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\n\n \n \n \n \n \n \n Evaluating usability for an AR-enabled escape room authoring ecosystem.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, P. P.; González-Calero, P. A.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n
Entertain. Comput., 55: 100982. 2025.\n
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@article{DBLP:journals/entcom/Gutierrez-Sanchez25,\n author = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n Pedro A. Gonz{\\'{a}}lez{-}Calero and\n Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n title = {Evaluating usability for an AR-enabled escape room authoring ecosystem},\n journal = {Entertain. Comput.},\n volume = {55},\n pages = {100982},\n year = {2025},\n url = {https://doi.org/10.1016/j.entcom.2025.100982},\n doi = {10.1016/J.ENTCOM.2025.100982},\n timestamp = {Sun, 02 Nov 2025 00:00:00 +0100},\n biburl = {https://dblp.org/rec/journals/entcom/Gutierrez-Sanchez25.bib},\n bibsource = {dblp computer science bibliography, https://dblp.org}\n}\n\n\n
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\n\n \n \n \n \n \n \n Explaining and Clustering Playtraces Using Temporal Logics.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Pérez-Liébana, D.; and Gaina, R. D.\n\n\n \n\n\n\n In Pirker, J.; Kayali, F.; Spiel, K.; Harrer, S.; Khalifa, A.; and Barros, G. A. B., editor(s),
Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025, Vienna & Graz, Austria, April 15-18, 2025, pages 22:1–22:10, 2025. ACM\n
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@inproceedings{DBLP:conf/fdg/Gutierrez-Sanchez25,\n author = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n Diego P{\\'{e}}rez{-}Li{\\'{e}}bana and\n Raluca D. Gaina},\n editor = {Johanna Pirker and\n Fares Kayali and\n Katta Spiel and\n Sabine Harrer and\n Ahmed Khalifa and\n Gabriella A. B. Barros},\n title = {Explaining and Clustering Playtraces Using Temporal Logics},\n booktitle = {Proceedings of the 20th International Conference on the Foundations\n of Digital Games, {FDG} 2025, Vienna {\\&} Graz, Austria, April 15-18,\n 2025},\n pages = {22:1--22:10},\n publisher = {{ACM}},\n year = {2025},\n url = {https://doi.org/10.1145/3723498.3723719},\n doi = {10.1145/3723498.3723719},\n timestamp = {Wed, 11 Jun 2025 01:00:00 +0200},\n biburl = {https://dblp.org/rec/conf/fdg/Gutierrez-Sanchez25.bib},\n bibsource = {dblp computer science bibliography, https://dblp.org}\n}\n\n\n
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\n\n \n \n \n \n \n \n Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; González-Calero, P. A.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and Thawonmas, R.\n\n\n \n\n\n\n In Sugimoto, M.; Iorio, A. D.; Figueroa, P. A.; Yamanishi, R.; and Matsumura, K., editor(s),
Entertainment Computing - ICEC 2025 - 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings, volume 16042, of
Lecture Notes in Computer Science, pages 151–165, 2025. Springer\n
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@inproceedings{DBLP:conf/iwec/GutierrezSanchezGGGT25,\n author = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n Pedro A. Gonz{\\'{a}}lez{-}Calero and\n Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n Ruck Thawonmas},\n editor = {Maki Sugimoto and\n Angelo Di Iorio and\n Pablo A. Figueroa and\n Ryosuke Yamanishi and\n Kohei Matsumura},\n title = {Initializing Interactive Treasure Hunts in Cultural Heritage Sites:\n An LLM-Based Approach},\n booktitle = {Entertainment Computing - {ICEC} 2025 - 24th {IFIP} {TC} 14 International\n Conference, Tokyo, Japan, August 27-30, 2025, Proceedings},\n series = {Lecture Notes in Computer Science},\n volume = {16042},\n pages = {151--165},\n publisher = {Springer},\n year = {2025},\n url = {https://doi.org/10.1007/978-3-032-02555-5\\_11},\n doi = {10.1007/978-3-032-02555-5\\_11},\n timestamp = {Tue, 14 Oct 2025 01:00:00 +0200},\n biburl = {https://dblp.org/rec/conf/iwec/GutierrezSanchezGGGT25.bib},\n bibsource = {dblp computer science bibliography, https://dblp.org}\n}\n\n\n
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