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\n  \n 2025\n \n \n (3)\n \n \n
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\n \n\n \n \n \n \n \n \n Bridging AI and Primary Care: AI-assisted Health System Integration Model for the Inclusion App.\n \n \n \n \n\n\n \n Oduor, M.; Lällä, K.; Eriksen, M.; Korniloff, K.; and Murtonen, K.\n\n\n \n\n\n\n October 2025.\n \n\n\n\n
\n\n\n\n \n \n \"BridgingPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@misc{oduor_bridging_2025,\n\ttitle = {Bridging {AI} and {Primary} {Care}: {AI}-assisted {Health} {System} {Integration} {Model} for the {Inclusion} {App}},\n\tshorttitle = {Bridging {AI} and {Primary} {Care}},\n\turl = {https://urn.fi/urn:nbn:fi:jamk-issn-2984-0783-249},\n\tabstract = {A multidisciplinary team co-developed an AI-assisted rehabilitation model tailored to Rwanda’s primary care, emphasizing interoperability, equitable and scalable access.},\n\tlanguage = {en-GB},\n\turldate = {2025-11-09},\n\tjournal = {Jamk Arena Pro},\n\tauthor = {Oduor, Michael and Lällä, Kaisa and Eriksen, Minna and Korniloff, Katariina and Murtonen, Kari-Pekka},\n\tmonth = oct,\n\tyear = {2025},\n}\n\n\n\n
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\n A multidisciplinary team co-developed an AI-assisted rehabilitation model tailored to Rwanda’s primary care, emphasizing interoperability, equitable and scalable access.\n
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\n \n\n \n \n \n \n \n \n The relationship between attitudes, emotions and the intention to use the digital rehabilitation solution: Insights from Rwandan rehabilitation professionals.\n \n \n \n \n\n\n \n Lällä, K.; Oduor, M.; Aartolahti, E.; Tumusiime, D.; and Korniloff, K.\n\n\n \n\n\n\n Finnish Journal of eHealth and eWelfare, 17(1). April 2025.\n \n\n\n\n
\n\n\n\n \n \n \"ThePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{lalla_relationship_2025,\n\ttitle = {The relationship between attitudes, emotions and the intention to use the digital rehabilitation solution: {Insights} from {Rwandan} rehabilitation professionals},\n\tvolume = {17},\n\tcopyright = {https://creativecommons.org/licenses/by/4.0},\n\tissn = {1798-0798},\n\tshorttitle = {The relationship between attitudes, emotions and the intention to use the digital rehabilitation solution},\n\turl = {https://journal.fi/finjehew/article/view/153484},\n\tdoi = {10.23996/fjhw.153484},\n\tabstract = {Limited access to rehabilitation is a major challenge in low- and middle-income countries (LMIC). Digital rehabilitation (DR) has the potential to decrease this gap by offering effective and safe rehabilitation services for clients. This study aimed to investigate the relationship between rehabilitation professionals’ emotions and attitudes and intention to use the DR solution. Data was collected during two time periods in Rwanda: from July to November 2022, and from October 2023 to January 2024. A total of 58 rehabilitation professionals (67\\% men) completed the online survey at the beginning of the implementation of the DR solution and out of those, 23 (40\\%) responded to the follow-up survey. Attitudes were explored using Information Technology Attitude Scales for Health (ITASH), divided into three categories: 1) negative, 2) neutral, and 3) positive. Emotions were explored using an emotional scale with two factors “distress” and “positive arousal”. The intention to use the DR solution was assessed using a seven-point Likert scale, divided into three categories: 1) will not continue (points 1 to 3), 2) neutral (point 4), and 3) will continue (points 5 to 7). Crosstabs and Chi-Square were used to evaluate dependence between attitude and intention to use the DR solution. Binary logistic regression was used to assess the relationship between distress and positive arousal and intention to use the DR solution. Initially 91\\% of respondents had a positive attitude toward DR (M = 64, SD = 6.3). and positive attitude remained (M = 57, SD = 7.3, p = .860) at follow-up. A significant relationship between positive attitude and intention to use the DR solution (ꭓ2 = 18.33, p {\\textless} 0.001) was found. Positive arousal was significantly related to a higher intention to use the DR solution (OR = 1.29, p = .008), while distress was not (OR = .89, p = .22). Distress decreased significantly (M = 9.7, SD = 3.0, p = .02) during the follow-up. The results do not definitively determine a relationship between attitudes, emotions, and the use of the DR solutions. However, positive emotions and attitudes appear to be linked to a higher intention to use the DR solution. Further research with a larger population is needed to confirm the relationship between emotions, attitudes, and use of the DR solutions in LMIC context.},\n\tnumber = {1},\n\turldate = {2025-04-10},\n\tjournal = {Finnish Journal of eHealth and eWelfare},\n\tauthor = {Lällä, Kaisa and Oduor, Michael and Aartolahti, Eeva and Tumusiime, David and Korniloff, Katariina},\n\tmonth = apr,\n\tyear = {2025},\n}\n\n\n\n
\n
\n\n\n
\n Limited access to rehabilitation is a major challenge in low- and middle-income countries (LMIC). Digital rehabilitation (DR) has the potential to decrease this gap by offering effective and safe rehabilitation services for clients. This study aimed to investigate the relationship between rehabilitation professionals’ emotions and attitudes and intention to use the DR solution. Data was collected during two time periods in Rwanda: from July to November 2022, and from October 2023 to January 2024. A total of 58 rehabilitation professionals (67% men) completed the online survey at the beginning of the implementation of the DR solution and out of those, 23 (40%) responded to the follow-up survey. Attitudes were explored using Information Technology Attitude Scales for Health (ITASH), divided into three categories: 1) negative, 2) neutral, and 3) positive. Emotions were explored using an emotional scale with two factors “distress” and “positive arousal”. The intention to use the DR solution was assessed using a seven-point Likert scale, divided into three categories: 1) will not continue (points 1 to 3), 2) neutral (point 4), and 3) will continue (points 5 to 7). Crosstabs and Chi-Square were used to evaluate dependence between attitude and intention to use the DR solution. Binary logistic regression was used to assess the relationship between distress and positive arousal and intention to use the DR solution. Initially 91% of respondents had a positive attitude toward DR (M = 64, SD = 6.3). and positive attitude remained (M = 57, SD = 7.3, p = .860) at follow-up. A significant relationship between positive attitude and intention to use the DR solution (ꭓ2 = 18.33, p \\textless 0.001) was found. Positive arousal was significantly related to a higher intention to use the DR solution (OR = 1.29, p = .008), while distress was not (OR = .89, p = .22). Distress decreased significantly (M = 9.7, SD = 3.0, p = .02) during the follow-up. The results do not definitively determine a relationship between attitudes, emotions, and the use of the DR solutions. However, positive emotions and attitudes appear to be linked to a higher intention to use the DR solution. Further research with a larger population is needed to confirm the relationship between emotions, attitudes, and use of the DR solutions in LMIC context.\n
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\n \n\n \n \n \n \n \n \n Exploring Digital Rehabilitation: Perspectives of Rwandan Service Users and Professionals.\n \n \n \n \n\n\n \n Oduor, M.; Aartolahti, E.; and Korniloff, K.\n\n\n \n\n\n\n January 2025.\n \n\n\n\n
\n\n\n\n \n \n \"ExploringPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@misc{oduor_exploring_2025,\n\ttitle = {Exploring {Digital} {Rehabilitation}: {Perspectives} of {Rwandan} {Service} {Users} and {Professionals}.},\n\tshorttitle = {Exploring {Digital} {Rehabilitation}},\n\turl = {https://urn.fi/urn:nbn:fi:jamk-issn-2984-0791-163},\n\tabstract = {The findings highlight the need for greater affordability and accessibility across Rwanda’s tiered healthcare system, and the potential of digital rehabilitation. These results underscore the importance of advocating for rehabilitation, digital literacy and skills training, and increasing the number of rehabilitation professionals at all levels of the healthcare system.},\n\tlanguage = {en-GB},\n\turldate = {2025-01-13},\n\tjournal = {Jamk-arena},\n\tauthor = {Oduor, Michael and Aartolahti, Eeva and Korniloff, Katariina},\n\tmonth = jan,\n\tyear = {2025},\n}\n\n\n\n
\n
\n\n\n
\n The findings highlight the need for greater affordability and accessibility across Rwanda’s tiered healthcare system, and the potential of digital rehabilitation. These results underscore the importance of advocating for rehabilitation, digital literacy and skills training, and increasing the number of rehabilitation professionals at all levels of the healthcare system.\n
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\n  \n 2024\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n Community Health Workers and Service Users’ Experiences of a Community-based Digital Rehabilitation Application.\n \n \n \n \n\n\n \n Oduor, M.; and Aartolahti, E.\n\n\n \n\n\n\n April 2024.\n \n\n\n\n
\n\n\n\n \n \n \"CommunityPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@misc{oduor_community_2024,\n\ttitle = {Community {Health} {Workers} and {Service} {Users}’ {Experiences} of a {Community}-based {Digital} {Rehabilitation} {Application}},\n\turl = {https://urn.fi/urn:nbn:fi:jamk-issn-2984-0791-74},\n\tabstract = {The experiences of both community health workers (CHWs) and service users were positive. CHWs clearly saw the contribution to their communities and doing the suggested exercise programs from the application enabled service users to resume their daily activities. The interviews highlighted opportunities to increase rehabilitation access in primary care using innovative digital solutions. Even small improvements in access to evidence-based services have the potential to have a significant impact when scaled to the wider society.},\n\tlanguage = {en-GB},\n\turldate = {2024-09-30},\n\tjournal = {Jamk-arena},\n\tauthor = {Oduor, Michael and Aartolahti, Eeva},\n\tmonth = apr,\n\tyear = {2024},\n}\n\n\n\n
\n
\n\n\n
\n The experiences of both community health workers (CHWs) and service users were positive. CHWs clearly saw the contribution to their communities and doing the suggested exercise programs from the application enabled service users to resume their daily activities. The interviews highlighted opportunities to increase rehabilitation access in primary care using innovative digital solutions. Even small improvements in access to evidence-based services have the potential to have a significant impact when scaled to the wider society.\n
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\n \n\n \n \n \n \n \n \n Rehabilitation Professionals' Attitudes Towards Technology Use and their Perspectives on Rehabilitation Services.\n \n \n \n \n\n\n \n Oduor, Michael\n\n\n \n\n\n\n November 2023.\n \n\n\n\n
\n\n\n\n \n \n \"RehabilitationPaper\n  \n \n \n \"Rehabilitation paper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@misc{oduor_michael_rehabilitation_2023,\n\ttitle = {Rehabilitation {Professionals}' {Attitudes} {Towards} {Technology} {Use} and their {Perspectives} on {Rehabilitation} {Services}},\n\tcopyright = {All rights reserved},\n\turl = {https://urn.fi/urn:nbn:fi:jamk-issn-2984-0791-26},\n\tabstract = {Despite the high demand, the unavailability of services was noted by most rehabilitation professionals. Both professionals and end users showed enthusiasm for integrating digital services to enhance rehabilitation access. We interviewed professionals and end users in Kenya to understand the availability of rehabilitation services and how accessible the services are. We examined professionals’ technology proficiency, […]},\n\tlanguage = {en-GB},\n\turldate = {2024-02-28},\n\tjournal = {Jamk Arena Public},\n\tauthor = {{Oduor, Michael}},\n\tmonth = nov,\n\tyear = {2023},\n\turl_paper={https://api.zotero.org/users/6101685/publications/items/97NVTYUF/file/view}\n}\n\n\n\n
\n
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\n Despite the high demand, the unavailability of services was noted by most rehabilitation professionals. Both professionals and end users showed enthusiasm for integrating digital services to enhance rehabilitation access. We interviewed professionals and end users in Kenya to understand the availability of rehabilitation services and how accessible the services are. We examined professionals’ technology proficiency, […]\n
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\n \n\n \n \n \n \n \n \n Digital-First Rehabilitation Model for Inclusive and Accessible Primary Health Care in Low-resource Settings.\n \n \n \n \n\n\n \n Korniloff, Katariina; Oduor, Michael; Aartolahti, Eeva; Tumusiime, David; Tawa, Nassib; and Murtonen, Kari-Pekka\n\n\n \n\n\n\n In Conference book eHealth2023. Finnish Society of Telemedicine and eHealth., 2023. \n \n\n\n\n
\n\n\n\n \n \n \"Digital-FirstPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{korniloff_katariina_digital-first_2023,\n\ttitle = {Digital-{First} {Rehabilitation} {Model} for {Inclusive} and {Accessible} {Primary} {Health} {Care} in {Low}-resource {Settings}.},\n\tcopyright = {All rights reserved},\n\turl = {https://www.telemedicine.fi/images/pdf/seminaarit/2023/978-962-69224-8-5.pdf},\n\turldate = {2023-10-14},\n\tbooktitle = {Conference book {eHealth2023}. {Finnish} {Society} of {Telemedicine} and {eHealth}.},\n\tauthor = {{Korniloff, Katariina} and {Oduor, Michael} and {Aartolahti, Eeva} and {Tumusiime, David} and {Tawa, Nassib} and {Murtonen, Kari-Pekka}},\n\tyear = {2023},\n}\n\n\n\n\n\n\n\n
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\n \n\n \n \n \n \n \n \n Digital Rehabilitation Interventions in Sub-Saharan Africa: Protocol for a Scoping Review.\n \n \n \n \n\n\n \n Oduor, M.; Korniloff, K.; Gasana, J.; Tumusiime, D. K; and Aartolahti, E.\n\n\n \n\n\n\n JMIR Research Protocols, 12: e48952. November 2023.\n \n\n\n\n
\n\n\n\n \n \n \"DigitalPaper\n  \n \n \n \"Digital paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{oduor_digital_2023,\n\ttitle = {Digital {Rehabilitation} {Interventions} in {Sub}-{Saharan} {Africa}: {Protocol} for a {Scoping} {Review}},\n\tvolume = {12},\n\tcopyright = {All rights reserved},\n\tissn = {1929-0748},\n\tshorttitle = {Digital {Rehabilitation} {Interventions} in {Sub}-{Saharan} {Africa}},\n\turl = {https://www.researchprotocols.org/2023/1/e48952},\n\tdoi = {10.2196/48952},\n\tabstract = {Background\n              Estimations show that at least one in every 3 people in the world needs rehabilitation at some point in the course of their illness or injury. Access to rehabilitation services is an essential part of the continuum of care and is integral to achieving universal health coverage. However, most of the world’s population living in low- and middle-income countries, especially in the sub-Saharan African region, does not have access to adequate rehabilitation services. Wider adoption of digital solutions offers opportunities to support and enhance access to rehabilitation services in sub-Saharan Africa. A region where there is a greater burden and need for these services. There is also little published research about digital rehabilitation in sub-Saharan Africa, as it is an underexamined topic in the region.\n            \n            \n              Objective\n              This scoping review aims to provide a comprehensive picture of the current evidence of digital interventions in rehabilitation implemented in any health, social, educational, or community setting in the sub-Saharan Africa region.\n            \n            \n              Methods\n              We will conduct a scoping review using Arksey and O’Malley’s methodological framework and follow the Joanna Briggs Institute methodology for scoping reviews. We will develop search strategies for a selected number of web-based databases, search for peer-reviewed scientific publications until September 2023, and screen the reference lists of relevant articles. We will include research articles if they describe or report the use of digital interventions in the rehabilitation of patients with any health problem or disability in sub-Saharan Africa. For selected articles, we will extract data using a customized data extraction form and use thematic analysis to compare the findings across studies.\n            \n            \n              Results\n              The preliminary database search in MEDLINE (EBSCO) was completed in May 2023. The research team will conduct a search of relevant articles in the autumn. The results will be synthesized and reported under the key conceptual categories of this review, and we expect the final scoping review to be ready for submission in early 2024.\n            \n            \n              Conclusions\n              We expect to find gaps in the research and a lack of detailed information about digital rehabilitation interventions in sub-Saharan Africa, as well as potential areas for further study. We will identify opportunities to inform the development of digital rehabilitation interventions.\n            \n            \n              International Registered Report Identifier (IRRID)\n              PRR1-10.2196/48952},\n\tlanguage = {en},\n\turldate = {2024-03-13},\n\tjournal = {JMIR Research Protocols},\n\tauthor = {Oduor, Michael and Korniloff, Katariina and Gasana, Juliette and Tumusiime, David K and Aartolahti, Eeva},\n\tmonth = nov,\n\tyear = {2023},\n\tpages = {e48952},\n\turl_paper={https://api.zotero.org/users/6101685/publications/items/AWMLAFJI/file/view}\n}\n\n\n\n
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\n Background Estimations show that at least one in every 3 people in the world needs rehabilitation at some point in the course of their illness or injury. Access to rehabilitation services is an essential part of the continuum of care and is integral to achieving universal health coverage. However, most of the world’s population living in low- and middle-income countries, especially in the sub-Saharan African region, does not have access to adequate rehabilitation services. Wider adoption of digital solutions offers opportunities to support and enhance access to rehabilitation services in sub-Saharan Africa. A region where there is a greater burden and need for these services. There is also little published research about digital rehabilitation in sub-Saharan Africa, as it is an underexamined topic in the region. Objective This scoping review aims to provide a comprehensive picture of the current evidence of digital interventions in rehabilitation implemented in any health, social, educational, or community setting in the sub-Saharan Africa region. Methods We will conduct a scoping review using Arksey and O’Malley’s methodological framework and follow the Joanna Briggs Institute methodology for scoping reviews. We will develop search strategies for a selected number of web-based databases, search for peer-reviewed scientific publications until September 2023, and screen the reference lists of relevant articles. We will include research articles if they describe or report the use of digital interventions in the rehabilitation of patients with any health problem or disability in sub-Saharan Africa. For selected articles, we will extract data using a customized data extraction form and use thematic analysis to compare the findings across studies. Results The preliminary database search in MEDLINE (EBSCO) was completed in May 2023. The research team will conduct a search of relevant articles in the autumn. The results will be synthesized and reported under the key conceptual categories of this review, and we expect the final scoping review to be ready for submission in early 2024. Conclusions We expect to find gaps in the research and a lack of detailed information about digital rehabilitation interventions in sub-Saharan Africa, as well as potential areas for further study. We will identify opportunities to inform the development of digital rehabilitation interventions. International Registered Report Identifier (IRRID) PRR1-10.2196/48952\n
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\n \n\n \n \n \n \n \n Digital Solutions for the Marginalised in Society: A Review of Systems to Address Homelessness and Avenues for Further Research.\n \n \n \n\n\n \n Oduor, M.\n\n\n \n\n\n\n In Li, H.; Ghorbanian Zolbin, M.; Krimmer, R.; Kärkkäinen, J.; Li, C.; and Suomi, R., editor(s), Well-Being in the Information Society: When the Mind Breaks, pages 124–139, Cham, 2022. Springer International Publishing\n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{oduor_digital_2022,\n\taddress = {Cham},\n\ttitle = {Digital {Solutions} for the {Marginalised} in {Society}: {A} {Review} of {Systems} to {Address} {Homelessness} and {Avenues} for {Further} {Research}},\n\tcopyright = {All rights reserved},\n\tisbn = {978-3-031-14832-3},\n\tabstract = {The use of technology to access information and other services is increasingly seen as an integral element to enhance participation in society. Recent years have seen an increase in research focusing on information and communication technologies for marginalised groups such as those experiencing homelessness. With reports of increasing levels of homelessness in Europe and beyond, an understanding of the current literature exploring how information and communication technologies are used to address homelessness and how this may impact the well-being of the homeless is of relevance to policymakers and social service organisations. This research aims to address this by investigating the use of digital solutions to serve those experiencing homelessness. The study explored and synthesised peer-reviewed literature to understand the use of technology to address homelessness. Preliminary findings highlight perceptions and use of various technologies among homeless people and the communication patterns of the homeless. Overall, the research shows how technology enables the homeless to access information and services and why it is important for vulnerable groups to be socially and digitally connected.},\n\tbooktitle = {Well-{Being} in the {Information} {Society}: {When} the {Mind} {Breaks}},\n\tpublisher = {Springer International Publishing},\n\tauthor = {Oduor, Michael},\n\teditor = {Li, Hongxiu and Ghorbanian Zolbin, Maehed and Krimmer, Robert and Kärkkäinen, Jukka and Li, Chenglong and Suomi, Reima},\n\tyear = {2022},\n\tpages = {124--139},\n}\n\n\n\n
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\n The use of technology to access information and other services is increasingly seen as an integral element to enhance participation in society. Recent years have seen an increase in research focusing on information and communication technologies for marginalised groups such as those experiencing homelessness. With reports of increasing levels of homelessness in Europe and beyond, an understanding of the current literature exploring how information and communication technologies are used to address homelessness and how this may impact the well-being of the homeless is of relevance to policymakers and social service organisations. This research aims to address this by investigating the use of digital solutions to serve those experiencing homelessness. The study explored and synthesised peer-reviewed literature to understand the use of technology to address homelessness. Preliminary findings highlight perceptions and use of various technologies among homeless people and the communication patterns of the homeless. Overall, the research shows how technology enables the homeless to access information and services and why it is important for vulnerable groups to be socially and digitally connected.\n
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\n \n\n \n \n \n \n \n \n Interactive Urban Play to Encourage Active Mobility: Usability Study of a Web-Based Augmented Reality Application.\n \n \n \n \n\n\n \n Oduor, M.; and Perälä, T.\n\n\n \n\n\n\n Frontiers in Computer Science, 3. 2021.\n \n\n\n\n
\n\n\n\n \n \n \"InteractivePaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{oduor_interactive_2021,\n\ttitle = {Interactive {Urban} {Play} to {Encourage} {Active} {Mobility}: {Usability} {Study} of a {Web}-{Based} {Augmented} {Reality} {Application}},\n\tvolume = {3},\n\tcopyright = {All rights reserved},\n\tissn = {2624-9898},\n\turl = {https://www.frontiersin.org/articles/10.3389/fcomp.2021.706162},\n\tabstract = {Owing to increasing cases of sedentary lifestyles and their negative impact on health, practical solutions are needed to address the physical and mental wellbeing of citizens and to enhance their standard of living. Among the problems are premature mortality rates caused by physical inactivity, which leads to chronic diseases. Innovative solutions are needed to address many of the problems that we face as a society. Location-based games have been identified as effective solutions for increasing physical activity, enhancing social interaction, and exploration in urban environments. In this pilot study, we explore how to encourage active mobility (walking and cycling) through urban play by integrating technology into the built environment. We examined the usability of a web-based augmented reality application in providing interactive experience to users as they explored the urban environment looking for tasks. Overall, participants’ perceptions of the usability of the application were positive; they enjoyed how the application revealed the tasks at each location and all the checkpoints at the different locations had at least a couple of visitors. We present limitations and future research directions.},\n\tjournal = {Frontiers in Computer Science},\n\tauthor = {Oduor, Michael and Perälä, Timo},\n\tyear = {2021},\n}\n\n\n\n
\n
\n\n\n
\n Owing to increasing cases of sedentary lifestyles and their negative impact on health, practical solutions are needed to address the physical and mental wellbeing of citizens and to enhance their standard of living. Among the problems are premature mortality rates caused by physical inactivity, which leads to chronic diseases. Innovative solutions are needed to address many of the problems that we face as a society. Location-based games have been identified as effective solutions for increasing physical activity, enhancing social interaction, and exploration in urban environments. In this pilot study, we explore how to encourage active mobility (walking and cycling) through urban play by integrating technology into the built environment. We examined the usability of a web-based augmented reality application in providing interactive experience to users as they explored the urban environment looking for tasks. Overall, participants’ perceptions of the usability of the application were positive; they enjoyed how the application revealed the tasks at each location and all the checkpoints at the different locations had at least a couple of visitors. We present limitations and future research directions.\n
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\n\n\n
\n \n\n \n \n \n \n \n \n Committing to change: a persuasive systems design analysis of user commitments for a behaviour change support system.\n \n \n \n \n\n\n \n Oduor, M.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n Behaviour & Information Technology, 40(1): 20–38. January 2021.\n Publisher: Taylor & Francis\n\n\n\n
\n\n\n\n \n \n \"CommittingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{oduor_committing_2021,\n\ttitle = {Committing to change: a persuasive systems design analysis of user commitments for a behaviour change support system},\n\tvolume = {40},\n\tcopyright = {All rights reserved},\n\tissn = {0144-929X},\n\turl = {https://doi.org/10.1080/0144929X.2019.1598495},\n\tdoi = {10.1080/0144929X.2019.1598495},\n\tabstract = {ABSTRACT Persuasive systems in different domains have been used to support people in changing their behaviours. These systems motivate desirable behaviour in users by providing relevant information, tracking user progress, and giving them feedback. This study investigates the persuasive features of a web-based information system that supports the enforcement of user commitments. A structural equation modelling approach and analysis of open text responses are used to identify the factors that affect the intention to continue to use the system, to gather users? perspectives on how the system helps them to stick to their goals and the improvements that could be made. Data (N?=?227) collected from the system's users is tested against the proposed research model. The results show that 30\\% of users? continuance intention is explained by the implemented persuasive software feature categories (computer-human dialogue support, primary task support, perceived credibility, and social support) and perceived competence. Of these categories, primary task support has the strongest effect on perceived competence and continuance intention. The results also reveal how the system helps users to be consistent in their goals and the lack of specialised social support features. The study concludes with a discussion and recommendations for future research.},\n\tnumber = {1},\n\tjournal = {Behaviour \\& Information Technology},\n\tauthor = {Oduor, Michael and Oinas-Kukkonen, Harri},\n\tmonth = jan,\n\tyear = {2021},\n\tnote = {Publisher: Taylor \\& Francis},\n\tpages = {20--38},\n}\n\n\n\n
\n
\n\n\n
\n ABSTRACT Persuasive systems in different domains have been used to support people in changing their behaviours. These systems motivate desirable behaviour in users by providing relevant information, tracking user progress, and giving them feedback. This study investigates the persuasive features of a web-based information system that supports the enforcement of user commitments. A structural equation modelling approach and analysis of open text responses are used to identify the factors that affect the intention to continue to use the system, to gather users? perspectives on how the system helps them to stick to their goals and the improvements that could be made. Data (N?=?227) collected from the system's users is tested against the proposed research model. The results show that 30% of users? continuance intention is explained by the implemented persuasive software feature categories (computer-human dialogue support, primary task support, perceived credibility, and social support) and perceived competence. Of these categories, primary task support has the strongest effect on perceived competence and continuance intention. The results also reveal how the system helps users to be consistent in their goals and the lack of specialised social support features. The study concludes with a discussion and recommendations for future research.\n
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\n
\n  \n 2017\n \n \n (3)\n \n \n
\n
\n \n \n
\n \n\n \n \n \n \n \n \n Software Design Patterns for Persuasive Computer–Human Dialogue: Reminder, Reward, and Instant Feedback.\n \n \n \n \n\n\n \n Oduor, M; Alahäivälä, T; and Oinas-Kukkonen, H\n\n\n \n\n\n\n In Little, L.; Sillence, E.; Joinson, A. B T - B. C. R.; and Theory, editor(s), Behavior Change Research and Theory: Psychological and Technological Perspectives, pages 47–67. Academic Press, San Diego, 2017.\n \n\n\n\n
\n\n\n\n \n \n \"SoftwarePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@incollection{oduor_software_2017,\n\taddress = {San Diego},\n\ttitle = {Software {Design} {Patterns} for {Persuasive} {Computer}–{Human} {Dialogue}: {Reminder}, {Reward}, and {Instant} {Feedback}},\n\tcopyright = {All rights reserved},\n\tisbn = {978-0-12-802690-8},\n\turl = {http://www.sciencedirect.com/science/article/pii/B9780128026908000037},\n\tabstract = {There are numerous principles drawing from cognitive and social psychological theories that have been used for overall persuasive systems design (PSD) and these theories provide ideas for system feature considerations. However, detailed descriptions and guidelines for their software-level implementation are still lacking and in current persuasive systems research there seems to be a tendency of describing the software systems and the persuasion context at too general a level. The reference theories although important, do not provide guidance on the implementation of systems that support behavior change. Easily leading to a passive adoption of these theories in systems development and into a mismatch between the persuasive message and the selected strategy. Black-box thinking of software systems and their development with no actual description of what is implemented and how may make the research results obsolete. Hence, we suggest persuasive software design patterns as a new avenue of research in PSD to tackle this problem. The software design patterns are to enable systems to be examined at a more intricate technical level and to help distinguish between various persuasive design features, and also their application in systems development.},\n\tbooktitle = {Behavior {Change} {Research} and {Theory}: {Psychological} and {Technological} {Perspectives}},\n\tpublisher = {Academic Press},\n\tauthor = {Oduor, M and Alahäivälä, T and Oinas-Kukkonen, H},\n\teditor = {Little, Linda and Sillence, Elizabeth and Joinson, Adam B T - Behavior Change Research and {Theory}},\n\tyear = {2017},\n\tdoi = {10.1016/B978-0-12-802690-8.00003-7},\n\tpages = {47--67},\n}\n\n\n\n
\n
\n\n\n
\n There are numerous principles drawing from cognitive and social psychological theories that have been used for overall persuasive systems design (PSD) and these theories provide ideas for system feature considerations. However, detailed descriptions and guidelines for their software-level implementation are still lacking and in current persuasive systems research there seems to be a tendency of describing the software systems and the persuasion context at too general a level. The reference theories although important, do not provide guidance on the implementation of systems that support behavior change. Easily leading to a passive adoption of these theories in systems development and into a mismatch between the persuasive message and the selected strategy. Black-box thinking of software systems and their development with no actual description of what is implemented and how may make the research results obsolete. Hence, we suggest persuasive software design patterns as a new avenue of research in PSD to tackle this problem. The software design patterns are to enable systems to be examined at a more intricate technical level and to help distinguish between various persuasive design features, and also their application in systems development.\n
\n\n\n
\n\n\n
\n \n\n \n \n \n \n \n \n Personalizing Narratives to Support Motivation for Physical Activity.\n \n \n \n \n\n\n \n Korhonen, O.; Oduor, M.; and Isomursu, M.\n\n\n \n\n\n\n Proceedings of the 30th Bled eConference: Digital Transformation: From Connecting Things to Transforming Our Lives. 2017.\n ISBN: 978-961-286-043-1\n\n\n\n
\n\n\n\n \n \n \"PersonalizingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{korhonen_personalizing_2017,\n\ttitle = {Personalizing {Narratives} to {Support} {Motivation} for {Physical} {Activity}},\n\tcopyright = {All rights reserved},\n\turl = {https://pure.itu.dk/portal/files/82086736/Personalizing_Narratives_to_Support_Motivation_for_Physical_Activity.pdf},\n\tdoi = {10.18690/978-961-286-043-1.24},\n\tabstract = {Technology supporting motivation for physical activity has been a common theme for researchers and companies during the last decade . Mobile devices and applications with diverse features provide novel and personalized ways to motivate users for healthier lifestyles . Features like goal orientation and self - monitoring are common for activity and emotion tracking applications , and lately there has been interest also in the use of narratives . Consequently , in this study we evaluate through a qualitative study how narratives are used to motivate physical activity . We analyze both user and system - specific characteristics using nexus analysis and conclude with three techniques for personalizing narratives .},\n\tlanguage = {en},\n\tjournal = {Proceedings of the 30th Bled eConference: Digital Transformation: From Connecting Things to Transforming Our Lives},\n\tauthor = {Korhonen, Olli and Oduor, Michael and Isomursu, Minna},\n\tyear = {2017},\n\tnote = {ISBN: 978-961-286-043-1},\n}\n\n\n\n
\n
\n\n\n
\n Technology supporting motivation for physical activity has been a common theme for researchers and companies during the last decade . Mobile devices and applications with diverse features provide novel and personalized ways to motivate users for healthier lifestyles . Features like goal orientation and self - monitoring are common for activity and emotion tracking applications , and lately there has been interest also in the use of narratives . Consequently , in this study we evaluate through a qualitative study how narratives are used to motivate physical activity . We analyze both user and system - specific characteristics using nexus analysis and conclude with three techniques for personalizing narratives .\n
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\n \n\n \n \n \n \n \n Behavioral Economics in Information Systems Research: A Persuasion Context Analysis.\n \n \n \n\n\n \n Oduor, M.; and Oinas-kukkonen, H.\n\n\n \n\n\n\n In Proceedings of the 19th International Conference on Enterprise Information Systems - Volume 3: ICEIS,, pages 17–28, 2017. ScitePress\n Backup Publisher: INSTICC\n\n\n\n
\n\n\n\n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{oduor_behavioral_2017,\n\ttitle = {Behavioral {Economics} in {Information} {Systems} {Research}: {A} {Persuasion} {Context} {Analysis}},\n\tcopyright = {All rights reserved},\n\tisbn = {978-989-758-249-3},\n\tdoi = {10.5220/0006277700170028},\n\tabstract = {In recent years, there has been growth in information systems (IS) research applying psychological theories focusing on peoples' perception towards use of technology and how technology can motivate positive change. Behavioral economics–grounded in cognitive and psychological principles–on the other hand studies irrationalities in peoples' behavior from an economics perspective and is a field that has lately been starting to gain credence in IS literature. This study's aim is to establish the depth of behavioral economics studies in IS research by reviewing the basket of eight journals using the persuasive systems design model as an analytical tool. From this extant literature, similarities and complementary properties with other disciplines can be integrated, and improved methods of understanding users and their actions can be used for better prevention and intervention techniques especially in the domains of health IS and sustainability or Green IS.},\n\tbooktitle = {Proceedings of the 19th {International} {Conference} on {Enterprise} {Information} {Systems} - {Volume} 3: {ICEIS},},\n\tpublisher = {ScitePress},\n\tauthor = {Oduor, Michael and Oinas-kukkonen, Harri},\n\tyear = {2017},\n\tnote = {Backup Publisher: INSTICC},\n\tpages = {17--28},\n}\n\n\n\n
\n
\n\n\n
\n In recent years, there has been growth in information systems (IS) research applying psychological theories focusing on peoples' perception towards use of technology and how technology can motivate positive change. Behavioral economics–grounded in cognitive and psychological principles–on the other hand studies irrationalities in peoples' behavior from an economics perspective and is a field that has lately been starting to gain credence in IS literature. This study's aim is to establish the depth of behavioral economics studies in IS research by reviewing the basket of eight journals using the persuasive systems design model as an analytical tool. From this extant literature, similarities and complementary properties with other disciplines can be integrated, and improved methods of understanding users and their actions can be used for better prevention and intervention techniques especially in the domains of health IS and sustainability or Green IS.\n
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\n  \n 2016\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n Improving the Well-Being and Safety of Children with Sensors and Mobile Technology.\n \n \n \n \n\n\n \n Kinnunen, M.; Ervasti, M.; Jutila, M.; Pantsar, S.; Sesay, A. M; Pääkkönen, S.; Mäki, M.; Mian, S. Q.; Oinas-Kukkonen, H.; Oduor, M.; Kuonanoja, L.; Riekki, J.; Juho, A.; Ahokangas, P.; Perälä-Heape, M.; Kotovaara, H.; and Alasaarela, E.\n\n\n \n\n\n\n Journal of Technology in Human Services, 34(4): 359–375. October 2016.\n Publisher: Routledge\n\n\n\n
\n\n\n\n \n \n \"ImprovingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{kinnunen_improving_2016,\n\ttitle = {Improving the {Well}-{Being} and {Safety} of {Children} with {Sensors} and {Mobile} {Technology}},\n\tvolume = {34},\n\tcopyright = {All rights reserved},\n\tissn = {1522-8835},\n\turl = {http://dx.doi.org/10.1080/15228835.2016.1250028},\n\tdoi = {10.1080/15228835.2016.1250028},\n\tabstract = {ABSTRACTThe well-being and safety of children and young people are important aspects in all contexts of everyday life. In particular, a feeling of insecurity might be a problem when being alone. Bullying is also common among school-age children and teenagers. Hence, there is a great need for personalized support systems to resolve these problems. This article describes a new area of research in sensor and social web development to help indicate children?s insecurity in their daily environment. Deeper integration of sensors and the social web would allow us to foresee drastic changes in communities and new social?ethical scenarios will emerge.},\n\tnumber = {4},\n\tjournal = {Journal of Technology in Human Services},\n\tauthor = {Kinnunen, Matti and Ervasti, Mari and Jutila, Mirjami and Pantsar, Susanna and Sesay, Adama M and Pääkkönen, Satu and Mäki, Marianne and Mian, Salman Qayyum and Oinas-Kukkonen, Harri and Oduor, Michael and Kuonanoja, Liisa and Riekki, Jukka and Juho, Anita and Ahokangas, Petri and Perälä-Heape, Maritta and Kotovaara, Hanna and Alasaarela, Esko},\n\tmonth = oct,\n\tyear = {2016},\n\tnote = {Publisher: Routledge},\n\tpages = {359--375},\n}\n\n\n\n
\n
\n\n\n
\n ABSTRACTThe well-being and safety of children and young people are important aspects in all contexts of everyday life. In particular, a feeling of insecurity might be a problem when being alone. Bullying is also common among school-age children and teenagers. Hence, there is a great need for personalized support systems to resolve these problems. This article describes a new area of research in sensor and social web development to help indicate children?s insecurity in their daily environment. Deeper integration of sensors and the social web would allow us to foresee drastic changes in communities and new social?ethical scenarios will emerge.\n
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\n  \n 2015\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n \n About the persuasion context for BCSSs: Analyzing the contextual factors.\n \n \n \n \n\n\n \n Halttu, K; Oduor, M; Tikka, P; and Oinas-Kukkonen, H\n\n\n \n\n\n\n In CEUR Workshop Proceedings, volume 1369, pages 43–50, University of Oulu, Department of Information Processing Science, P.O Box 3000, Oulu, Finland, 2015. \n \n\n\n\n
\n\n\n\n \n \n \"AboutPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{halttu_about_2015,\n\taddress = {University of Oulu, Department of Information Processing Science, P.O Box 3000, Oulu, Finland},\n\ttitle = {About the persuasion context for {BCSSs}: {Analyzing} the contextual factors},\n\tvolume = {1369},\n\tcopyright = {All rights reserved},\n\turl = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84937458229&partnerID=40&md5=269691c5c69e9aa7041bc6cbd252d9c6},\n\tabstract = {Accumulation of contextual data offers new opportunities to improve the preventative health and wellbeing interventions. In this paper, we discuss the importance of understanding the context elements of Behavior Change Support Systems (BCSSs) and present an Event model illustrating the Use, User and Technology Context factors of the Persuasion Context. The model is a conceptual tool for identifying potential meaningful context factors and serves as basis for future research activities.},\n\tbooktitle = {{CEUR} {Workshop} {Proceedings}},\n\tauthor = {Halttu, K and Oduor, M and Tikka, P and Oinas-Kukkonen, H},\n\tyear = {2015},\n\tpages = {43--50},\n}\n\n\n\n
\n
\n\n\n
\n Accumulation of contextual data offers new opportunities to improve the preventative health and wellbeing interventions. In this paper, we discuss the importance of understanding the context elements of Behavior Change Support Systems (BCSSs) and present an Event model illustrating the Use, User and Technology Context factors of the Persuasion Context. The model is a conceptual tool for identifying potential meaningful context factors and serves as basis for future research activities.\n
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\n \n\n \n \n \n \n \n \n A System's Self-referential Persuasion: Understanding the Role of Persuasive User Experiences in Committing Social Web Users.\n \n \n \n \n\n\n \n Oduor, M.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n In MacTavish, T.; and Basapur, S., editor(s), Persuasive Technology: 10th International Conference, PERSUASIVE 2015, Chicago, IL, USA, June 3-5, 2015, Proceedings, pages 241–252. Springer International Publishing, Chicago, IL, USA, 2015.\n \n\n\n\n
\n\n\n\n \n \n \"APaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@incollection{oduor_systems_2015,\n\taddress = {Chicago, IL, USA},\n\ttitle = {A {System}'s {Self}-referential {Persuasion}: {Understanding} the {Role} of {Persuasive} {User} {Experiences} in {Committing} {Social} {Web} {Users}},\n\tcopyright = {All rights reserved},\n\tisbn = {978-3-319-20306-5},\n\turl = {https://doi.org/10.1007/978-3-319-20306-5_22},\n\tabstract = {This paper discusses how social web platforms try to influence user interactions. We explain this influence from the perspective of persuasion context analysis and provision of persuasive user experiences. Additionally, the paper introduces and expounds on the concept of self-referential persuasion and illustrates its application through discussion and analysis of preliminary results of a survey (N=57) on the use of the social web. The persuasive systems design (PSD) model is utilized to analyze the social influence aspects through analysis of the persuasion context and the subsequent persuasive user experiences.},\n\tbooktitle = {Persuasive {Technology}: 10th {International} {Conference}, {PERSUASIVE} 2015, {Chicago}, {IL}, {USA}, {June} 3-5, 2015, {Proceedings}},\n\tpublisher = {Springer International Publishing},\n\tauthor = {Oduor, Michael and Oinas-Kukkonen, Harri},\n\teditor = {MacTavish, Thomas and Basapur, Santosh},\n\tyear = {2015},\n\tdoi = {10.1007/978-3-319-20306-5_22},\n\tpages = {241--252},\n}\n
\n
\n\n\n
\n This paper discusses how social web platforms try to influence user interactions. We explain this influence from the perspective of persuasion context analysis and provision of persuasive user experiences. Additionally, the paper introduces and expounds on the concept of self-referential persuasion and illustrates its application through discussion and analysis of preliminary results of a survey (N=57) on the use of the social web. The persuasive systems design (PSD) model is utilized to analyze the social influence aspects through analysis of the persuasion context and the subsequent persuasive user experiences.\n
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\n  \n 2014\n \n \n (3)\n \n \n
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\n \n\n \n \n \n \n \n \n About Facebook, Twitter, Yammer, and Foursquare for Committing Social Web Users.\n \n \n \n \n\n\n \n Oduor, M.\n\n\n \n\n\n\n In pages 46, 2014. \n Publisher: [object Object]\n\n\n\n
\n\n\n\n \n \n \"AboutPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{oduor_about_2014,\n\ttitle = {About {Facebook}, {Twitter}, {Yammer}, and {Foursquare} for {Committing} {Social} {Web} {Users}},\n\tcopyright = {All rights reserved},\n\turl = {http://rgdoi.net/10.13140/RG.2.2.13748.86405},\n\tdoi = {10.13140/RG.2.2.13748.86405},\n\turldate = {2024-03-21},\n\tauthor = {Oduor, Michael},\n\tyear = {2014},\n\tnote = {Publisher: [object Object]},\n\tpages = {46},\n}\n\n\n\n
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\n\n\n
\n \n\n \n \n \n \n \n \n Persuasive software design patterns for social influence.\n \n \n \n \n\n\n \n Oduor, M.; Alahäivälä, T.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n Personal and Ubiquitous Computing, 18(7): 1689–1704. 2014.\n Publisher: Springer London\n\n\n\n
\n\n\n\n \n \n \"PersuasivePaper\n  \n \n \n \"Persuasive paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n  \n \n abstract \n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{oduor_persuasive_2014,\n\ttitle = {Persuasive software design patterns for social influence},\n\tvolume = {18},\n\tcopyright = {All rights reserved},\n\tissn = {1617-4909},\n\turl = {http://dx.doi.org/10.1007/s00779-014-0778-z},\n\tdoi = {10.1007/s00779-014-0778-z},\n\tabstract = {This article describes software design techniques for social influence as software design patterns, instantiating social influence features defined in the persuasive systems design (PSD) model. The article draws on literature from PSD, social psychology and software patterns to derive the social influence patterns, which are then implemented in a conceptual system. This paves the way for an important research track within persuasive systems research. The ultimate aim of these persuasive software patterns was to develop generalizable techniques that could aid the development of social support features in any persuasive system.},\n\tlanguage = {English},\n\tnumber = {7},\n\tjournal = {Personal and Ubiquitous Computing},\n\tauthor = {Oduor, Michael and Alahäivälä, Tuomas and Oinas-Kukkonen, Harri},\n\tyear = {2014},\n\tnote = {Publisher: Springer London},\n\tpages = {1689--1704},\n\turl_paper={https://api.zotero.org/users/6101685/publications/items/8R3LIKBA/file/view}\n}\n\n\n\n
\n
\n\n\n
\n This article describes software design techniques for social influence as software design patterns, instantiating social influence features defined in the persuasive systems design (PSD) model. The article draws on literature from PSD, social psychology and software patterns to derive the social influence patterns, which are then implemented in a conceptual system. This paves the way for an important research track within persuasive systems research. The ultimate aim of these persuasive software patterns was to develop generalizable techniques that could aid the development of social support features in any persuasive system.\n
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\n \n\n \n \n \n \n \n A Reward Design Pattern in BCSS.\n \n \n \n\n\n \n Alahäivälä, T.; Oduor, M.; and Oinas-Kukkonen, H.\n\n\n \n\n\n\n In Proceedings of the Second International Workshop on Behavior Change Support Systems (BCSS2014), Padova, Italy, volume 1153, 2014. \n ISSN: 16130073\n\n\n\n
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@inproceedings{alahaivala_reward_2014,\n\ttitle = {A {Reward} {Design} {Pattern} in {BCSS}},\n\tvolume = {1153},\n\tcopyright = {All rights reserved},\n\tabstract = {Although constructs have been developed for designing the features of Behavior Change Support Systems (BCSSs), detailed descriptions and guidelines for their software level implementation are lacking. Through developing software design patterns one is able to examine BCSSs at a more intricate technical level instead of merely a black-box approach to them. In this paper, we present a software design pattern for rewarding users as a way of enhancing persuasive human-computer dialogue in BCSS. The resulting pattern contributes to both research on software design of persuasive system features, and for assisting the practical development of such systems.},\n\tbooktitle = {Proceedings of the {Second} {International} {Workshop} on {Behavior} {Change} {Support} {Systems} ({BCSS2014}), {Padova}, {Italy}},\n\tauthor = {Alahäivälä, Tuomas and Oduor, Michael and Oinas-Kukkonen, Harri},\n\tyear = {2014},\n\tnote = {ISSN: 16130073},\n}\n\n\n\n
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\n Although constructs have been developed for designing the features of Behavior Change Support Systems (BCSSs), detailed descriptions and guidelines for their software level implementation are lacking. Through developing software design patterns one is able to examine BCSSs at a more intricate technical level instead of merely a black-box approach to them. In this paper, we present a software design pattern for rewarding users as a way of enhancing persuasive human-computer dialogue in BCSS. The resulting pattern contributes to both research on software design of persuasive system features, and for assisting the practical development of such systems.\n
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