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\n\n \n \n \n \n \n \n Comparison of Search Behaviors in Chess, Shogi, and the game of Go.\n \n \n \n \n\n\n \n Shogo Takeuchi.\n\n\n \n\n\n\n In
2022 International Conference on Technologies and Applications of Artificial Intelligence (TAAI), pages 183–188, December 2022. \n
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@INPROCEEDINGS{takeuchi-taai-2022,\n author = {Shogo Takeuchi},\n title = {Comparison of Search Behaviors in Chess, Shogi, and the game of Go},\n booktitle = {2022 International Conference on Technologies and Applications of Artificial Intelligence (TAAI)},\n pages = {183--188},\n month = dec,\n year = {2022},\n url_Link = {https://ieeexplore.ieee.org/document/10056467}\n}\n\n
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\n\n \n \n \n \n \n \n [招待講演]二人ボードゲームにおける複数ゲームAIの協調について.\n \n \n \n \n\n\n \n 竹内 聖悟.\n\n\n \n\n\n\n In
電子情報通信学会技術研究報告 コンピュテーション研究会, pages 31, December 2022. \n
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@INPROCEEDINGS{takeuchi-comp-2022,\n author = {竹内 聖悟},\n title = {[招待講演]二人ボードゲームにおける複数ゲームAIの協調について},\n booktitle = {電子情報通信学会技術研究報告 コンピュテーション研究会},\n pages = {31},\n month = dec,\n year = {2022},\n url_Link = {https://ken.ieice.org/ken/paper/20221206ACPJ/}\n}\n
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\n\n \n \n \n \n \n \n 人間プレイヤの戦略を推定し,系列情報を用いて人間の模倣を行う麻雀プレイヤの作成.\n \n \n \n \n\n\n \n 前川 幸輝; and 竹内 聖悟.\n\n\n \n\n\n\n In
ゲームプログラミングワークショップ2022論文集, pages 118–122, November 2022. \n
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@INPROCEEDINGS{maekawa-gpw-2022,\n author = {前川 幸輝 and 竹内 聖悟},\n title = {人間プレイヤの戦略を推定し,系列情報を用いて人間の模倣を行う麻雀プレイヤの作成},\n booktitle = {ゲームプログラミングワークショップ2022論文集},\n pages = {118--122},\n month = nov,\n year = {2022},\n url_Link = {http://id.nii.ac.jp/1001/00221892/}\n}\n
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\n\n \n \n \n \n \n \n 対戦テトリスにおける評価値を利用した動的難易度調整.\n \n \n \n \n\n\n \n 土居 海里; and 竹内 聖悟.\n\n\n \n\n\n\n In
ゲームプログラミングワークショップ2022論文集, pages 144–150, November 2022. \n
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@INPROCEEDINGS{doi-gpw-2022,\n author = {土居 海里 and 竹内 聖悟},\n title = {対戦テトリスにおける評価値を利用した動的難易度調整},\n booktitle = {ゲームプログラミングワークショップ2022論文集},\n pages = {144--150},\n month = nov,\n year = {2022},\n url_Link = {http://id.nii.ac.jp/1001/00221897/}\n}\n
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\n\n \n \n \n \n \n \n 人狼知能における共謀の有効性.\n \n \n \n \n\n\n \n 田頭 裕; and 竹内 聖悟.\n\n\n \n\n\n\n In
情報処理学会研究会報告, volume 2022-GI-48, pages 1–7, July 2022. \n
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@INPROCEEDINGS{tagashira-siggi48-2022,\n author = {田頭 裕 and 竹内 聖悟},\n title = {人狼知能における共謀の有効性},\n booktitle = {情報処理学会研究会報告},\n volume = {2022-GI-48},\n number = {9},\n pages = {1--7},\n month = jul,\n year = {2022},\n url_Link = {http://id.nii.ac.jp/1001/00218631/}\n}\n
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\n\n \n \n \n \n \n \n 探索結果の評価値に基づく手選択の工夫による相手に合わせた将棋AI.\n \n \n \n \n\n\n \n 荒武 佑磨; 松崎 公紀; and 竹内 聖悟.\n\n\n \n\n\n\n In
情報処理学会研究会報告, volume 2022-GI-48, pages 1–5, July 2022. \n
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@INPROCEEDINGS{aratake-siggi48-2022,\n author = {荒武 佑磨 and 松崎 公紀 and 竹内 聖悟},\n title = {探索結果の評価値に基づく手選択の工夫による相手に合わせた将棋AI},\n booktitle = {情報処理学会研究会報告},\n volume = {2022-GI-48},\n number = {4},\n pages = {1--5},\n month = jul,\n year = {2022},\n url_Link = {http://id.nii.ac.jp/1001/00218626/}\n}\n\n
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