and led evaluations in this context, we developed an approach for participatory evaluation called PEACE (Participatory Evaluation with Autistic ChildrEn). Using this approach, we were able to include autistic children in dedicated evaluation phases through the co-definition of goals and methods, joint processes of data gathering and the co-interpretation of results. We discuss three case studies in which we successfully applied our approach and conclude with a reflection on the novel insights created through participatory evaluation and researchers' roles in such a process.},\n\turldate = {2017-05-15},\n\tbooktitle = {Proceedings of the 2017 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Spiel, Katharina and Malinverni, Laura and Good, Judith and Frauenberger, Christopher},\n\tyear = {2017},\n\tnote = {Honorable Mention (best 4\\% of submissions)},\n\tkeywords = {Autism, children, participatory evaluation},\n\tpages = {5755--5766},\n}\n\n\n\n
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\n\n\n
\n Participatory Design (PD) has become a standard methodology in HCI, however, the evaluation of the outcomes of participatory processes is often exclusively driven by researcher defined measures of success. Through our work with autistic children, who have radically different life worlds from our own, it became evident that their criteria for the success of a project are most likely also very different. In order to address the limitations of researcher defined and led evaluations in this context, we developed an approach for participatory evaluation called PEACE (Participatory Evaluation with Autistic ChildrEn). Using this approach, we were able to include autistic children in dedicated evaluation phases through the co-definition of goals and methods, joint processes of data gathering and the co-interpretation of results. We discuss three case studies in which we successfully applied our approach and conclude with a reflection on the novel insights created through participatory evaluation and researchers' roles in such a process.\n
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\n \n\n \n \n \n \n \n \n When Empathy Is Not Enough: Assessing the Experiences of Autistic Children with Technologies.\n \n \n \n \n\n\n \n Spiel, K.; Frauenberger, C.; Hornecker, E.; and Fitzpatrick, G.\n\n\n \n\n\n\n In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, of CHI '17, pages 2853–2864, New York, NY, USA, 2017. ACM\n Honorable Mention (best 4% of submissions)\n\n\n\n
\n\n\n\n \n \n \"WhenPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{spiel_when_2017,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} '17},\n\ttitle = {When {Empathy} {Is} {Not} {Enough}: {Assessing} the {Experiences} of {Autistic} {Children} with {Technologies}},\n\tisbn = {978-1-4503-4655-9},\n\tshorttitle = {When {Empathy} {Is} {Not} {Enough}},\n\turl = {http://dl.acm.org/authorize?N41826},\n\tdoi = {10.1145/3025453.3025785},\n\tabstract = {Capturing and describing the multi-faceted experiences autistic children have with technologies provides a unique research challenge. Approaches based on pragmatist notions of experience, which mostly rely on empathy, are particularly limited if used alone. To address this we have developed an approach that combines Actor-Network Theory and Critical Discourse Analysis. Drawing on this approach, we discuss the experiences autistic children had with technologies resulting from the collaborative design process in the OutsideTheBox project. We construct a holistic picture of the experience by drawing on diverse data sources ranging from interviews to log-data, and most importantly, the first-hand perspective of autistic children. In four case studies, we demonstrate how this approach allowed us to develop unique individual and structural insights into the experiences of autistic children with technology.},\n\turldate = {2017-05-15},\n\tbooktitle = {Proceedings of the 2017 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Spiel, Katharina and Frauenberger, Christopher and Hornecker, Eva and Fitzpatrick, Geraldine},\n\tyear = {2017},\n\tnote = {Honorable Mention (best 4\\% of submissions)},\n\tkeywords = {Autism, Experience, children, co-design evaluation},\n\tpages = {2853--2864},\n}\n\n\n\n
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\n\n\n
\n Capturing and describing the multi-faceted experiences autistic children have with technologies provides a unique research challenge. Approaches based on pragmatist notions of experience, which mostly rely on empathy, are particularly limited if used alone. To address this we have developed an approach that combines Actor-Network Theory and Critical Discourse Analysis. Drawing on this approach, we discuss the experiences autistic children had with technologies resulting from the collaborative design process in the OutsideTheBox project. We construct a holistic picture of the experience by drawing on diverse data sources ranging from interviews to log-data, and most importantly, the first-hand perspective of autistic children. In four case studies, we demonstrate how this approach allowed us to develop unique individual and structural insights into the experiences of autistic children with technology.\n
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\n \n\n \n \n \n \n \n \n Research Ethics in HCI: A Town Hall Meeting.\n \n \n \n \n\n\n \n Frauenberger, C.; Bruckman, A. S.; Munteanu, C.; Densmore, M.; and Waycott, J.\n\n\n \n\n\n\n In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, of CHI EA '17, pages 1295–1299, New York, NY, USA, 2017. ACM\n \n\n\n\n
\n\n\n\n \n \n \"ResearchPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{frauenberger_research_2017,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '17},\n\ttitle = {Research {Ethics} in {HCI}: {A} {Town} {Hall} {Meeting}},\n\tisbn = {978-1-4503-4656-6},\n\tshorttitle = {Research {Ethics} in {HCI}},\n\turl = {http://dl.acm.org/authorize?N41825},\n\tdoi = {10.1145/3027063.3051135},\n\tabstract = {As interactive technologies evolve and reach into every aspect of modern life, research practices in human-computer interaction (HCI) have changed. The methodological and epistemological foundations of the field are shifting to reflect the diversity of contexts in which rapidly changing digital technology is being used. Alongside these changes, new ethical challenges emerge for the HCI community, both in terms of research ethics and responsible research and innovation. Open dilemmas include issues such as the shifting meaning of informed consent, anonymisation or privacy in an always-online world. The SIGCHI Ethics Committee has been established to look into the processes, practices and structures at SIGCHI venues to deal with such ethical dilemmas and how they can be addressed in a transparent, consistent and open way. This town hall style panel will be an opportunity to prompt community discussion and collect input into how we can further address these challenges.},\n\turldate = {2017-05-15},\n\tbooktitle = {Proceedings of the 2017 {CHI} {Conference} {Extended} {Abstracts} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Bruckman, Amy S. and Munteanu, Cosmin and Densmore, Melissa and Waycott, Jenny},\n\tyear = {2017},\n\tkeywords = {HCI, ethics},\n\tpages = {1295--1299},\n}\n\n\n\n
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\n As interactive technologies evolve and reach into every aspect of modern life, research practices in human-computer interaction (HCI) have changed. The methodological and epistemological foundations of the field are shifting to reflect the diversity of contexts in which rapidly changing digital technology is being used. Alongside these changes, new ethical challenges emerge for the HCI community, both in terms of research ethics and responsible research and innovation. Open dilemmas include issues such as the shifting meaning of informed consent, anonymisation or privacy in an always-online world. The SIGCHI Ethics Committee has been established to look into the processes, practices and structures at SIGCHI venues to deal with such ethical dilemmas and how they can be addressed in a transparent, consistent and open way. This town hall style panel will be an opportunity to prompt community discussion and collect input into how we can further address these challenges.\n
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\n \n\n \n \n \n \n \n \n Assistive Solutions in Practice: Experiences from AAL Pilot Regions in Austria.\n \n \n \n \n\n\n \n Ates, N.; Aumayr, G.; Drobics, M.; Förster, M.; Frauenberger, C.; Markus, G.; Manfred, K.; Daniela, K.; Johannes, K.; Kurt, M.; Johannes, O.; Felix, P.; Angelika, R.; Julia, S.; Cornelia, S.; Andreas, S.; Nadine, S.; Uli, W.; and Viktoria, W.\n\n\n \n\n\n\n Studies in Health Technology and Informatics, 236: Health Informatics Meets eHealth: 184–195. 2017.\n \n\n\n\n
\n\n\n\n \n \n \"AssistivePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{ates_assistive_2017,\n\ttitle = {Assistive {Solutions} in {Practice}: {Experiences} from {AAL} {Pilot} {Regions} in {Austria}},\n\tvolume = {236: Health Informatics Meets eHealth},\n\tcopyright = {©2017 \\&copy; The authors and IOS Press.},\n\tissn = {0926-9630},\n\tshorttitle = {Assistive {Solutions} in {Practice}},\n\turl = {http://www.medra.org/servlet/aliasResolver?alias=iospressISBN&isbn=978-1-61499-758-0&spage=184&doi=10.3233/978-1-61499-759-7-184},\n\tdoi = {10.3233/978-1-61499-759-7-184},\n\tabstract = {Since 2012 six AAL pilot regions were launched in Austria. The main goal of these pilot regions is to evaluate the impact of AAL technologies in daily use considering the entire value chain. Additionally, go-to market strategies for assistive technologies based on an involvement of all relevant stakeholders are developed. Within this paper an overview of the specific objectives, approaches and the status of all Austrian AAL pilot regions is given. Taking into account the different experiences of the different pilot regions, specific challenges in establishing, implementing and sustaining pilot region projects are discussed and lessons-learned are presented. Results show that a careful planning of all project phases taking into account available resources is crucial for the successful implementation of an AAL pilot region. In particular, this applies to all activities related to the active involvement of end-users.},\n\tlanguage = {en},\n\turldate = {2018-09-24},\n\tjournal = {Studies in Health Technology and Informatics},\n\tauthor = {Ates, Nesrin and Aumayr, Georg and Drobics, Mario and Förster, Maria and Frauenberger, Christopher and Markus, Garschall and Manfred, Kofler and Daniela, Krainer and Johannes, Kropf and Kurt, Majcen and Johannes, Oberzaucher and Felix, Piazolo and Angelika, Rzepka and Julia, Sauskojus and Cornelia, Schneider and Andreas, Stainer-Hochgatterer and Nadine, Sturm and Uli, Waibel and Viktoria, Willner},\n\tyear = {2017},\n\tpages = {184--195},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n Since 2012 six AAL pilot regions were launched in Austria. The main goal of these pilot regions is to evaluate the impact of AAL technologies in daily use considering the entire value chain. Additionally, go-to market strategies for assistive technologies based on an involvement of all relevant stakeholders are developed. Within this paper an overview of the specific objectives, approaches and the status of all Austrian AAL pilot regions is given. Taking into account the different experiences of the different pilot regions, specific challenges in establishing, implementing and sustaining pilot region projects are discussed and lessons-learned are presented. Results show that a careful planning of all project phases taking into account available resources is crucial for the successful implementation of an AAL pilot region. In particular, this applies to all activities related to the active involvement of end-users.\n
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\n \n\n \n \n \n \n \n \n Interaction Design and Autistic Children.\n \n \n \n \n\n\n \n Frauenberger, C.; Makhaeva, J.; and Spiel, K.\n\n\n \n\n\n\n In Proceedings of the 2017 Conference on Interaction Design and Children, of IDC '17, pages 743–748, New York, NY, USA, 2017. ACM\n event-place: Stanford, California, USA\n\n\n\n
\n\n\n\n \n \n \"InteractionPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_interaction_2017,\n\taddress = {New York, NY, USA},\n\tseries = {{IDC} '17},\n\ttitle = {Interaction {Design} and {Autistic} {Children}},\n\tisbn = {978-1-4503-4921-5},\n\turl = {https://dl.acm.org/authorize?N41813},\n\tdoi = {10.1145/3078072.3081309},\n\tabstract = {With this workshop we aim to bring together researchers who explore interactive technologies in the context of autistic children. At a point at which considerable effort has been invested in this area and results are promising, but hardly conclusively convincing, we argue that it is time to critically reflect on our work. We do this by posing three provocative questions: 1) Are we trying to do the right thing? 2) Is it working? and 3) Does it matter? With all three questions we aim to kick-start a debate about the goals and intentions with which research is done in this area, how we define that technology is successful and how we can ensure that our research has real-world impact beyond the people involved directly.},\n\turldate = {2019-02-14},\n\tbooktitle = {Proceedings of the 2017 {Conference} on {Interaction} {Design} and {Children}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Makhaeva, Julia and Spiel, Katharina},\n\tyear = {2017},\n\tnote = {event-place: Stanford, California, USA},\n\tkeywords = {autism, children},\n\tpages = {743--748},\n}\n\n\n\n\n\n\n\n
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\n With this workshop we aim to bring together researchers who explore interactive technologies in the context of autistic children. At a point at which considerable effort has been invested in this area and results are promising, but hardly conclusively convincing, we argue that it is time to critically reflect on our work. We do this by posing three provocative questions: 1) Are we trying to do the right thing? 2) Is it working? and 3) Does it matter? With all three questions we aim to kick-start a debate about the goals and intentions with which research is done in this area, how we define that technology is successful and how we can ensure that our research has real-world impact beyond the people involved directly.\n
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\n \n\n \n \n \n \n \n \n Blending Methods: Developing Participatory Design Sessions for Autistic Children.\n \n \n \n \n\n\n \n Frauenberger, C.; Makhaeva, J.; and Spiel, K.\n\n\n \n\n\n\n In Proceedings of the 2017 Conference on Interaction Design and Children, of IDC '17, pages 39–49, New York, NY, USA, 2017. ACM\n \n\n\n\n
\n\n\n\n \n \n \"BlendingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_blending_2017,\n\taddress = {New York, NY, USA},\n\tseries = {{IDC} '17},\n\ttitle = {Blending {Methods}: {Developing} {Participatory} {Design} {Sessions} for {Autistic} {Children}},\n\tisbn = {978-1-4503-4921-5},\n\tshorttitle = {Blending {Methods}},\n\turl = {http://dl.acm.org/authorize?N41812},\n\tdoi = {10.1145/3078072.3079727},\n\tabstract = {Over the past two years, we have engaged autistic children in a participatory design (PD) process to create their own, individual smart object. In this paper, we reflect on our methodological choices and how these came about. Describing the design process with one of our participants as a case, we show how we developed participatory activities by combining, blending, re-interpreting and adapting techniques and tools from a pool of methods on the basis of the characteristics of the child, our own skills as designers and the history and context of our collaboration. Reflecting on this practice retrospectively, we seek to make two contributions: firstly, we distill a repertoire of methodological building blocks which draw on our experience of co-designing with autistic children. Secondly, we present a visual tool that captures the process by which we combined, blended and interpreted these building blocks into coherent design activities with a view to provide systematic guidance for future work. While the work presented here is set within the context of designing with autistic children, we argue that the underlying approach can be applicable and useful in a wider co-design context.},\n\turldate = {2017-06-29},\n\tbooktitle = {Proceedings of the 2017 {Conference} on {Interaction} {Design} and {Children}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Makhaeva, Julia and Spiel, Katharina},\n\tyear = {2017},\n\tkeywords = {autism, children, participatory design},\n\tpages = {39--49},\n}\n\n\n\n
\n
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\n Over the past two years, we have engaged autistic children in a participatory design (PD) process to create their own, individual smart object. In this paper, we reflect on our methodological choices and how these came about. Describing the design process with one of our participants as a case, we show how we developed participatory activities by combining, blending, re-interpreting and adapting techniques and tools from a pool of methods on the basis of the characteristics of the child, our own skills as designers and the history and context of our collaboration. Reflecting on this practice retrospectively, we seek to make two contributions: firstly, we distill a repertoire of methodological building blocks which draw on our experience of co-designing with autistic children. Secondly, we present a visual tool that captures the process by which we combined, blended and interpreted these building blocks into coherent design activities with a view to provide systematic guidance for future work. While the work presented here is set within the context of designing with autistic children, we argue that the underlying approach can be applicable and useful in a wider co-design context.\n
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\n \n\n \n \n \n \n \n \n Demo Hour.\n \n \n \n \n\n\n \n Bengler, B.; Martin, F.; Bryan-Kinns, N.; Frauenberger, C.; Makhaeva, J.; Spiel, K.; Vishkaie, R.; and Jones, L.\n\n\n \n\n\n\n interactions, 25(1): 8–11. December 2017.\n \n\n\n\n
\n\n\n\n \n \n \"DemoPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{bengler_demo_2017,\n\ttitle = {Demo {Hour}},\n\tvolume = {25},\n\tissn = {1072-5520},\n\turl = {http://dl.acm.org/authorize?N42783},\n\tdoi = {10.1145/3162013},\n\tnumber = {1},\n\turldate = {2018-01-10},\n\tjournal = {interactions},\n\tauthor = {Bengler, Ben and Martin, Fiore and Bryan-Kinns, Nick and Frauenberger, Christopher and Makhaeva, Julia and Spiel, Katharina and Vishkaie, Rojin and Jones, Lee},\n\tmonth = dec,\n\tyear = {2017},\n\tpages = {8--11},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Special Topic: Taking Action in a Changing World.\n \n \n \n \n\n\n \n Light, A.; Frauenberger, C.; Preece, J.; Strohmeier, P.; and Ferrario, M. A.\n\n\n \n\n\n\n interactions, 25(1): 34–45. December 2017.\n \n\n\n\n
\n\n\n\n \n \n \"SpecialPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{light_special_2017,\n\ttitle = {Special {Topic}: {Taking} {Action} in a {Changing} {World}},\n\tvolume = {25},\n\tissn = {1072-5520},\n\tshorttitle = {Special {Topic}},\n\turl = {http://dl.acm.org/authorize?N42782},\n\tdoi = {10.1145/3169128},\n\tnumber = {1},\n\turldate = {2018-01-10},\n\tjournal = {interactions},\n\tauthor = {Light, Ann and Frauenberger, Chris and Preece, Jennifer and Strohmeier, Paul and Ferrario, Maria Angela},\n\tmonth = dec,\n\tyear = {2017},\n\tpages = {34--45},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Experiences of autistic children with technologies.\n \n \n \n \n\n\n \n Spiel, K.; Frauenberger, C.; and Fitzpatrick, G.\n\n\n \n\n\n\n International Journal of Child-Computer Interaction, 11: 50–61. January 2017.\n \n\n\n\n
\n\n\n\n \n \n \"ExperiencesPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{spiel_experiences_2017,\n\tseries = {Designing with and for {Children} with {Special} {Needs}},\n\ttitle = {Experiences of autistic children with technologies},\n\tvolume = {11},\n\tissn = {2212-8689},\n\turl = {http://www.sciencedirect.com/science/article/pii/S2212868916300174},\n\tdoi = {10.1016/j.ijcci.2016.10.007},\n\tabstract = {Experiences of autistic children with technology are often assessed by neurotypical researchers, although their perceptual and sense-making processes differ fundamentally. Empathy, as the underlying mechanism to infer another person’s experience, is of limited use in cases where life-worlds radically diverge. The same holds true for indirect assessments, e.g., through contextual information, observations, or parent or carer interviews. It is poorly defined what constitutes a positive experience for autistic children and how an allistic society can meet them halfway in establishing one. Using Actor-Network-Theory and Critical Discourse Analysis we present our methodological concept of experience, which emphasises relational as well as interactional aspects in constructing experience, while staying open for multiple interpretations and remaining critical towards its assessments. We apply our framework in a case study within OutsideTheBox, sampling multiple data sources from multiple viewpoints, and demonstrate how it can yield insightful results about the experiences that autistic children have with technologies, going beyond what can be inferred via proxy or empathy.},\n\turldate = {2017-03-03},\n\tjournal = {International Journal of Child-Computer Interaction},\n\tauthor = {Spiel, Katharina and Frauenberger, Christopher and Fitzpatrick, Geraldine},\n\tmonth = jan,\n\tyear = {2017},\n\tkeywords = {Autism, Experience, Neurodiversity, Technology evaluation},\n\tpages = {50--61},\n}\n\n\n\n\n\n\n\n\n\n\n\n
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\n Experiences of autistic children with technology are often assessed by neurotypical researchers, although their perceptual and sense-making processes differ fundamentally. Empathy, as the underlying mechanism to infer another person’s experience, is of limited use in cases where life-worlds radically diverge. The same holds true for indirect assessments, e.g., through contextual information, observations, or parent or carer interviews. It is poorly defined what constitutes a positive experience for autistic children and how an allistic society can meet them halfway in establishing one. Using Actor-Network-Theory and Critical Discourse Analysis we present our methodological concept of experience, which emphasises relational as well as interactional aspects in constructing experience, while staying open for multiple interpretations and remaining critical towards its assessments. We apply our framework in a case study within OutsideTheBox, sampling multiple data sources from multiple viewpoints, and demonstrate how it can yield insightful results about the experiences that autistic children have with technologies, going beyond what can be inferred via proxy or empathy.\n
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\n \n\n \n \n \n \n \n \n In-Action Ethics.\n \n \n \n \n\n\n \n Frauenberger, C.; Rauhala, M.; and Fitzpatrick, G.\n\n\n \n\n\n\n Interacting with Computers, 29(2): 220–236. March 2017.\n \n\n\n\n
\n\n\n\n \n \n \"In-ActionPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{frauenberger_-action_2017,\n\ttitle = {In-{Action} {Ethics}},\n\tvolume = {29},\n\tissn = {0953-5438},\n\turl = {https://academic.oup.com/iwc/article-abstract/29/2/220/2607838/In-Action-Ethics},\n\tdoi = {10.1093/iwc/iww024},\n\tnumber = {2},\n\turldate = {2017-02-28},\n\tjournal = {Interacting with Computers},\n\tauthor = {Frauenberger, Christopher and Rauhala, Marjo and Fitzpatrick, Geraldine},\n\tmonth = mar,\n\tyear = {2017},\n\tpages = {220--236},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n  \n 2016\n \n \n (7)\n \n \n
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\n \n\n \n \n \n \n \n \n Embodied Companion Technologies for Autistic Children.\n \n \n \n \n\n\n \n Spiel, K.; Makhaeva, J.; and Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the ACM International conference on Tangible, Embedded and Embodied Interaction, Eindhoven, 2016. \n \n\n\n\n
\n\n\n\n \n \n \"EmbodiedPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{spiel_embodied_2016,\n\taddress = {Eindhoven},\n\ttitle = {Embodied {Companion} {Technologies} for {Autistic} {Children}},\n\turl = {http://dl.acm.org/authorize?N24340},\n\tdoi = {10.1145/2839462.2839495},\n\tbooktitle = {Proceedings of the {ACM} {International} conference on {Tangible}, {Embedded} and {Embodied} {Interaction}},\n\tauthor = {Spiel, Katharina and Makhaeva, Julia and Frauenberger, Christopher},\n\tyear = {2016},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Scaffolding the Scaffolding: Supporting Children's Social-emotional Learning at Home.\n \n \n \n \n\n\n \n Slovák, P.; Rowan, K.; Frauenberger, C.; Gilad-Bachrach, R.; Doces, M.; Smith, B.; Kamb, R.; and Fitzpatrick, G.\n\n\n \n\n\n\n In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, of CSCW '16, pages 1751–1765, New York, NY, USA, 2016. ACM\n \n\n\n\n
\n\n\n\n \n \n \"ScaffoldingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{slovak_scaffolding_2016,\n\taddress = {New York, NY, USA},\n\tseries = {{CSCW} '16},\n\ttitle = {Scaffolding the {Scaffolding}: {Supporting} {Children}'s {Social}-emotional {Learning} at {Home}},\n\tisbn = {978-1-4503-3592-8},\n\tshorttitle = {Scaffolding the {Scaffolding}},\n\turl = {http://dl.acm.org/authorize?N24349},\n\tdoi = {10.1145/2818048.2820007},\n\tabstract = {The development of strong social and emotional skills is central to personal wellbeing. Increasingly, these skills are being taught in schools through well researched curricula. Such social-emotional learning (SEL) curricula are most effective if reinforced by parents, thus transferring the skills into everyday contexts. Traditional SEL programs have however had limited success in engaging parents, and we argue that technology might be able to help bridge this school-home divide. Through interviews with SEL experts we identified central design considerations for technology and SEL content: the reliance on experiential learning and the need to scaffold the parents in scaffolding the interaction for their children. This informed the design of a technology probe comprising a magnet card and online SEL activities, deployed in a school and via Mturk. The results provide a nuanced understanding of how technology-based interventions could bridge the school-home gap in real-world settings and support at-home reinforcement of children's social-emotional skills.},\n\turldate = {2016-06-09},\n\tbooktitle = {Proceedings of the 19th {ACM} {Conference} on {Computer}-{Supported} {Cooperative} {Work} \\& {Social} {Computing}},\n\tpublisher = {ACM},\n\tauthor = {Slovák, Petr and Rowan, Kael and Frauenberger, Christopher and Gilad-Bachrach, Ran and Doces, Mia and Smith, Brian and Kamb, Rachel and Fitzpatrick, Geraldine},\n\tyear = {2016},\n\tkeywords = {Education, Home, SEL, Social-emotional skills, children},\n\tpages = {1751--1765},\n}\n\n\n\n
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\n The development of strong social and emotional skills is central to personal wellbeing. Increasingly, these skills are being taught in schools through well researched curricula. Such social-emotional learning (SEL) curricula are most effective if reinforced by parents, thus transferring the skills into everyday contexts. Traditional SEL programs have however had limited success in engaging parents, and we argue that technology might be able to help bridge this school-home divide. Through interviews with SEL experts we identified central design considerations for technology and SEL content: the reliance on experiential learning and the need to scaffold the parents in scaffolding the interaction for their children. This informed the design of a technology probe comprising a magnet card and online SEL activities, deployed in a school and via Mturk. The results provide a nuanced understanding of how technology-based interventions could bridge the school-home gap in real-world settings and support at-home reinforcement of children's social-emotional skills.\n
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\n \n\n \n \n \n \n \n \n Critical Realist HCI.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In CHI '16 Extended Abstracts on Human Factors in Computing Systems, San Jose, CA, USA, May 2016. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"CriticalPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{frauenberger_critical_2016,\n\taddress = {San Jose, CA, USA},\n\ttitle = {Critical {Realist} {HCI}},\n\tisbn = {978-1-4503-4082-3},\n\turl = {http://dl.acm.org/authorize?N24348},\n\tdoi = {10.1145/2851581.2892569},\n\tbooktitle = {{CHI} '16 {Extended} {Abstracts} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM Press},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = may,\n\tyear = {2016},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Designing Smart Objects with Autistic Children: Four Design Exposès.\n \n \n \n \n\n\n \n Frauenberger, C.; Makhaeva, J.; and Spiel, K.\n\n\n \n\n\n\n In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, of CHI '16, pages 130–139, New York, NY, USA, 2016. ACM\n Honorable Mention (best 4% of submissions)\n\n\n\n
\n\n\n\n \n \n \"DesigningPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_designing_2016,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} '16},\n\ttitle = {Designing {Smart} {Objects} with {Autistic} {Children}: {Four} {Design} {Exposès}},\n\tisbn = {978-1-4503-3362-7},\n\turl = {http://dl.acm.org/authorize?N24347},\n\tdoi = {10.1145/2858036.2858050},\n\tbooktitle = {Proceedings of the 2016 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Makhaeva, Julia and Spiel, Katharina},\n\tyear = {2016},\n\tnote = {Honorable Mention (best 4\\% of submissions)},\n\tkeywords = {Autism, Participatory Design, annotated portfolios, children, research through design},\n\tpages = {130--139},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Autism and Technology: Beyond Assistance & Intervention.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; and Pares, N.\n\n\n \n\n\n\n In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, of CHI EA '16, pages 3373–3378, New York, NY, USA, 2016. ACM\n \n\n\n\n
\n\n\n\n \n \n \"AutismPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_autism_2016,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '16},\n\ttitle = {Autism and {Technology}: {Beyond} {Assistance} \\& {Intervention}},\n\tisbn = {978-1-4503-4082-3},\n\tshorttitle = {Autism and {Technology}},\n\turl = {http://dl.acm.org/authorize?N24346},\n\tdoi = {10.1145/2851581.2856494},\n\tabstract = {Technologies designed for people with autism are often focused on their particular functional limitations. We argue that this ignores a rich design space in which technologies could play more meaningful and multi-faceted roles in the complex life-worlds of people with autism. This one-day workshop will explore how to go beyond technologies that narrowly focus on concepts of assistance or intervention. We specifically ask a) how autism is conceptualised as a disability and how this impacts on possible roles of technologies, b) how to unlock novel design spaces methodologically and c) how to evaluate the experiences of people with autism with technology. As an outcome, we will collaboratively develop a manifesto to draw attention to the gap we have identified and develop a research agenda to address it.},\n\turldate = {2017-02-20},\n\tbooktitle = {Proceedings of the 2016 {CHI} {Conference} {Extended} {Abstracts} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Pares, Narcis},\n\tyear = {2016},\n\tkeywords = {Autism, assistive technology, philosophy},\n\tpages = {3373--3378},\n}\n\n\n\n
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\n Technologies designed for people with autism are often focused on their particular functional limitations. We argue that this ignores a rich design space in which technologies could play more meaningful and multi-faceted roles in the complex life-worlds of people with autism. This one-day workshop will explore how to go beyond technologies that narrowly focus on concepts of assistance or intervention. We specifically ask a) how autism is conceptualised as a disability and how this impacts on possible roles of technologies, b) how to unlock novel design spaces methodologically and c) how to evaluate the experiences of people with autism with technology. As an outcome, we will collaboratively develop a manifesto to draw attention to the gap we have identified and develop a research agenda to address it.\n
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\n \n\n \n \n \n \n \n \n Empowering people with impairments: how participatory methods can inform the design of empowering artifacts.\n \n \n \n \n\n\n \n van Dijk, J.; Hendriks, N.; Frauenberger, C.; Verhoeven, F.; Slegers, K.; Brandt, E.; and Branco, R. M.\n\n\n \n\n\n\n In PDC '16: Proceedings of the 14th conference on Participatory design (Workshop), pages 121–122, 2016. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"EmpoweringPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{van_dijk_empowering_2016,\n\ttitle = {Empowering people with impairments: how participatory methods can inform the design of empowering artifacts},\n\tisbn = {978-1-4503-4136-3},\n\tshorttitle = {Empowering people with impairments},\n\turl = {http://dl.acm.org/authorize?N24345},\n\tdoi = {10.1145/2948076.2948101},\n\tlanguage = {en},\n\turldate = {2016-08-17},\n\tbooktitle = {{PDC} '16: {Proceedings} of the 14th conference on {Participatory} design ({Workshop})},\n\tpublisher = {ACM Press},\n\tauthor = {van Dijk, Jelle and Hendriks, Niels and Frauenberger, Christopher and Verhoeven, Fenne and Slegers, Karin and Brandt, Eva and Branco, Rita Maldonado},\n\tyear = {2016},\n\tpages = {121--122},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Creating Creative Spaces for Co-Designing with Autistic Children – The concept of a “Handlungsspielraum”.\n \n \n \n \n\n\n \n Makhaeva, J.; Frauenberger, C.; and Spiel, K.\n\n\n \n\n\n\n In Proceedings of the 14th Participatory Design Conference, pages 51–60, Aarhus, Denmark, August 2016. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"CreatingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{makhaeva_creating_2016,\n\taddress = {Aarhus, Denmark},\n\ttitle = {Creating {Creative} {Spaces} for {Co}-{Designing} with {Autistic} {Children} – {The} concept of a “{Handlungsspielraum}”},\n\turl = {http://dl.acm.org/authorize?N24334},\n\tdoi = {10.1145/2940299.2940306},\n\tabstract = {Participatory design is inherently concerned with creatively inventing alternative futures. From this perspective we argue that facilitating meaningful participation is configuring processes that allow for the unfolding of creative potentials of participants. To this end, we have developed the concept of “Handlungsspielraum” – the conceptual creative space in which participants and designers collaborate, exploring unique pathways by balancing given structures and freedoms in order to creatively think about the design at hand. Beyond the theoretical value of this perspective, we have found the concept to be a powerful, practical tool which allows designers to plan, conduct and reflect on co-design activities. In the OutsideTheBox project it has supported us in systematically developing tailored co-design activities with autistic children to design interactive “smart” objects. It has allowed us to consciously design creative spaces by providing social, physical and mental-methodological structures as well as creative freedoms. In the paper we establish the concept of a “Handlungsspielraum” and provide four case studies to demonstrate the practical guidance that it offers.},\n\tbooktitle = {Proceedings of the 14th {Participatory} {Design} {Conference}},\n\tpublisher = {ACM Press},\n\tauthor = {Makhaeva, Julia and Frauenberger, Christopher and Spiel, Katharina},\n\tmonth = aug,\n\tyear = {2016},\n\tpages = {51--60},\n}\n\n\n\n
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\n Participatory design is inherently concerned with creatively inventing alternative futures. From this perspective we argue that facilitating meaningful participation is configuring processes that allow for the unfolding of creative potentials of participants. To this end, we have developed the concept of “Handlungsspielraum” – the conceptual creative space in which participants and designers collaborate, exploring unique pathways by balancing given structures and freedoms in order to creatively think about the design at hand. Beyond the theoretical value of this perspective, we have found the concept to be a powerful, practical tool which allows designers to plan, conduct and reflect on co-design activities. In the OutsideTheBox project it has supported us in systematically developing tailored co-design activities with autistic children to design interactive “smart” objects. It has allowed us to consciously design creative spaces by providing social, physical and mental-methodological structures as well as creative freedoms. In the paper we establish the concept of a “Handlungsspielraum” and provide four case studies to demonstrate the practical guidance that it offers.\n
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\n  \n 2015\n \n \n (5)\n \n \n
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\n \n\n \n \n \n \n \n \n In pursuit of rigour and accountability in participatory design.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; Fitzpatrick, G.; and Iversen, O. S.\n\n\n \n\n\n\n International Journal of Human-Computer Studies, 74: 93–106. February 2015.\n tex.ids: frauenbergerPursuitRigourAccountability2015\n\n\n\n
\n\n\n\n \n \n \"InPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 4 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@article{frauenberger_pursuit_2015,\n\ttitle = {In pursuit of rigour and accountability in participatory design},\n\tvolume = {74},\n\tissn = {1071-5819},\n\turl = {http://www.sciencedirect.com/science/article/pii/S1071581914001232},\n\tdoi = {10.1016/j.ijhcs.2014.09.004},\n\tabstract = {The field of Participatory Design (PD) has greatly diversified and we see a broad spectrum of approaches and methodologies emerging. However, to foster its role in designing future interactive technologies, a discussion about accountability and rigour across this spectrum is needed. Rejecting the traditional, positivistic framework, we take inspiration from related fields such as Design Research and Action Research to develop interpretations of these concepts that are rooted in PD׳s own belief system. We argue that unlike in other fields, accountability and rigour are nuanced concepts that are delivered through debate, critique and reflection. A key prerequisite for having such debates is the availability of a language that allows designers, researchers and practitioners to construct solid arguments about the appropriateness of their stances, choices and judgements. To this end, we propose a “tool-to-think-with” that provides such a language by guiding designers, researchers and practitioners through a process of systematic reflection and critical analysis. The tool proposes four lenses to critically reflect on the nature of a PD effort: epistemology, values, stakeholders and outcomes. In a subsequent step, the coherence between the revealed features is analysed and shows whether they pull the project in the same direction or work against each other. Regardless of the flavour of PD, we argue that this coherence of features indicates the level of internal rigour of PD work and that the process of reflection and analysis provides the language to argue for it. We envision our tool to be useful at all stages of PD work: in the planning phase, as part of a reflective practice during the work, and as a means to construct knowledge and advance the field after the fact. We ground our theoretical discussions in a specific PD experience, the ECHOES project, to motivate the tool and to illustrate its workings.},\n\tlanguage = {en},\n\turldate = {2021-01-26},\n\tjournal = {International Journal of Human-Computer Studies},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Fitzpatrick, Geraldine and Iversen, Ole Sejer},\n\tmonth = feb,\n\tyear = {2015},\n\tnote = {tex.ids: frauenbergerPursuitRigourAccountability2015},\n\tkeywords = {Accountability, Participatory, Participatory design, Reflective design, Rigour, design},\n\tpages = {93--106},\n}\n\n\n\n\n\n\n\n\n\n\n\n
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\n The field of Participatory Design (PD) has greatly diversified and we see a broad spectrum of approaches and methodologies emerging. However, to foster its role in designing future interactive technologies, a discussion about accountability and rigour across this spectrum is needed. Rejecting the traditional, positivistic framework, we take inspiration from related fields such as Design Research and Action Research to develop interpretations of these concepts that are rooted in PD׳s own belief system. We argue that unlike in other fields, accountability and rigour are nuanced concepts that are delivered through debate, critique and reflection. A key prerequisite for having such debates is the availability of a language that allows designers, researchers and practitioners to construct solid arguments about the appropriateness of their stances, choices and judgements. To this end, we propose a “tool-to-think-with” that provides such a language by guiding designers, researchers and practitioners through a process of systematic reflection and critical analysis. The tool proposes four lenses to critically reflect on the nature of a PD effort: epistemology, values, stakeholders and outcomes. In a subsequent step, the coherence between the revealed features is analysed and shows whether they pull the project in the same direction or work against each other. Regardless of the flavour of PD, we argue that this coherence of features indicates the level of internal rigour of PD work and that the process of reflection and analysis provides the language to argue for it. We envision our tool to be useful at all stages of PD work: in the planning phase, as part of a reflective practice during the work, and as a means to construct knowledge and advance the field after the fact. We ground our theoretical discussions in a specific PD experience, the ECHOES project, to motivate the tool and to illustrate its workings.\n
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\n \n\n \n \n \n \n \n \n Participation OutsideTheBox.\n \n \n \n \n\n\n \n Frauenberger, C.; Makhaeva, J.; and Spiel, K.\n\n\n \n\n\n\n In Workshop on Unfolding Participation, of CA'15, Aarhus, Denmark, August 2015. \n \n\n\n\n
\n\n\n\n \n \n \"ParticipationPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{frauenberger_participation_2015,\n\taddress = {Aarhus, Denmark},\n\tseries = {{CA}'15},\n\ttitle = {Participation {OutsideTheBox}},\n\turl = {http://pit.au.dk/news-events/events/upcoming-events/aarhus-2015-ws-unfolding-participation/},\n\tbooktitle = {Workshop on {Unfolding} {Participation}},\n\tauthor = {Frauenberger, Christopher and Makhaeva, Julia and Spiel, Katharina},\n\tmonth = aug,\n\tyear = {2015},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Privacy for Everyone: Towards an Inclusive Design Approach for Accessible Privacy and Security Technology.\n \n \n \n \n\n\n \n Krombholz, K.; and Frauenberger, C.\n\n\n \n\n\n\n In Workshop on Usable Security and Privacy Education at Symposium On Usable Privacy and Security (SOUPS), of SOUPS'15, Ottawa, Canada, July 2015. \n \n\n\n\n
\n\n\n\n \n \n \"PrivacyPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{krombholz_privacy_2015,\n\taddress = {Ottawa, Canada},\n\tseries = {{SOUPS}'15},\n\ttitle = {Privacy for {Everyone}: {Towards} an {Inclusive} {Design} {Approach} for {Accessible} {Privacy} and {Security} {Technology}},\n\turl = {https://cups.cs.cmu.edu/soups/2015/ws-education.php},\n\tbooktitle = {Workshop on {Usable} {Security} and {Privacy} {Education} at {Symposium} {On} {Usable} {Privacy} and {Security} ({SOUPS})},\n\tauthor = {Krombholz, Katharina and Frauenberger, Christopher},\n\tmonth = jul,\n\tyear = {2015},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Rethinking Autism and Technology.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n interactions, 22(2): 57–59. February 2015.\n \n\n\n\n
\n\n\n\n \n \n \"RethinkingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{frauenberger_rethinking_2015,\n\ttitle = {Rethinking {Autism} and {Technology}},\n\tvolume = {22},\n\tissn = {1072-5520},\n\turl = {http://dl.acm.org/authorize?N24342},\n\tdoi = {10.1145/2728604},\n\tnumber = {2},\n\tjournal = {interactions},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = feb,\n\tyear = {2015},\n\tpages = {57--59},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Disability and Technology - A Critical Realist Perspective.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, pages 8, Lisbon, Portugal, August 2015. ACM Press\n Best Paper Nomination\n\n\n\n
\n\n\n\n \n \n \"DisabilityPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{frauenberger_disability_2015,\n\taddress = {Lisbon, Portugal},\n\ttitle = {Disability and {Technology} - {A} {Critical} {Realist} {Perspective}},\n\turl = {http://dl.acm.org/authorize?N24341},\n\tdoi = {10.1145/2700648.2809851},\n\tabstract = {Assistive technology (AT) as a field explores the design, use and evaluation of computing technology that aims to benefit people with disabilities. The majority of the work consequently takes the functional needs of people with disabilities as starting point and matches those with technological opportunity spaces. With this paper, we argue that the underlying philosophical position implied in this approach can be seen as reductionist as the disabled experience is arguably richer and often more complex as can be projected from the functional limitations of people. Thinkers and activists in Disability Studies have conceptualised disability in various ways and more recently, critical realism was proposed as a philosophical position through which the many different facets of the disabled experience could be incorporated. In this paper, we explore the possibility of using a critical realist perspective to guide designers in developing technology for people with disabilities and thereby aim to contribute to the philosophical underpinnings of AT. After a brief review of historical conceptualisations of disability, we introduce the critical realist argument and discuss its appeal for understanding disability and the possible roles technology can have in this context. Subsequently, we aim to translate this philosophical and moral debate into a research agenda for AT and exemplify how it can be operationalised by presenting the OutsideTheBox project as a case study.},\n\tbooktitle = {Proceedings of the 17th {International} {ACM} {SIGACCESS} {Conference} on {Computers} \\& {Accessibility}},\n\tpublisher = {ACM Press},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = aug,\n\tyear = {2015},\n\tnote = {Best Paper Nomination},\n\tpages = {8},\n}\n\n\n\n
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\n Assistive technology (AT) as a field explores the design, use and evaluation of computing technology that aims to benefit people with disabilities. The majority of the work consequently takes the functional needs of people with disabilities as starting point and matches those with technological opportunity spaces. With this paper, we argue that the underlying philosophical position implied in this approach can be seen as reductionist as the disabled experience is arguably richer and often more complex as can be projected from the functional limitations of people. Thinkers and activists in Disability Studies have conceptualised disability in various ways and more recently, critical realism was proposed as a philosophical position through which the many different facets of the disabled experience could be incorporated. In this paper, we explore the possibility of using a critical realist perspective to guide designers in developing technology for people with disabilities and thereby aim to contribute to the philosophical underpinnings of AT. After a brief review of historical conceptualisations of disability, we introduce the critical realist argument and discuss its appeal for understanding disability and the possible roles technology can have in this context. Subsequently, we aim to translate this philosophical and moral debate into a research agenda for AT and exemplify how it can be operationalised by presenting the OutsideTheBox project as a case study.\n
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\n  \n 2014\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n \n Values and Stances in Interaction Design for Children with Disabilities.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; and Mankoff, J.\n\n\n \n\n\n\n In Workshop on Interaction Design with Children with Disabilities at IDC'14, of IDC'14, 2014. \n \n\n\n\n
\n\n\n\n \n \n \"ValuesPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_values_2014,\n\tseries = {{IDC}'14},\n\ttitle = {Values and {Stances} in {Interaction} {Design} for {Children} with {Disabilities}},\n\turl = {http://outsidethebox.at/files/idcworkshop.pdf},\n\tbooktitle = {Workshop on {Interaction} {Design} with {Children} with {Disabilities} at {IDC}'14},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Mankoff, Jennifer},\n\tyear = {2014},\n\tkeywords = {OtB, children, design, disability},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Exploring Future Technologies Through Digital Fabrication With Autistic Children.\n \n \n \n \n\n\n \n Frauenberger, C.; and Posch, I.\n\n\n \n\n\n\n In Participatory Design in Digital Fabrication workshop, 2014. \n \n\n\n\n
\n\n\n\n \n \n \"ExploringPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_exploring_2014,\n\ttitle = {Exploring {Future} {Technologies} {Through} {Digital} {Fabrication} {With} {Autistic} {Children}},\n\turl = {http://outsidethebox.at/files/fabwithasd.pdf},\n\tbooktitle = {Participatory {Design} in {Digital} {Fabrication} workshop},\n\tauthor = {Frauenberger, Christopher and Posch, Irene},\n\tyear = {2014},\n\tkeywords = {Autism, DIY, Make, OtB, children, digital fabrication},\n}\n\n\n\n
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\n  \n 2013\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n Conversing through and about technologies: Design critique as an opportunity to engage children with autism and broaden research(er) perspectives.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; Alcorn, A.; and Pain, H.\n\n\n \n\n\n\n International Journal of Child-Computer Interaction, 1(2): 38–49. May 2013.\n \n\n\n\n
\n\n\n\n \n \n \"ConversingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{frauenberger_conversing_2013,\n\ttitle = {Conversing through and about technologies: {Design} critique as an opportunity to engage children with autism and broaden research(er) perspectives},\n\tvolume = {1},\n\tissn = {2212-8689},\n\tshorttitle = {Conversing through and about technologies},\n\turl = {http://www.sciencedirect.com/science/article/pii/S2212868913000093},\n\tdoi = {10.1016/j.ijcci.2013.02.001},\n\tabstract = {We describe the development of a tool to support the contributions of children with Autism Spectrum Conditions (ASC) in a design critique activity. The work is part of the ECHOES project in which we included children with ASC in a participatory design process to create a technologically enhanced learning environment. We start by discussing the general difficulties of involving children with ASC in participatory design work, particularly a socially demanding activity such as design critique. We then describe how we developed the requirements for a tool to support children with ASC in design critique, the resulting prototype and a pilot study. We discovered that the simple annotator tool served complex interactional needs and supported design critique in unexpected ways, by scaffolding the interaction with the researcher and providing opportunities for emotional self-regulation. After shifting our focus from outcomes only to these interactional aspects, we carried out a study with 7 children with ASC investigating in more depth how the tool supported the children’s participation. We report on the study and our analysis, and discuss the direct and indirect implications this work has had on the ECHOES project and beyond in terms of design outcomes, methodology and contributions to knowledge.},\n\tnumber = {2},\n\turldate = {2016-09-09},\n\tjournal = {International Journal of Child-Computer Interaction},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Alcorn, Alyssa and Pain, Helen},\n\tmonth = may,\n\tyear = {2013},\n\tpages = {38--49},\n}\n\n\n\n\n\n\n\n
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\n We describe the development of a tool to support the contributions of children with Autism Spectrum Conditions (ASC) in a design critique activity. The work is part of the ECHOES project in which we included children with ASC in a participatory design process to create a technologically enhanced learning environment. We start by discussing the general difficulties of involving children with ASC in participatory design work, particularly a socially demanding activity such as design critique. We then describe how we developed the requirements for a tool to support children with ASC in design critique, the resulting prototype and a pilot study. We discovered that the simple annotator tool served complex interactional needs and supported design critique in unexpected ways, by scaffolding the interaction with the researcher and providing opportunities for emotional self-regulation. After shifting our focus from outcomes only to these interactional aspects, we carried out a study with 7 children with ASC investigating in more depth how the tool supported the children’s participation. We report on the study and our analysis, and discuss the direct and indirect implications this work has had on the ECHOES project and beyond in terms of design outcomes, methodology and contributions to knowledge.\n
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\n  \n 2012\n \n \n (4)\n \n \n
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\n \n\n \n \n \n \n \n \n Interpreting Input from Children: A Designerly Approach.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; Keay-Bright, W.; and Pain, H.\n\n\n \n\n\n\n In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, of CHI '12, pages 2377–2386, New York, NY, USA, 2012. ACM\n \n\n\n\n
\n\n\n\n \n \n \"InterpretingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_interpreting_2012,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} '12},\n\ttitle = {Interpreting {Input} from {Children}: {A} {Designerly} {Approach}},\n\tisbn = {978-1-4503-1015-4},\n\tshorttitle = {Interpreting {Input} from {Children}},\n\turl = {http://dl.acm.org/authorize?79658},\n\tdoi = {10.1145/2207676.2208399},\n\tabstract = {Involving children in the design process of interactive technology can greatly enhance its likelihood of successful adoption. However, children's input and ideas require careful interpretation to reach viable designs and technical specifications, which poses a significant challenge to an adult design research team. In this paper we discuss our approach to managing the complexity of combining concepts and ideas that were generated through participatory design work with the practical, technical, ethical and theoretical constraints of developing a technologically enhanced learning environment for children with and without Autism Spectrum Conditions. We found that the nature of this design problem did not lend itself to be rationally reduced to produce a single solution, but required an understanding of interpretive and speculative approaches for us to be able to cope with the complexity of requirements. We describe a workshop in which members of the design team used such approaches to develop a design brief that is faithful to the children's input. By making this process transparent, we aim to contribute to the methodology of using such designerly approaches in combination with participatory and human-centred methods to develop interactive technology.},\n\turldate = {2014-07-01},\n\tbooktitle = {Proceedings of the {SIGCHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Keay-Bright, Wendy and Pain, Helen},\n\tyear = {2012},\n\tkeywords = {Autism, Participatory Design, children, design research, participatory design},\n\tpages = {2377--2386},\n}\n\n\n\n
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\n Involving children in the design process of interactive technology can greatly enhance its likelihood of successful adoption. However, children's input and ideas require careful interpretation to reach viable designs and technical specifications, which poses a significant challenge to an adult design research team. In this paper we discuss our approach to managing the complexity of combining concepts and ideas that were generated through participatory design work with the practical, technical, ethical and theoretical constraints of developing a technologically enhanced learning environment for children with and without Autism Spectrum Conditions. We found that the nature of this design problem did not lend itself to be rationally reduced to produce a single solution, but required an understanding of interpretive and speculative approaches for us to be able to cope with the complexity of requirements. We describe a workshop in which members of the design team used such approaches to develop a design brief that is faithful to the children's input. By making this process transparent, we aim to contribute to the methodology of using such designerly approaches in combination with participatory and human-centred methods to develop interactive technology.\n
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\n \n\n \n \n \n \n \n \n Challenges, Opportunities and Future Perspectives in Including Children with Disabilities in the Design of Interactive Technology.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; and Alcorn, A.\n\n\n \n\n\n\n In Proceedings of the 11th International Conference on Interaction Design and Children, of IDC '12, pages 367–370, New York, NY, USA, 2012. ACM\n \n\n\n\n
\n\n\n\n \n \n \"Challenges,Paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_challenges_2012,\n\taddress = {New York, NY, USA},\n\tseries = {{IDC} '12},\n\ttitle = {Challenges, {Opportunities} and {Future} {Perspectives} in {Including} {Children} with {Disabilities} in the {Design} of {Interactive} {Technology}},\n\tisbn = {978-1-4503-1007-9},\n\turl = {http://dl.acm.org/authorize?79657},\n\tdoi = {10.1145/2307096.2307171},\n\tabstract = {In this paper we discuss participatory approaches to designing interactive technologies for children with disabilities. While participatory design (PD) has been increasingly influential in the field of Human-Computer Interaction as a whole, applying its methods and theories to children with disabilities raises challenges specific to this target group and poses more fundamental questions about the limits of PD. We will first build the underlying argument of why we believe PD is particularly important when designing for children with disabilities, before discussing the challenges and opportunities that come with implementing PD in this context. We ground this discussion in our own experiences with developing a learning environment for children with autism spectrum conditions (ASC). We then consider future perspectives and develop research questions by reflecting on our experiences.},\n\turldate = {2014-06-30},\n\tbooktitle = {Proceedings of the 11th {International} {Conference} on {Interaction} {Design} and {Children}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Alcorn, Alyssa},\n\tyear = {2012},\n\tkeywords = {children, design research, disabilities, participatory design},\n\tpages = {367--370},\n}\n\n\n\n
\n
\n\n\n
\n In this paper we discuss participatory approaches to designing interactive technologies for children with disabilities. While participatory design (PD) has been increasingly influential in the field of Human-Computer Interaction as a whole, applying its methods and theories to children with disabilities raises challenges specific to this target group and poses more fundamental questions about the limits of PD. We will first build the underlying argument of why we believe PD is particularly important when designing for children with disabilities, before discussing the challenges and opportunities that come with implementing PD in this context. We ground this discussion in our own experiences with developing a learning environment for children with autism spectrum conditions (ASC). We then consider future perspectives and develop research questions by reflecting on our experiences.\n
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\n \n\n \n \n \n \n \n \n Supporting the Design Contributions of Children with Autism Spectrum Conditions.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; Alcorn, A.; and Pain, H.\n\n\n \n\n\n\n In Proceedings of the 11th International Conference on Interaction Design and Children, of IDC '12, pages 134–143, New York, NY, USA, 2012. ACM\n \n\n\n\n
\n\n\n\n \n \n \"SupportingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_supporting_2012,\n\taddress = {New York, NY, USA},\n\tseries = {{IDC} '12},\n\ttitle = {Supporting the {Design} {Contributions} of {Children} with {Autism} {Spectrum} {Conditions}},\n\tisbn = {978-1-4503-1007-9},\n\turl = {http://dl.acm.org/authorize?79656},\n\tdoi = {10.1145/2307096.2307112},\n\tabstract = {In this paper we describe the development of a tool to support the contributions of children with Autism Spectrum Conditions (ASC) in a design critique activity. The work is part of the ECHOES project in which we have included children with ASC in a participatory design process to create a technologically enhanced learning environment. We first discuss the general difficulties of involving children with ASC in participatory design work, particularly a socially demanding activity such as design critique. Based on theory from autism research and the results from our own previous design work, we then lay out requirements for a tool to allow children with ASC to become meaningfully involved in a design critique of the ECHOES environment. Subsequently, we describe a prototype of an annotation tool based on these requirements, a pilot study, and feedback elicited from special education teachers. We then report on a study in which seven children with ASC were involved in critiquing a prototype of the ECHOES system using the annotator. In our analysis of the children's annotator use, we found that it served the intended purposes as a visual support, but also that it was appropriated for other means, such as emotional self-regulation. We discuss examples of these different uses and close by asking how these findings could be applied in other contexts where tools are required to facilitate a discourse in design, rather than directly capture its output.},\n\turldate = {2014-06-30},\n\tbooktitle = {Proceedings of the 11th {International} {Conference} on {Interaction} {Design} and {Children}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Alcorn, Alyssa and Pain, Helen},\n\tyear = {2012},\n\tkeywords = {Autism, anutism, autism spectrum conditions, children, design critique, participatory design},\n\tpages = {134--143},\n}\n\n\n\n
\n
\n\n\n
\n In this paper we describe the development of a tool to support the contributions of children with Autism Spectrum Conditions (ASC) in a design critique activity. The work is part of the ECHOES project in which we have included children with ASC in a participatory design process to create a technologically enhanced learning environment. We first discuss the general difficulties of involving children with ASC in participatory design work, particularly a socially demanding activity such as design critique. Based on theory from autism research and the results from our own previous design work, we then lay out requirements for a tool to allow children with ASC to become meaningfully involved in a design critique of the ECHOES environment. Subsequently, we describe a prototype of an annotation tool based on these requirements, a pilot study, and feedback elicited from special education teachers. We then report on a study in which seven children with ASC were involved in critiquing a prototype of the ECHOES system using the annotator. In our analysis of the children's annotator use, we found that it served the intended purposes as a visual support, but also that it was appropriated for other means, such as emotional self-regulation. We discuss examples of these different uses and close by asking how these findings could be applied in other contexts where tools are required to facilitate a discourse in design, rather than directly capture its output.\n
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\n \n\n \n \n \n \n \n State-of-the-art in TEL to support social communication skill development in children with autism: a multi-disciplinary review.\n \n \n \n\n\n \n Avramides, K.; Bernardini, S.; Foster, M. E.; Frauenberger, C.; Kossyvaki, L.; and Mademtzi, M.\n\n\n \n\n\n\n International Journal of Technology Enhanced Learning, 4(5/6): 359–372. 2012.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
\n
@article{avramides_state---art_2012,\n\ttitle = {State-of-the-art in {TEL} to support social communication skill development in children with autism: a multi-disciplinary review},\n\tvolume = {4},\n\tdoi = {10.1504/IJ℡.2012.051819},\n\tabstract = {The paper reviews state-of-the-art in Technology Enhanced Learning (℡) to support social communication skill development in children with autism. We identify the driving research directions, and their associated challenges, from three broad perspectives that shape ℡: pedagogical foundations, technology and learner involvement in the design process. We further explore these challenges through the discussion of ECHOES, an example state-of-the-art system. The review assists researchers working in multi-disciplinary teams to identify the new directions that are shaping state-of- the-art in order to drive successful future research projects in this area.},\n\tnumber = {5/6},\n\tjournal = {International Journal of Technology Enhanced Learning},\n\tauthor = {Avramides, Katerina and Bernardini, Sara and Foster, Mary Ellen and Frauenberger, Christopher and Kossyvaki, Lila and Mademtzi, Marilena},\n\tyear = {2012},\n\tkeywords = {ECHOES, Multi-disciplinary, ℡},\n\tpages = {359--372},\n}\n
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\n The paper reviews state-of-the-art in Technology Enhanced Learning (℡) to support social communication skill development in children with autism. We identify the driving research directions, and their associated challenges, from three broad perspectives that shape ℡: pedagogical foundations, technology and learner involvement in the design process. We further explore these challenges through the discussion of ECHOES, an example state-of-the-art system. The review assists researchers working in multi-disciplinary teams to identify the new directions that are shaping state-of- the-art in order to drive successful future research projects in this area.\n
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\n  \n 2011\n \n \n (5)\n \n \n
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\n \n\n \n \n \n \n \n Designing Technology for Children with Special Needs - Bridging Perspectives through Participatory Design.\n \n \n \n\n\n \n Frauenberger, C.; Good, J.; and Keay-Bright, W. E.\n\n\n \n\n\n\n CoDesign: International Journal of CoCreation in Design and the Arts, 7(1): 1–28. March 2011.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@article{frauenberger_designing_2011,\n\ttitle = {Designing {Technology} for {Children} with {Special} {Needs} - {Bridging} {Perspectives} through {Participatory} {Design}},\n\tvolume = {7},\n\tdoi = {10.1080/15710882.2011.587013},\n\tabstract = {This article presents and discusses co-creation techniques for involving children in the design of a technologically enhanced learning environment. The ECHOES project, which involves both typically developing children and children with autism spectrum conditions, aims to create an environment that scaffolds the development of children's social skills. The authors draw attention to the constraints and limitations of co-designing new technologies, which are by necessity interdisciplinary, and describe experiments with sensory interest and storytelling to bridge tensions between system design and the imaginary worlds of young children. Related work is reviewed, where children with special needs have been included in the design process, and a series of design activities implemented in ECHOES is described. Reflecting on these experiences, key themes are identified that may be of interest to practitioners and researchers who work with children in inclusive design contexts. These themes address the role of theory, the impact of technology, the support of creativity, the validity of inspiration and the design of non-digital generative tools to harness children's imagination. The article also includes a discussion on the ethical implications of co-designing with children and describes how the project evolved as a consequence of the work described.},\n\tnumber = {1},\n\tjournal = {CoDesign: International Journal of CoCreation in Design and the Arts},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Keay-Bright, Wendy E.},\n\tmonth = mar,\n\tyear = {2011},\n\tkeywords = {Autism, ECHOES, Participatory Design},\n\tpages = {1--28},\n}\n\n\n\n
\n
\n\n\n
\n This article presents and discusses co-creation techniques for involving children in the design of a technologically enhanced learning environment. The ECHOES project, which involves both typically developing children and children with autism spectrum conditions, aims to create an environment that scaffolds the development of children's social skills. The authors draw attention to the constraints and limitations of co-designing new technologies, which are by necessity interdisciplinary, and describe experiments with sensory interest and storytelling to bridge tensions between system design and the imaginary worlds of young children. Related work is reviewed, where children with special needs have been included in the design process, and a series of design activities implemented in ECHOES is described. Reflecting on these experiences, key themes are identified that may be of interest to practitioners and researchers who work with children in inclusive design contexts. These themes address the role of theory, the impact of technology, the support of creativity, the validity of inspiration and the design of non-digital generative tools to harness children's imagination. The article also includes a discussion on the ethical implications of co-designing with children and describes how the project evolved as a consequence of the work described.\n
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\n \n\n \n \n \n \n \n Social Communication between Virtual Characters and Children with Autism.\n \n \n \n\n\n \n Alcorn, A.; Pain, H.; Rajendran, G.; Smith, T.; Lemon, O.; Porayska-Pomsta, K.; Foster, M. E.; Avramides, K.; Frauenberger, C.; and Bernardini, S.\n\n\n \n\n\n\n In Proceedings of the 15th International Conference on Artificial Intelligence in Education, 2011. AIED\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{alcorn_social_2011,\n\ttitle = {Social {Communication} between {Virtual} {Characters} and {Children} with {Autism}},\n\tabstract = {Children with ASD have difficulty with social communication, particularly joint attention. Interaction in a virtual environment (VE) may be a means for both understanding these difficulties and addressing them. It is first necessary to discover how this population interacts with virtual characters, and whether they can follow joint attention cues in a VE. This paper describes a study in which 32 children with ASD used the ECHOES VE to assist a virtual character in selecting objects by following the character's gaze and/or pointing. Both accuracy and reaction time data suggest that children were able to successfully complete the task, and qualitative data further suggests that most children perceived the character as an intentional being with relevant, mutually directed behaviour.},\n\tbooktitle = {Proceedings of the 15th {International} {Conference} on {Artificial} {Intelligence} in {Education}},\n\tpublisher = {AIED},\n\tauthor = {Alcorn, Alyssa and Pain, Helen and Rajendran, Gnanathusharan and Smith, Tim and Lemon, Oliver and Porayska-Pomsta, Kaska and Foster, Mary Ellen and Avramides, Katerina and Frauenberger, Christopher and Bernardini, Sara},\n\tyear = {2011},\n\tkeywords = {AI, Autism, ECHOES, Education, children},\n}\n\n\n\n
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\n Children with ASD have difficulty with social communication, particularly joint attention. Interaction in a virtual environment (VE) may be a means for both understanding these difficulties and addressing them. It is first necessary to discover how this population interacts with virtual characters, and whether they can follow joint attention cues in a VE. This paper describes a study in which 32 children with ASD used the ECHOES VE to assist a virtual character in selecting objects by following the character's gaze and/or pointing. Both accuracy and reaction time data suggest that children were able to successfully complete the task, and qualitative data further suggests that most children perceived the character as an intentional being with relevant, mutually directed behaviour.\n
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\n \n\n \n \n \n \n \n \n Sonification and Auditory Display in SuperCollider.\n \n \n \n \n\n\n \n Campo, A. d.; Rohrhuber, J.; Bovermann, T.; and Frauenberger, C.\n\n\n \n\n\n\n In Wilson, S.; Cottle, D.; and Collins, N., editor(s), The SuperCollider Book, pages 381–408. MIT Press, 2011.\n \n\n\n\n
\n\n\n\n \n \n \"SonificationPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n\n\n\n
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@incollection{campo_sonification_2011,\n\ttitle = {Sonification and {Auditory} {Display} in {SuperCollider}},\n\turl = {http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12571},\n\tbooktitle = {The {SuperCollider} {Book}},\n\tpublisher = {MIT Press},\n\tauthor = {Campo, Alberto de and Rohrhuber, Julian and Bovermann, Till and Frauenberger, Christopher},\n\teditor = {Wilson, Scott and Cottle, David and Collins, Nick},\n\tyear = {2011},\n\tkeywords = {Sound, SuperCollider},\n\tpages = {381--408},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n SuperCollider on Windows.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Wilson, S.; Cottle, D.; and Collins, N., editor(s), The SuperCollider Book, pages 339–354. MIT Press, 2011.\n \n\n\n\n
\n\n\n\n \n \n \"SuperColliderPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n\n\n\n
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@incollection{frauenberger_supercollider_2011,\n\ttitle = {{SuperCollider} on {Windows}},\n\turl = {http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12571},\n\tbooktitle = {The {SuperCollider} {Book}},\n\tpublisher = {MIT Press},\n\tauthor = {Frauenberger, Christopher},\n\teditor = {Wilson, Scott and Cottle, David and Collins, Nick},\n\tyear = {2011},\n\tkeywords = {Sound, SuperCollider},\n\tpages = {339--354},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Developing technology for autism: an interdisciplinary approach.\n \n \n \n\n\n \n Porayska-Pomsta, K.; Frauenberger, C.; Pain, H.; Rajendran, G.; Smith, T.; Menzies, R.; Foster, M.; Alcorn, A.; Wass, S.; Bernadini, S.; Avramides, K.; Keay-Bright, W.; Chen, J.; Waller, A.; Guldberg, K.; Good, J.; and Lemon, O.\n\n\n \n\n\n\n Personal and Ubiquitous Computing, 16(2): 117–127. 2011.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@article{porayska-pomsta_developing_2011,\n\ttitle = {Developing technology for autism: an interdisciplinary approach},\n\tvolume = {16},\n\tdoi = {10.1007/s00779-011-0384-2},\n\tabstract = {We present an interdisciplinary methodology for designing interactive multi-modal technology for young children with autism spectrum disorders (ASDs). In line with many other researchers in the field, we believe that the key to developing technology in this context is to embrace perspectives from diverse disciplines to arrive at a methodology that delivers satisfactory outcomes for all stakeholders. The ECHOES project provided us with the opportunity to develop a technology-enhanced learning (℡) environment that facilitates acquisition and exploration of social skills by typically developing (TD) children and children with autism spectrum disorders (ASDs). ECHOES' methodology and the learning environment rely crucially on multi-disciplinary expertise including developmental psychology, visual arts, human–computer interaction, artificial intelligence, education, and several other cognate disciplines. In this article, we reflect on the methods needed to develop a ℡ environment for young users with ASDs by identifying key features, benefits, and challenges of this approach.},\n\tnumber = {2},\n\tjournal = {Personal and Ubiquitous Computing},\n\tauthor = {Porayska-Pomsta, K. and Frauenberger, C. and Pain, H. and Rajendran, G. and Smith, T. and Menzies, R. and Foster, M. and Alcorn, A. and Wass, S. and Bernadini, S. and Avramides, K. and Keay-Bright, W. and Chen, J. and Waller, A. and Guldberg, K. and Good, J. and Lemon, O.},\n\tyear = {2011},\n\tkeywords = {Autism, ECHOES, children},\n\tpages = {117--127},\n}\n\n\n\n
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\n\n\n
\n We present an interdisciplinary methodology for designing interactive multi-modal technology for young children with autism spectrum disorders (ASDs). In line with many other researchers in the field, we believe that the key to developing technology in this context is to embrace perspectives from diverse disciplines to arrive at a methodology that delivers satisfactory outcomes for all stakeholders. The ECHOES project provided us with the opportunity to develop a technology-enhanced learning (℡) environment that facilitates acquisition and exploration of social skills by typically developing (TD) children and children with autism spectrum disorders (ASDs). ECHOES' methodology and the learning environment rely crucially on multi-disciplinary expertise including developmental psychology, visual arts, human–computer interaction, artificial intelligence, education, and several other cognate disciplines. In this article, we reflect on the methods needed to develop a ℡ environment for young users with ASDs by identifying key features, benefits, and challenges of this approach.\n
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\n  \n 2010\n \n \n (4)\n \n \n
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\n \n\n \n \n \n \n \n \n Supporting Children's Social Communication Skills through Interactive Narratives with Virtual Characters.\n \n \n \n \n\n\n \n Foster, M. E.; Avramides, K.; Bernardini, S.; Chen, J.; Frauenberger, C.; Lemon, O.; and Porayska-Pomsta, K.\n\n\n \n\n\n\n In Proceedings of the international conference on Multimedia, pages 1111–1114, New York, NY, USA, October 2010. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"SupportingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{foster_supporting_2010,\n\taddress = {New York, NY, USA},\n\ttitle = {Supporting {Children}'s {Social} {Communication} {Skills} through {Interactive} {Narratives} with {Virtual} {Characters}},\n\turl = {http://dl.acm.org/authorize?79659},\n\tdoi = {10.1145/1873951.1874163},\n\tbooktitle = {Proceedings of the international conference on {Multimedia}},\n\tpublisher = {ACM Press},\n\tauthor = {Foster, Mary Ellen and Avramides, Katerina and Bernardini, Sara and Chen, Jingying and Frauenberger, Christopher and Lemon, Oliver and Porayska-Pomsta, Kaska},\n\tmonth = oct,\n\tyear = {2010},\n\tkeywords = {ECHOES, Education, Multi-modal, Virtual environments, children},\n\tpages = {1111--1114},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Phenomenology, a Framework for Participatory Design.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; and Keay-Bright, W.\n\n\n \n\n\n\n In Proceedings of the 11th Biennial Participatory Design Conference, of PDC '10, pages 187–190, New York, NY, USA, 2010. ACM\n \n\n\n\n
\n\n\n\n \n \n \"Phenomenology,Paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_phenomenology_2010,\n\taddress = {New York, NY, USA},\n\tseries = {{PDC} '10},\n\ttitle = {Phenomenology, a {Framework} for {Participatory} {Design}},\n\tisbn = {978-1-4503-0131-2},\n\turl = {http://dl.acm.org/authorize?69730},\n\tdoi = {10.1145/1900441.1900474},\n\tabstract = {The philosophical discipline of phenomenology provides the designer with a framework for studying user experience by affording an intrinsically contextual view of the way we interact with things around us. In this paper we argue that phenomenology also plays a critical role in participatory design when it is undertaken as an interpretive and generative process, mindful of end user experience rather than directed toward the specification of outcomes. We will illustrate this notion through our participatory design work for ECHOES -- a multi-disciplinary research project that aims to create technologically enhanced learning environments for typically developing children and children with high-functioning Autism or Aspergers. We will demonstrate how phenomenological thinking has assisted in the co-creation of ECHOES and has provided a mechanism for interpreting the emergent, creative input from our target population.},\n\turldate = {2017-09-29},\n\tbooktitle = {Proceedings of the 11th {Biennial} {Participatory} {Design} {Conference}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Keay-Bright, Wendy},\n\tyear = {2010},\n\tkeywords = {Participatory Design, Phenomenology, children, methods, participatory design, phenomenology, theory},\n\tpages = {187--190},\n}\n\n\n\n
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\n The philosophical discipline of phenomenology provides the designer with a framework for studying user experience by affording an intrinsically contextual view of the way we interact with things around us. In this paper we argue that phenomenology also plays a critical role in participatory design when it is undertaken as an interpretive and generative process, mindful of end user experience rather than directed toward the specification of outcomes. We will illustrate this notion through our participatory design work for ECHOES – a multi-disciplinary research project that aims to create technologically enhanced learning environments for typically developing children and children with high-functioning Autism or Aspergers. We will demonstrate how phenomenological thinking has assisted in the co-creation of ECHOES and has provided a mechanism for interpreting the emergent, creative input from our target population.\n
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\n \n\n \n \n \n \n \n ECHOES: Technology-Enhanced Learning for Exploring and Improving Social Interaction Skills.\n \n \n \n\n\n \n Avramides, K.; Bernardini, S.; Chen, J.; Frauenberger, C.; Foster, M. E.; Lemon, O.; and Porayska-Pomsta, K.\n\n\n \n\n\n\n In Proceedings of the 4th International Conference on Cognitive Systems (CogSys), Zurich, January 2010. \n \n\n\n\n
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@inproceedings{avramides_echoes:_2010,\n\taddress = {Zurich},\n\ttitle = {{ECHOES}: {Technology}-{Enhanced} {Learning} for {Exploring} and {Improving} {Social} {Interaction} {Skills}},\n\tbooktitle = {Proceedings of the 4th {International} {Conference} on {Cognitive} {Systems} ({CogSys})},\n\tauthor = {Avramides, Katerina and Bernardini, Sara and Chen, Jingying and Frauenberger, Christopher and Foster, Mary Ellen and Lemon, Oliver and Porayska-Pomsta, Kaska},\n\tmonth = jan,\n\tyear = {2010},\n\tkeywords = {Autism, ECHOES, Learning, children, social skills},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Interactive sonification of german wheel sports movement.\n \n \n \n\n\n \n Hummel, J.; Hermann, T.; Frauenberger, C.; and Stockman, T.\n\n\n \n\n\n\n In Bresin, R.; Hermann, T.; and Hunt, A., editor(s), Proceedings of ISon 2010, 3rd Interactive Sonification Workshop, pages 17–22, Stockholm, Sweden, April 2010. \n \n\n\n\n
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@inproceedings{hummel_interactive_2010,\n\taddress = {Stockholm, Sweden},\n\ttitle = {Interactive sonification of german wheel sports movement},\n\tbooktitle = {Proceedings of {ISon} 2010, 3rd {Interactive} {Sonification} {Workshop}},\n\tauthor = {Hummel, Jessica and Hermann, Thomas and Frauenberger, Christopher and Stockman, Tony},\n\teditor = {Bresin, Roberto and Hermann, Thomas and Hunt, Andy},\n\tmonth = apr,\n\tyear = {2010},\n\tkeywords = {Motion, Sonification},\n\tpages = {17--22},\n}\n\n\n\n
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\n  \n 2009\n \n \n (6)\n \n \n
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\n \n\n \n \n \n \n \n \n Engaging Audiences.\n \n \n \n \n\n\n \n Healey, P. G. T.; Frauenberger, C.; Oxley, R.; Schober, M.; and Welton, M.\n\n\n \n\n\n\n In CHI 2009 Workshop: Crowd Computer Interaction, MA, Boston, USA, April 2009. \n \n\n\n\n
\n\n\n\n \n \n \"EngagingPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n\n\n\n
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@inproceedings{healey_engaging_2009,\n\taddress = {MA, Boston, USA},\n\ttitle = {Engaging {Audiences}},\n\turl = {http://metamanda.com/crowdcomputing/},\n\tbooktitle = {{CHI} 2009 {Workshop}: {Crowd} {Computer} {Interaction}},\n\tauthor = {Healey, Patrick G. T. and Frauenberger, Christopher and Oxley, Rachel and Schober, Michael and Welton, Martin},\n\tmonth = apr,\n\tyear = {2009},\n\tkeywords = {Human-human interaction, Interaction},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Experimenting with Non-Verbal Interaction.\n \n \n \n \n\n\n \n Healey, P. G. T.; Frauenberger, C.; Gillies, M.; and Battersby, S.\n\n\n \n\n\n\n In The 8th International Gesture Workshop, Bielefeld, Germany, February 2009. \n \n\n\n\n
\n\n\n\n \n \n \"ExperimentingPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n\n\n\n
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@inproceedings{healey_experimenting_2009,\n\taddress = {Bielefeld, Germany},\n\ttitle = {Experimenting with {Non}-{Verbal} {Interaction}},\n\turl = {http://www.gw2009.de/},\n\tbooktitle = {The 8th {International} {Gesture} {Workshop}},\n\tauthor = {Healey, Patrick G. T. and Frauenberger, Christopher and Gillies, Marco and Battersby, Stuart},\n\tmonth = feb,\n\tyear = {2009},\n\tkeywords = {Interaction},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Auditory Display Design – An Investigation of a Design Pattern Approach.\n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n Ph.D. Thesis, Queen Mary, University of London, Mile End Road, EN1 4NS, London, UK, 2009.\n \n\n\n\n
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@phdthesis{frauenberger_auditory_2009,\n\taddress = {Mile End Road, EN1 4NS, London, UK},\n\ttype = {{PhD} {Thesis}},\n\ttitle = {Auditory {Display} {Design} – {An} {Investigation} of a {Design} {Pattern} {Approach}},\n\tschool = {Queen Mary, University of London},\n\tauthor = {Frauenberger, Christopher},\n\tyear = {2009},\n\tkeywords = {Design theory, Patterns},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Auditory display design—An investigation of a design pattern approach.\n \n \n \n \n\n\n \n Frauenberger, C.; and Stockman, T.\n\n\n \n\n\n\n International Journal of Human-Computer Studies, 67(11): 907–922. November 2009.\n \n\n\n\n
\n\n\n\n \n \n \"AuditoryPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@article{frauenberger_auditory_2009,\n\tseries = {Special issue on {Sonic} {Interaction} {DesignSI}: {Sonic} {Interaction} {Design}},\n\ttitle = {Auditory display design—{An} investigation of a design pattern approach},\n\tvolume = {67},\n\tissn = {1071-5819},\n\turl = {http://www.sciencedirect.com/science/article/pii/S1071581909000676},\n\tdoi = {10.1016/j.ijhcs.2009.05.008},\n\tabstract = {We present the evaluation of a methodological design framework that supports expert and novice designers in creating auditory artefacts in human–technology interaction. We first motivate the development of our framework by analysing available guidance and the current practice in the field. Subsequently, we recapitulate on the design of the framework—paco, pattern design in the context space—and present its key concepts and methods. The evaluation of paco aimed to investigate how useful this framework is in a real-world environment. It was conducted in two phases: experts in auditory display design first captured successful designs through paco and created a body of design patterns. These patterns were subsequently used in a controlled experiment with novice designers who were given a design task that forced them to use audio. The results demonstrate that paco has facilitated the transfer of design knowledge and good practice from experts to novices through design patterns. The context space, a key concept in paco, improves the contextual awareness of designers and provides an organising principle for problems, patterns and artefacts. We close by reflecting on the results and discussing future lines of research.},\n\tnumber = {11},\n\turldate = {2015-11-02},\n\tjournal = {International Journal of Human-Computer Studies},\n\tauthor = {Frauenberger, Christopher and Stockman, Tony},\n\tmonth = nov,\n\tyear = {2009},\n\tkeywords = {Auditory display, Design methodology, Design patterns},\n\tpages = {907--922},\n}\n\n\n\n\n\n\n\n\n\n\n\n
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\n We present the evaluation of a methodological design framework that supports expert and novice designers in creating auditory artefacts in human–technology interaction. We first motivate the development of our framework by analysing available guidance and the current practice in the field. Subsequently, we recapitulate on the design of the framework—paco, pattern design in the context space—and present its key concepts and methods. The evaluation of paco aimed to investigate how useful this framework is in a real-world environment. It was conducted in two phases: experts in auditory display design first captured successful designs through paco and created a body of design patterns. These patterns were subsequently used in a controlled experiment with novice designers who were given a design task that forced them to use audio. The results demonstrate that paco has facilitated the transfer of design knowledge and good practice from experts to novices through design patterns. The context space, a key concept in paco, improves the contextual awareness of designers and provides an organising principle for problems, patterns and artefacts. We close by reflecting on the results and discussing future lines of research.\n
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\n \n\n \n \n \n \n \n A Communal Map of Auditory Display Design.\n \n \n \n\n\n \n Frauenberger, C.; and Barrass, S.\n\n\n \n\n\n\n In ICAD Proceedings, Copenhagen, Denmark, May 2009. International Community for Auditory Display\n \n\n\n\n
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@inproceedings{frauenberger_communal_2009,\n\taddress = {Copenhagen, Denmark},\n\ttitle = {A {Communal} {Map} of {Auditory} {Display} {Design}},\n\tbooktitle = {{ICAD} {Proceedings}},\n\tpublisher = {International Community for Auditory Display},\n\tauthor = {Frauenberger, Christopher and Barrass, Stephen},\n\tmonth = may,\n\tyear = {2009},\n\tkeywords = {Design theory, workshop},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Funktionale Klänge und Design Patterns.\n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Spehr, G., editor(s), Funktionale Klänge, pages 195–216. Transkript, Bielefeld, Germany, 2009.\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n\n\n\n
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@incollection{frauenberger_funktionale_2009,\n\taddress = {Bielefeld, Germany},\n\ttitle = {Funktionale {Klänge} und {Design} {Patterns}},\n\tbooktitle = {Funktionale {Klänge}},\n\tpublisher = {transkript},\n\tauthor = {Frauenberger, Christopher},\n\teditor = {Spehr, Georg},\n\tyear = {2009},\n\tkeywords = {Design theory, Patterns},\n\tpages = {195--216},\n}\n\n\n\n
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\n  \n 2008\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n Auditory Interfaces.\n \n \n \n\n\n \n Perez, C.; Frauenberger, C.; Hermann, T.; Stockman, T.; Nickerson, L. V.; Neuhoff, J.; Shinn-Cunningham, B.; Best, V.; and Brock, D.\n\n\n \n\n\n\n In Kortum, P., editor(s), HCI Beyond the GUI: The Human Factors of Non-traditional Interfaces, pages 147–196. Morgan Kaufman Publishers, Elsevier, Burlington, MA 01803, 2008.\n \n\n\n\n
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@incollection{perez_auditory_2008,\n\taddress = {Burlington, MA 01803},\n\ttitle = {Auditory {Interfaces}},\n\tbooktitle = {{HCI} {Beyond} the {GUI}: {The} {Human} {Factors} of {Non}-traditional {Interfaces}},\n\tpublisher = {Morgan Kaufman Publishers, Elsevier},\n\tauthor = {Perez, Camille and Frauenberger, Christopher and Hermann, T. and Stockman, Tony and Nickerson, L. V. and Neuhoff, John and Shinn-Cunningham, Barbara and Best, V. and Brock, Derek},\n\teditor = {Kortum, Philip},\n\tyear = {2008},\n\tpages = {147--196},\n}\n\n\n\n
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\n  \n 2007\n \n \n (6)\n \n \n
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\n \n\n \n \n \n \n \n \n Ears ))): A Methodological Framework for Auditory Display Design.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In CHI '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems, pages 1641–1644, San Jose, CA, USA, 2007. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"EarsPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{frauenberger_ears_2007,\n\taddress = {San Jose, CA, USA},\n\ttitle = {Ears ))): {A} {Methodological} {Framework} for {Auditory} {Display} {Design}},\n\tisbn = {978-1-59593-642-4},\n\turl = {http://dl.acm.org/authorize?79652},\n\tdoi = {http://doi.acm.org/10.1145/1240866.1240872},\n\tbooktitle = {{CHI} '07: {CHI} '07 {Extended} {Abstracts} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM Press},\n\tauthor = {Frauenberger, Christopher},\n\tyear = {2007},\n\tpages = {1641--1644},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Analysing Time Series Data.\n \n \n \n\n\n \n Frauenberger, C.; and Campo, A. d.\n\n\n \n\n\n\n In ICAD Proceedings, pages 504–508, Montreal, Canada, June 2007. Schulich School of Music, McGill University\n \n\n\n\n
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@inproceedings{frauenberger_analysing_2007,\n\taddress = {Montreal, Canada},\n\ttitle = {Analysing {Time} {Series} {Data}},\n\tbooktitle = {{ICAD} {Proceedings}},\n\tpublisher = {Schulich School of Music, McGill University},\n\tauthor = {Frauenberger, Christopher and Campo, A. de},\n\tmonth = jun,\n\tyear = {2007},\n\tkeywords = {AD applications, Audification, SonEnvir, Sonification},\n\tpages = {504--508},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n paco ad - Pattern Design in the Context Space; a Methodological Framework for Auditory Display Design.\n \n \n \n\n\n \n Frauenberger, C.; Stockman, T.; and Bourguet, M. L.\n\n\n \n\n\n\n In ICAD Proceedings, pages 513–518, Montreal, Canada, June 2007. Schulich School of Music, McGill University\n \n\n\n\n
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@inproceedings{frauenberger_paco_2007,\n\taddress = {Montreal, Canada},\n\ttitle = {paco ad - {Pattern} {Design} in the {Context} {Space}; a {Methodological} {Framework} for {Auditory} {Display} {Design}},\n\tbooktitle = {{ICAD} {Proceedings}},\n\tpublisher = {Schulich School of Music, McGill University},\n\tauthor = {Frauenberger, Christopher and Stockman, Tony and Bourguet, M. L.},\n\tmonth = jun,\n\tyear = {2007},\n\tpages = {513--518},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Sonification of Spin Models. Listen to Phase Transitions in the Ising and Potts-Model.\n \n \n \n\n\n \n Vogt, K.; Plessas, W.; Campo, A. d.; Frauenberger, C.; and Eckel, G.\n\n\n \n\n\n\n In ICAD Proceedings, pages 258–265, Montreal, Canada, June 2007. Schulich School of Music, McGill University\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{vogt_sonification_2007,\n\taddress = {Montreal, Canada},\n\ttitle = {Sonification of {Spin} {Models}. {Listen} to {Phase} {Transitions} in the {Ising} and {Potts}-{Model}},\n\tbooktitle = {{ICAD} {Proceedings}},\n\tpublisher = {Schulich School of Music, McGill University},\n\tauthor = {Vogt, Katharina and Plessas, Willibald and Campo, Alberto de and Frauenberger, Christopher and Eckel, Gerhard},\n\tmonth = jun,\n\tyear = {2007},\n\tkeywords = {AD applications, SonEnvir, Sonification},\n\tpages = {258--265},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n A Survey on Common Practice in Designing Audio in the User Interface.\n \n \n \n \n\n\n \n Frauenberger, C.; Stockman, T.; and Bourguet, M.\n\n\n \n\n\n\n In Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...But Not As We Know It - Volume 1, of BCS-HCI '07, pages 187–194, Swinton, UK, UK, 2007. British Computer Society\n \n\n\n\n
\n\n\n\n \n \n \"APaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_survey_2007,\n\taddress = {Swinton, UK, UK},\n\tseries = {{BCS}-{HCI} '07},\n\ttitle = {A {Survey} on {Common} {Practice} in {Designing} {Audio} in the {User} {Interface}},\n\tisbn = {978-1-902505-94-7},\n\turl = {http://dl.acm.org/citation.cfm?id=1531294.1531320},\n\tbooktitle = {Proceedings of the 21st {British} {HCI} {Group} {Annual} {Conference} on {People} and {Computers}: {HCI}...{But} {Not} {As} {We} {Know} {It} - {Volume} 1},\n\tpublisher = {British Computer Society},\n\tauthor = {Frauenberger, Christopher and Stockman, Tony and Bourguet, Marie-Luce},\n\tyear = {2007},\n\tkeywords = {auditory display, design framework, design practice, survey},\n\tpages = {187--194},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Patter Design in the Context Space; a Methodological Framework for Designing Auditory Display With Patterns.\n \n \n \n\n\n \n Frauenberger, C.; Stockman, T.; and Bourguet, M. L.\n\n\n \n\n\n\n In Proceedings of the 14th Conference on Pattern Languages of Programs, Monticello, Illinois, USA., September 2007. \n \n\n\n\n
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@inproceedings{frauenberger_patter_2007,\n\taddress = {Monticello, Illinois, USA.},\n\ttitle = {Patter {Design} in the {Context} {Space}; a {Methodological} {Framework} for {Designing} {Auditory} {Display} {With} {Patterns}},\n\tbooktitle = {Proceedings of the 14th {Conference} on {Pattern} {Languages} of {Programs}},\n\tauthor = {Frauenberger, Christopher and Stockman, Tony and Bourguet, M. L.},\n\tmonth = sep,\n\tyear = {2007},\n}\n\n\n\n
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\n  \n 2006\n \n \n (4)\n \n \n
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\n \n\n \n \n \n \n \n Sonification As an Interdiscplinary Working Process.\n \n \n \n\n\n \n Campo, A. d.; Dayé, C.; Frauenberger, C.; Vogt, K.; Wallisch, A.; and Eckel, G.\n\n\n \n\n\n\n In Stockman, T.; Nickerson, L. V.; and Frauenberger, C., editor(s), ICAD Proceedings, pages 28–35, 2006. International Conference on Auditory Display\n \n\n\n\n
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@inproceedings{campo_sonification_2006,\n\ttitle = {Sonification {As} an {Interdiscplinary} {Working} {Process}},\n\tbooktitle = {{ICAD} {Proceedings}},\n\tpublisher = {International Conference on Auditory Display},\n\tauthor = {Campo, A. de and Dayé, C. and Frauenberger, Christopher and Vogt, K. and Wallisch, A. and Eckel, G.},\n\teditor = {Stockman, Tony and Nickerson, L. V. and Frauenberger, Christopher},\n\tyear = {2006},\n\tkeywords = {Interdisciplinary, Sonification},\n\tpages = {28--35},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Patterns in Auditory Menu Design.\n \n \n \n\n\n \n Frauenberger, C.; and Stockman, T.\n\n\n \n\n\n\n In ICAD Proceedings, pages 141–147, London, UK, June 2006. International Conference on Auditory Display\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
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@inproceedings{frauenberger_patterns_2006,\n\taddress = {London, UK},\n\ttitle = {Patterns in {Auditory} {Menu} {Design}},\n\tabstract = {The design of auditory displays suffers from the lack of re-usable design knowledge, leading to ad-hoc solutions and inappropriate use of sound in human-computer interaction. We propose to tackle this problem by employing design patterns to capture design knowledge and make it available for designers of auditory displays to share and re-use solutions. In this paper we describe how we designed auditory menus by using design patterns which were developed for a prior prototype and refined according to the results of the prior evaluation test. The resulting auditory display employs 3D virtual audio environments with concurrent audio streams and was tested against state-of-the-art screenreader technology. The evaluation showed that flaws identified in the prior prototype were eliminated, but despite the improved naturalness the performance was only marginally better than with the screenreader. The patterns originated from graphical pattern sets and the auditory design is still an ad-hoc solution. The requirements for a general framework to capture good practice, coding of valid design knowledge and applying patterns to design problems are discussed.},\n\tbooktitle = {{ICAD} {Proceedings}},\n\tpublisher = {International Conference on Auditory Display},\n\tauthor = {Frauenberger, Christopher and Stockman, Tony},\n\tmonth = jun,\n\tyear = {2006},\n\tkeywords = {Design theory, Patterns, Spatial audio},\n\tpages = {141--147},\n}\n\n\n\n
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\n The design of auditory displays suffers from the lack of re-usable design knowledge, leading to ad-hoc solutions and inappropriate use of sound in human-computer interaction. We propose to tackle this problem by employing design patterns to capture design knowledge and make it available for designers of auditory displays to share and re-use solutions. In this paper we describe how we designed auditory menus by using design patterns which were developed for a prior prototype and refined according to the results of the prior evaluation test. The resulting auditory display employs 3D virtual audio environments with concurrent audio streams and was tested against state-of-the-art screenreader technology. The evaluation showed that flaws identified in the prior prototype were eliminated, but despite the improved naturalness the performance was only marginally better than with the screenreader. The patterns originated from graphical pattern sets and the auditory design is still an ad-hoc solution. The requirements for a general framework to capture good practice, coding of valid design knowledge and applying patterns to design problems are discussed.\n
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\n \n\n \n \n \n \n \n Sonifikation: Stärken, Schwächen und Anwendungen. Kritik zum Artikel von C. Dayé, M. Egger de Campo und A. de Campo.\n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n Angewandte Sozialforschung, 24(1 / 2): 56–60. 2006.\n \n\n\n\n
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@article{frauenberger_sonifikation:_2006,\n\ttitle = {Sonifikation: {Stärken}, {Schwächen} und {Anwendungen}. {Kritik} zum {Artikel} von {C}. {Dayé}, {M}. {Egger} de {Campo} und {A}. de {Campo}.},\n\tvolume = {24},\n\tnumber = {1 / 2},\n\tjournal = {Angewandte Sozialforschung},\n\tauthor = {Frauenberger, Christopher},\n\tyear = {2006},\n\tpages = {56--60},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Sonifikation und Auditory Display.\n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Motte-Haber, H. d. l.; Osterwold, M.; and Weckwerth, G., editor(s), Sonambiente Catalog, pages 366–374. Kehrer Verlag Heidelberg, 2006.\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@incollection{frauenberger_sonifikation_2006,\n\ttitle = {Sonifikation und {Auditory} {Display}},\n\tbooktitle = {Sonambiente {Catalog}},\n\tpublisher = {Kehrer Verlag Heidelberg},\n\tauthor = {Frauenberger, Christopher},\n\teditor = {Motte-Haber, H. de la and Osterwold, M. and Weckwerth, G.},\n\tyear = {2006},\n\tpages = {366--374},\n}\n\n\n\n
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\n  \n 2005\n \n \n (6)\n \n \n
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\n \n\n \n \n \n \n \n An Auditory 3D File Manager Designed from Interaction Patterns.\n \n \n \n\n\n \n Frauenberger, C.; Putz, V.; Höldrich, R.; and Stockman, T.\n\n\n \n\n\n\n In DAFx04 Proceedings, Madrid, Spain, September 2005. \n \n\n\n\n
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@inproceedings{frauenberger_auditory_2005,\n\taddress = {Madrid, Spain},\n\ttitle = {An {Auditory} {3D} {File} {Manager} {Designed} from {Interaction} {Patterns}},\n\tbooktitle = {{DAFx04} {Proceedings}},\n\tauthor = {Frauenberger, Christopher and Putz, V. and Höldrich, R. and Stockman, Tony},\n\tmonth = sep,\n\tyear = {2005},\n\tkeywords = {Patterns, Spatial audio},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Mode Independent Interaction Pattern Design.\n \n \n \n\n\n \n Frauenberger, C.; Putz, V.; Höldrich, R.; and Stockman, T.\n\n\n \n\n\n\n In Proceedings of the Ninth International Conference on Information Visualisation (IV'05)-Volume 00, Washington, DC, USA, 2005. IEEE Computer Society\n \n\n\n\n
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@inproceedings{frauenberger_mode_2005,\n\taddress = {Washington, DC, USA},\n\ttitle = {Mode {Independent} {Interaction} {Pattern} {Design}},\n\tbooktitle = {Proceedings of the {Ninth} {International} {Conference} on {Information} {Visualisation} ({IV}'05)-{Volume} 00},\n\tpublisher = {IEEE Computer Society},\n\tauthor = {Frauenberger, Christopher and Putz, V. and Höldrich, R. and Stockman, Tony},\n\tyear = {2005},\n\tkeywords = {Patterns, Spatial audio},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Interaction Patterns for Auditory User Interfaces.\n \n \n \n\n\n \n Frauenberger, C.; Stockman, T.; Putz, V.; and Höldrich, R.\n\n\n \n\n\n\n In ICAD Proceedings, pages 154–160, Limerick, Ireland, July 2005. International Conference on Auditory Display\n \n\n\n\n
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@inproceedings{frauenberger_interaction_2005,\n\taddress = {Limerick, Ireland},\n\ttitle = {Interaction {Patterns} for {Auditory} {User} {Interfaces}},\n\tbooktitle = {{ICAD} {Proceedings}},\n\tpublisher = {International Conference on Auditory Display},\n\tauthor = {Frauenberger, Christopher and Stockman, Tony and Putz, V. and Höldrich, R.},\n\tmonth = jul,\n\tyear = {2005},\n\tkeywords = {Accessibility, Patterns, Spatial audio},\n\tpages = {154--160},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Design Patterns for Auditory Displays.\n \n \n \n\n\n \n Frauenberger, C.; and Stockman, T.\n\n\n \n\n\n\n In McEwan, T.; Gulliksen, J.; and Benyon, D., editor(s), People and Computers XIX — The Bigger Picture, Proceedings of HCI 2005, pages 473–488, London, UK, September 2005. Springer\n \n\n\n\n
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@inproceedings{frauenberger_design_2005,\n\taddress = {London, UK},\n\ttitle = {Design {Patterns} for {Auditory} {Displays}},\n\tbooktitle = {People and {Computers} {XIX} — {The} {Bigger} {Picture}, {Proceedings} of {HCI} 2005},\n\tpublisher = {Springer},\n\tauthor = {Frauenberger, Christopher and Stockman, Tony},\n\teditor = {McEwan, Tom and Gulliksen, Jan and Benyon, David},\n\tmonth = sep,\n\tyear = {2005},\n\tkeywords = {Patterns, Spatial audio},\n\tpages = {473--488},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n Interactive Sonification of Spreadsheets.\n \n \n \n\n\n \n Stockman, T.; Frauenberger, C.; and Hind, G.\n\n\n \n\n\n\n In Brazil, E.; and Fernström, M., editor(s), ICAD Proceedings, pages 134–139, Limerick, Ireland, July 2005. International Community for Auditory Display\n \n\n\n\n
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@inproceedings{stockman_interactive_2005,\n\taddress = {Limerick, Ireland},\n\ttitle = {Interactive {Sonification} of {Spreadsheets}},\n\tbooktitle = {{ICAD} {Proceedings}},\n\tpublisher = {International Community for Auditory Display},\n\tauthor = {Stockman, Tony and Frauenberger, Christopher and Hind, Greg},\n\teditor = {Brazil, E. and Fernström, Mikael},\n\tmonth = jul,\n\tyear = {2005},\n\tkeywords = {Accessibility, Sonification},\n\tpages = {134--139},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n \n Internet Archive of Electronic Music IAEM - internet Audio Rendering System iARS.\n \n \n \n \n\n\n \n Frauenberger, C.; and Ritsch, W.\n\n\n \n\n\n\n In Wiil, U. K., editor(s), CMMR, volume 3310, of Lecture Notes in Computer Science, pages 130–138, 2005. Springer\n \n\n\n\n
\n\n\n\n \n \n \"InternetPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{frauenberger_internet_2005,\n\tseries = {Lecture {Notes} in {Computer} {Science}},\n\ttitle = {Internet {Archive} of {Electronic} {Music} {IAEM} - internet {Audio} {Rendering} {System} {iARS}.},\n\tvolume = {3310},\n\tisbn = {3-540-24458-1},\n\turl = {http://dblp.uni-trier.de/db/conf/cmmr/cmmr2004.html#FrauenbergerR04},\n\tbooktitle = {{CMMR}},\n\tpublisher = {Springer},\n\tauthor = {Frauenberger, Christopher and Ritsch, Winfried},\n\teditor = {Wiil, Uffe Kock},\n\tyear = {2005},\n\tpages = {130--138},\n}\n\n\n\n
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\n  \n 2004\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n Spatial Auditory Displays - a Study on the Use of Virtual Audio Environments As Interfaces for Users With Visual Disabilities.\n \n \n \n\n\n \n Frauenberger, C.; Putz, V.; and Höldrich, R.\n\n\n \n\n\n\n In DAFx04 Proceedings, Naples, Italy, October 2004. 7th Int. Conference on Digital Audio Effects (DAFx'04)\n \n\n\n\n
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@inproceedings{frauenberger_spatial_2004,\n\taddress = {Naples, Italy},\n\ttitle = {Spatial {Auditory} {Displays} - a {Study} on the {Use} of {Virtual} {Audio} {Environments} {As} {Interfaces} for {Users} {With} {Visual} {Disabilities}},\n\tbooktitle = {{DAFx04} {Proceedings}},\n\tpublisher = {7th Int. Conference on Digital Audio Effects (DAFx'04)},\n\tauthor = {Frauenberger, Christopher and Putz, V. and Höldrich, R.},\n\tmonth = oct,\n\tyear = {2004},\n\tkeywords = {Accessibility, Spatial audio},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n A Generic, Semantically Based Design Approach for Spatial Auditory Computer Displays.\n \n \n \n\n\n \n Frauenberger, C.; Höldrich, R.; and Campo, A. d.\n\n\n \n\n\n\n In ICAD Proceedings, Sydney, Australia, July 2004. international Conference on Auditory Display\n \n\n\n\n
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@inproceedings{frauenberger_generic_2004,\n\taddress = {Sydney, Australia},\n\ttitle = {A {Generic}, {Semantically} {Based} {Design} {Approach} for {Spatial} {Auditory} {Computer} {Displays}},\n\tbooktitle = {{ICAD} {Proceedings}},\n\tpublisher = {international Conference on Auditory Display},\n\tauthor = {Frauenberger, Christopher and Höldrich, R. and Campo, A. de},\n\tmonth = jul,\n\tyear = {2004},\n}\n\n\n\n
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\n  \n 2003\n \n \n (3)\n \n \n
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\n \n\n \n \n \n \n \n Three-dimensional Audio Interfaces for the Blind.\n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n Master's thesis, Graz University of Technology, Department of Communications and Wave Propagation, Graz, Austria, 2003.\n \n\n\n\n
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@mastersthesis{frauenberger_three-dimensional_2003,\n\taddress = {Graz, Austria},\n\ttitle = {Three-dimensional {Audio} {Interfaces} for the {Blind}},\n\tschool = {Graz University of Technology, Department of Communications and Wave Propagation},\n\tauthor = {Frauenberger, Christopher},\n\tyear = {2003},\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n Internet Archive of Electronic Music (IAEM-iARS), internet Audio Rendering System.\n \n \n \n\n\n \n Frauenberger, C.; Ritsch, W.; and Höldrich, R.\n\n\n \n\n\n\n In AES 24, International Conference on Multichannel Audio, Banff, Canada, June 2003. Audio Engineering Society\n \n\n\n\n
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@inproceedings{frauenberger_internet_2003,\n\taddress = {Banff, Canada},\n\ttitle = {Internet {Archive} of {Electronic} {Music} ({IAEM}-{iARS}), internet {Audio} {Rendering} {System}},\n\tbooktitle = {{AES} 24, {International} {Conference} on {Multichannel} {Audio}},\n\tpublisher = {Audio Engineering Society},\n\tauthor = {Frauenberger, Christopher and Ritsch, W. and Höldrich, R.},\n\tmonth = jun,\n\tyear = {2003},\n}\n\n\n\n
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\n \n\n \n \n \n \n \n 3D Audio Interfaces for the Blind.\n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Workshop on Nomadic Data Services and Mobility, Graz, Austria, March 2003. Telecommunications and Mobile Computing TCMC\n \n\n\n\n
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@inproceedings{frauenberger_3d_2003,\n\taddress = {Graz, Austria},\n\ttitle = {{3D} {Audio} {Interfaces} for the {Blind}},\n\tbooktitle = {Workshop on {Nomadic} {Data} {Services} and {Mobility}},\n\tpublisher = {Telecommunications and Mobile Computing TCMC},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = mar,\n\tyear = {2003},\n}\n\n\n\n
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