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\n  \n 2025\n \n \n (3)\n \n \n
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\n \n\n \n \n \n \n \n \n Evaluating usability for an AR-enabled escape room authoring ecosystem.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, P. P.; González-Calero, P. A.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n Entertain. Comput., 55: 100982. 2025.\n \n\n\n\n
\n\n\n\n \n \n \"EvaluatingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/entcom/Gutierrez-Sanchez25,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  title        = {Evaluating usability for an AR-enabled escape room authoring ecosystem},\n  journal      = {Entertain. Comput.},\n  volume       = {55},\n  pages        = {100982},\n  year         = {2025},\n  url          = {https://doi.org/10.1016/j.entcom.2025.100982},\n  doi          = {10.1016/J.ENTCOM.2025.100982},\n  timestamp    = {Sun, 02 Nov 2025 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/journals/entcom/Gutierrez-Sanchez25.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Explaining and Clustering Playtraces Using Temporal Logics.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Pérez-Liébana, D.; and Gaina, R. D.\n\n\n \n\n\n\n In Pirker, J.; Kayali, F.; Spiel, K.; Harrer, S.; Khalifa, A.; and Barros, G. A. B., editor(s), Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025, Vienna & Graz, Austria, April 15-18, 2025, pages 22:1–22:10, 2025. ACM\n \n\n\n\n
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@inproceedings{DBLP:conf/fdg/Gutierrez-Sanchez25,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Diego P{\\'{e}}rez{-}Li{\\'{e}}bana and\n                  Raluca D. Gaina},\n  editor       = {Johanna Pirker and\n                  Fares Kayali and\n                  Katta Spiel and\n                  Sabine Harrer and\n                  Ahmed Khalifa and\n                  Gabriella A. B. Barros},\n  title        = {Explaining and Clustering Playtraces Using Temporal Logics},\n  booktitle    = {Proceedings of the 20th International Conference on the Foundations\n                  of Digital Games, {FDG} 2025, Vienna {\\&} Graz, Austria, April 15-18,\n                  2025},\n  pages        = {22:1--22:10},\n  publisher    = {{ACM}},\n  year         = {2025},\n  url          = {https://doi.org/10.1145/3723498.3723719},\n  doi          = {10.1145/3723498.3723719},\n  timestamp    = {Wed, 11 Jun 2025 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/conf/fdg/Gutierrez-Sanchez25.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; González-Calero, P. A.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and Thawonmas, R.\n\n\n \n\n\n\n In Sugimoto, M.; Iorio, A. D.; Figueroa, P. A.; Yamanishi, R.; and Matsumura, K., editor(s), Entertainment Computing - ICEC 2025 - 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings, volume 16042, of Lecture Notes in Computer Science, pages 151–165, 2025. Springer\n \n\n\n\n
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@inproceedings{DBLP:conf/iwec/GutierrezSanchezGGGT25,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Ruck Thawonmas},\n  editor       = {Maki Sugimoto and\n                  Angelo Di Iorio and\n                  Pablo A. Figueroa and\n                  Ryosuke Yamanishi and\n                  Kohei Matsumura},\n  title        = {Initializing Interactive Treasure Hunts in Cultural Heritage Sites:\n                  An LLM-Based Approach},\n  booktitle    = {Entertainment Computing - {ICEC} 2025 - 24th {IFIP} {TC} 14 International\n                  Conference, Tokyo, Japan, August 27-30, 2025, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {16042},\n  pages        = {151--165},\n  publisher    = {Springer},\n  year         = {2025},\n  url          = {https://doi.org/10.1007/978-3-032-02555-5\\_11},\n  doi          = {10.1007/978-3-032-02555-5\\_11},\n  timestamp    = {Tue, 14 Oct 2025 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/conf/iwec/GutierrezSanchezGGGT25.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n A Progress-Based Algorithm for Interpretable Reinforcement Learning in Regression Testing.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n IEEE Trans. Games, 16(4): 844–853. 2024.\n \n\n\n\n
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@article{DBLP:journals/tciaig/GutierrezSanchezGGG24,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  title        = {A Progress-Based Algorithm for Interpretable Reinforcement Learning\n                  in Regression Testing},\n  journal      = {{IEEE} Trans. Games},\n  volume       = {16},\n  number       = {4},\n  pages        = {844--853},\n  year         = {2024},\n  url          = {https://doi.org/10.1109/TG.2024.3426601},\n  doi          = {10.1109/TG.2024.3426601},\n  timestamp    = {Sun, 15 Jun 2025 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/journals/tciaig/GutierrezSanchezGGG24.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Shliakhovchuk, E.; and Chover, M., editor(s), Actas del II Congreso Español de Videojuegos (CEV 2023), Madrid, Spain, November 9-10, 2023, volume 3599, of CEUR Workshop Proceedings, 2023. CEUR-WS.org\n \n\n\n\n
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@inproceedings{DBLP:conf/cev/Gutierrez-Sanchez23,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Elena Shliakhovchuk and\n                  Miguel Chover},\n  title        = {{AI} Behavior Graphs: {A} Visual Toolkit for Defining {NPC} Specifications\n                  for Regression Testing},\n  booktitle    = {Actas del {II} Congreso Espa{\\~{n}}ol de Videojuegos {(CEV} 2023),\n                  Madrid, Spain, November 9-10, 2023},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {3599},\n  publisher    = {CEUR-WS.org},\n  year         = {2023},\n  url          = {https://ceur-ws.org/Vol-3599/paper\\_2.pdf},\n  timestamp    = {Tue, 02 Jan 2024 17:44:44 +0100},\n  biburl       = {https://dblp.org/rec/conf/cev/Gutierrez-Sanchez23.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short).\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Camps-Ortueta, I.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Shliakhovchuk, E.; and Chover, M., editor(s), Actas del II Congreso Español de Videojuegos (CEV 2023), Madrid, Spain, November 9-10, 2023, volume 3599, of CEUR Workshop Proceedings, 2023. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"DiseñoPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 28 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cev/Gutierrez-Sanchez23a,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Irene Camps{-}Ortueta and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Elena Shliakhovchuk and\n                  Miguel Chover},\n  title        = {Dise{\\~{n}}o iterativo y colaborativo de Educational Escape Rooms\n                  en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative\n                  Design of Educational Escape Rooms at the National Museum of Natural\n                  Sciences) (short)},\n  booktitle    = {Actas del {II} Congreso Espa{\\~{n}}ol de Videojuegos {(CEV} 2023),\n                  Madrid, Spain, November 9-10, 2023},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {3599},\n  publisher    = {CEUR-WS.org},\n  year         = {2023},\n  url          = {https://ceur-ws.org/Vol-3599/short\\_5.pdf},\n  timestamp    = {Tue, 02 Jan 2024 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/cev/Gutierrez-Sanchez23a.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023, pages 1–8, 2023. IEEE\n \n\n\n\n
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@inproceedings{DBLP:conf/cig/GutierrezSanchezGGG23,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  title        = {Reinforcement Learning with Temporal Logic Specifications for Regression\n                  Testing NPCs in Video Games},\n  booktitle    = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24,\n                  2023},\n  pages        = {1--8},\n  publisher    = {{IEEE}},\n  year         = {2023},\n  url          = {https://doi.org/10.1109/CoG57401.2023.10333208},\n  doi          = {10.1109/COG57401.2023.10333208},\n  timestamp    = {Thu, 04 Jan 2024 08:13:37 +0100},\n  biburl       = {https://dblp.org/rec/conf/cig/GutierrezSanchezGGG23.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Liquid Snake: a test environment for video game testing agents.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Lara-Cabrera, R.; and Leiva, A. J. F., editor(s), Actas del I Congreso Español de Videojuegos, Madrid, Spain, December 1-2, 2022, volume 3305, of CEUR Workshop Proceedings, 2022. CEUR-WS.org\n \n\n\n\n
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@inproceedings{DBLP:conf/cev/Gutierrez-Sanchez22,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Ra{\\'{u}}l Lara{-}Cabrera and\n                  Antonio Jos{\\'{e}} Fern{\\'{a}}ndez Leiva},\n  title        = {Liquid Snake: a test environment for video game testing agents},\n  booktitle    = {Actas del {I} Congreso Espa{\\~{n}}ol de Videojuegos, Madrid, Spain,\n                  December 1-2, 2022},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {3305},\n  publisher    = {CEUR-WS.org},\n  year         = {2022},\n  url          = {https://ceur-ws.org/Vol-3305/paper7.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:21 +0100},\n  biburl       = {https://dblp.org/rec/conf/cev/Gutierrez-Sanchez22.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Thue, D.; and Ware, S. G., editor(s), Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021, pages 10–17, 2021. AAAI Press\n \n\n\n\n
\n\n\n\n \n \n \"ReinforcementPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 3 downloads\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/Gutierrez-Sanchez21,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {David Thue and\n                  Stephen G. Ware},\n  title        = {Reinforcement Learning Methods to Evaluate the Impact of {AI} Changes\n                  in Game Design},\n  booktitle    = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence\n                  and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October\n                  11-15, 2021},\n  pages        = {10--17},\n  publisher    = {{AAAI} Press},\n  year         = {2021},\n  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/18885},\n  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/conf/aiide/Gutierrez-Sanchez21.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Telemetry and machine learning to speed-up the measure of intelligence through video games.\n \n \n \n \n\n\n \n Guo, M.; Gutiérrez-Sánchez, P.; Ortega-Álvarez, A.; González-Calero, P. A.; Quiroga, M. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Lara-Cabrera, R.; and Leiva, A. J. F., editor(s), Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, On-line, October 7-8, 2020, volume 2719, of CEUR Workshop Proceedings, pages 160–171, 2020. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"TelemetryPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cosecivi/GuoGOGQG20,\n  author       = {Mingxiao Guo and\n                  Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Alejandro Ortega{-}{\\'{A}}lvarez and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Mar{\\'{\\i}}a Angeles Quiroga and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Ra{\\'{u}}l Lara{-}Cabrera and\n                  Antonio Jos{\\'{e}} Fern{\\'{a}}ndez Leiva},\n  title        = {Telemetry and machine learning to speed-up the measure of intelligence\n                  through video games},\n  booktitle    = {Proceedings of the {VI} Congreso de la Sociedad Espa{\\~{n}}ola para\n                  las Ciencias del Videojuego, On-line, October 7-8, 2020},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {2719},\n  pages        = {160--171},\n  publisher    = {CEUR-WS.org},\n  year         = {2020},\n  url          = {https://ceur-ws.org/Vol-2719/paper16.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:22 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/GuoGOGQG20.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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