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\n\n \n \n \n \n \n Requirements for Business Model Design in Context-Centric e-Commerce Environments.\n \n \n \n\n\n \n Radonjic-Simic, M.; and Pfisterer, D.\n\n\n \n\n\n\n In J. Baumgart, G. N. (., editor(s),
Ausgewählte Aspekte der angewandten Betriebswirtschaftslehre und Wirtschaftsinformatik, 2015. clfmedia, Walldorf, 2015\n
ISBN: 978-3-942554-11-4\n\n
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@inproceedings{simic2015requirements,\n\tabstract={The economic impact of the Internet started with the rise of electronic commerce (e-commerce) allowing companies to use the Internet as an additional distribution channel to o er their products and services to the market. Encompassing electronic shops (e-shops) and elec- tronic marketplaces (e-marketplaces), e-commerce is defined as sharing of business information, maintaining of business relationships and conducting of business transactions by means of telecommunication networks.1 Nowadays, the Internet has evolved to a global marketplace where information about virtually every existing product or service can be found. However, the amount of available data, the sheer sum of avail- able products and their customizations easily overstrain users in the search for their optimal choice. This has led to the creation of aggregation and comparison services to support users and potential buyers to make an informed decision (e.g., Check24). Other well-known companies such as Amazon, Al- ibaba, Opodo, or HRS extended these services by o ering electronic support in the whole transaction process (from supply-demand match- ing, to payment and settlement, logistics, and review) and thus, within one branch e.g., Opodo in tourism or Amazon/Alibaba across indus- tries. These e-commerce platforms have been tremendously successful in the last decade, which has led to a de facto centralization of the pre- viously decentralized o erings on the Internet. As a consequence, these platforms are now in a position where consumers and producers are virtually forced to make use of them and hence must accept the rules of these platforms – or they cease to exist in the digital marketplace. 1 See Zwass (2003), pp. 8–21. 460 Business Model Design in a Context-Centric e-Commerce For most consumers (i.e, buyers) and producers (i.e., sellers) this model works quite well as long as they are trading individual products and/or certain combinations of them. But these e-marketplaces are limited in the ability to support users in the case of complex products (i.e., arbitrary combinations of individual products and/or services), which need to fulfill particular conditions (e.g., determined by a user’s context). Consider the simple use case of booking a flight, hotel, rental car, and guided tour. While this is already a complex task to solve in order to fulfill di erent criteria (e.g., place, time, price, personal pref- erences) it can get exceptionally complex if more auxiliary conditions or products are added. In order to make informed decisions, users must find their way through a high variety of o ers while bringing all context-relevant information together; aggregate, compare, and infer existing information on their own. This complexity and high user in- volvement lead to the phenomenon of so-called “adverse selections” where users substitute optimal buying conditions with “good enough” ones.2 The aim of this paper is to examine the requirements for a context- centric future e-commerce environment.},\n\tauthor={Mirjana Radonjic-Simic and Dennis Pfisterer},\n\tbooktitle={Ausgew{\\"a}hlte Aspekte der angewandten Betriebswirtschaftslehre und Wirtschaftsinformatik},\n\teditor={J. Baumgart, G. Nagler (Eds.)},\n\tnote={ISBN: 978-3-942554-11-4},\n\tpublisher={clfmedia, Walldorf, 2015},\n\ttitle={Requirements for Business Model Design in Context-Centric e-Commerce Environments},\n\tyear=2015,\n}\n\n
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\n The economic impact of the Internet started with the rise of electronic commerce (e-commerce) allowing companies to use the Internet as an additional distribution channel to o er their products and services to the market. Encompassing electronic shops (e-shops) and elec- tronic marketplaces (e-marketplaces), e-commerce is defined as sharing of business information, maintaining of business relationships and conducting of business transactions by means of telecommunication networks.1 Nowadays, the Internet has evolved to a global marketplace where information about virtually every existing product or service can be found. However, the amount of available data, the sheer sum of avail- able products and their customizations easily overstrain users in the search for their optimal choice. This has led to the creation of aggregation and comparison services to support users and potential buyers to make an informed decision (e.g., Check24). Other well-known companies such as Amazon, Al- ibaba, Opodo, or HRS extended these services by o ering electronic support in the whole transaction process (from supply-demand match- ing, to payment and settlement, logistics, and review) and thus, within one branch e.g., Opodo in tourism or Amazon/Alibaba across indus- tries. These e-commerce platforms have been tremendously successful in the last decade, which has led to a de facto centralization of the pre- viously decentralized o erings on the Internet. As a consequence, these platforms are now in a position where consumers and producers are virtually forced to make use of them and hence must accept the rules of these platforms – or they cease to exist in the digital marketplace. 1 See Zwass (2003), pp. 8–21. 460 Business Model Design in a Context-Centric e-Commerce For most consumers (i.e, buyers) and producers (i.e., sellers) this model works quite well as long as they are trading individual products and/or certain combinations of them. But these e-marketplaces are limited in the ability to support users in the case of complex products (i.e., arbitrary combinations of individual products and/or services), which need to fulfill particular conditions (e.g., determined by a user’s context). Consider the simple use case of booking a flight, hotel, rental car, and guided tour. While this is already a complex task to solve in order to fulfill di erent criteria (e.g., place, time, price, personal pref- erences) it can get exceptionally complex if more auxiliary conditions or products are added. In order to make informed decisions, users must find their way through a high variety of o ers while bringing all context-relevant information together; aggregate, compare, and infer existing information on their own. This complexity and high user in- volvement lead to the phenomenon of so-called “adverse selections” where users substitute optimal buying conditions with “good enough” ones.2 The aim of this paper is to examine the requirements for a context- centric future e-commerce environment.\n
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