var bibbase_data = {"data":"\"Loading..\"\n\n
\n\n \n\n \n\n \n \n\n \n\n \n \n\n \n\n \n
\n generated by\n \n \"bibbase.org\"\n\n \n
\n \n\n
\n\n \n\n\n
\n\n Excellent! Next you can\n create a new website with this list, or\n embed it in an existing web page by copying & pasting\n any of the following snippets.\n\n
\n JavaScript\n (easiest)\n
\n \n <script src=\"https://bibbase.org/show?bib=https%3A%2F%2Fapi.zotero.org%2Fgroups%2F406006%2Fitems%3Fkey%3DcMOhsRrBfROGAlK39U5q4GFE%26format%3Dbibtex%26limit%3D100&jsonp=1&jsonp=1\"></script>\n \n
\n\n PHP\n
\n \n <?php\n $contents = file_get_contents(\"https://bibbase.org/show?bib=https%3A%2F%2Fapi.zotero.org%2Fgroups%2F406006%2Fitems%3Fkey%3DcMOhsRrBfROGAlK39U5q4GFE%26format%3Dbibtex%26limit%3D100&jsonp=1\");\n print_r($contents);\n ?>\n \n
\n\n iFrame\n (not recommended)\n
\n \n <iframe src=\"https://bibbase.org/show?bib=https%3A%2F%2Fapi.zotero.org%2Fgroups%2F406006%2Fitems%3Fkey%3DcMOhsRrBfROGAlK39U5q4GFE%26format%3Dbibtex%26limit%3D100&jsonp=1\"></iframe>\n \n
\n\n

\n For more details see the documention.\n

\n
\n
\n\n
\n\n This is a preview! To use this list on your own web site\n or create a new web site from it,\n create a free account. The file will be added\n and you will be able to edit it in the File Manager.\n We will show you instructions once you've created your account.\n
\n\n
\n\n

To the site owner:

\n\n

Action required! Mendeley is changing its\n API. In order to keep using Mendeley with BibBase past April\n 14th, you need to:\n

    \n
  1. renew the authorization for BibBase on Mendeley, and
  2. \n
  3. update the BibBase URL\n in your page the same way you did when you initially set up\n this page.\n
  4. \n
\n

\n\n

\n \n \n Fix it now\n

\n
\n\n
\n\n\n
\n \n \n
\n
\n  \n 2024\n \n \n (2)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n Emerging Technologies and Alternative Futures.\n \n \n \n\n\n \n Frauenberger, C.; Smith, R. C.; Loi, D.; Forlano, L.; and Iversen, O. S.\n\n\n \n\n\n\n In Smith, R. C.; and Loi, D., editor(s), Participatory Design Handbook. Routledge, 2024.\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@incollection{frauenberger_emerging_2024,\n\ttitle = {Emerging {Technologies} and {Alternative} {Futures}},\n\tbooktitle = {Participatory {Design} {Handbook}},\n\tpublisher = {Routledge},\n\tauthor = {Frauenberger, Christopher and Smith, Rachel Charlotte and Loi, Daria and Forlano, Laura and Iversen, Ole Sejer},\n\teditor = {Smith, Rachel Charlotte and Loi, Daria},\n\tyear = {2024},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Lived experience in human-building interaction (HBI): an initial framework.\n \n \n \n \n\n\n \n Economidou, E.; Itzlinger, A.; and Frauenberger, C.\n\n\n \n\n\n\n Frontiers in Computer Science, 5. 2024.\n \n\n\n\n
\n\n\n\n \n \n \"LivedPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{economidou_lived_2024,\n\ttitle = {Lived experience in human-building interaction ({HBI}): an initial framework},\n\tvolume = {5},\n\tissn = {2624-9898},\n\tshorttitle = {Lived experience in human-building interaction ({HBI})},\n\turl = {https://www.frontiersin.org/articles/10.3389/fcomp.2023.1233904},\n\tdoi = {10.3389/fcomp.2023.1233904},\n\tabstract = {The emerging field of human-building interaction (HBI) has its roots in the historical trends of the development of architecture and human-computer interaction (HCI). Advancements in building information modelling (BIM), sensing, and actuation technologies as well as the commodification and miniaturisation of microprocessors over the past two decades are transforming what once were quixotic visions of a cybernetic architecture into reality. This new reality which integrates computation with architecture opens up different kinds of engagements in the ways we design, use, and inhabit our built environments. A question that follows this new reality is: how can we conceptualise human experience in such environments? Thus far, the lived human experience of such interactions has been an overlooked aspect in HBI-related research. In this article, we provide an initial experience framework for HBI underpinned by existing literature from the HCI and architecture domains on the subjective, lived-in experience of architecture and findings derived from a case study of a field-deployed HBI interface. The research objective of our framework is to outline aspects of HBI lived experiences that can be used as guiding lenses for HBI designers and practitioners who wish to design for and assess such experiences.},\n\turldate = {2024-01-08},\n\tjournal = {Frontiers in Computer Science},\n\tauthor = {Economidou, Eléni and Itzlinger, Alina and Frauenberger, Christopher},\n\tyear = {2024},\n}\n\n
\n
\n\n\n
\n The emerging field of human-building interaction (HBI) has its roots in the historical trends of the development of architecture and human-computer interaction (HCI). Advancements in building information modelling (BIM), sensing, and actuation technologies as well as the commodification and miniaturisation of microprocessors over the past two decades are transforming what once were quixotic visions of a cybernetic architecture into reality. This new reality which integrates computation with architecture opens up different kinds of engagements in the ways we design, use, and inhabit our built environments. A question that follows this new reality is: how can we conceptualise human experience in such environments? Thus far, the lived human experience of such interactions has been an overlooked aspect in HBI-related research. In this article, we provide an initial experience framework for HBI underpinned by existing literature from the HCI and architecture domains on the subjective, lived-in experience of architecture and findings derived from a case study of a field-deployed HBI interface. The research objective of our framework is to outline aspects of HBI lived experiences that can be used as guiding lenses for HBI designers and practitioners who wish to design for and assess such experiences.\n
\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2023\n \n \n (8)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n \n Computational Empowerment and children: Expanding empowerment, agency and participation in computation.\n \n \n \n \n\n\n \n Schaper, M.; Smith, R. C.; Iversen, O. S.; Frauenberger, C.; Iivari, N.; Zeising, A.; Tissenbaum, M.; Bonsignore, E. M.; and Yip, J.\n\n\n \n\n\n\n International Journal of Child-Computer Interaction, 38: 100617. December 2023.\n tex.ids= schaperComputationalEmpowermentChildren2023a\n\n\n\n
\n\n\n\n \n \n \"ComputationalPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{schaper_computational_2023,\n\ttitle = {Computational {Empowerment} and children: {Expanding} empowerment, agency and participation in computation},\n\tvolume = {38},\n\tissn = {2212-8689},\n\tshorttitle = {Computational {Empowerment} and children},\n\turl = {https://www.sciencedirect.com/science/article/pii/S2212868923000545},\n\tdoi = {10.1016/j.ijcci.2023.100617},\n\turldate = {2024-03-08},\n\tjournal = {International Journal of Child-Computer Interaction},\n\tauthor = {Schaper, Marie-Monique and Smith, Rachel Charlotte and Iversen, Ole Sejer and Frauenberger, Christopher and Iivari, Netta and Zeising, Anja and Tissenbaum, Mike and Bonsignore, Elizabeth Marie and Yip, Jason},\n\tmonth = dec,\n\tyear = {2023},\n\tnote = {tex.ids= schaperComputationalEmpowermentChildren2023a},\n\tpages = {100617},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Doing responsibilities in entangled worlds.\n \n \n \n \n\n\n \n Fuchsberger, V.; and Frauenberger, C.\n\n\n \n\n\n\n Human–Computer Interaction, 0(0): 1–24. 2023.\n \n\n\n\n
\n\n\n\n \n \n \"DoingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@article{fuchsberger_doing_2023,\n\ttitle = {Doing responsibilities in entangled worlds},\n\tvolume = {0},\n\tissn = {0737-0024},\n\turl = {https://doi.org/10.1080/07370024.2023.2269934},\n\tdoi = {10.1080/07370024.2023.2269934},\n\tabstract = {In this article, we locate and trace responsibility from a posthuman standpoint. We start by reviewing philosophical origins of responsibility and depict views of responsibility in HCI and Interaction Design. Arguing that prevalent notions of responsibility fall short in covering the complexity of realities that are not least a consequence of entanglements of humans with emerging technologies, we make use of posthumanist perspectives (in particular actor-network theory, agential realism and postphenomenology) to rethink where responsibilities sit or are enacted within hybrid assemblages of relations. Considering responsibility as “being done” within such assemblages allows to understand it as something fluid, rooted in relations rather than entities, and being temporally dispersed, responsibility starts within different milieus of innovation, is found in design practice as well as in use and appropriation. We discuss how the notion of doing responsibilities can serve different purposes, such as looking at how change is induced within an assemblage, and conclude by sketching methodological, theoretical, and designerly consequences.},\n\tnumber = {0},\n\turldate = {2023-11-01},\n\tjournal = {Human–Computer Interaction},\n\tauthor = {Fuchsberger, Verena and Frauenberger, Christopher},\n\tyear = {2023},\n\tkeywords = {Philosophy, design, ethics, posthumanism},\n\tpages = {1--24},\n}\n\n
\n
\n\n\n
\n In this article, we locate and trace responsibility from a posthuman standpoint. We start by reviewing philosophical origins of responsibility and depict views of responsibility in HCI and Interaction Design. Arguing that prevalent notions of responsibility fall short in covering the complexity of realities that are not least a consequence of entanglements of humans with emerging technologies, we make use of posthumanist perspectives (in particular actor-network theory, agential realism and postphenomenology) to rethink where responsibilities sit or are enacted within hybrid assemblages of relations. Considering responsibility as “being done” within such assemblages allows to understand it as something fluid, rooted in relations rather than entities, and being temporally dispersed, responsibility starts within different milieus of innovation, is found in design practice as well as in use and appropriation. We discuss how the notion of doing responsibilities can serve different purposes, such as looking at how change is induced within an assemblage, and conclude by sketching methodological, theoretical, and designerly consequences.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Was meint der Digitale Humanismus?.\n \n \n \n \n\n\n \n Frauenberger, C.; and Reichl, P.\n\n\n \n\n\n\n In Krause, G., editor(s), Die Praxis des Digitalen Humanismus, of ars digitalis, pages 283–302. Springer Vieweg Wiesbaden, November 2023.\n \n\n\n\n
\n\n\n\n \n \n \"WasPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@incollection{frauenberger_was_2023,\n\tseries = {ars digitalis},\n\ttitle = {Was meint der {Digitale} {Humanismus}?},\n\tisbn = {978-3-658-42945-4},\n\turl = {https://link.springer.com/book/9783658429454},\n\tlanguage = {de},\n\tbooktitle = {Die {Praxis} des {Digitalen} {Humanismus}},\n\tpublisher = {Springer Vieweg Wiesbaden},\n\tauthor = {Frauenberger, Christopher and Reichl, Peter},\n\teditor = {Krause, Georg},\n\tmonth = nov,\n\tyear = {2023},\n\tpages = {283--302},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Uncovering placemaking needs with(in) a kindergarten community: a cross-disciplinary approach to participatory design.\n \n \n \n \n\n\n \n Economidou, E.; Gerner, N.; Pichler, C.; Hartl, A.; and Frauenberger, C.\n\n\n \n\n\n\n Frontiers in Psychology, 14. 2023.\n \n\n\n\n
\n\n\n\n \n \n \"UncoveringPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{economidou_uncovering_2023,\n\ttitle = {Uncovering placemaking needs with(in) a kindergarten community: a cross-disciplinary approach to participatory design},\n\tvolume = {14},\n\tissn = {1664-1078},\n\tshorttitle = {Uncovering placemaking needs with(in) a kindergarten community},\n\turl = {https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1126276},\n\tdoi = {10.3389/fpsyg.2023.1126276},\n\tabstract = {IntroductionThe design of early childhood education and care facilities faces the double challenge of creating a stimulating environment for young children and a supportive workplace for staff. The existing body of research suggests that placemaking strategies serve both requirements. A promising approach to meet placemaking needs is the participation of future occupants in the building design.MethodsWe pursued a participatory design study with the community of an Austrian kindergarten aiming to inform the future building renovation. We combined novel cultural fiction probes methods with conventional inquiry methods to gather information from children and teachers about their experience of the built environment. Using thematic and content analyzes we explored placemaking needs from different epistemic perspectives and converged findings through iterative exchange.ResultsReturns of children and teachers were interconnected and complementary. From a design-oriented perspective, children’s experience of place was relatable to spatial, temporo-spatial, and acoustic qualities as well as control needs. From a human-centered perspective, teachers’ experience of place was relatable to the needs of feeling embedded, protected, enacted, and socially connected. The converged findings revealed dynamic placemaking processes involving the elements of space, time, and control at different levels.DiscussionCross-disciplinary collaboration and research consolidation brought forth valuable insights on supportive structures for both children and teachers, facilitated timely knowledge transfer, and converted into design solutions that foster enacted placemaking. Albeit general transferability is limited, findings are interpretable within a solid framework of existing theories, concepts and evidence.},\n\turldate = {2023-06-21},\n\tjournal = {Frontiers in Psychology},\n\tauthor = {Economidou, Eléni and Gerner, Nathalie and Pichler, Christina and Hartl, Arnulf and Frauenberger, Christopher},\n\tyear = {2023},\n}\n\n
\n
\n\n\n
\n IntroductionThe design of early childhood education and care facilities faces the double challenge of creating a stimulating environment for young children and a supportive workplace for staff. The existing body of research suggests that placemaking strategies serve both requirements. A promising approach to meet placemaking needs is the participation of future occupants in the building design.MethodsWe pursued a participatory design study with the community of an Austrian kindergarten aiming to inform the future building renovation. We combined novel cultural fiction probes methods with conventional inquiry methods to gather information from children and teachers about their experience of the built environment. Using thematic and content analyzes we explored placemaking needs from different epistemic perspectives and converged findings through iterative exchange.ResultsReturns of children and teachers were interconnected and complementary. From a design-oriented perspective, children’s experience of place was relatable to spatial, temporo-spatial, and acoustic qualities as well as control needs. From a human-centered perspective, teachers’ experience of place was relatable to the needs of feeling embedded, protected, enacted, and socially connected. The converged findings revealed dynamic placemaking processes involving the elements of space, time, and control at different levels.DiscussionCross-disciplinary collaboration and research consolidation brought forth valuable insights on supportive structures for both children and teachers, facilitated timely knowledge transfer, and converted into design solutions that foster enacted placemaking. Albeit general transferability is limited, findings are interpretable within a solid framework of existing theories, concepts and evidence.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Situating computational empowerment in formal education: A multi-perspective view.\n \n \n \n \n\n\n \n Göbl, B.; Guenther, E. A.; Kayali, F.; and Frauenberger, C.\n\n\n \n\n\n\n International Journal of Child-Computer Interaction,100604. July 2023.\n \n\n\n\n
\n\n\n\n \n \n \"SituatingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@article{gobl_situating_2023,\n\ttitle = {Situating computational empowerment in formal education: {A} multi-perspective view},\n\tissn = {2212-8689},\n\tshorttitle = {Situating computational empowerment in formal education},\n\turl = {https://www.sciencedirect.com/science/article/pii/S2212868923000417},\n\tdoi = {10.1016/j.ijcci.2023.100604},\n\tabstract = {Digital literacy and respective education are of growing interest in our increasingly digitalized world. Recent works stress the importance of aiming beyond the acquisition of corresponding technical competences and call for fostering children’s empowerment and participation in digitalization. Computational Empowerment (CE) pursues that goal through a creative and reflexive participatory design approach. However, remaining conceptual vagueness with regard to what CE entails may hinder its implementation in formal education. This paper addresses this gap, with the aim to demonstrate what is needed to advance CE’s position in this context. To this end, we elaborate on our understanding of CE’s vision, approach and impact. We then examine CE in the context of formal education, and contrast it with selected contemporary educational theory and practice. Specifically, we position CE in relation to an established learning framework (Bloom’s revised taxonomy), educational policy (DigComp) and practices in the classroom. This is complemented by an analysis of four different projects: we present lessons learned in the context of pedagogical interventions and take a closer look at the accompanying empowerment processes. As a result, this paper provides a foundation to make CE’s ideas more tangible and, thus, actionable, for researchers, policy makers and educators.},\n\tlanguage = {en},\n\turldate = {2023-07-17},\n\tjournal = {International Journal of Child-Computer Interaction},\n\tauthor = {Göbl, Barbara and Guenther, Elisabeth Anna and Kayali, Fares and Frauenberger, Christopher},\n\tmonth = jul,\n\tyear = {2023},\n\tkeywords = {Computational empowerment, Digital competences, Digital literacy, Empowerment, Participatory design},\n\tpages = {100604},\n}\n\n
\n
\n\n\n
\n Digital literacy and respective education are of growing interest in our increasingly digitalized world. Recent works stress the importance of aiming beyond the acquisition of corresponding technical competences and call for fostering children’s empowerment and participation in digitalization. Computational Empowerment (CE) pursues that goal through a creative and reflexive participatory design approach. However, remaining conceptual vagueness with regard to what CE entails may hinder its implementation in formal education. This paper addresses this gap, with the aim to demonstrate what is needed to advance CE’s position in this context. To this end, we elaborate on our understanding of CE’s vision, approach and impact. We then examine CE in the context of formal education, and contrast it with selected contemporary educational theory and practice. Specifically, we position CE in relation to an established learning framework (Bloom’s revised taxonomy), educational policy (DigComp) and practices in the classroom. This is complemented by an analysis of four different projects: we present lessons learned in the context of pedagogical interventions and take a closer look at the accompanying empowerment processes. As a result, this paper provides a foundation to make CE’s ideas more tangible and, thus, actionable, for researchers, policy makers and educators.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n On Moral Agents - a critique and a posthumanist perspective.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In CHI Workshop on Moral Agents, Hamburg, 2023. \n \n\n\n\n
\n\n\n\n \n \n \"OnPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{frauenberger_moral_2023,\n\taddress = {Hamburg},\n\ttitle = {On {Moral} {Agents} - a critique and a posthumanist perspective},\n\turl = {https://www.moralagents.org},\n\tlanguage = {en},\n\tbooktitle = {{CHI} {Workshop} on {Moral} {Agents}},\n\tauthor = {Frauenberger, Christopher},\n\tyear = {2023},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n More-Than-Human Perspectives and Values in Human-Computer Interaction.\n \n \n \n \n\n\n \n Yoo, D.; Bekker, T.; Dalsgaard, P.; Eriksson, E.; Fougt, S. S.; Frauenberger, C.; Friedman, B.; Giaccardi, E.; Hansen, A.; Light, A.; Nilsson, E. M.; Wakkary, R.; and Wiberg, M.\n\n\n \n\n\n\n In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, of CHI EA '23, pages 1–3, New York, NY, USA, April 2023. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"More-Than-HumanPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{yoo_more-than-human_2023,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '23},\n\ttitle = {More-{Than}-{Human} {Perspectives} and {Values} in {Human}-{Computer} {Interaction}},\n\tisbn = {978-1-4503-9422-2},\n\turl = {https://dl.acm.org/doi/10.1145/3544549.3583174},\n\tdoi = {10.1145/3544549.3583174},\n\tabstract = {In this special interest group (SIG) we invite researchers, practitioners, and educators to share their perspectives and experiences on the expansion of human-centred perspective to more-than-human design orientation in human-computer interaction (HCI). This design for and with more-than-human perspectives and values cover a range of fields and topics, and comes with unique design opportunities and challenges. In this SIG, we propose a forum for exchange of concrete experiences and a range of perspectives, and to facilitate reflective discussions and the identification of possible future paths.},\n\turldate = {2023-04-23},\n\tbooktitle = {Extended {Abstracts} of the 2023 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Yoo, Daisy and Bekker, Tilde and Dalsgaard, Peter and Eriksson, Eva and Fougt, Simon Skov and Frauenberger, Christopher and Friedman, Batya and Giaccardi, Elisa and Hansen, Anne-Marie and Light, Ann and Nilsson, Elisabet M. and Wakkary, Ron and Wiberg, Mikael},\n\tmonth = apr,\n\tyear = {2023},\n\tkeywords = {HCI, more-than-human, values},\n\tpages = {1--3},\n}\n\n
\n
\n\n\n
\n In this special interest group (SIG) we invite researchers, practitioners, and educators to share their perspectives and experiences on the expansion of human-centred perspective to more-than-human design orientation in human-computer interaction (HCI). This design for and with more-than-human perspectives and values cover a range of fields and topics, and comes with unique design opportunities and challenges. In this SIG, we propose a forum for exchange of concrete experiences and a range of perspectives, and to facilitate reflective discussions and the identification of possible future paths.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Three Design Directions for a Diversity Computing Design Space.\n \n \n \n \n\n\n \n Falk, J.; Kubesch, M.; Blumenkranz, A.; and Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, of CHI '23, pages 1–16, New York, NY, USA, April 2023. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"ThreePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{falk_three_2023,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} '23},\n\ttitle = {Three {Design} {Directions} for a {Diversity} {Computing} {Design} {Space}},\n\tisbn = {978-1-4503-9421-5},\n\turl = {https://dl.acm.org/doi/10.1145/3544548.3581155},\n\tdoi = {10.1145/3544548.3581155},\n\tabstract = {We present the insights from participatory design work that explores notions of Diversity Computing (DivComp) and how HCI can meaningfully engage with designing technology around diversity without resorting to tokenistic approaches. A future goal overarching the initial findings in this paper is to design technologically mediated, physical spaces (DivComp Spaces) within a school context where children meet, experiment and learn the complex dynamics of othering. We report on a series of nine workshops with 48 children. Based on a thematic analysis, we present four themes — Technology as Utility and Authority, Individual and Collective Place-Making, Staged and Emerging Conflicts, Belonging to the Group and Self-Expression — which we use to inform three design directions for developing DivComp Spaces specifically in the context of school. Finally, we critically reflect on our design practice and the difficulties of designing not only for, but also with diversity meaningfully embedded into design processes.},\n\turldate = {2023-04-23},\n\tbooktitle = {Proceedings of the 2023 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Falk, Jeanette and Kubesch, Moritz and Blumenkranz, Anna and Frauenberger, Christopher},\n\tmonth = apr,\n\tyear = {2023},\n\tkeywords = {design directions, diversity, interaction design, participatory design},\n\tpages = {1--16},\n}\n\n
\n
\n\n\n
\n We present the insights from participatory design work that explores notions of Diversity Computing (DivComp) and how HCI can meaningfully engage with designing technology around diversity without resorting to tokenistic approaches. A future goal overarching the initial findings in this paper is to design technologically mediated, physical spaces (DivComp Spaces) within a school context where children meet, experiment and learn the complex dynamics of othering. We report on a series of nine workshops with 48 children. Based on a thematic analysis, we present four themes — Technology as Utility and Authority, Individual and Collective Place-Making, Staged and Emerging Conflicts, Belonging to the Group and Self-Expression — which we use to inform three design directions for developing DivComp Spaces specifically in the context of school. Finally, we critically reflect on our design practice and the difficulties of designing not only for, but also with diversity meaningfully embedded into design processes.\n
\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2022\n \n \n (6)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n Robotic Coevolution or Evolution K.O. - Quo Vadis Digital Humanism?.\n \n \n \n\n\n \n Funk, M.; Frauenberger, C.; and Reichl, P.\n\n\n \n\n\n\n In Proceedings of Robophilosophy'22, Aarhus, Denmark, August 2022. IOS Press\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{funk_robotic_2022,\n\taddress = {Aarhus, Denmark},\n\ttitle = {Robotic {Coevolution} or {Evolution} {K}.{O}. - {Quo} {Vadis} {Digital} {Humanism}?},\n\tdoi = {10.3233/FAIA220647},\n\tbooktitle = {Proceedings of {Robophilosophy}'22},\n\tpublisher = {IOS Press},\n\tauthor = {Funk, Michael and Frauenberger, Christopher and Reichl, Peter},\n\tmonth = aug,\n\tyear = {2022},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n How Shortening or Lengthening Design Processes Configure Decision Making.\n \n \n \n \n\n\n \n Falk, J.; Frauenberger, C.; and Kannabiran, G.\n\n\n \n\n\n\n In Nordic Human-Computer Interaction Conference, of NordiCHI '22, pages 1–11, New York, NY, USA, October 2022. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"HowPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{falk_how_2022,\n\taddress = {New York, NY, USA},\n\tseries = {{NordiCHI} '22},\n\ttitle = {How {Shortening} or {Lengthening} {Design} {Processes} {Configure} {Decision} {Making}},\n\tisbn = {978-1-4503-9699-8},\n\turl = {https://doi.org/10.1145/3546155.3547726},\n\tdoi = {10.1145/3546155.3547726},\n\tabstract = {There have been repeated calls for developing time-sensitive discourses in HCI and design research, and for re-examining engagement with power. In response, we explore the relationship between time and decision making in design processes in order to better understand how this configures power structures. We analyse two design cases: a short-term hackathon and a long-term design process. We argue that the different temporalities of design activities configure decision making — and thereby power — and that both short- and long-term design processes differ in the ways of engaging people in designing technology: Decisions on values and concepts are prioritised in long-term design processes, decisions about implementing the vision are prioritised in short-term design processes, decisions requiring negotiations with the outside world are structurally limited in short-term design processes, non-decisions in short term design processes are pragmatic and habitual in long-term design processes.},\n\turldate = {2023-02-24},\n\tbooktitle = {Nordic {Human}-{Computer} {Interaction} {Conference}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Falk, Jeanette and Frauenberger, Christopher and Kannabiran, Gopinaath},\n\tmonth = oct,\n\tyear = {2022},\n\tkeywords = {pace, participation, power, temporality},\n\tpages = {1--11},\n}\n\n
\n
\n\n\n
\n There have been repeated calls for developing time-sensitive discourses in HCI and design research, and for re-examining engagement with power. In response, we explore the relationship between time and decision making in design processes in order to better understand how this configures power structures. We analyse two design cases: a short-term hackathon and a long-term design process. We argue that the different temporalities of design activities configure decision making — and thereby power — and that both short- and long-term design processes differ in the ways of engaging people in designing technology: Decisions on values and concepts are prioritised in long-term design processes, decisions about implementing the vision are prioritised in short-term design processes, decisions requiring negotiations with the outside world are structurally limited in short-term design processes, non-decisions in short term design processes are pragmatic and habitual in long-term design processes.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n The Shape of Social Media: Towards Addressing (Aesthetic) Design Power.\n \n \n \n \n\n\n \n Kender, K.; and Frauenberger, C.\n\n\n \n\n\n\n In Designing Interactive Systems Conference, of DIS '22, pages 365–376, New York, NY, USA, June 2022. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"ThePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{kender_shape_2022,\n\taddress = {New York, NY, USA},\n\tseries = {{DIS} '22},\n\ttitle = {The {Shape} of {Social} {Media}: {Towards} {Addressing} ({Aesthetic}) {Design} {Power}},\n\tisbn = {978-1-4503-9358-4},\n\tshorttitle = {The {Shape} of {Social} {Media}},\n\turl = {https://doi.org/10.1145/3532106.3533470},\n\tdoi = {10.1145/3532106.3533470},\n\tabstract = {The effects of social media on our society are heavily researched and discussed, but few insights about the role of aesthetic design therein have been gained to this date, despite research in related areas providing precedent: drawing from existing theory on persuasive design, nudge, dark patterns, and advertising, we suggest the term Aesthetic Design Power to conduct a preliminary critical analysis of the design of four influential social media platforms (Facebook, Twitter, Instagram, and TikTok) as a foundation for critical discussions about the aesthetic design of social media and its impact. We present salient design attributes and elements shared by these four platforms, speculate about the possible motivations and effects of these design decisions, and argue for an urgent need for further research into, and discussions about, the visual design and connected Aesthetic Design Power of social media.},\n\turldate = {2022-06-14},\n\tbooktitle = {Designing {Interactive} {Systems} {Conference}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Kender, Kay and Frauenberger, Christopher},\n\tmonth = jun,\n\tyear = {2022},\n\tkeywords = {Aesthetics, Facebook, Instagram, Power, Social Media, TikTok, Twitter, Visual Design},\n\tpages = {365--376},\n}\n\n
\n
\n\n\n
\n The effects of social media on our society are heavily researched and discussed, but few insights about the role of aesthetic design therein have been gained to this date, despite research in related areas providing precedent: drawing from existing theory on persuasive design, nudge, dark patterns, and advertising, we suggest the term Aesthetic Design Power to conduct a preliminary critical analysis of the design of four influential social media platforms (Facebook, Twitter, Instagram, and TikTok) as a foundation for critical discussions about the aesthetic design of social media and its impact. We present salient design attributes and elements shared by these four platforms, speculate about the possible motivations and effects of these design decisions, and argue for an urgent need for further research into, and discussions about, the visual design and connected Aesthetic Design Power of social media.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n More-than-human Concepts, Methodologies, and Practices in HCI.\n \n \n \n \n\n\n \n Coskun, A.; Cila, N.; Nicenboim, I.; Frauenberger, C.; Wakkary, R.; Hassenzahl, M.; Mancini, C.; Giaccardi, E.; and Forlano, L.\n\n\n \n\n\n\n In CHI Conference on Human Factors in Computing Systems Extended Abstracts, of CHI EA '22, pages 1–5, New York, NY, USA, April 2022. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"More-than-humanPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{coskun_more-than-human_2022,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '22},\n\ttitle = {More-than-human {Concepts}, {Methodologies}, and {Practices} in {HCI}},\n\tisbn = {978-1-4503-9156-6},\n\turl = {https://doi.org/10.1145/3491101.3516503},\n\tdoi = {10.1145/3491101.3516503},\n\tabstract = {The last decade has witnessed the expansion of design space to include the epistemologies and methodologies of more-than-human design (MTHD). Design researchers and practitioners have been increasingly studying, designing for, and designing with nonhumans. This panel will bring together HCI experts who work on MTHD with different nonhumans as their subjects. Panelists will engage the audience through discussion of their shared and diverging visions, perspectives, and experiences, and through suggestions for opportunities and challenges for the future of MTHD. The panel will provoke the audience into reflecting on how the emergence of MTHD signals a paradigm shift in HCI and human-centered design, what benefits this shift might bring and whether MTH should become the mainstream approach, as well as how to involve nonhumans in design and research.},\n\turldate = {2022-05-02},\n\tbooktitle = {{CHI} {Conference} on {Human} {Factors} in {Computing} {Systems} {Extended} {Abstracts}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Coskun, Aykut and Cila, Nazli and Nicenboim, Iohanna and Frauenberger, Christopher and Wakkary, Ron and Hassenzahl, Marc and Mancini, Clara and Giaccardi, Elisa and Forlano, Laura},\n\tmonth = apr,\n\tyear = {2022},\n\tkeywords = {More-than-human, design research methods, human-centered design, posthuman},\n\tpages = {1--5},\n}\n\n
\n
\n\n\n
\n The last decade has witnessed the expansion of design space to include the epistemologies and methodologies of more-than-human design (MTHD). Design researchers and practitioners have been increasingly studying, designing for, and designing with nonhumans. This panel will bring together HCI experts who work on MTHD with different nonhumans as their subjects. Panelists will engage the audience through discussion of their shared and diverging visions, perspectives, and experiences, and through suggestions for opportunities and challenges for the future of MTHD. The panel will provoke the audience into reflecting on how the emergence of MTHD signals a paradigm shift in HCI and human-centered design, what benefits this shift might bring and whether MTH should become the mainstream approach, as well as how to involve nonhumans in design and research.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Research Ethics in HCI: A SIGCHI Community Discussion.\n \n \n \n \n\n\n \n Fiesler, C.; Frauenberger, C.; Muller, M.; Vitak, J.; and Zimmer, M.\n\n\n \n\n\n\n In CHI Conference on Human Factors in Computing Systems Extended Abstracts, of CHI EA '22, pages 1–3, New York, NY, USA, April 2022. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"ResearchPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 2 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{fiesler_research_2022,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '22},\n\ttitle = {Research {Ethics} in {HCI}: {A} {SIGCHI} {Community} {Discussion}},\n\tisbn = {978-1-4503-9156-6},\n\tshorttitle = {Research {Ethics} in {HCI}},\n\turl = {https://doi.org/10.1145/3491101.3516400},\n\tdoi = {10.1145/3491101.3516400},\n\tabstract = {An ongoing challenge within the HCI community is coming to a shared understanding of research ethics in the face of our diverse disciplinary traditions, evolving technologies and methods, and multiple geographic and cultural settings. Building upon previous panels and town halls organized by the SIGCHI Research Ethics Committee at conferences including CSCW, CHI, GROUP, and IDC, this special interest group convening is intended to provide space for the broader HCI community to highlight, debate, and discuss current ethical challenges within our domain, and work toward the development of guidelines and processes for supporting–and evaluating– ethical research. For 2022, we are proposing a SIG rather than a more formal panel, to encourage more people who are not committee members to speak, share, and discuss their perspectives and challenges when engaging with research ethics in HCI. This conversation will benefit from a diversity of voices and perspectives to help us all learn from each other and think deeply and the values and ethical commitments of our research community.},\n\turldate = {2022-05-02},\n\tbooktitle = {{CHI} {Conference} on {Human} {Factors} in {Computing} {Systems} {Extended} {Abstracts}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Fiesler, Casey and Frauenberger, Christopher and Muller, Michael and Vitak, Jessica and Zimmer, Michael},\n\tmonth = apr,\n\tyear = {2022},\n\tkeywords = {ethics, hci, research ethics, research methods},\n\tpages = {1--3},\n}\n\n
\n
\n\n\n
\n An ongoing challenge within the HCI community is coming to a shared understanding of research ethics in the face of our diverse disciplinary traditions, evolving technologies and methods, and multiple geographic and cultural settings. Building upon previous panels and town halls organized by the SIGCHI Research Ethics Committee at conferences including CSCW, CHI, GROUP, and IDC, this special interest group convening is intended to provide space for the broader HCI community to highlight, debate, and discuss current ethical challenges within our domain, and work toward the development of guidelines and processes for supporting–and evaluating– ethical research. For 2022, we are proposing a SIG rather than a more formal panel, to encourage more people who are not committee members to speak, share, and discuss their perspectives and challenges when engaging with research ethics in HCI. This conversation will benefit from a diversity of voices and perspectives to help us all learn from each other and think deeply and the values and ethical commitments of our research community.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Evaluating Active and Assisted Living technologies: Critical methodological reflections based on a longitudinal randomized controlled trial.\n \n \n \n \n\n\n \n Bieg, T.; Gerdenitsch, C.; Schwaninger, I.; Kern, B. M. J.; and Frauenberger, C.\n\n\n \n\n\n\n Computers in Human Behavior, 133: 107249. August 2022.\n \n\n\n\n
\n\n\n\n \n \n \"EvaluatingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@article{bieg_evaluating_2022,\n\ttitle = {Evaluating {Active} and {Assisted} {Living} technologies: {Critical} methodological reflections based on a longitudinal randomized controlled trial},\n\tvolume = {133},\n\tissn = {0747-5632},\n\tshorttitle = {Evaluating {Active} and {Assisted} {Living} technologies},\n\turl = {https://www.sciencedirect.com/science/article/pii/S0747563222000711},\n\tdoi = {10.1016/j.chb.2022.107249},\n\tabstract = {In the light of demographic change, Active and Assisted Living (AAL) technologies promise to support older adults in their everyday lives and promote a self-determined lifestyle. However, empirical evidence for their effectiveness is fragmented and mixed. Thus, literature has called for more rigorous studies – including randomized controlled trials (RCTs) – to investigate the effectiveness of AAL technologies. In this paper, we present findings from a longitudinal RCT over 12 months (N = 150) evaluating an AAL technology that aims to support older adults’ self-determination, social participation, and perceived safety. Results do not indicate significant effects on the measured outcomes. Based on complementary methods employed in the study (tracking of usage behavior, quantitative self-reports on user experience, qualitative interviews) and our practical experiences with the implementation of the WAALTeR project we critically reflect on this finding and explore possible explanations. This reflection reveals systematic challenges that exist not only in relation to the present study but also in relation to the evaluation of AAL technologies more generally. Based on these insights, we offer implications and directions for future research that aim to better understand and overcome challenges in evaluating the effectiveness of AAL technologies.},\n\tlanguage = {en},\n\turldate = {2022-03-21},\n\tjournal = {Computers in Human Behavior},\n\tauthor = {Bieg, Till and Gerdenitsch, Cornelia and Schwaninger, Isabel and Kern, Bettina Manuela Johanna and Frauenberger, Christopher},\n\tmonth = aug,\n\tyear = {2022},\n\tkeywords = {Active and assisted living, Mixed methods, Older adults, Randomized controlled trial},\n\tpages = {107249},\n}\n\n
\n
\n\n\n
\n In the light of demographic change, Active and Assisted Living (AAL) technologies promise to support older adults in their everyday lives and promote a self-determined lifestyle. However, empirical evidence for their effectiveness is fragmented and mixed. Thus, literature has called for more rigorous studies – including randomized controlled trials (RCTs) – to investigate the effectiveness of AAL technologies. In this paper, we present findings from a longitudinal RCT over 12 months (N = 150) evaluating an AAL technology that aims to support older adults’ self-determination, social participation, and perceived safety. Results do not indicate significant effects on the measured outcomes. Based on complementary methods employed in the study (tracking of usage behavior, quantitative self-reports on user experience, qualitative interviews) and our practical experiences with the implementation of the WAALTeR project we critically reflect on this finding and explore possible explanations. This reflection reveals systematic challenges that exist not only in relation to the present study but also in relation to the evaluation of AAL technologies more generally. Based on these insights, we offer implications and directions for future research that aim to better understand and overcome challenges in evaluating the effectiveness of AAL technologies.\n
\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2021\n \n \n (3)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n What Are You? Negotiating Relationships with Smart Things in Intra-Action.\n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Rozendaal, M.; Marenko, B.; and Odom, W., editor(s), Designing Smart Objects in Everyday Life, pages 224. Bloomsbury, 1 edition, August 2021.\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@incollection{frauenberger_what_2021,\n\tedition = {1},\n\ttitle = {What {Are} {You}? {Negotiating} {Relationships} with {Smart} {Things} in {Intra}-{Action}},\n\tisbn = {978-1-350-16012-5},\n\tbooktitle = {Designing {Smart} {Objects} in {Everyday} {Life}},\n\tpublisher = {Bloomsbury},\n\tauthor = {Frauenberger, Christopher},\n\teditor = {Rozendaal, Marco and Marenko, Betty and Odom, William},\n\tmonth = aug,\n\tyear = {2021},\n\tpages = {224},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n Das Netz als Basar? Digitale Öffentlichkeit zwischen Vita Activa und virtueller Atomisierung.\n \n \n \n\n\n \n Reichl, P.; Frauenberger, C.; and Funk, M.\n\n\n \n\n\n\n Medienimpulse, 59(2): 25. 2021.\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 7 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{reichl_netz_2021,\n\ttitle = {Das {Netz} als {Basar}? {Digitale} Öffentlichkeit zwischen {Vita} {Activa} und virtueller {Atomisierung}},\n\tvolume = {59},\n\tissn = {2307-3187},\n\tdoi = {10.21243/mi-02-21-22},\n\tlanguage = {de},\n\tnumber = {2},\n\tjournal = {Medienimpulse},\n\tauthor = {Reichl, Peter and Frauenberger, Christopher and Funk, Michael},\n\tyear = {2021},\n\tpages = {25},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children.\n \n \n \n\n\n \n Scheepmaker, L.; Kender, K.; Frauenberger, C.; and Fitzpatrick, G.\n\n\n \n\n\n\n In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021. ACM Press\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 8 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{scheepmaker_leaving_2021,\n\ttitle = {Leaving the {Field}: {Designing} a {Socio}-{Material} {Toolkit} for {Teachers} to {Continue} to {Design} {Technology} with {Children}},\n\tdoi = {10.1145/3411764.3445462},\n\tbooktitle = {Proceedings of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM Press},\n\tauthor = {Scheepmaker, Laura and Kender, Kay and Frauenberger, Christopher and Fitzpatrick, Geraldine},\n\tyear = {2021},\n}\n\n
\n
\n\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2020\n \n \n (9)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n \n Child–Computer Interaction in times of a pandemic.\n \n \n \n \n\n\n \n Antle, A. N.; and Frauenberger, C.\n\n\n \n\n\n\n International Journal of Child-Computer Interaction, 26: 100201. December 2020.\n tex.ids= antleChildComputerInteractionTimes2020\n\n\n\n
\n\n\n\n \n \n \"Child–ComputerPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 13 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{antle_childcomputer_2020,\n\ttitle = {Child–{Computer} {Interaction} in times of a pandemic},\n\tvolume = {26},\n\tissn = {2212-8689},\n\turl = {https://www.sciencedirect.com/science/article/pii/S2212868920300283},\n\tdoi = {10.1016/j.ijcci.2020.100201},\n\tlanguage = {en},\n\turldate = {2021-09-13},\n\tjournal = {International Journal of Child-Computer Interaction},\n\tauthor = {Antle, Alissa N. and Frauenberger, Christopher},\n\tmonth = dec,\n\tyear = {2020},\n\tnote = {tex.ids= antleChildComputerInteractionTimes2020},\n\tpages = {100201},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Emergent, situated and prospective ethics for child-computer interaction research.\n \n \n \n \n\n\n \n Antle, A. N.; Frauenberger, C.; Landoni, M.; Fails, J. A.; Jirotka, M.; Webb, H.; and Tutiyaphuengprasert, N.\n\n\n \n\n\n\n In Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts, of IDC '20, pages 54–61, London, United Kingdom, June 2020. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"Emergent,Paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{antle_emergent_2020,\n\taddress = {London, United Kingdom},\n\tseries = {{IDC} '20},\n\ttitle = {Emergent, situated and prospective ethics for child-computer interaction research},\n\tisbn = {978-1-4503-8020-1},\n\turl = {https://doi.org/10.1145/3397617.3398058},\n\tdoi = {10.1145/3397617.3398058},\n\tabstract = {The increasing presence of interactive technologies in children's lives poses critical ethical questions for researchers and designers. Discourse specific to these intersecting topics is nascent, but is spread across communities and largely developed retrospectively. This workshop brings together those interested in ethical issues arising when researching, designing, and deploying technologies for children. The focus is on exploring approaches that are emergent and situated, arising during research or after deployment. Workshop activities will include: exploring ethical themes emerging in HCI research for children; synthesizing and adapting current applicable ethical guidance; identifying gaps; and developing preliminary methods and guidance to address these gaps. Outcomes will extend current best practices in ethics in ways that promote children's protection, empowerment and wellbeing.},\n\turldate = {2021-01-13},\n\tbooktitle = {Proceedings of the 2020 {ACM} {Interaction} {Design} and {Children} {Conference}: {Extended} {Abstracts}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Antle, Alissa N. and Frauenberger, Christopher and Landoni, Monica and Fails, Jerry Alan and Jirotka, Marina and Webb, Helena and Tutiyaphuengprasert, Nalin},\n\tmonth = jun,\n\tyear = {2020},\n\tkeywords = {child-computer interaction, children, cultural sensitivity, ethical guidance, ethics, in-action ethics, prospective ethics, vulnerable populations, youth},\n\tpages = {54--61},\n}\n\n
\n
\n\n\n
\n The increasing presence of interactive technologies in children's lives poses critical ethical questions for researchers and designers. Discourse specific to these intersecting topics is nascent, but is spread across communities and largely developed retrospectively. This workshop brings together those interested in ethical issues arising when researching, designing, and deploying technologies for children. The focus is on exploring approaches that are emergent and situated, arising during research or after deployment. Workshop activities will include: exploring ethical themes emerging in HCI research for children; synthesizing and adapting current applicable ethical guidance; identifying gaps; and developing preliminary methods and guidance to address these gaps. Outcomes will extend current best practices in ethics in ways that promote children's protection, empowerment and wellbeing.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n Children as Designers - Recognising divergent creative modes in Participatory Design.\n \n \n \n\n\n \n Kender, K.; Frauenberger, C.; Pichlbauer, J.; and Werner, K.\n\n\n \n\n\n\n In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, pages 1–11, New York, NY, USA, October 2020. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{kender_children_2020,\n\taddress = {New York, NY, USA},\n\ttitle = {Children as {Designers} - {Recognising} divergent creative modes in {Participatory} {Design}},\n\tisbn = {978-1-4503-7579-5},\n\tdoi = {10.1145/3419249.3420145},\n\tabstract = {Children and designers have divergent, sometimes contradictory notions of what “design” means. Unrestricted by the lens of adulthood and the shackles of formal creative education, children ask unexpected questions, draw unlikely conclusions, and have a different experience of creation. How do we recognise, address and adapt to these differences of creativity, and how can we successfully draw from them in our design process? In this paper, we describe tensions in participatory design (PD) sessions we have conducted, focusing on the needs and strengths of the children in their role as designers. We inspect the creative experience of diverse children through the creative modes of the Storyteller, the Scientist, the Actor and the Explorer. With these modes, we offer a perspective that enables PD practitioners to facilitate engagements that better support participant’s creative experiences.},\n\turldate = {2021-01-13},\n\tbooktitle = {Proceedings of the 11th {Nordic} {Conference} on {Human}-{Computer} {Interaction}: {Shaping} {Experiences}, {Shaping} {Society}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Kender, Kay and Frauenberger, Christopher and Pichlbauer, Johanna and Werner, Katharina},\n\tmonth = oct,\n\tyear = {2020},\n\tkeywords = {children, creativity, participatory design},\n\tpages = {1--11},\n}\n\n
\n
\n\n\n
\n Children and designers have divergent, sometimes contradictory notions of what “design” means. Unrestricted by the lens of adulthood and the shackles of formal creative education, children ask unexpected questions, draw unlikely conclusions, and have a different experience of creation. How do we recognise, address and adapt to these differences of creativity, and how can we successfully draw from them in our design process? In this paper, we describe tensions in participatory design (PD) sessions we have conducted, focusing on the needs and strengths of the children in their role as designers. We inspect the creative experience of diverse children through the creative modes of the Storyteller, the Scientist, the Actor and the Explorer. With these modes, we offer a perspective that enables PD practitioners to facilitate engagements that better support participant’s creative experiences.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Unpacking Forms of Relatedness around Older People and Telecare.\n \n \n \n \n\n\n \n Schwaninger, I.; Frauenberger, C.; and Fitzpatrick, G.\n\n\n \n\n\n\n In Companion Publication of the 2020 ACM Designing Interactive Systems Conference, of DIS' 20 Companion, pages 163–169, Eindhoven, Netherlands, July 2020. Association for Computing Machinery\n \n\n\n\n
\n\n\n\n \n \n \"UnpackingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 8 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{schwaninger_unpacking_2020,\n\taddress = {Eindhoven, Netherlands},\n\tseries = {{DIS}' 20 {Companion}},\n\ttitle = {Unpacking {Forms} of {Relatedness} around {Older} {People} and {Telecare}},\n\tisbn = {978-1-4503-7987-8},\n\turl = {https://doi.org/10.1145/3393914.3395867},\n\tdoi = {10.1145/3393914.3395867},\n\tabstract = {Active and Assisted Living (AAL)/telecare technologies are increasingly promoted for the care of older people at home. However, while relatedness has been argued as a key concept of AAL/telecare, it is mostly interpreted as aspects of interpersonal connectedness and feeling of support. As people may relate to a variety of human and non-human actors in care networks, we explore different forms of relatedness between older people and other actors, including institutions and technology. To this end, we review related literature from Psychology and HCI. We then present a long-term AAL project where we conducted 20 qualitative interviews with 15 older people. We identified interwoven forms of relatedness that involved diverse social, organisational and technical actors, explaining, for example, people's motivations for engagement, the ways they imbue technology with organisational values, and the impact of technology usability. We suggest that expanding the concept of relatedness beyond the interpersonal can provide a more holistic and nuanced view, integrating interpersonal, social, organisational and technical concerns for designing effective sociotechnical ecosystems around older people and AAL/telecare.},\n\turldate = {2020-12-15},\n\tbooktitle = {Companion {Publication} of the 2020 {ACM} {Designing} {Interactive} {Systems} {Conference}},\n\tpublisher = {Association for Computing Machinery},\n\tauthor = {Schwaninger, Isabel and Frauenberger, Christopher and Fitzpatrick, Geraldine},\n\tmonth = jul,\n\tyear = {2020},\n\tkeywords = {aal, older adults, relatedness, telecare},\n\tpages = {163--169},\n}\n\n
\n
\n\n\n
\n Active and Assisted Living (AAL)/telecare technologies are increasingly promoted for the care of older people at home. However, while relatedness has been argued as a key concept of AAL/telecare, it is mostly interpreted as aspects of interpersonal connectedness and feeling of support. As people may relate to a variety of human and non-human actors in care networks, we explore different forms of relatedness between older people and other actors, including institutions and technology. To this end, we review related literature from Psychology and HCI. We then present a long-term AAL project where we conducted 20 qualitative interviews with 15 older people. We identified interwoven forms of relatedness that involved diverse social, organisational and technical actors, explaining, for example, people's motivations for engagement, the ways they imbue technology with organisational values, and the impact of technology usability. We suggest that expanding the concept of relatedness beyond the interpersonal can provide a more holistic and nuanced view, integrating interpersonal, social, organisational and technical concerns for designing effective sociotechnical ecosystems around older people and AAL/telecare.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Die Verhandlung Technologischer Zukünfte.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Hengstschläger, M., editor(s), Digitaler Wandel und Ethik, pages 444. Ecowin, Vienna, Austria, 2020.\n \n\n\n\n
\n\n\n\n \n \n \"DiePaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 7 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@incollection{frauenberger_verhandlung_2020,\n\taddress = {Vienna, Austria},\n\ttitle = {Die {Verhandlung} {Technologischer} {Zukünfte}},\n\tisbn = {13 9783711002716},\n\turl = {https://www.ecowin.at/produkt/digitaler-wandel-und-ethik/},\n\tlanguage = {de},\n\turldate = {2020-10-01},\n\tbooktitle = {Digitaler {Wandel} und {Ethik}},\n\tpublisher = {Ecowin},\n\tauthor = {Frauenberger, Christopher},\n\teditor = {Hengstschläger, Markus},\n\tyear = {2020},\n\tpages = {444},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Vom künstlichen Leben zur Lebenskunst:.\n \n \n \n \n\n\n \n Funk, M.; Frauenberger, C.; and Reichl, P.\n\n\n \n\n\n\n Medienimpulse, 58(03): 26 Seiten–26 Seiten. September 2020.\n Number: 03\n\n\n\n
\n\n\n\n \n \n \"VomPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@article{funk_vom_2020,\n\ttitle = {Vom künstlichen {Leben} zur {Lebenskunst}:},\n\tvolume = {58},\n\tcopyright = {Copyright (c) 2020 Michael  Funk, Christopher Frauenberger, Peter Reichl},\n\tissn = {2307-3187},\n\tshorttitle = {Vom künstlichen {Leben} zur {Lebenskunst}},\n\turl = {https://journals.univie.ac.at/index.php/mp/article/view/3998},\n\tdoi = {10.21243/mi-03-20-17},\n\tabstract = {Während die Digitalisierung weithin für diverse Ersetzungsphänomene menschlicher Kompetenzen bis hin zur Schaffung von künstlichen Superintelligenzen steht, handelt es sich im Kern doch vor allem um eine neue Form von Umwelt, der wir in unserer Leiblichkeit gegenüberstehen und mit ihr verschmelzen. In diesem Sinne betrachten wir soziale Netze, Robotik und KI als Kulturtechniken des Menschen, die selbst zu kultürlichen Umweltfaktoren humanen Sozialverhaltens werden. Vor dem Hintergrund komplexer Wechselwirkungen zwischen Mensch, Technik und Gesellschaft diskutieren wir die Frage der Verantwortung als Bedingungserhaltung menschlichen Handelns, die sich auch als ein Gradmesser digitaler Infrastrukturen, Ökologie und Bildung zu erweisen hat. Auf dem Weg in eine gewollte Zukunft plädieren wir für eine Ethik der Lebenskunst und Klugheit im Umgang mit natürlichen wie kultürlichen Umwelten, um schlussendlich soziale Innovation in Zeiten umfassender Digitalisierungsprozesse zu leben.},\n\tlanguage = {de},\n\tnumber = {03},\n\turldate = {2020-09-20},\n\tjournal = {Medienimpulse},\n\tauthor = {Funk, Michael and Frauenberger, Christopher and Reichl, Peter},\n\tmonth = sep,\n\tyear = {2020},\n\tnote = {Number: 03},\n\tkeywords = {Digitale Ökologie, Ethik, Informatik, Leiblichkeit, Medienpädagogik, Umwelt, Verantwortung},\n\tpages = {26 Seiten--26 Seiten},\n}\n\n
\n
\n\n\n
\n Während die Digitalisierung weithin für diverse Ersetzungsphänomene menschlicher Kompetenzen bis hin zur Schaffung von künstlichen Superintelligenzen steht, handelt es sich im Kern doch vor allem um eine neue Form von Umwelt, der wir in unserer Leiblichkeit gegenüberstehen und mit ihr verschmelzen. In diesem Sinne betrachten wir soziale Netze, Robotik und KI als Kulturtechniken des Menschen, die selbst zu kultürlichen Umweltfaktoren humanen Sozialverhaltens werden. Vor dem Hintergrund komplexer Wechselwirkungen zwischen Mensch, Technik und Gesellschaft diskutieren wir die Frage der Verantwortung als Bedingungserhaltung menschlichen Handelns, die sich auch als ein Gradmesser digitaler Infrastrukturen, Ökologie und Bildung zu erweisen hat. Auf dem Weg in eine gewollte Zukunft plädieren wir für eine Ethik der Lebenskunst und Klugheit im Umgang mit natürlichen wie kultürlichen Umwelten, um schlussendlich soziale Innovation in Zeiten umfassender Digitalisierungsprozesse zu leben.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n Desiging Social Play Things.\n \n \n \n\n\n \n Frauenberger, C.; Kender, K.; Scheepmaker, L.; Werner, K.; and Spiel, K.\n\n\n \n\n\n\n In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Expe- riences, Shaping Society, pages 12, Tallin, Estonia, 2020. ACM\n \n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{frauenberger_desiging_2020,\n\taddress = {Tallin, Estonia},\n\ttitle = {Desiging {Social} {Play} {Things}},\n\tisbn = {978-1-4503-7579-5},\n\tdoi = {10.1145/3419249.3420121},\n\tabstract = {Social play is a key factor in children’s positive development. Children with different interactional styles, such as neurodivergent children, face challenges to create opportunities for playing with peers to practice and acquire complex social skills, putting their social and emotional wellbeing at risk. We report on the design of social play technologies that aim to scaffold and support, in nonnormative ways, co-located play of heterogeneous, neurodiverse groups of children aged 6 to 8. In three case studies we describe the participatory design processes that led to the development of three prototypical social play things. We report on the methodological challenges to design with these highly diverse groups and critically reflect on negotiating design decisions across abilities, agendas and conceptions of play within the process. Drawing on our successes and failures in these three cases, we synthesise design guidance for creating social play technologies for diverse groups of children.},\n\tlanguage = {en},\n\tbooktitle = {Proceedings of the 11th {Nordic} {Conference} on {Human}-{Computer} {Interaction}: {Shaping} {Expe}- riences, {Shaping} {Society}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Kender, Kay and Scheepmaker, Laura and Werner, Katharina and Spiel, Katta},\n\tyear = {2020},\n\tpages = {12},\n}\n\n
\n
\n\n\n
\n Social play is a key factor in children’s positive development. Children with different interactional styles, such as neurodivergent children, face challenges to create opportunities for playing with peers to practice and acquire complex social skills, putting their social and emotional wellbeing at risk. We report on the design of social play technologies that aim to scaffold and support, in nonnormative ways, co-located play of heterogeneous, neurodiverse groups of children aged 6 to 8. In three case studies we describe the participatory design processes that led to the development of three prototypical social play things. We report on the methodological challenges to design with these highly diverse groups and critically reflect on negotiating design decisions across abilities, agendas and conceptions of play within the process. Drawing on our successes and failures in these three cases, we synthesise design guidance for creating social play technologies for diverse groups of children.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Entanglements.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n Interactions, 27(4): 74–75. July 2020.\n \n\n\n\n
\n\n\n\n \n \n \"EntanglementsPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 14 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{frauenberger_entanglements_2020,\n\ttitle = {Entanglements},\n\tvolume = {27},\n\tissn = {1072-5520},\n\turl = {https://dl.acm.org/doi/10.1145/3404215?cid=81100559491},\n\tdoi = {10.1145/3404215},\n\tnumber = {4},\n\turldate = {2020-07-28},\n\tjournal = {Interactions},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = jul,\n\tyear = {2020},\n\tpages = {74--75},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n In the details: the micro-ethics of negotiations and in-situ judgements in participatory design with marginalised children.\n \n \n \n \n\n\n \n Spiel, K.; Brulé, E.; Frauenberger, C.; Bailley, G.; and Fitzpatrick, G.\n\n\n \n\n\n\n CoDesign, 0(0): 1–21. February 2020.\n \n\n\n\n
\n\n\n\n \n \n \"InPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 9 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@article{spiel_details_2020,\n\ttitle = {In the details: the micro-ethics of negotiations and in-situ judgements in participatory design with marginalised children},\n\tvolume = {0},\n\tissn = {1571-0882},\n\tshorttitle = {In the details},\n\turl = {https://doi.org/10.1080/15710882.2020.1722174},\n\tdoi = {10.1080/15710882.2020.1722174},\n\tabstract = {Engaging marginalised children, such as disabled children, in Participatory Design (PD) entails particular challenges. The processes can effect social changes by decidedly attending to their lived experience as expertise. However, involving marginalised children in research also requires maintaining a delicate balance between ensuring their right to participation as well as their protection from harm. The resulting tensions are politically charged, affected by myriads of power differences and create moral dilemmas. We present seven case studies, drawing from two participatory design research projects. They illustrate the in-situ judgements taken to address specific dilemmas and provide nuanced insights into the trade-offs required by child-led participatory design processes. Subsequently, we identify three challenges: positioning our work to the children’s carers’ values, protecting ourselves, and enabling the (relative) risk-taking associated with participation for children. We call for this micro-ethical approach to be used when reporting research ethics in practice, and as a guidance for the training of researchers and practitioners.},\n\tnumber = {0},\n\turldate = {2020-02-13},\n\tjournal = {CoDesign},\n\tauthor = {Spiel, Katta and Brulé, Emeline and Frauenberger, Christopher and Bailley, Gilles and Fitzpatrick, Geraldine},\n\tmonth = feb,\n\tyear = {2020},\n\tkeywords = {Children, ethics, marginalisation, participatory design},\n\tpages = {1--21},\n}\n\n
\n
\n\n\n
\n Engaging marginalised children, such as disabled children, in Participatory Design (PD) entails particular challenges. The processes can effect social changes by decidedly attending to their lived experience as expertise. However, involving marginalised children in research also requires maintaining a delicate balance between ensuring their right to participation as well as their protection from harm. The resulting tensions are politically charged, affected by myriads of power differences and create moral dilemmas. We present seven case studies, drawing from two participatory design research projects. They illustrate the in-situ judgements taken to address specific dilemmas and provide nuanced insights into the trade-offs required by child-led participatory design processes. Subsequently, we identify three challenges: positioning our work to the children’s carers’ values, protecting ourselves, and enabling the (relative) risk-taking associated with participation for children. We call for this micro-ethical approach to be used when reporting research ethics in practice, and as a guidance for the training of researchers and practitioners.\n
\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2019\n \n \n (7)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n Smart Everythings Agency, Power, Responsibility and Participation.\n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 2019 Global IoT Summit (GIoTS), pages 1–6, Aarhus, Denmark, June 2019. \n tex.ids: frauenbergerSmartEverythingsAgency2019\n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{frauenberger_smart_2019,\n\taddress = {Aarhus, Denmark},\n\ttitle = {Smart {Everythings} {Agency}, {Power}, {Responsibility} and {Participation}},\n\tdoi = {10.1109/GIOTS.2019.8766418},\n\tabstract = {This paper argues for a future research agenda that re-orients the design of internet-of-things applications, in particular within the Smart City context, with the aim to counter the prevailing technological opportunism that drives innovation in this field. I discuss why participation of stakeholders in the design of such technology is essential, but also needs to evolve to recognise its political dimension. Possible pathways for such a re-politicising of participation in design are discussed with concepts of Agonistic Design, Critical Design and Design in Use. Alongside these methodological concerns, I argue, it is necessary to also rethink our underlying theoretical understanding of the relationship between humans and technology. To reflect the intimate entanglement, I propose to look at post-humanist theories and new materialism. The goal of this position paper is to provoke discussion and critical reflection.},\n\tbooktitle = {Proceedings of the 2019 {Global} {IoT} {Summit} ({GIoTS})},\n\tauthor = {Frauenberger, C.},\n\tmonth = jun,\n\tyear = {2019},\n\tnote = {tex.ids: frauenbergerSmartEverythingsAgency2019},\n\tkeywords = {Business, Computers, Internet of Things, Internet-of-things applications, Shape, Smart cities, Technological innovation, agonistic design, critical design, innovation, innovation management, participatory design, politics, post-humanism, smart cities, smart city context, stakeholders, technological opportunism},\n\tpages = {1--6},\n}\n\n
\n
\n\n\n
\n This paper argues for a future research agenda that re-orients the design of internet-of-things applications, in particular within the Smart City context, with the aim to counter the prevailing technological opportunism that drives innovation in this field. I discuss why participation of stakeholders in the design of such technology is essential, but also needs to evolve to recognise its political dimension. Possible pathways for such a re-politicising of participation in design are discussed with concepts of Agonistic Design, Critical Design and Design in Use. Alongside these methodological concerns, I argue, it is necessary to also rethink our underlying theoretical understanding of the relationship between humans and technology. To reflect the intimate entanglement, I propose to look at post-humanist theories and new materialism. The goal of this position paper is to provoke discussion and critical reflection.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Rethinking Assistive Technology with Autistic Children.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n Ph.D. Thesis, Vienna, Austria, February 2019.\n Habilitation Thesis\n\n\n\n
\n\n\n\n \n \n \"RethinkingPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@phdthesis{frauenberger_rethinking_2019,\n\taddress = {Vienna, Austria},\n\ttype = {Habilitation {Thesis}},\n\ttitle = {Rethinking {Assistive} {Technology} with {Autistic} {Children}},\n\turl = {https://frauenberger.name/research/publications/HabilFrauenberger.pdf},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = feb,\n\tyear = {2019},\n\tnote = {Habilitation Thesis},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Entanglement HCI The Next Wave?.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n ACM Trans. Comput.-Hum. Interact., 27(1): 2:1–2:27. November 2019.\n \n\n\n\n
\n\n\n\n \n \n \"EntanglementPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 13 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@article{frauenberger_entanglement_2019,\n\ttitle = {Entanglement {HCI} {The} {Next} {Wave}?},\n\tvolume = {27},\n\tissn = {1073-0516},\n\turl = {https://dl.acm.org/authorize?N690876},\n\tdoi = {10.1145/3364998},\n\tabstract = {This article argues that our intimate entanglement with digital technologies is challenging the foundations of current HCI research and practice. Our relationships to virtual realities, artificial intelligence, neuro-implants or pervasive, cyberphysical systems generate ontological uncertainties, epistemological diffusion and ethical conundrums that require us to consider evolving the current research paradigm. I look to post-humanism and relational ontologies to sketch what I call Entanglement HCI in response. I review selected theories—Actor-Network Theory, Post-Phenomenology, Object-Oriented Ontology, Agential Realism—and their existing influences on HCI literature. Against this background, I develop Entanglement HCI from the following four perspectives: (a) the performative relationship between humans and technology; (b) the re-framing of knowledge generation processes around phenomena; (c) the tracing of accountabilities, responsibilities and ethical encounters; and (d) the practices of design and mattering that move beyond user-centred design.},\n\tnumber = {1},\n\turldate = {2019-11-20},\n\tjournal = {ACM Trans. Comput.-Hum. Interact.},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = nov,\n\tyear = {2019},\n\tkeywords = {Entanglement, new materialism, philosophy, posthumanism},\n\tpages = {2:1--2:27},\n}\n\n
\n
\n\n\n
\n This article argues that our intimate entanglement with digital technologies is challenging the foundations of current HCI research and practice. Our relationships to virtual realities, artificial intelligence, neuro-implants or pervasive, cyberphysical systems generate ontological uncertainties, epistemological diffusion and ethical conundrums that require us to consider evolving the current research paradigm. I look to post-humanism and relational ontologies to sketch what I call Entanglement HCI in response. I review selected theories—Actor-Network Theory, Post-Phenomenology, Object-Oriented Ontology, Agential Realism—and their existing influences on HCI literature. Against this background, I develop Entanglement HCI from the following four perspectives: (a) the performative relationship between humans and technology; (b) the re-framing of knowledge generation processes around phenomena; (c) the tracing of accountabilities, responsibilities and ethical encounters; and (d) the practices of design and mattering that move beyond user-centred design.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Sensorstation: Exploring Simple Sensor Data in the Context of a Shared Apartment.\n \n \n \n \n\n\n \n Denefleh, T.; Berger, A.; Kurze, A.; Bischof, A.; and Frauenberger, C.\n\n\n \n\n\n\n In DIS '19: Proceedings of the conference on Designing Interactive systems, pages 683–695, San Diego, CA, 2019. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"Sensorstation:Paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 7 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{denefleh_sensorstation:_2019,\n\taddress = {San Diego, CA},\n\ttitle = {Sensorstation: {Exploring} {Simple} {Sensor} {Data} in the {Context} of a {Shared} {Apartment}},\n\tisbn = {978-1-4503-5850-7},\n\turl = {http://dl.acm.org/authorize?N681388},\n\tdoi = {10.1145/3322276.3322309},\n\tabstract = {We present Sensorstation, a research product to explore the effect of smart sensors and services on the communal life within a shared apartment. Sensorstation utilizes wireless sensors and a shared output device displaying a steady data stream of sensor based notifications. It was deployed on the kitchen table in a shared apartment for 19 days to enable communal residents to co-design and to co-speculate on smart sensors and services in the context of their shared apartment. We synthesize and interpret findings to illustrate how residents created positive connections between each other, while simultaneously exercising self-monitoring, control over others, and contemplating reward systems and penalties. Our work contributes to a nuanced understanding of smart technology for shared apartments. We argue that design has an obligation to consider smart technology that acknowledges boundaries and to provide negotiation spaces to configure agency.},\n\tlanguage = {en},\n\tbooktitle = {{DIS} '19: {Proceedings} of the conference on {Designing} {Interactive} systems},\n\tpublisher = {ACM Press},\n\tauthor = {Denefleh, Teresa and Berger, Arne and Kurze, Albrecht and Bischof, Andreas and Frauenberger, Christopher},\n\tyear = {2019},\n\tpages = {683--695},\n}\n\n
\n
\n\n\n
\n We present Sensorstation, a research product to explore the effect of smart sensors and services on the communal life within a shared apartment. Sensorstation utilizes wireless sensors and a shared output device displaying a steady data stream of sensor based notifications. It was deployed on the kitchen table in a shared apartment for 19 days to enable communal residents to co-design and to co-speculate on smart sensors and services in the context of their shared apartment. We synthesize and interpret findings to illustrate how residents created positive connections between each other, while simultaneously exercising self-monitoring, control over others, and contemplating reward systems and penalties. Our work contributes to a nuanced understanding of smart technology for shared apartments. We argue that design has an obligation to consider smart technology that acknowledges boundaries and to provide negotiation spaces to configure agency.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Agency of Autistic Children in Technology Research—A Critical Literature Review.\n \n \n \n \n\n\n \n Spiel, K.; Frauenberger, C.; Keyes, O.; and Fitzpatrick, G.\n\n\n \n\n\n\n ACM Trans. Comput.-Hum. Interact., 26(6): 38:1–38:40. November 2019.\n \n\n\n\n
\n\n\n\n \n \n \"AgencyPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@article{spiel_agency_2019,\n\ttitle = {Agency of {Autistic} {Children} in {Technology} {Research}—{A} {Critical} {Literature} {Review}},\n\tvolume = {26},\n\tissn = {1073-0516},\n\turl = {https://dl.acm.org/authorize?N699174},\n\tdoi = {10.1145/3344919},\n\tabstract = {Autistic children are increasingly a focus of technology research within the Human-Computer Interaction (HCI) community. We provide a critical review of the purposes of these technologies and how they discursively conceptualise the agency of autistic children. Through our analysis, we establish six categories of these purposes: behaviour analysis, assistive technologies, education, social skills, therapy and well-being. Further, our discussion of these purposes shows how the technologies embody normative expectations of a neurotypical society, which predominantly views autism as a medical deficit in need of ‘correction’. Autistic children—purportedly the beneficiaries of these technologies—thus become a secondary audience to the largely externally defined purposes. We identify a lack of design for technologies that are geared towards the interests, needs and desires of autistic children. To move HCI’s research into autism beyond this, we provide guidance on how to consider agency in use and explicitly allow for appropriation beyond externally driven goals.},\n\tnumber = {6},\n\turldate = {2019-11-05},\n\tjournal = {ACM Trans. Comput.-Hum. Interact.},\n\tauthor = {Spiel, Katta and Frauenberger, Christopher and Keyes, Os and Fitzpatrick, Geraldine},\n\tmonth = nov,\n\tyear = {2019},\n\tkeywords = {Autism, agency, children, literature review, participation},\n\tpages = {38:1--38:40},\n}\n\n
\n
\n\n\n
\n Autistic children are increasingly a focus of technology research within the Human-Computer Interaction (HCI) community. We provide a critical review of the purposes of these technologies and how they discursively conceptualise the agency of autistic children. Through our analysis, we establish six categories of these purposes: behaviour analysis, assistive technologies, education, social skills, therapy and well-being. Further, our discussion of these purposes shows how the technologies embody normative expectations of a neurotypical society, which predominantly views autism as a medical deficit in need of ‘correction’. Autistic children—purportedly the beneficiaries of these technologies—thus become a secondary audience to the largely externally defined purposes. We identify a lack of design for technologies that are geared towards the interests, needs and desires of autistic children. To move HCI’s research into autism beyond this, we provide guidance on how to consider agency in use and explicitly allow for appropriation beyond externally driven goals.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Responsible Thinking - Educating Future Technologists.\n \n \n \n \n\n\n \n Frauenberger, C.; and Purgathofer, P.\n\n\n \n\n\n\n In Workshop: Towards a Responsible InnovationAgenda for HCI, pages 5, 2019. \n \n\n\n\n
\n\n\n\n \n \n \"ResponsiblePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{frauenberger_responsible_2019,\n\ttitle = {Responsible {Thinking} - {Educating} {Future} {Technologists}},\n\turl = {https://frauenberger.name/research/publications/CHI2019_ResponsibleThinking.pdf},\n\tdoi = {10.1109/GIOTS.2019.8766418},\n\tlanguage = {en},\n\tbooktitle = {Workshop: {Towards} a {Responsible} {InnovationAgenda} for {HCI}},\n\tauthor = {Frauenberger, Christopher and Purgathofer, Peter},\n\tyear = {2019},\n\tpages = {5},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Anders HCI - Prometheus and his Mobile Phone.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Workshop on Exploring the Intersection of Philosophy and HCI, pages 5, Glasgow, UK, May 2019. \n \n\n\n\n
\n\n\n\n \n \n \"AndersPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{frauenberger_anders_2019,\n\taddress = {Glasgow, UK},\n\ttitle = {Anders {HCI} - {Prometheus} and his {Mobile} {Phone}},\n\turl = {https://frauenberger.name/research/publications/CHI2019_Anders.pdf},\n\tabstract = {In this position paper, I would like to discuss the work of Günther Anders, a German-Austrian philosopher whose work revolves around the relationships of humans and their tools and technologies. Anders coined the term Promethean Shame to describe a phenomenon he identified in the narratives that humans construct about their technological lifeworlds. More specifically, he observed how humans increasingly measure themselves against the capacities of their machines and consequently feel increasingly insufficient and ashamed for the imperfections that come with being born, rather than being made. While Anders conducted his work at a time where television and the atomic bomb were live-changing inventions, his work is being (re-)discovered, also outside the German speaking world, as it eerily resonates with descriptions of the close entanglements humans have developed with their digital tools today. In this paper I will sketch the notion of the Promethean Shame, discuss possible interpretations for HCI and point to possible implications for the science and the practice of HCI.},\n\tlanguage = {en},\n\tbooktitle = {Workshop on {Exploring} the {Intersection} of {Philosophy} and {HCI}},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = may,\n\tyear = {2019},\n\tpages = {5},\n}\n\n
\n
\n\n\n
\n In this position paper, I would like to discuss the work of Günther Anders, a German-Austrian philosopher whose work revolves around the relationships of humans and their tools and technologies. Anders coined the term Promethean Shame to describe a phenomenon he identified in the narratives that humans construct about their technological lifeworlds. More specifically, he observed how humans increasingly measure themselves against the capacities of their machines and consequently feel increasingly insufficient and ashamed for the imperfections that come with being born, rather than being made. While Anders conducted his work at a time where television and the atomic bomb were live-changing inventions, his work is being (re-)discovered, also outside the German speaking world, as it eerily resonates with descriptions of the close entanglements humans have developed with their digital tools today. In this paper I will sketch the notion of the Promethean Shame, discuss possible interpretations for HCI and point to possible implications for the science and the practice of HCI.\n
\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2018\n \n \n (2)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n \n The Things We Play with, Roles of Technology in Social Play.\n \n \n \n \n\n\n \n Scheepmaker, L.; Frauenberger, C.; and Spiel, K.\n\n\n \n\n\n\n In CHI PLAY 2018, pages 12, Melbourne, QLD, Australia, October 2018. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"ThePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 4 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{scheepmaker_things_2018,\n\taddress = {Melbourne, QLD, Australia},\n\ttitle = {The {Things} {We} {Play} with, {Roles} of {Technology} in {Social} {Play}},\n\tisbn = {978-1-4503-5624-4},\n\turl = {http://dl.acm.org/authorize?N676353},\n\tdoi = {10.1145/3242671.3242695},\n\tabstract = {Social play, and the role of technology in it, is a topic of central concern to the CHI PLAY and HCI community. In this paper we provide an overview of philosophical, psychological and sociological concepts and theories of social play and use these as a lens to conduct a literature review of research on interactive technologies in play contexts. Our chosen scope includes technologies which afford free play in groups of children within the same physical space. We identify how assumptions and stances about play influence which kind of technologies are designed, which social elements are supported and how success is defined and assessed. Finally, we propose a novel perspective on designing playthings which conceptualises them as boundary objects. We argue that such a perspective is particularly valuable when designing for heterogeneous groups of children and, thus, also has the potential to make a contribution towards designing effective roles of technologies for social inclusion.},\n\tlanguage = {en},\n\tbooktitle = {{CHI} {PLAY} 2018},\n\tpublisher = {ACM Press},\n\tauthor = {Scheepmaker, Laura and Frauenberger, Christopher and Spiel, Katta},\n\tmonth = oct,\n\tyear = {2018},\n\tpages = {12},\n}\n\n
\n
\n\n\n
\n Social play, and the role of technology in it, is a topic of central concern to the CHI PLAY and HCI community. In this paper we provide an overview of philosophical, psychological and sociological concepts and theories of social play and use these as a lens to conduct a literature review of research on interactive technologies in play contexts. Our chosen scope includes technologies which afford free play in groups of children within the same physical space. We identify how assumptions and stances about play influence which kind of technologies are designed, which social elements are supported and how success is defined and assessed. Finally, we propose a novel perspective on designing playthings which conceptualises them as boundary objects. We argue that such a perspective is particularly valuable when designing for heterogeneous groups of children and, thus, also has the potential to make a contribution towards designing effective roles of technologies for social inclusion.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Situated Design Knowledge, Transfer and Actor Networks.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In IDC'18 Workshop on Intermediate-level Knowledge, of IDC'18, Trondheim, Norway, June 2018. \n \n\n\n\n
\n\n\n\n \n \n \"SituatedPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{frauenberger_situated_2018,\n\taddress = {Trondheim, Norway},\n\tseries = {{IDC}'18},\n\ttitle = {Situated {Design} {Knowledge}, {Transfer} and {Actor} {Networks}},\n\turl = {https://idcintermediate.com/},\n\tbooktitle = {{IDC}'18 {Workshop} on {Intermediate}-level {Knowledge}},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = jun,\n\tyear = {2018},\n}\n\n
\n
\n\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2017\n \n \n (2)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n Conversation: Tensions and Possibilities between Learning and Participatory Design.\n \n \n \n\n\n \n Frauenberger, C.; Rogers, Y.; and Quintana, C.\n\n\n \n\n\n\n In DiSalvo, B.; Yip, J.; Bonsignore, E.; and DiSalvo, C., editor(s), Participatory Design for Learning - Perspectives from Practice and Research, pages 225–235. Routledge, 2017.\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@incollection{frauenberger_conversation_2017,\n\ttitle = {Conversation: {Tensions} and {Possibilities} between {Learning} and {Participatory} {Design}},\n\tisbn = {978-1-138-64098-6},\n\tbooktitle = {Participatory {Design} for {Learning} - {Perspectives} from {Practice} and {Research}},\n\tpublisher = {Routledge},\n\tauthor = {Frauenberger, Christopher and Rogers, Yvonne and Quintana, Chris},\n\teditor = {DiSalvo, Betsy and Yip, Jason and Bonsignore, Elisabeth and DiSalvo, Carl},\n\tyear = {2017},\n\tpages = {225--235},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Values in Computing.\n \n \n \n \n\n\n \n Ferrario, M. A.; Simm, W.; Whittle, J.; Frauenberger, C.; Fitzpatrick, G.; and Purgathofer, P.\n\n\n \n\n\n\n In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, of CHI EA '17, pages 660–667, New York, NY, USA, 2017. ACM\n \n\n\n\n
\n\n\n\n \n \n \"ValuesPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{ferrario_values_2017,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} {EA} '17},\n\ttitle = {Values in {Computing}},\n\tisbn = {978-1-4503-4656-6},\n\turl = {http://dl.acm.org/authorize?N41814},\n\tdoi = {10.1145/3027063.3027067},\n\tabstract = {Whether it is in the form of software, system architecture or interface design, anything digital is inevitably affected by values: the organizational values of the project sponsor, the values of the research partners, and the values of each developer and designer. Some values (e.g. commercial success, academic prestige) are easier to quantify than others (e.g. social justice, care for the environment) with the latter often dismissed in decision making processes as lacking of measurable 'evidence'. However, less easy to measure values are not less real: they are simply less visible. The aim of this one-day workshop is precisely to investigate mechanisms which give more exposure to those values in computing that are less frequently considered. We do so by bringing together practitioners from different computing backgrounds (e.g. software engineering, interaction design, information systems) who have first-hand experience of trying to represent on an equal footing all human values in computing.},\n\turldate = {2017-05-15},\n\tbooktitle = {Proceedings of the 2017 {CHI} {Conference} {Extended} {Abstracts} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Ferrario, Maria Angela and Simm, Will and Whittle, Jon and Frauenberger, Christopher and Fitzpatrick, Geraldine and Purgathofer, Peter},\n\tyear = {2017},\n\tkeywords = {decision making processes, ethics in engineering, human values, participatory design, requirements capture, societal computing, values-theory},\n\tpages = {660--667},\n}\n\n
\n
\n\n\n
\n Whether it is in the form of software, system architecture or interface design, anything digital is inevitably affected by values: the organizational values of the project sponsor, the values of the research partners, and the values of each developer and designer. Some values (e.g. commercial success, academic prestige) are easier to quantify than others (e.g. social justice, care for the environment) with the latter often dismissed in decision making processes as lacking of measurable 'evidence'. However, less easy to measure values are not less real: they are simply less visible. The aim of this one-day workshop is precisely to investigate mechanisms which give more exposure to those values in computing that are less frequently considered. We do so by bringing together practitioners from different computing backgrounds (e.g. software engineering, interaction design, information systems) who have first-hand experience of trying to represent on an equal footing all human values in computing.\n
\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2016\n \n \n (1)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n \n Embodied Companion Technologies for Autistic Children.\n \n \n \n \n\n\n \n Spiel, K.; Makhaeva, J.; and Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the ACM International conference on Tangible, Embedded and Embodied Interaction, Eindhoven, 2016. \n \n\n\n\n
\n\n\n\n \n \n \"EmbodiedPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{spiel_embodied_2016,\n\taddress = {Eindhoven},\n\ttitle = {Embodied {Companion} {Technologies} for {Autistic} {Children}},\n\turl = {http://dl.acm.org/authorize?N24340},\n\tdoi = {10.1145/2839462.2839495},\n\tbooktitle = {Proceedings of the {ACM} {International} conference on {Tangible}, {Embedded} and {Embodied} {Interaction}},\n\tauthor = {Spiel, Katharina and Makhaeva, Julia and Frauenberger, Christopher},\n\tyear = {2016},\n}\n
\n
\n\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2015\n \n \n (5)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n \n In pursuit of rigour and accountability in participatory design.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; Fitzpatrick, G.; and Iversen, O. S.\n\n\n \n\n\n\n International Journal of Human-Computer Studies, 74: 93–106. February 2015.\n tex.ids: frauenbergerPursuitRigourAccountability2015\n\n\n\n
\n\n\n\n \n \n \"InPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 4 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@article{frauenberger_pursuit_2015,\n\ttitle = {In pursuit of rigour and accountability in participatory design},\n\tvolume = {74},\n\tissn = {1071-5819},\n\turl = {http://www.sciencedirect.com/science/article/pii/S1071581914001232},\n\tdoi = {10.1016/j.ijhcs.2014.09.004},\n\tabstract = {The field of Participatory Design (PD) has greatly diversified and we see a broad spectrum of approaches and methodologies emerging. However, to foster its role in designing future interactive technologies, a discussion about accountability and rigour across this spectrum is needed. Rejecting the traditional, positivistic framework, we take inspiration from related fields such as Design Research and Action Research to develop interpretations of these concepts that are rooted in PD׳s own belief system. We argue that unlike in other fields, accountability and rigour are nuanced concepts that are delivered through debate, critique and reflection. A key prerequisite for having such debates is the availability of a language that allows designers, researchers and practitioners to construct solid arguments about the appropriateness of their stances, choices and judgements. To this end, we propose a “tool-to-think-with” that provides such a language by guiding designers, researchers and practitioners through a process of systematic reflection and critical analysis. The tool proposes four lenses to critically reflect on the nature of a PD effort: epistemology, values, stakeholders and outcomes. In a subsequent step, the coherence between the revealed features is analysed and shows whether they pull the project in the same direction or work against each other. Regardless of the flavour of PD, we argue that this coherence of features indicates the level of internal rigour of PD work and that the process of reflection and analysis provides the language to argue for it. We envision our tool to be useful at all stages of PD work: in the planning phase, as part of a reflective practice during the work, and as a means to construct knowledge and advance the field after the fact. We ground our theoretical discussions in a specific PD experience, the ECHOES project, to motivate the tool and to illustrate its workings.},\n\tlanguage = {en},\n\turldate = {2021-01-26},\n\tjournal = {International Journal of Human-Computer Studies},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Fitzpatrick, Geraldine and Iversen, Ole Sejer},\n\tmonth = feb,\n\tyear = {2015},\n\tnote = {tex.ids: frauenbergerPursuitRigourAccountability2015},\n\tkeywords = {Accountability, Participatory, Participatory design, Reflective design, Rigour, design},\n\tpages = {93--106},\n}\n\n
\n
\n\n\n
\n The field of Participatory Design (PD) has greatly diversified and we see a broad spectrum of approaches and methodologies emerging. However, to foster its role in designing future interactive technologies, a discussion about accountability and rigour across this spectrum is needed. Rejecting the traditional, positivistic framework, we take inspiration from related fields such as Design Research and Action Research to develop interpretations of these concepts that are rooted in PD׳s own belief system. We argue that unlike in other fields, accountability and rigour are nuanced concepts that are delivered through debate, critique and reflection. A key prerequisite for having such debates is the availability of a language that allows designers, researchers and practitioners to construct solid arguments about the appropriateness of their stances, choices and judgements. To this end, we propose a “tool-to-think-with” that provides such a language by guiding designers, researchers and practitioners through a process of systematic reflection and critical analysis. The tool proposes four lenses to critically reflect on the nature of a PD effort: epistemology, values, stakeholders and outcomes. In a subsequent step, the coherence between the revealed features is analysed and shows whether they pull the project in the same direction or work against each other. Regardless of the flavour of PD, we argue that this coherence of features indicates the level of internal rigour of PD work and that the process of reflection and analysis provides the language to argue for it. We envision our tool to be useful at all stages of PD work: in the planning phase, as part of a reflective practice during the work, and as a means to construct knowledge and advance the field after the fact. We ground our theoretical discussions in a specific PD experience, the ECHOES project, to motivate the tool and to illustrate its workings.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Participation OutsideTheBox.\n \n \n \n \n\n\n \n Frauenberger, C.; Makhaeva, J.; and Spiel, K.\n\n\n \n\n\n\n In Workshop on Unfolding Participation, of CA'15, Aarhus, Denmark, August 2015. \n \n\n\n\n
\n\n\n\n \n \n \"ParticipationPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{frauenberger_participation_2015,\n\taddress = {Aarhus, Denmark},\n\tseries = {{CA}'15},\n\ttitle = {Participation {OutsideTheBox}},\n\turl = {http://pit.au.dk/news-events/events/upcoming-events/aarhus-2015-ws-unfolding-participation/},\n\tbooktitle = {Workshop on {Unfolding} {Participation}},\n\tauthor = {Frauenberger, Christopher and Makhaeva, Julia and Spiel, Katharina},\n\tmonth = aug,\n\tyear = {2015},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Privacy for Everyone: Towards an Inclusive Design Approach for Accessible Privacy and Security Technology.\n \n \n \n \n\n\n \n Krombholz, K.; and Frauenberger, C.\n\n\n \n\n\n\n In Workshop on Usable Security and Privacy Education at Symposium On Usable Privacy and Security (SOUPS), of SOUPS'15, Ottawa, Canada, July 2015. \n \n\n\n\n
\n\n\n\n \n \n \"PrivacyPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{krombholz_privacy_2015,\n\taddress = {Ottawa, Canada},\n\tseries = {{SOUPS}'15},\n\ttitle = {Privacy for {Everyone}: {Towards} an {Inclusive} {Design} {Approach} for {Accessible} {Privacy} and {Security} {Technology}},\n\turl = {https://cups.cs.cmu.edu/soups/2015/ws-education.php},\n\tbooktitle = {Workshop on {Usable} {Security} and {Privacy} {Education} at {Symposium} {On} {Usable} {Privacy} and {Security} ({SOUPS})},\n\tauthor = {Krombholz, Katharina and Frauenberger, Christopher},\n\tmonth = jul,\n\tyear = {2015},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Rethinking Autism and Technology.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n interactions, 22(2): 57–59. February 2015.\n \n\n\n\n
\n\n\n\n \n \n \"RethinkingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{frauenberger_rethinking_2015,\n\ttitle = {Rethinking {Autism} and {Technology}},\n\tvolume = {22},\n\tissn = {1072-5520},\n\turl = {http://dl.acm.org/authorize?N24342},\n\tdoi = {10.1145/2728604},\n\tnumber = {2},\n\tjournal = {interactions},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = feb,\n\tyear = {2015},\n\tpages = {57--59},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Disability and Technology - A Critical Realist Perspective.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, pages 8, Lisbon, Portugal, August 2015. ACM Press\n Best Paper Nomination\n\n\n\n
\n\n\n\n \n \n \"DisabilityPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{frauenberger_disability_2015,\n\taddress = {Lisbon, Portugal},\n\ttitle = {Disability and {Technology} - {A} {Critical} {Realist} {Perspective}},\n\turl = {http://dl.acm.org/authorize?N24341},\n\tdoi = {10.1145/2700648.2809851},\n\tabstract = {Assistive technology (AT) as a field explores the design, use and evaluation of computing technology that aims to benefit people with disabilities. The majority of the work consequently takes the functional needs of people with disabilities as starting point and matches those with technological opportunity spaces. With this paper, we argue that the underlying philosophical position implied in this approach can be seen as reductionist as the disabled experience is arguably richer and often more complex as can be projected from the functional limitations of people. Thinkers and activists in Disability Studies have conceptualised disability in various ways and more recently, critical realism was proposed as a philosophical position through which the many different facets of the disabled experience could be incorporated. In this paper, we explore the possibility of using a critical realist perspective to guide designers in developing technology for people with disabilities and thereby aim to contribute to the philosophical underpinnings of AT. After a brief review of historical conceptualisations of disability, we introduce the critical realist argument and discuss its appeal for understanding disability and the possible roles technology can have in this context. Subsequently, we aim to translate this philosophical and moral debate into a research agenda for AT and exemplify how it can be operationalised by presenting the OutsideTheBox project as a case study.},\n\tbooktitle = {Proceedings of the 17th {International} {ACM} {SIGACCESS} {Conference} on {Computers} \\& {Accessibility}},\n\tpublisher = {ACM Press},\n\tauthor = {Frauenberger, Christopher},\n\tmonth = aug,\n\tyear = {2015},\n\tnote = {Best Paper Nomination},\n\tpages = {8},\n}\n\n
\n
\n\n\n
\n Assistive technology (AT) as a field explores the design, use and evaluation of computing technology that aims to benefit people with disabilities. The majority of the work consequently takes the functional needs of people with disabilities as starting point and matches those with technological opportunity spaces. With this paper, we argue that the underlying philosophical position implied in this approach can be seen as reductionist as the disabled experience is arguably richer and often more complex as can be projected from the functional limitations of people. Thinkers and activists in Disability Studies have conceptualised disability in various ways and more recently, critical realism was proposed as a philosophical position through which the many different facets of the disabled experience could be incorporated. In this paper, we explore the possibility of using a critical realist perspective to guide designers in developing technology for people with disabilities and thereby aim to contribute to the philosophical underpinnings of AT. After a brief review of historical conceptualisations of disability, we introduce the critical realist argument and discuss its appeal for understanding disability and the possible roles technology can have in this context. Subsequently, we aim to translate this philosophical and moral debate into a research agenda for AT and exemplify how it can be operationalised by presenting the OutsideTheBox project as a case study.\n
\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2014\n \n \n (2)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n \n Values and Stances in Interaction Design for Children with Disabilities.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; and Mankoff, J.\n\n\n \n\n\n\n In Workshop on Interaction Design with Children with Disabilities at IDC'14, of IDC'14, 2014. \n \n\n\n\n
\n\n\n\n \n \n \"ValuesPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{frauenberger_values_2014,\n\tseries = {{IDC}'14},\n\ttitle = {Values and {Stances} in {Interaction} {Design} for {Children} with {Disabilities}},\n\turl = {http://outsidethebox.at/files/idcworkshop.pdf},\n\tbooktitle = {Workshop on {Interaction} {Design} with {Children} with {Disabilities} at {IDC}'14},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Mankoff, Jennifer},\n\tyear = {2014},\n\tkeywords = {OtB, children, design, disability},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Exploring Future Technologies Through Digital Fabrication With Autistic Children.\n \n \n \n \n\n\n \n Frauenberger, C.; and Posch, I.\n\n\n \n\n\n\n In Participatory Design in Digital Fabrication workshop, 2014. \n \n\n\n\n
\n\n\n\n \n \n \"ExploringPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{frauenberger_exploring_2014,\n\ttitle = {Exploring {Future} {Technologies} {Through} {Digital} {Fabrication} {With} {Autistic} {Children}},\n\turl = {http://outsidethebox.at/files/fabwithasd.pdf},\n\tbooktitle = {Participatory {Design} in {Digital} {Fabrication} workshop},\n\tauthor = {Frauenberger, Christopher and Posch, Irene},\n\tyear = {2014},\n\tkeywords = {Autism, DIY, Make, OtB, children, digital fabrication},\n}\n\n
\n
\n\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2012\n \n \n (3)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n \n Interpreting Input from Children: A Designerly Approach.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; Keay-Bright, W.; and Pain, H.\n\n\n \n\n\n\n In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, of CHI '12, pages 2377–2386, New York, NY, USA, 2012. ACM\n \n\n\n\n
\n\n\n\n \n \n \"InterpretingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{frauenberger_interpreting_2012,\n\taddress = {New York, NY, USA},\n\tseries = {{CHI} '12},\n\ttitle = {Interpreting {Input} from {Children}: {A} {Designerly} {Approach}},\n\tisbn = {978-1-4503-1015-4},\n\tshorttitle = {Interpreting {Input} from {Children}},\n\turl = {http://dl.acm.org/authorize?79658},\n\tdoi = {10.1145/2207676.2208399},\n\tabstract = {Involving children in the design process of interactive technology can greatly enhance its likelihood of successful adoption. However, children's input and ideas require careful interpretation to reach viable designs and technical specifications, which poses a significant challenge to an adult design research team. In this paper we discuss our approach to managing the complexity of combining concepts and ideas that were generated through participatory design work with the practical, technical, ethical and theoretical constraints of developing a technologically enhanced learning environment for children with and without Autism Spectrum Conditions. We found that the nature of this design problem did not lend itself to be rationally reduced to produce a single solution, but required an understanding of interpretive and speculative approaches for us to be able to cope with the complexity of requirements. We describe a workshop in which members of the design team used such approaches to develop a design brief that is faithful to the children's input. By making this process transparent, we aim to contribute to the methodology of using such designerly approaches in combination with participatory and human-centred methods to develop interactive technology.},\n\turldate = {2014-07-01},\n\tbooktitle = {Proceedings of the {SIGCHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Keay-Bright, Wendy and Pain, Helen},\n\tyear = {2012},\n\tkeywords = {Autism, Participatory Design, children, design research, participatory design},\n\tpages = {2377--2386},\n}\n\n
\n
\n\n\n
\n Involving children in the design process of interactive technology can greatly enhance its likelihood of successful adoption. However, children's input and ideas require careful interpretation to reach viable designs and technical specifications, which poses a significant challenge to an adult design research team. In this paper we discuss our approach to managing the complexity of combining concepts and ideas that were generated through participatory design work with the practical, technical, ethical and theoretical constraints of developing a technologically enhanced learning environment for children with and without Autism Spectrum Conditions. We found that the nature of this design problem did not lend itself to be rationally reduced to produce a single solution, but required an understanding of interpretive and speculative approaches for us to be able to cope with the complexity of requirements. We describe a workshop in which members of the design team used such approaches to develop a design brief that is faithful to the children's input. By making this process transparent, we aim to contribute to the methodology of using such designerly approaches in combination with participatory and human-centred methods to develop interactive technology.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Challenges, Opportunities and Future Perspectives in Including Children with Disabilities in the Design of Interactive Technology.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; and Alcorn, A.\n\n\n \n\n\n\n In Proceedings of the 11th International Conference on Interaction Design and Children, of IDC '12, pages 367–370, New York, NY, USA, 2012. ACM\n \n\n\n\n
\n\n\n\n \n \n \"Challenges,Paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 5 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{frauenberger_challenges_2012,\n\taddress = {New York, NY, USA},\n\tseries = {{IDC} '12},\n\ttitle = {Challenges, {Opportunities} and {Future} {Perspectives} in {Including} {Children} with {Disabilities} in the {Design} of {Interactive} {Technology}},\n\tisbn = {978-1-4503-1007-9},\n\turl = {http://dl.acm.org/authorize?79657},\n\tdoi = {10.1145/2307096.2307171},\n\tabstract = {In this paper we discuss participatory approaches to designing interactive technologies for children with disabilities. While participatory design (PD) has been increasingly influential in the field of Human-Computer Interaction as a whole, applying its methods and theories to children with disabilities raises challenges specific to this target group and poses more fundamental questions about the limits of PD. We will first build the underlying argument of why we believe PD is particularly important when designing for children with disabilities, before discussing the challenges and opportunities that come with implementing PD in this context. We ground this discussion in our own experiences with developing a learning environment for children with autism spectrum conditions (ASC). We then consider future perspectives and develop research questions by reflecting on our experiences.},\n\turldate = {2014-06-30},\n\tbooktitle = {Proceedings of the 11th {International} {Conference} on {Interaction} {Design} and {Children}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Alcorn, Alyssa},\n\tyear = {2012},\n\tkeywords = {children, design research, disabilities, participatory design},\n\tpages = {367--370},\n}\n\n
\n
\n\n\n
\n In this paper we discuss participatory approaches to designing interactive technologies for children with disabilities. While participatory design (PD) has been increasingly influential in the field of Human-Computer Interaction as a whole, applying its methods and theories to children with disabilities raises challenges specific to this target group and poses more fundamental questions about the limits of PD. We will first build the underlying argument of why we believe PD is particularly important when designing for children with disabilities, before discussing the challenges and opportunities that come with implementing PD in this context. We ground this discussion in our own experiences with developing a learning environment for children with autism spectrum conditions (ASC). We then consider future perspectives and develop research questions by reflecting on our experiences.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Supporting the Design Contributions of Children with Autism Spectrum Conditions.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; Alcorn, A.; and Pain, H.\n\n\n \n\n\n\n In Proceedings of the 11th International Conference on Interaction Design and Children, of IDC '12, pages 134–143, New York, NY, USA, 2012. ACM\n \n\n\n\n
\n\n\n\n \n \n \"SupportingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{frauenberger_supporting_2012,\n\taddress = {New York, NY, USA},\n\tseries = {{IDC} '12},\n\ttitle = {Supporting the {Design} {Contributions} of {Children} with {Autism} {Spectrum} {Conditions}},\n\tisbn = {978-1-4503-1007-9},\n\turl = {http://dl.acm.org/authorize?79656},\n\tdoi = {10.1145/2307096.2307112},\n\tabstract = {In this paper we describe the development of a tool to support the contributions of children with Autism Spectrum Conditions (ASC) in a design critique activity. The work is part of the ECHOES project in which we have included children with ASC in a participatory design process to create a technologically enhanced learning environment. We first discuss the general difficulties of involving children with ASC in participatory design work, particularly a socially demanding activity such as design critique. Based on theory from autism research and the results from our own previous design work, we then lay out requirements for a tool to allow children with ASC to become meaningfully involved in a design critique of the ECHOES environment. Subsequently, we describe a prototype of an annotation tool based on these requirements, a pilot study, and feedback elicited from special education teachers. We then report on a study in which seven children with ASC were involved in critiquing a prototype of the ECHOES system using the annotator. In our analysis of the children's annotator use, we found that it served the intended purposes as a visual support, but also that it was appropriated for other means, such as emotional self-regulation. We discuss examples of these different uses and close by asking how these findings could be applied in other contexts where tools are required to facilitate a discourse in design, rather than directly capture its output.},\n\turldate = {2014-06-30},\n\tbooktitle = {Proceedings of the 11th {International} {Conference} on {Interaction} {Design} and {Children}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Alcorn, Alyssa and Pain, Helen},\n\tyear = {2012},\n\tkeywords = {Autism, anutism, autism spectrum conditions, children, design critique, participatory design},\n\tpages = {134--143},\n}\n\n
\n
\n\n\n
\n In this paper we describe the development of a tool to support the contributions of children with Autism Spectrum Conditions (ASC) in a design critique activity. The work is part of the ECHOES project in which we have included children with ASC in a participatory design process to create a technologically enhanced learning environment. We first discuss the general difficulties of involving children with ASC in participatory design work, particularly a socially demanding activity such as design critique. Based on theory from autism research and the results from our own previous design work, we then lay out requirements for a tool to allow children with ASC to become meaningfully involved in a design critique of the ECHOES environment. Subsequently, we describe a prototype of an annotation tool based on these requirements, a pilot study, and feedback elicited from special education teachers. We then report on a study in which seven children with ASC were involved in critiquing a prototype of the ECHOES system using the annotator. In our analysis of the children's annotator use, we found that it served the intended purposes as a visual support, but also that it was appropriated for other means, such as emotional self-regulation. We discuss examples of these different uses and close by asking how these findings could be applied in other contexts where tools are required to facilitate a discourse in design, rather than directly capture its output.\n
\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2010\n \n \n (2)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n \n Supporting Children's Social Communication Skills through Interactive Narratives with Virtual Characters.\n \n \n \n \n\n\n \n Foster, M. E.; Avramides, K.; Bernardini, S.; Chen, J.; Frauenberger, C.; Lemon, O.; and Porayska-Pomsta, K.\n\n\n \n\n\n\n In Proceedings of the international conference on Multimedia, pages 1111–1114, New York, NY, USA, October 2010. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"SupportingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 6 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{foster_supporting_2010,\n\taddress = {New York, NY, USA},\n\ttitle = {Supporting {Children}'s {Social} {Communication} {Skills} through {Interactive} {Narratives} with {Virtual} {Characters}},\n\turl = {http://dl.acm.org/authorize?79659},\n\tdoi = {10.1145/1873951.1874163},\n\tbooktitle = {Proceedings of the international conference on {Multimedia}},\n\tpublisher = {ACM Press},\n\tauthor = {Foster, Mary Ellen and Avramides, Katerina and Bernardini, Sara and Chen, Jingying and Frauenberger, Christopher and Lemon, Oliver and Porayska-Pomsta, Kaska},\n\tmonth = oct,\n\tyear = {2010},\n\tkeywords = {ECHOES, Education, Multi-modal, Virtual environments, children},\n\tpages = {1111--1114},\n}\n\n
\n
\n\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Phenomenology, a Framework for Participatory Design.\n \n \n \n \n\n\n \n Frauenberger, C.; Good, J.; and Keay-Bright, W.\n\n\n \n\n\n\n In Proceedings of the 11th Biennial Participatory Design Conference, of PDC '10, pages 187–190, New York, NY, USA, 2010. ACM\n \n\n\n\n
\n\n\n\n \n \n \"Phenomenology,Paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\n\n\n
\n
@inproceedings{frauenberger_phenomenology_2010,\n\taddress = {New York, NY, USA},\n\tseries = {{PDC} '10},\n\ttitle = {Phenomenology, a {Framework} for {Participatory} {Design}},\n\tisbn = {978-1-4503-0131-2},\n\turl = {http://dl.acm.org/authorize?69730},\n\tdoi = {10.1145/1900441.1900474},\n\tabstract = {The philosophical discipline of phenomenology provides the designer with a framework for studying user experience by affording an intrinsically contextual view of the way we interact with things around us. In this paper we argue that phenomenology also plays a critical role in participatory design when it is undertaken as an interpretive and generative process, mindful of end user experience rather than directed toward the specification of outcomes. We will illustrate this notion through our participatory design work for ECHOES -- a multi-disciplinary research project that aims to create technologically enhanced learning environments for typically developing children and children with high-functioning Autism or Aspergers. We will demonstrate how phenomenological thinking has assisted in the co-creation of ECHOES and has provided a mechanism for interpreting the emergent, creative input from our target population.},\n\turldate = {2017-09-29},\n\tbooktitle = {Proceedings of the 11th {Biennial} {Participatory} {Design} {Conference}},\n\tpublisher = {ACM},\n\tauthor = {Frauenberger, Christopher and Good, Judith and Keay-Bright, Wendy},\n\tyear = {2010},\n\tkeywords = {Participatory Design, Phenomenology, children, methods, participatory design, phenomenology, theory},\n\tpages = {187--190},\n}\n\n
\n
\n\n\n
\n The philosophical discipline of phenomenology provides the designer with a framework for studying user experience by affording an intrinsically contextual view of the way we interact with things around us. In this paper we argue that phenomenology also plays a critical role in participatory design when it is undertaken as an interpretive and generative process, mindful of end user experience rather than directed toward the specification of outcomes. We will illustrate this notion through our participatory design work for ECHOES – a multi-disciplinary research project that aims to create technologically enhanced learning environments for typically developing children and children with high-functioning Autism or Aspergers. We will demonstrate how phenomenological thinking has assisted in the co-creation of ECHOES and has provided a mechanism for interpreting the emergent, creative input from our target population.\n
\n\n\n
\n\n\n\n\n\n
\n
\n\n
\n
\n  \n 2007\n \n \n (1)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n \n Ears ))): A Methodological Framework for Auditory Display Design.\n \n \n \n \n\n\n \n Frauenberger, C.\n\n\n \n\n\n\n In CHI '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems, pages 1641–1644, San Jose, CA, USA, 2007. ACM Press\n \n\n\n\n
\n\n\n\n \n \n \"EarsPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{frauenberger_ears_2007,\n\taddress = {San Jose, CA, USA},\n\ttitle = {Ears ))): {A} {Methodological} {Framework} for {Auditory} {Display} {Design}},\n\tisbn = {978-1-59593-642-4},\n\turl = {http://dl.acm.org/authorize?79652},\n\tdoi = {http://doi.acm.org/10.1145/1240866.1240872},\n\tbooktitle = {{CHI} '07: {CHI} '07 {Extended} {Abstracts} on {Human} {Factors} in {Computing} {Systems}},\n\tpublisher = {ACM Press},\n\tauthor = {Frauenberger, Christopher},\n\tyear = {2007},\n\tpages = {1641--1644},\n}\n\n
\n
\n\n\n\n
\n\n\n\n\n\n
\n
\n\n\n\n\n
\n\n\n \n\n \n \n \n \n\n
\n"}; document.write(bibbase_data.data);