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  2023 (1)
AI in Learning: Designing the Future. Niemi, H.; Pea, R. D.; and Lu, Y., editors. Springer International Publishing, Cham, 2023.
AI in Learning: Designing the Future [link]Paper   doi   link   bibtex  
  2022 (6)
Evaluation of Neurofeedback Learning in Patients with ADHD: A Systematic Review. Kuznetsova, E.; Veilahti, A. V. P.; Akhundzadeh, R.; Radev, S.; Konicar, L.; and Cowley, B. U. Applied Psychophysiology and Biofeedback. September 2022.
Evaluation of Neurofeedback Learning in Patients with ADHD: A Systematic Review [link]Paper   doi   link   bibtex   abstract  
Reduced Power in Fronto-Parietal Theta EEG Linked to Impaired Attention-Sampling in Adult ADHD. Cowley, B. U.; Juurmaa, K.; and Palomäki, J. eNeuro, 9(1). 2022. Publisher: Society for Neuroscience Section: Research Article: New Research
Reduced Power in Fronto-Parietal Theta EEG Linked to Impaired Attention-Sampling in Adult ADHD [link]Paper   doi   link   bibtex   abstract  
Artificial Intelligence in Education as a Rawlsian Massively Multiplayer Game: A thought experiment on AI ethics. Cowley, B. U.; Charles, D.; Pfuhl, G.; and Rusanen, A. In AI in Learning – Designing the future, volume in press. Springer Nature, 2022.
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Aberrant long-range temporal correlations in oscillation dynamics characterize adult Attention Deficit and Hyperactivity Disorder. Hirvonen, J.; Simola, J.; Morales-Muñoz, I.; Cowley, B. U.; Palva, J M.; and Palva, S. Biological Psychiatry, in press. 2022.
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Inter-brain synchronization occurs without physical co-presence during cooperative online gaming. Wikström, V.; Saarikivi, K.; Falcon, M.; Makkonen, T.; Martikainen, S.; Putkinen, V.; Cowley, B. U.; and Tervaniemi, M. Neuropsychologia, in press. 2022.
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Seeking Flow from Fine-Grained Log Data. Cowley, B.; Hellas, A.; Ihantola, P.; Leinonen, J.; and Spape, M. In 44th International Conference on Software Engineering, Pittsburgh, USA, May 2022. ACM
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  2021 (5)
Improved Auditory Function Caused by Music Versus Foreign Language Training at School Age: Is There a Difference?. Tervaniemi, M.; Putkinen, V.; Nie, P.; Wang, C.; Du, B.; Lu, J.; Li, S.; Cowley, B. U.; Tammi, T.; and Tao, S. Cerebral Cortex (New York, N.Y.: 1991), 32(1): 63–75. November 2021.
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Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony. Järvelä, S.; Cowley, B. U.; Salminen, M.; Jacucci, G.; Hamari, J.; and Ravaja, N. ACM Transactions on Social Computing, 4(2). March 2021. Publisher: ACM
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Neurofeedback Learning is Skill Acquisition but does not Guarantee Treatment Benefit: Continuous-Time Analysis of Learning-Curves from a Clinical Trial for ADHD. Veilahti, A.; Kovarskis, L.; and Cowley, B. U. Frontiers in Human Neuroscience, 15. 2021. Publisher: Frontiers
Neurofeedback Learning is Skill Acquisition but does not Guarantee Treatment Benefit: Continuous-Time Analysis of Learning-Curves from a Clinical Trial for ADHD [link]Paper   doi   link   bibtex   abstract  
The link between flow and performance is moderated by task experience. Palomäki, J.; Tammi, T.; Lehtonen, N.; Seittenranta, N.; Laakasuo, M.; Abuhamdeh, S.; Lappi, O.; and Cowley, B. U. Computers in Human Behavior, 124: 106891. November 2021.
The link between flow and performance is moderated by task experience [link]Paper   doi   link   bibtex   abstract  
Resting-State Network Plasticity Induced by Music Therapy after Traumatic Brain Injury. Martínez-Molina, N.; Siponkoski, S.; Kuusela, L.; Laitinen, S.; Holma, M.; Ahlfors, M.; Jordan-Kilkki, P.; Ala-Kauhaluoma, K.; Melkas, S.; Pekkola, J.; Rodríguez-Fornells, A.; Laine, M.; Ylinen, A.; Rantanen, P.; Koskinen, S.; Cowley, B. U.; and Särkämö, T. Neural Plasticity, 2021: e6682471. March 2021. Publisher: Hindawi
Resting-State Network Plasticity Induced by Music Therapy after Traumatic Brain Injury [link]Paper   doi   link   bibtex   abstract  
  2020 (5)
Poker as a Domain of Expertise. Palomäki, J.; Laakasuo, M.; Cowley, B. U.; and Lappi, O. Journal of expertise, 3(2): 66–87. 2020.
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Strength of attention-sampling parietal EEG theta rhythm is linked to impaired inhibition in adult ADHD. Cowley, B. U.; Juurmaa, K.; and Palomäki, J. medRxiv. 2020. Publisher: Cold Spring Harbor Laboratory Press
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Editorial: High Performance Cognition: Information-Processing in Complex Skills, Expert Performance, and Flow. Cowley, B. U.; Dehais, F.; Fairclough, S.; Karran, A. J.; Palomäki, J.; and Lappi, O. Frontiers in Psychology, 11. 2020.
Editorial: High Performance Cognition: Information-Processing in Complex Skills, Expert Performance, and Flow [link]Paper   doi   link   bibtex   abstract  
Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing. Cowley, B. U. In International Conference on Human-Computer Interaction HCII 2020: HCI in Games, volume 12211, pages 3–22, 2020.
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Behavlet Analytics for Player Profiling and Churn Prediction. Charles, D.; and Cowley, B. U. In Stephanidis, C.; Harris, D.; Li, W.; Schmorrow, D. D.; Fidopiastis, C. M.; Zaphiris, P.; Ioannou, A.; Fang, X.; Sottilare, R. A.; and Schwarz, J., editor(s), HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games, pages 631–643, Cham, 2020. Springer International Publishing
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  2019 (2)
Temporal Pattern Models for Physiological Arousal During a Steering Task. Tammi, T.; Lehtonen, N.; and Cowley, B. U. In 2019 Conference on Cognitive Computational Neuroscience, Berlin, Germany, 2019. Cognitive Computational Neuroscience
Temporal Pattern Models for Physiological Arousal During a Steering Task [link]Paper   doi   link   bibtex  
Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill. Cowley, B. U.; Palomäki, J.; Tammi, T.; Frantsi, R.; Inkilä, V.; Lehtonen, N.; Pölönen, P.; Vepsäläinen, J.; and Lappi, O. Frontiers in Psychology, 10. 2019.
Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill [link]Paper   doi   link   bibtex   abstract  
  2018 (4)
Global learning, local Flow: subjective Flow report responds to proximal performance reference-level in a longitudinally-measured game-like task. Cowley, B.; Palomäki, J.; Tammi, T.; Frantsi, R.; Inkilä, V.; Lehtonen, N.; Pölönen, P.; Vepsäläinen, J.; and Lappi, O. PsyArXiv preprints, 8ryue. November 2018.
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Studying the integrated functional cognitive basis of sustained attention with a Primed Subjective-Illusory-Contour Attention Task. Cowley, B. U. Scientific reports, 8. 2018. Publisher: Nature Publishing Group
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Computational Testing for Automated Preprocessing 2: practical demonstration of a system for scientific data-processing workflow management for high-volume EEG. Cowley, B. U; and Korpela, J. Frontiers in neuroscience, 12: 236. 2018. Publisher: Frontiers
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Biosignals reflect pair-dynamics in collaborative work: EDA and ECG study of pair-programming in a classroom environment. Ahonen, L.; Cowley, B. U.; Hellas, A.; and Puolamäki, K. Nature Scientific Reports, 8(1). 2018.
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  2017 (3)
The PSICAT protocol - Primed Subjective-Illusory-Contour Attention Task for studying integrated functional cognitive basis of sustained attention. Cowley, B. U. Open Science Framework Preprints. 2017.
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Computational testing for automated preprocessing: a Matlab toolbox to enable large scale electroencephalography data processing. Cowley, B. U; Korpela, J.; and Torniainen, J. PeerJ Computer Science, 3: e108. 2017. Publisher: PeerJ Inc.
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Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change. Cowley, B.; and Bateman, C. International Journal of Serious Games, 4(4): 71–90. 2017.
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  2016 (15)
A short review and primer on electroencephalography in human computer interaction applications. Ahonen, L.; and Cowley, B. In The Psychophysiology Primer, volume 1609, of arXiv.org. Cornell University, 00183v2 edition, 2016.
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The psychophysiology primer: A guide to methods and a broad review with a focus on human-computer interaction. Cowley, B. U.; Filetti, M.; Lukander, K.; Torniainen, J.; Helenius, A.; Ahonen, L.; Barral Mery de Bellegarde, O.; Kosunen, I. J.; Valtonen, T.; Huotilainen, M. J.; Ravaja, J. N.; and Jacucci, G. Foundations and Trends in Human-Computer Interaction, 9(3-4): 151–308. 2016.
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Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling. Cowley, B. U.; and Charles, D. arXiv.org. 2016.
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Utility of a Behavlets approach to a Decision theoretic predictive player model. Cowley, B. U.; and Charles, D. arXiv, 1603.08973. March 2016.
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Short Literature Review for a General Player Model Based on Behavlets. Cowley, B. U.; and Charles, D. arXiv.org, 1603.06996. 2016.
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How to advance general game playing artificial intelligence by player modelling. Cowley, B. U. arXiv.org. 2016.
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Forest, Trees, Dynamics: Results from a Novel Wisconsin Card Sorting Test Variant Protocol for Studying Global-Local Attention and Complex Cognitive Processes. Cowley, B.; and Lukander, K. Frontiers in Psychology, 7. 2016.
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Epileptic Electroencephalography Profile Associates with Attention Problems in Children with Fragile X Syndrome: Review and Case Series. Cowley, B.; Kirjanen, S.; Partanen, J.; and Castrén, M. Frontiers in Human Neuroscience, 10. 2016.
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Computer enabled neuroplasticity treatment: a clinical trial of a novel design for neurofeedback therapy in adult ADHD. Cowley, B. U.; Holmström, É.; Juurmaa, K.; Kovarskis, L.; and Krause, C. M Frontiers in Human Neuroscience, 10: 205. 2016. Publisher: Frontiers
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Behavlets: a Method for Practical Player Modelling using Psychology-Based Player Traits and Domain Specific Features. Cowley, B.; and Charles, D. User Modeling and User-Adapted Interaction, 26(2): 257–306. 2016.
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Cognitive Collaboration Found in Cardiac Physiology: Study in Classroom Environment. Ahonen, L.; Cowley, B.; Torniainen, J.; Ukkonen, A.; Vihavainen, A.; and Puolamäki, K. PLoS One, in press. 2016.
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A short review and primer on electrodermal activity in human computer interaction applications. Cowley, B. U.; and Torniainen, J. In arXiv, volume 1608.06986, of arXiv.org. August 2016.
A short review and primer on electrodermal activity in human computer interaction applications [link]Paper   link   bibtex   abstract  
A short review and primer on respiration in human computer interaction applications. Kosunen, I.; and Cowley, B. In volume 1609, of arXiv.org. Cornell University, 03283v1 edition, September 2016. Type: Other
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A short review and primer on event-related potentials in human computer interaction applications. Huotilainen, M.; Cowley, B.; and Ahonen, L. In volume 1608, of arXiv.org. Cornell University, 08353v2 edition, August 2016. Type: Other
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A short review and primer on electromyography in human computer interaction applications. Ravaja, N.; Cowley, B.; and Torniainen, J. In volume 1608, of arXiv.org. Cornell University, 08041v2 edition, August 2016. Type: Other
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  2015 (4)
Feasibility of an electrodermal activity ring prototype as a research tool. Torniainen, J.; Cowley, B.; Henelius, A.; Lukander, K.; and Pakarinen, S. In IEEE Engineering in Medicine and Biology Society (EMBC), pages submitted, Milan, 2015.
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An EEG study of Fronto-Parietal Network Asymmetry in a global-local dissociation task: [poster]. Cowley, B.; and Lukander, K. In 2015.
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Psychophysiology and high-performance cognition: a brief review of the literature. Cowley, B. PeerJ Preprints, 3. 2015.
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Quantifying Mental Workload With Minimally Disruptive Measurements Of Cardiac And Electrodermal Activity In Real-Life Situations. Pakarinen, S.; Leinikka, M.; Torniainen, J.; Henelius, A.; Cowley, B.; Lukander, K.; and Huotilainen, M. In IBRO, Rio de Janeiro, 2015. International Brain Research Organisation
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  2014 (5)
Attention and the Gestalt.: Experimental Investigation of Gestalt Imagery Processing in ADHD using Brain Imaging. Cowley, B. U. In XVII Biennial Meeting of the International Society for Comparative Psychology, International, 2014. International Society of Comparative Psychology
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Learning in balance: Using oscillatory EEG biomarkers of attention, motivation, and vigilance to interpret game-based learning. Cowley, B.; and Ravaja, N. Cogent Education, 1(1). 2014.
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Experience assessment and design in the analysis of gameplay. Cowley, B.; Kosunen, I.; Lankoski, P.; Kivikangas, J. M.; Järvelä, S.; Ekman, I.; Kemppainen, J.; and Ravaja, N. Simulation & Gaming, 41(1): 41–69. 2014.
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Learning when serious: Psychophysiological evaluation of a technology-enhanced learning game. Cowley, B.; Fantato, M.; Jennett, C.; Ruskov, M.; and Ravaja, N. Journal of educational technology & society, 17(1): 3–16. 2014.
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The QUARTIC Process Model for Developing Serious Games: ‘Green My Place’ Case Study. Cowley, B. In Lee, N., editor(s), Digital Da Vinci, pages 143–172. Springer, International, 2014.
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  2013 (4)
Arousing learning: Real-time emotion recognition for technology-enhanced learning. Fantato, M.; Cowley, B. U.; and Ravaja, N. In Cunningham, P.; and Cunningham, M., editor(s), eChallenges e-2013 Conference Proceedings, International, 2013. IIMC International Information Management Corporation
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Learning loops: Interactions between guided reflection and experience-based learning in a serious game activity. Cowley, B.; Heikura, T.; and Ravaja, N. Journal of Computer Assisted Learning, 29(4): 348–370. 2013.
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Cardiovascular physiology predicts learning effects in a serious game activity. Cowley, B.; Ravaja, N.; and Heikura, T. Computers & Education, 60(1): 299–309. 2013.
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Real-time rule-based classification of player types in computer games. Cowley, B.; Charles, D.; Black, M.; and Hickey, R. User Modeling and User-Adapted Interaction, 23(5): 489–526. 2013.
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  2012 (2)
The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. Cowley, B.; Bedek, M.; Ribiero, C.; Heikura, T.; and Petersen, S. A. In Cruz-Cunha, M., editor(s), Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design, volume Volume 1, pages 491–519. IGI Global, United States, 2012.
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C.E.N.T. Computer Enabled Neuroplasticity Treatment. Cowley, B.; Juurmaa, K.; and Repo, M. In Unknown host publication, 2012.
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  2011 (3)
A review of the use of psychophysiological methods in game research. Kivikangas, J. M.; Chanel, G.; Cowley, B.; Ekman, I.; Salminen, M.; Järvelä, S.; and Ravaja, N. Journal of Gaming & Virtual Worlds, 3(3): 181–199. 2011.
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Learning Principles and Interaction Design for ‘Green My Place’: a Massively Multiplayer Serious Game. Cowley, B.; Moutinho, J.; Bateman, C.; and Oliveira, A. Entertainment Computing, 2(2): 10. 2011.
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Assessment of the emotional state by psycho-physiological and implicit measurement. Bedek, M.; Cowley, B. U.; Seitlinger, P.; Fantato, M.; Kopeinik, S.; Albert, D.; and Ravaja, N. In Proceedings of the 13th International Conference on Multimodal Interaction ICMI 2011, 2011.
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  2010 (1)
Review on psychophysiological methods in game research. Kivikangas, M.; Ekman, I.; Chanel, G.; Järvelä, S.; Cowley, B.; Salminen, M.; Henttonen, P.; and Ravaja, N. In Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players, Stockholm, 2010. University of Stockholm
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  2009 (1)
Analyzing player behavior in pacman using feature-driven decision theoretic predictive modeling. Cowley, B.; Charles, D.; Black, M.; and Hickey, R. In Proceedings of the 5th international conference on Computational Intelligence and Games, pages 170–177, International, 2009. IEEE Press
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  2008 (1)
Toward an understanding of flow in video games. Cowley, B.; Charles, D.; Black, M.; and Hickey, R. Computers in Entertainment, 6(2): 1–27. 2008.
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  2007 (1)
Data-Driven Decision Theory for Player Analysis in Pacman. Cowley, B.; Charles, D.; Black, M. M; and Hickey, R. J In Yannakakis, G., editor(s), Proceedings of Articifical Intelligence in Interactive Digital Entertainment 2007, pages 25–30, United States, 2007. AAAI Press
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  2006 (2)
Using Decision Theory for Player Analysis in Pacman. Cowley, B.; Charles, D.; Black, M. M; and Hickey, R. J In Yannakakis, G.; and Hallam, J., editor(s), Proceedings of Simulation of Adaptive Behavior 2006, pages 41–50, 2006.
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User-System-Experience Model for User Centered Design in Computer Games. Cowley, B.; Charles, D.; Black, M.; and Hickey, R. In Adaptive Hypermedia and Adaptive Web-Based Systems, volume 4018, pages 419–424, United States, 2006. Springer
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