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\n  \n 2023\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n \n AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Shliakhovchuk, E.; and Chover, M., editor(s), Actas del II Congreso Español de Videojuegos (CEV 2023), Madrid, Spain, November 9-10, 2023, volume 3599, of CEUR Workshop Proceedings, 2023. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"AIPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cev/Gutierrez-Sanchez23,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Elena Shliakhovchuk and\n                  Miguel Chover},\n  title        = {{AI} Behavior Graphs: {A} Visual Toolkit for Defining {NPC} Specifications\n                  for Regression Testing},\n  booktitle    = {Actas del {II} Congreso Espa{\\~{n}}ol de Videojuegos {(CEV} 2023),\n                  Madrid, Spain, November 9-10, 2023},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {3599},\n  publisher    = {CEUR-WS.org},\n  year         = {2023},\n  url          = {https://ceur-ws.org/Vol-3599/paper\\_2.pdf},\n  timestamp    = {Tue, 02 Jan 2024 17:44:44 +0100},\n  biburl       = {https://dblp.org/rec/conf/cev/Gutierrez-Sanchez23.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023, pages 1–8, 2023. IEEE\n \n\n\n\n
\n\n\n\n \n \n \"ReinforcementPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cig/GutierrezSanchezGGG23,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  title        = {Reinforcement Learning with Temporal Logic Specifications for Regression\n                  Testing NPCs in Video Games},\n  booktitle    = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24,\n                  2023},\n  pages        = {1--8},\n  publisher    = {{IEEE}},\n  year         = {2023},\n  url          = {https://doi.org/10.1109/CoG57401.2023.10333208},\n  doi          = {10.1109/COG57401.2023.10333208},\n  timestamp    = {Thu, 04 Jan 2024 08:13:37 +0100},\n  biburl       = {https://dblp.org/rec/conf/cig/GutierrezSanchezGGG23.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Liquid Snake: a test environment for video game testing agents.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Lara-Cabrera, R.; and Leiva, A. J. F., editor(s), Actas del I Congreso Español de Videojuegos, Madrid, Spain, December 1-2, 2022, volume 3305, of CEUR Workshop Proceedings, 2022. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"LiquidPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cev/Gutierrez-Sanchez22,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Ra{\\'{u}}l Lara{-}Cabrera and\n                  Antonio Jos{\\'{e}} Fern{\\'{a}}ndez Leiva},\n  title        = {Liquid Snake: a test environment for video game testing agents},\n  booktitle    = {Actas del {I} Congreso Espa{\\~{n}}ol de Videojuegos, Madrid, Spain,\n                  December 1-2, 2022},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {3305},\n  publisher    = {CEUR-WS.org},\n  year         = {2022},\n  url          = {https://ceur-ws.org/Vol-3305/paper7.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:21 +0100},\n  biburl       = {https://dblp.org/rec/conf/cev/Gutierrez-Sanchez22.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Thue, D.; and Ware, S. G., editor(s), Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021, pages 10–17, 2021. AAAI Press\n \n\n\n\n
\n\n\n\n \n \n \"ReinforcementPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/Gutierrez-Sanchez21,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {David Thue and\n                  Stephen G. Ware},\n  title        = {Reinforcement Learning Methods to Evaluate the Impact of {AI} Changes\n                  in Game Design},\n  booktitle    = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence\n                  and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October\n                  11-15, 2021},\n  pages        = {10--17},\n  publisher    = {{AAAI} Press},\n  year         = {2021},\n  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/18885},\n  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/conf/aiide/Gutierrez-Sanchez21.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2019\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n IEEE Trans. Games, 11(1): 5–14. 2019.\n \n\n\n\n
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@article{DBLP:journals/tciaig/Sagredo-Olivenza19,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Trained Behavior Trees: Programming by Demonstration to Support {AI}\n                  Game Designers},\n  journal      = {{IEEE} Trans. Games},\n  volume       = {11},\n  number       = {1},\n  pages        = {5--14},\n  year         = {2019},\n  url          = {https://doi.org/10.1109/TG.2017.2771831},\n  doi          = {10.1109/TG.2017.2771831},\n  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/journals/tciaig/Sagredo-Olivenza19.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Similarity metrics from social network analysis for content recommender systems.\n \n \n \n \n\n\n \n Jiménez-Díaz, G.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and Sánchez-Ruiz, A. A.\n\n\n \n\n\n\n AI Commun., 30(3-4): 223–234. 2017.\n \n\n\n\n
\n\n\n\n \n \n \"SimilarityPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/aicom/Jimenez-DiazGGS17,\n  author       = {Guillermo Jim{\\'{e}}nez{-}D{\\'{\\i}}az and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Antonio A. S{\\'{a}}nchez{-}Ruiz},\n  title        = {Similarity metrics from social network analysis for content recommender\n                  systems},\n  journal      = {{AI} Commun.},\n  volume       = {30},\n  number       = {3-4},\n  pages        = {223--234},\n  year         = {2017},\n  url          = {https://doi.org/10.3233/AIC-170732},\n  doi          = {10.3233/AIC-170732},\n  timestamp    = {Mon, 07 Aug 2017 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/journals/aicom/Jimenez-DiazGGS17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Case-Based Recommendation for Online Judges Using Learning Itineraries.\n \n \n \n \n\n\n \n Sánchez-Ruiz, A. A.; Jiménez-Díaz, G.; Gómez-Martín, P. P.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n In Aha, D. W.; and Lieber, J., editor(s), Case-Based Reasoning Research and Development - 25th International Conference, ICCBR 2017, Trondheim, Norway, June 26-28, 2017, Proceedings, volume 10339, of Lecture Notes in Computer Science, pages 315–329, 2017. Springer\n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/Sanchez-RuizJGG17,\n  author       = {Antonio A. S{\\'{a}}nchez{-}Ruiz and\n                  Guillermo Jim{\\'{e}}nez{-}D{\\'{\\i}}az and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {David W. Aha and\n                  Jean Lieber},\n  title        = {Case-Based Recommendation for Online Judges Using Learning Itineraries},\n  booktitle    = {Case-Based Reasoning Research and Development - 25th International\n                  Conference, {ICCBR} 2017, Trondheim, Norway, June 26-28, 2017, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {10339},\n  pages        = {315--329},\n  publisher    = {Springer},\n  year         = {2017},\n  url          = {https://doi.org/10.1007/978-3-319-61030-6\\_22},\n  doi          = {10.1007/978-3-319-61030-6\\_22},\n  timestamp    = {Tue, 14 May 2019 10:00:52 +0200},\n  biburl       = {https://dblp.org/rec/conf/iccbr/Sanchez-RuizJGG17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Using Program by Demonstration and Visual Scripting to Supporting Game Design.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Benferhat, S.; Tabia, K.; and Ali, M., editor(s), Advances in Artificial Intelligence: From Theory to Practice - 30th International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2017, Arras, France, June 27-30, 2017, Proceedings, Part II, volume 10351, of Lecture Notes in Computer Science, pages 33–39, 2017. Springer\n \n\n\n\n
\n\n\n\n \n \n \"UsingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/ieaaie/Sagredo-Olivenza17,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Salem Benferhat and\n                  Karim Tabia and\n                  Moonis Ali},\n  title        = {Using Program by Demonstration and Visual Scripting to Supporting\n                  Game Design},\n  booktitle    = {Advances in Artificial Intelligence: From Theory to Practice - 30th\n                  International Conference on Industrial Engineering and Other Applications\n                  of Applied Intelligent Systems, {IEA/AIE} 2017, Arras, France, June\n                  27-30, 2017, Proceedings, Part {II}},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {10351},\n  pages        = {33--39},\n  publisher    = {Springer},\n  year         = {2017},\n  url          = {https://doi.org/10.1007/978-3-319-60045-1\\_5},\n  doi          = {10.1007/978-3-319-60045-1\\_5},\n  timestamp    = {Tue, 14 May 2019 10:00:37 +0200},\n  biburl       = {https://dblp.org/rec/conf/ieaaie/Sagredo-Olivenza17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Combining Neural Networks for Controlling Non-player Characters in Games.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Rojas, I.; Joya, G.; and Català, A., editor(s), Advances in Computational Intelligence - 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cadiz, Spain, June 14-16, 2017, Proceedings, Part II, volume 10306, of Lecture Notes in Computer Science, pages 694–705, 2017. Springer\n \n\n\n\n
\n\n\n\n \n \n \"CombiningPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iwann/Sagredo-Olivenza17,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Ignacio Rojas and\n                  Gonzalo Joya and\n                  Andreu Catal{\\`{a}}},\n  title        = {Combining Neural Networks for Controlling Non-player Characters in\n                  Games},\n  booktitle    = {Advances in Computational Intelligence - 14th International Work-Conference\n                  on Artificial Neural Networks, {IWANN} 2017, Cadiz, Spain, June 14-16,\n                  2017, Proceedings, Part {II}},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {10306},\n  pages        = {694--705},\n  publisher    = {Springer},\n  year         = {2017},\n  url          = {https://doi.org/10.1007/978-3-319-59147-6\\_59},\n  doi          = {10.1007/978-3-319-59147-6\\_59},\n  timestamp    = {Tue, 14 May 2019 10:00:51 +0200},\n  biburl       = {https://dblp.org/rec/conf/iwann/Sagredo-Olivenza17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017.\n \n \n \n \n\n\n \n Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A.,\n editors.\n \n\n\n \n\n\n\n Volume 1957, of CEUR Workshop Proceedings.CEUR-WS.org. 2017.\n \n\n\n\n
\n\n\n\n \n \n \"ProceedingsPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@proceedings{DBLP:conf/cosecivi/2017,\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Proceedings of the 4th Congreso de la Sociedad Espa{\\~{n}}ola para\n                  las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1957},\n  publisher    = {CEUR-WS.org},\n  year         = {2017},\n  url          = {https://ceur-ws.org/Vol-1957},\n  urn          = {urn:nbn:de:0074-1957-8},\n  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/2017.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Programming by Demonstration in Complex 3D Game.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A., editor(s), Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016, volume 1682, of CEUR Workshop Proceedings, pages 101–112, 2016. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"ProgrammingPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cosecivi/Sagredo-Olivenza16,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Programming by Demonstration in Complex 3D Game},\n  booktitle    = {Proceedings of the 3rd Congreso de la Sociedad Espa{\\~{n}}ola para\n                  las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1682},\n  pages        = {101--112},\n  publisher    = {CEUR-WS.org},\n  year         = {2016},\n  url          = {https://ceur-ws.org/Vol-1682/CoSeCiVi16\\_paper\\_11.pdf},\n  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/Sagredo-Olivenza16.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Dynamic Difficulty Adjustment in Tetris.\n \n \n \n \n\n\n \n Lora, D.; Sánchez-Ruiz, A. A.; González-Calero, P. A.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n In Markov, Z.; and Russell, I., editor(s), Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, FLAIRS 2016, Key Largo, Florida, USA, May 16-18, 2016, pages 335–339, 2016. AAAI Press\n \n\n\n\n
\n\n\n\n \n \n \"DynamicPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/flairs/LoraSGG16,\n  author       = {Diana Lora and\n                  Antonio A. S{\\'{a}}nchez{-}Ruiz and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Zdravko Markov and\n                  Ingrid Russell},\n  title        = {Dynamic Difficulty Adjustment in Tetris},\n  booktitle    = {Proceedings of the Twenty-Ninth International Florida Artificial Intelligence\n                  Research Society Conference, {FLAIRS} 2016, Key Largo, Florida, USA,\n                  May 16-18, 2016},\n  pages        = {335--339},\n  publisher    = {{AAAI} Press},\n  year         = {2016},\n  url          = {http://www.aaai.org/ocs/index.php/FLAIRS/FLAIRS16/paper/view/12824},\n  timestamp    = {Wed, 26 Oct 2022 08:35:12 +0200},\n  biburl       = {https://dblp.org/rec/conf/flairs/LoraSGG16.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Similarity Metrics from Social Network Analysis for Content Recommender Systems.\n \n \n \n \n\n\n \n Jiménez-Díaz, G.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and Sánchez-Ruiz, A. A.\n\n\n \n\n\n\n In Goel, A. K.; Díaz-Agudo, M. B.; and Roth-Berghofer, T., editor(s), Case-Based Reasoning Research and Development - 24th International Conference, ICCBR 2016, Atlanta, GA, USA, October 31 - November 2, 2016, Proceedings, volume 9969, of Lecture Notes in Computer Science, pages 203–217, 2016. Springer\n \n\n\n\n
\n\n\n\n \n \n \"SimilarityPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/Jimenez-DiazGGS16,\n  author       = {Guillermo Jim{\\'{e}}nez{-}D{\\'{\\i}}az and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Antonio A. S{\\'{a}}nchez{-}Ruiz},\n  editor       = {Ashok K. Goel and\n                  M. Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Thomas Roth{-}Berghofer},\n  title        = {Similarity Metrics from Social Network Analysis for Content Recommender\n                  Systems},\n  booktitle    = {Case-Based Reasoning Research and Development - 24th International\n                  Conference, {ICCBR} 2016, Atlanta, GA, USA, October 31 - November\n                  2, 2016, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {9969},\n  pages        = {203--217},\n  publisher    = {Springer},\n  year         = {2016},\n  url          = {https://doi.org/10.1007/978-3-319-47096-2\\_14},\n  doi          = {10.1007/978-3-319-47096-2\\_14},\n  timestamp    = {Sat, 05 Sep 2020 18:01:25 +0200},\n  biburl       = {https://dblp.org/rec/conf/iccbr/Jimenez-DiazGGS16.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016.\n \n \n \n \n\n\n \n Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A.,\n editors.\n \n\n\n \n\n\n\n Volume 1682, of CEUR Workshop Proceedings.CEUR-WS.org. 2016.\n \n\n\n\n
\n\n\n\n \n \n \"ProceedingsPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@proceedings{DBLP:conf/cosecivi/2016,\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Proceedings of the 3rd Congreso de la Sociedad Espa{\\~{n}}ola para\n                  las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1682},\n  publisher    = {CEUR-WS.org},\n  year         = {2016},\n  url          = {https://nbn-resolving.org/urn:nbn:de:0074-1682-4},\n  urn          = {urn:nbn:de:0074-1682-4},\n  timestamp    = {Wed, 12 Feb 2020 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/2016.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2015\n \n \n (4)\n \n \n
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\n \n\n \n \n \n \n \n \n Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Puga, G. F.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n Int. J. Creative Interfaces Comput. Graph., 6(1): 38–55. 2015.\n \n\n\n\n
\n\n\n\n \n \n \"SupportingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/ijcicg/Sagredo-Olivenza15,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Gonzalo Fl{\\'{o}}rez Puga and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  title        = {Supporting the Construction of a {GUI} Component for Specifying the\n                  Behavior of Non-Player Characters in Unity},\n  journal      = {Int. J. Creative Interfaces Comput. Graph.},\n  volume       = {6},\n  number       = {1},\n  pages        = {38--55},\n  year         = {2015},\n  url          = {https://doi.org/10.4018/IJCICG.2015010103},\n  doi          = {10.4018/IJCICG.2015010103},\n  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/journals/ijcicg/Sagredo-Olivenza15.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Implementación de nodos consulta en árboles de comportamiento.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Puga, G. F.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A., editor(s), Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, volume 1394, of CEUR Workshop Proceedings, pages 144–155, 2015. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"ImplementaciónPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cosecivi/Sagredo-Olivenza15,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Gonzalo Fl{\\'{o}}rez Puga and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Implementaci{\\'{o}}n de nodos consulta en {\\'{a}}rboles de comportamiento},\n  booktitle    = {Proceedings 2st Congreso de la Sociedad Espa{\\~{n}}ola para las Ciencias\n                  del Videojuego, Barcelona, Spain, June 24, 2015},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1394},\n  pages        = {144--155},\n  publisher    = {CEUR-WS.org},\n  year         = {2015},\n  url          = {https://ceur-ws.org/Vol-1394/paper\\_14.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:22 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/Sagredo-Olivenza15.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Supporting the Collaboration between Programmers and Designers Building Game AI.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Chorianopoulos, K.; Divitini, M.; Hauge, J. B.; Jaccheri, L.; and Malaka, R., editor(s), Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings, volume 9353, of Lecture Notes in Computer Science, pages 496–501, 2015. Springer\n \n\n\n\n
\n\n\n\n \n \n \"SupportingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iwec/Sagredo-Olivenza15,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Konstantinos Chorianopoulos and\n                  Monica Divitini and\n                  Jannicke Baalsrud Hauge and\n                  Letizia Jaccheri and\n                  Rainer Malaka},\n  title        = {Supporting the Collaboration between Programmers and Designers Building\n                  Game {AI}},\n  booktitle    = {Entertainment Computing - {ICEC} 2015 - 14th International Conference,\n                  {ICEC} 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {9353},\n  pages        = {496--501},\n  publisher    = {Springer},\n  year         = {2015},\n  url          = {https://doi.org/10.1007/978-3-319-24589-8\\_46},\n  doi          = {10.1007/978-3-319-24589-8\\_46},\n  timestamp    = {Tue, 29 Dec 2020 18:41:01 +0100},\n  biburl       = {https://dblp.org/rec/conf/iwec/Sagredo-Olivenza15.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015.\n \n \n \n \n\n\n \n Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A.,\n editors.\n \n\n\n \n\n\n\n Volume 1394, of CEUR Workshop Proceedings.CEUR-WS.org. 2015.\n \n\n\n\n
\n\n\n\n \n \n \"ProceedingsPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@proceedings{DBLP:conf/cosecivi/2015,\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Proceedings 2st Congreso de la Sociedad Espa{\\~{n}}ola para las Ciencias\n                  del Videojuego, Barcelona, Spain, June 24, 2015},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1394},\n  publisher    = {CEUR-WS.org},\n  year         = {2015},\n  url          = {https://ceur-ws.org/Vol-1394},\n  urn          = {urn:nbn:de:0074-1394-9},\n  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/2015.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2014\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n \n Un modelo integrador de maquinas de estados y arboles de comportamiento para videojuegos.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A., editor(s), Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, CoSECivi 2014, Barcelona, Spain, June 24, 2014, volume 1196, of CEUR Workshop Proceedings, pages 185–198, 2014. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"UnPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cosecivi/Sagredo-OlivenzaGG14,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Un modelo integrador de maquinas de estados y arboles de comportamiento\n                  para videojuegos},\n  booktitle    = {Proceedings 1st Congreso de la Sociedad Espa{\\~{n}}ola para las Ciencias\n                  del Videojuego, CoSECivi 2014, Barcelona, Spain, June 24, 2014},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1196},\n  pages        = {185--198},\n  publisher    = {CEUR-WS.org},\n  year         = {2014},\n  url          = {https://ceur-ws.org/Vol-1196/cosecivi14\\_submission\\_27.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:22 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/Sagredo-OlivenzaGG14.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, CoSECivi 2014, Barcelona, Spain, June 24, 2014.\n \n \n \n \n\n\n \n Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A.,\n editors.\n \n\n\n \n\n\n\n Volume 1196, of CEUR Workshop Proceedings.CEUR-WS.org. 2014.\n \n\n\n\n
\n\n\n\n \n \n \"ProceedingsPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@proceedings{DBLP:conf/cosecivi/2014,\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Proceedings 1st Congreso de la Sociedad Espa{\\~{n}}ola para las Ciencias\n                  del Videojuego, CoSECivi 2014, Barcelona, Spain, June 24, 2014},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1196},\n  publisher    = {CEUR-WS.org},\n  year         = {2014},\n  url          = {https://ceur-ws.org/Vol-1196},\n  urn          = {urn:nbn:de:0074-1196-0},\n  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/2014.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2013\n \n \n (3)\n \n \n
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\n \n\n \n \n \n \n \n \n Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Sukthankar, G.; and Horswill, I., editor(s), Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013, 2013. AAAI\n \n\n\n\n
\n\n\n\n \n \n \"EmpiricalPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/LlansoGGG13,\n  author       = {David Llans{\\'{o}} and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Gita Sukthankar and\n                  Ian Horswill},\n  title        = {Empirical Evaluation of the Automatic Generation of a Component-Based\n                  Software Architecture for Games},\n  booktitle    = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence\n                  and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts,\n                  USA, October 14-18, 2013},\n  publisher    = {{AAAI}},\n  year         = {2013},\n  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7386},\n  timestamp    = {Wed, 10 Feb 2021 22:01:09 +0100},\n  biburl       = {https://dblp.org/rec/conf/aiide/LlansoGGG13.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n A Declarative Domain Model Can Serve as Design Document.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Nelson, M. J.; Smith, A. M.; and Smith, G., editor(s), Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013, volume WS-13-20, of AAAI Technical Report, 2013. AAAI\n \n\n\n\n
\n\n\n\n \n \n \"APaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/LlansoGGG13a,\n  author       = {David Llans{\\'{o}} and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Mark J. Nelson and\n                  Adam M. Smith and\n                  Gillian Smith},\n  title        = {A Declarative Domain Model Can Serve as Design Document},\n  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the\n                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},\n  series       = {{AAAI} Technical Report},\n  volume       = {{WS-13-20}},\n  publisher    = {{AAAI}},\n  year         = {2013},\n  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7385},\n  timestamp    = {Tue, 08 Feb 2022 18:21:51 +0100},\n  biburl       = {https://dblp.org/rec/conf/aiide/LlansoGGG13a.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Tool-supported iterative learning of component-based software architecture for games.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; González-Calero, P. A.; and El-Nasr, M. S.\n\n\n \n\n\n\n In Yannakakis, G. N.; Aarseth, E.; Jørgensen, K.; and Lester, J. C., editor(s), Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013, pages 376–379, 2013. Society for the Advancement of the Science of Digital Games\n \n\n\n\n
\n\n\n\n \n \n \"Tool-supportedPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/fdg/LlansoGGGE13,\n  author       = {David Llans{\\'{o}} and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Magy Seif El{-}Nasr},\n  editor       = {Georgios N. Yannakakis and\n                  Espen Aarseth and\n                  Kristine J{\\o}rgensen and\n                  James C. Lester},\n  title        = {Tool-supported iterative learning of component-based software architecture\n                  for games},\n  booktitle    = {Proceedings of the 8th International Conference on the Foundations\n                  of Digital Games, {FDG} 2013, Chania, Crete, Greece, May 14-17, 2013},\n  pages        = {376--379},\n  publisher    = {Society for the Advancement of the Science of Digital Games},\n  year         = {2013},\n  url          = {http://www.fdg2013.org/program/papers/short05\\_llanso\\_etal.pdf},\n  timestamp    = {Thu, 12 Mar 2020 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/fdg/LlansoGGGE13.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2011\n \n \n (6)\n \n \n
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\n \n\n \n \n \n \n \n \n Experiencias con Repositorios Institucionales de Recursos Educativos: Del Libre Acceso a las Secuencias Guiadas de Aprendizaje.\n \n \n \n \n\n\n \n Gómez-Albarrán, M.; Gómez-Martín, M. A.; Esteban, A. D.; Hernández-Yáñez, L.; and Ruiz-Iniesta, A.\n\n\n \n\n\n\n Rev. Iberoam. de Tecnol. del Aprendiz., 6(2): 80–86. 2011.\n \n\n\n\n
\n\n\n\n \n \n \"ExperienciasPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/ieee-rita/Gomez-AlbarranGEHR11,\n  author       = {Mercedes G{\\'{o}}mez{-}Albarr{\\'{a}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Alberto D{\\'{\\i}}az Esteban and\n                  Luis Hern{\\'{a}}ndez{-}Y{\\'{a}}{\\~{n}}ez and\n                  Almudena Ruiz{-}Iniesta},\n  title        = {Experiencias con Repositorios Institucionales de Recursos Educativos:\n                  Del Libre Acceso a las Secuencias Guiadas de Aprendizaje},\n  journal      = {Rev. Iberoam. de Tecnol. del Aprendiz.},\n  volume       = {6},\n  number       = {2},\n  pages        = {80--86},\n  year         = {2011},\n  url          = {http://rita.det.uvigo.es/201105/uploads/IEEE-RITA.2011.V6.N2.A4.pdf},\n  timestamp    = {Mon, 25 May 2020 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/journals/ieee-rita/Gomez-AlbarranGEHR11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Knowledge Guided Development of Videogames.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011, volume WS-11-19, of AAAI Technical Report, 2011. AAAI\n \n\n\n\n
\n\n\n\n \n \n \"KnowledgePaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/LlansoGGG11,\n  author       = {David Llans{\\'{o}} and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  title        = {Knowledge Guided Development of Videogames},\n  booktitle    = {Artificial Intelligence in the Game Design Process, Papers from the\n                  2011 {AIIDE} Workshop, Stanford, California, USA, October 11, 2011},\n  series       = {{AAAI} Technical Report},\n  volume       = {{WS-11-19}},\n  publisher    = {{AAAI}},\n  year         = {2011},\n  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4153},\n  timestamp    = {Tue, 08 Feb 2022 18:32:58 +0100},\n  biburl       = {https://dblp.org/rec/conf/aiide/LlansoGGG11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Iterative Software Design of Computer Games through FCA.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Napoli, A.; and Vychodil, V., editor(s), Proceedings of The Eighth International Conference on Concept Lattices and Their Applications, Nancy, France, October 17-20, 2011, volume 959, of CEUR Workshop Proceedings, pages 143–158, 2011. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"IterativePaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cla/LlansoGGG11,\n  author       = {David Llans{\\'{o}} and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Amedeo Napoli and\n                  Vil{\\'{e}}m Vychodil},\n  title        = {Iterative Software Design of Computer Games through {FCA}},\n  booktitle    = {Proceedings of The Eighth International Conference on Concept Lattices\n                  and Their Applications, Nancy, France, October 17-20, 2011},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {959},\n  pages        = {143--158},\n  publisher    = {CEUR-WS.org},\n  year         = {2011},\n  url          = {https://ceur-ws.org/Vol-959/paper10.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:10 +0100},\n  biburl       = {https://dblp.org/rec/conf/cla/LlansoGGG11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Explicit domain modelling in video games.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Cavazza, M.; Isbister, K.; and Rich, C., editor(s), Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011, pages 99–106, 2011. ACM\n \n\n\n\n
\n\n\n\n \n \n \"ExplicitPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{DBLP:conf/fdg/LlansoGGG11,\n  author       = {David Llans{\\'{o}} and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Marc Cavazza and\n                  Katherine Isbister and\n                  Charles Rich},\n  title        = {Explicit domain modelling in video games},\n  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -\n                  July 1, 2011},\n  pages        = {99--106},\n  publisher    = {{ACM}},\n  year         = {2011},\n  url          = {https://doi.org/10.1145/2159365.2159379},\n  doi          = {10.1145/2159365.2159379},\n  timestamp    = {Tue, 06 Nov 2018 16:58:05 +0100},\n  biburl       = {https://dblp.org/rec/conf/fdg/LlansoGGG11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Extending Case-Based Planning with Behavior Trees.\n \n \n \n \n\n\n \n Palma, R.; González-Calero, P. A.; Gómez-Martín, M. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Murray, R. C.; and McCarthy, P. M., editor(s), Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, May 18-20, 2011, Palm Beach, Florida, USA, 2011. AAAI Press\n \n\n\n\n
\n\n\n\n \n \n \"ExtendingPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/flairs/PalmaGGG11,\n  author       = {Ricardo Palma and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {R. Charles Murray and\n                  Philip M. McCarthy},\n  title        = {Extending Case-Based Planning with Behavior Trees},\n  booktitle    = {Proceedings of the Twenty-Fourth International Florida Artificial\n                  Intelligence Research Society Conference, May 18-20, 2011, Palm Beach,\n                  Florida, {USA}},\n  publisher    = {{AAAI} Press},\n  year         = {2011},\n  url          = {http://aaai.org/ocs/index.php/FLAIRS/FLAIRS11/paper/view/2609},\n  timestamp    = {Wed, 26 Oct 2022 08:35:19 +0200},\n  biburl       = {https://dblp.org/rec/conf/flairs/PalmaGGG11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games.\n \n \n \n \n\n\n \n Palma, R.; Sánchez-Ruiz-Granados, A. A.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Ram, A.; and Wiratunga, N., editor(s), Case-Based Reasoning Research and Development - 19th International Conference on Case-Based Reasoning, ICCBR 2011, London, UK, September 12-15, 2011. Proceedings, volume 6880, of Lecture Notes in Computer Science, pages 181–195, 2011. Springer\n \n\n\n\n
\n\n\n\n \n \n \"CombiningPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{DBLP:conf/iccbr/PalmaSGGG11,\n  author       = {Ricardo Palma and\n                  Antonio A. S{\\'{a}}nchez{-}Ruiz{-}Granados and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Ashwin Ram and\n                  Nirmalie Wiratunga},\n  title        = {Combining Expert Knowledge and Learning from Demonstration in Real-Time\n                  Strategy Games},\n  booktitle    = {Case-Based Reasoning Research and Development - 19th International\n                  Conference on Case-Based Reasoning, {ICCBR} 2011, London, UK, September\n                  12-15, 2011. Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {6880},\n  pages        = {181--195},\n  publisher    = {Springer},\n  year         = {2011},\n  url          = {https://doi.org/10.1007/978-3-642-23291-6\\_15},\n  doi          = {10.1007/978-3-642-23291-6\\_15},\n  timestamp    = {Thu, 07 Dec 2023 14:16:21 +0100},\n  biburl       = {https://dblp.org/rec/conf/iccbr/PalmaSGGG11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2009\n \n \n (4)\n \n \n
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\n \n\n \n \n \n \n \n \n Query-Enabled Behavior Trees.\n \n \n \n \n\n\n \n Puga, G. F.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; Díaz-Agudo, B.; and González-Calero, P. A.\n\n\n \n\n\n\n IEEE Trans. Comput. Intell. AI Games, 1(4): 298–308. 2009.\n \n\n\n\n
\n\n\n\n \n \n \"Query-EnabledPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/tciaig/PugaGGDG09,\n  author       = {Gonzalo Fl{\\'{o}}rez Puga and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  title        = {Query-Enabled Behavior Trees},\n  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},\n  volume       = {1},\n  number       = {4},\n  pages        = {298--308},\n  year         = {2009},\n  url          = {https://doi.org/10.1109/TCIAIG.2009.2036369},\n  doi          = {10.1109/TCIAIG.2009.2036369},\n  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/journals/tciaig/PugaGGDG09.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Self-Validated Behaviour Trees through Reflective Components.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Darken, C.; and Youngblood, G. M., editor(s), Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA, 2009. The AAAI Press\n \n\n\n\n
\n\n\n\n \n \n \"Self-ValidatedPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/LlansoGG09,\n  author       = {David Llans{\\'{o}} and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Christian Darken and\n                  G. Michael Youngblood},\n  title        = {Self-Validated Behaviour Trees through Reflective Components},\n  booktitle    = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital\n                  Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford,\n                  California, {USA}},\n  publisher    = {The {AAAI} Press},\n  year         = {2009},\n  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/791},\n  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/aiide/LlansoGG09.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Teaching design patterns using a family of games.\n \n \n \n \n\n\n \n Gómez-Martín, M. A.; Jiménez-Díaz, G.; and Arroyo, J.\n\n\n \n\n\n\n In Brézillon, P.; Russell, I.; and Labat, J., editor(s), Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2009, Paris, France, July 6-9, 2009, pages 268–272, 2009. ACM\n \n\n\n\n
\n\n\n\n \n \n \"TeachingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iticse/Gomez-MartinJA09,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Guillermo Jim{\\'{e}}nez{-}D{\\'{\\i}}az and\n                  Javier Arroyo},\n  editor       = {Patrick Br{\\'{e}}zillon and\n                  Ingrid Russell and\n                  Jean{-}Marc Labat},\n  title        = {Teaching design patterns using a family of games},\n  booktitle    = {Proceedings of the 14th Annual {SIGCSE} Conference on Innovation and\n                  Technology in Computer Science Education, ITiCSE 2009, Paris, France,\n                  July 6-9, 2009},\n  pages        = {268--272},\n  publisher    = {{ACM}},\n  year         = {2009},\n  url          = {https://doi.org/10.1145/1562877.1562960},\n  doi          = {10.1145/1562877.1562960},\n  timestamp    = {Tue, 09 Mar 2021 15:32:11 +0100},\n  biburl       = {https://dblp.org/rec/conf/iticse/Gomez-MartinJA09.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces.\n \n \n \n \n\n\n \n Sánchez-Ruiz-Granados, A. A.; Llansó, D.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Ruttkay, Z.; Kipp, M.; Nijholt, A.; and Vilhjálmsson, H. H., editor(s), Intelligent Virtual Agents, 9th International Conference, IVA 2009, Amsterdam, The Netherlands, September 14-16, 2009, Proceedings, volume 5773, of Lecture Notes in Computer Science, pages 56–62, 2009. Springer\n \n\n\n\n
\n\n\n\n \n \n \"AuthoringPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iva/Sanchez-Ruiz-GranadosLGG09,\n  author       = {Antonio A. S{\\'{a}}nchez{-}Ruiz{-}Granados and\n                  David Llans{\\'{o}} and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Zs{\\'{o}}fia Ruttkay and\n                  Michael Kipp and\n                  Anton Nijholt and\n                  Hannes H{\\"{o}}gni Vilhj{\\'{a}}lmsson},\n  title        = {Authoring Behaviour for Characters in Games Reusing Abstracted Plan\n                  Traces},\n  booktitle    = {Intelligent Virtual Agents, 9th International Conference, {IVA} 2009,\n                  Amsterdam, The Netherlands, September 14-16, 2009, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {5773},\n  pages        = {56--62},\n  publisher    = {Springer},\n  year         = {2009},\n  url          = {https://doi.org/10.1007/978-3-642-04380-2\\_10},\n  doi          = {10.1007/978-3-642-04380-2\\_10},\n  timestamp    = {Tue, 21 Mar 2023 21:01:33 +0100},\n  biburl       = {https://dblp.org/rec/conf/iva/Sanchez-Ruiz-GranadosLGG09.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2008\n \n \n (1)\n \n \n
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\n \n \n
\n \n\n \n \n \n \n \n \n Dynamic Expansion of Behaviour Trees.\n \n \n \n \n\n\n \n Puga, G. F.; Gómez-Martín, M. A.; Díaz-Agudo, B.; and González-Calero, P. A.\n\n\n \n\n\n\n In Darken, C.; and Mateas, M., editor(s), Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, USA, 2008. The AAAI Press\n \n\n\n\n
\n\n\n\n \n \n \"DynamicPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/PugaGDG08,\n  author       = {Gonzalo Fl{\\'{o}}rez Puga and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Christian Darken and\n                  Michael Mateas},\n  title        = {Dynamic Expansion of Behaviour Trees},\n  booktitle    = {Proceedings of the Fourth Artificial Intelligence and Interactive\n                  Digital Entertainment Conference, October 22-24, 2008, Stanford, California,\n                  {USA}},\n  publisher    = {The {AAAI} Press},\n  year         = {2008},\n  url          = {http://www.aaai.org/Library/AIIDE/2008/aiide08-006.php},\n  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/aiide/PugaGDG08.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2007\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n \n Active Learning in Interactive Simulations.\n \n \n \n \n\n\n \n Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n Inteligencia Artif., 11(33): 25–36. 2007.\n \n\n\n\n
\n\n\n\n \n \n \"ActivePaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/aepia/Gomez-MartinGG07,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  title        = {Active Learning in Interactive Simulations},\n  journal      = {Inteligencia Artif.},\n  volume       = {11},\n  number       = {33},\n  pages        = {25--36},\n  year         = {2007},\n  url          = {http://journal.iberamia.org/index.php/ia/article/view/524/article\\%20\\%281\\%29.pdf},\n  timestamp    = {Mon, 02 Mar 2020 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/journals/aepia/Gomez-MartinGG07.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Using Metaphors in Game-Based Education.\n \n \n \n \n\n\n \n Gómez-Martín, P. P.; Gómez-Martín, M. A.; Campos, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Hui, K.; Pan, Z.; Chung, R. C.; Wang, C. C. L.; Jin, X.; Göbel, S.; and Li, E. C., editor(s), Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, volume 4469, of Lecture Notes in Computer Science, pages 477–488, 2007. Springer\n \n\n\n\n
\n\n\n\n \n \n \"UsingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/edutainment/Gomez-MartinGCG07,\n  author       = {Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pablo Palmier Campos and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Kin{-}Chuen Hui and\n                  Zhigeng Pan and\n                  Ronald Chi{-}kit Chung and\n                  Charlie C. L. Wang and\n                  Xiaogang Jin and\n                  Stefan G{\\"{o}}bel and\n                  Eric C.{-}L. Li},\n  title        = {Using Metaphors in Game-Based Education},\n  booktitle    = {Technologies for E-Learning and Digital Entertainment, Second International\n                  Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007,\n                  Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {4469},\n  pages        = {477--488},\n  publisher    = {Springer},\n  year         = {2007},\n  url          = {https://doi.org/10.1007/978-3-540-73011-8\\_47},\n  doi          = {10.1007/978-3-540-73011-8\\_47},\n  timestamp    = {Tue, 14 May 2019 10:00:48 +0200},\n  biburl       = {https://dblp.org/rec/conf/edutainment/Gomez-MartinGCG07.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2006\n \n \n (4)\n \n \n
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\n \n\n \n \n \n \n \n \n Improving Annotation in the Semantic Web and Case Authoring in Textual CBR.\n \n \n \n \n\n\n \n Recio-García, J. A.; Gómez-Martín, M. A.; Díaz-Agudo, B.; and González-Calero, P. A.\n\n\n \n\n\n\n In Roth-Berghofer, T.; Göker, M. H.; and Güvenir, H. A., editor(s), Advances in Case-Based Reasoning, 8th European Conference, ECCBR 2006, Fethiye, Turkey, September 4-7, 2006, Proceedings, volume 4106, of Lecture Notes in Computer Science, pages 226–240, 2006. Springer\n \n\n\n\n
\n\n\n\n \n \n \"ImprovingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/ewcbr/Recio-GarciaGDG06,\n  author       = {Juan A. Recio{-}Garc{\\'{\\i}}a and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Thomas Roth{-}Berghofer and\n                  Mehmet H. G{\\"{o}}ker and\n                  H. Altay G{\\"{u}}venir},\n  title        = {Improving Annotation in the Semantic Web and Case Authoring in Textual\n                  {CBR}},\n  booktitle    = {Advances in Case-Based Reasoning, 8th European Conference, {ECCBR}\n                  2006, Fethiye, Turkey, September 4-7, 2006, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {4106},\n  pages        = {226--240},\n  publisher    = {Springer},\n  year         = {2006},\n  url          = {https://doi.org/10.1007/11805816\\_18},\n  doi          = {10.1007/11805816\\_18},\n  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/ewcbr/Recio-GarciaGDG06.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Fast application development to demonstrate computer graphics concepts.\n \n \n \n \n\n\n \n Gómez-Martín, P. P.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n In Davoli, R.; Goldweber, M.; and Salomoni, P., editor(s), Proceedings of the 11th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2006, Bologna, Italy, June 26-28, 2006, pages 250–254, 2006. ACM\n \n\n\n\n
\n\n\n\n \n \n \"FastPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iticse/Gomez-MartinG06,\n  author       = {Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Renzo Davoli and\n                  Michael Goldweber and\n                  Paola Salomoni},\n  title        = {Fast application development to demonstrate computer graphics concepts},\n  booktitle    = {Proceedings of the 11th Annual {SIGCSE} Conference on Innovation and\n                  Technology in Computer Science Education, ITiCSE 2006, Bologna, Italy,\n                  June 26-28, 2006},\n  pages        = {250--254},\n  publisher    = {{ACM}},\n  year         = {2006},\n  url          = {https://doi.org/10.1145/1140124.1140191},\n  doi          = {10.1145/1140124.1140191},\n  timestamp    = {Tue, 09 Mar 2021 15:32:11 +0100},\n  biburl       = {https://dblp.org/rec/conf/iticse/Gomez-MartinG06.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Dynamic Binding Is the Name of the Game.\n \n \n \n \n\n\n \n Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Harper, R. H. R.; Rauterberg, M.; and Combetto, M., editor(s), Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, volume 4161, of Lecture Notes in Computer Science, pages 229–232, 2006. Springer\n \n\n\n\n
\n\n\n\n \n \n \"DynamicPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iwec/Gomez-MartinGG06,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Richard H. R. Harper and\n                  Matthias Rauterberg and\n                  Marco Combetto},\n  title        = {Dynamic Binding Is the Name of the Game},\n  booktitle    = {Entertainment Computing - {ICEC} 2006, 5th International Conference,\n                  Cambridge, UK, September 20-22, 2006, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {4161},\n  pages        = {229--232},\n  publisher    = {Springer},\n  year         = {2006},\n  url          = {https://doi.org/10.1007/11872320\\_27},\n  doi          = {10.1007/11872320\\_27},\n  timestamp    = {Fri, 27 Mar 2020 09:01:01 +0100},\n  biburl       = {https://dblp.org/rec/conf/iwec/Gomez-MartinGG06.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Adjusting game difficulty level through Formal Concept Analysis.\n \n \n \n \n\n\n \n Gómez-Martín, M. A.; Gómez-Martín, P. P.; González-Calero, P. A.; and Díaz-Agudo, B.\n\n\n \n\n\n\n In Bramer, M.; Coenen, F.; and Tuson, A., editor(s), Research and Development in Intelligent Systems XXIII, Proceedings of AI-2006, the Twenty-sixth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Cambridge, UK, 11-13 December, 2006, pages 217–230, 2006. Springer\n \n\n\n\n
\n\n\n\n \n \n \"AdjustingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/sgai/Gomez-MartinGGD06,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo},\n  editor       = {Max Bramer and\n                  Frans Coenen and\n                  Andrew Tuson},\n  title        = {Adjusting game difficulty level through Formal Concept Analysis},\n  booktitle    = {Research and Development in Intelligent Systems XXIII, Proceedings\n                  of AI-2006, the Twenty-sixth {SGAI} International Conference on Innovative\n                  Techniques and Applications of Artificial Intelligence, Cambridge,\n                  UK, 11-13 December, 2006},\n  pages        = {217--230},\n  publisher    = {Springer},\n  year         = {2006},\n  url          = {https://doi.org/10.1007/978-1-84628-663-6\\_16},\n  doi          = {10.1007/978-1-84628-663-6\\_16},\n  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/sgai/Gomez-MartinGGD06.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n A Game Architecture for Emergent Story-Puzzles in a Persistent World.\n \n \n \n \n\n\n \n Peinado, F.; Gómez-Martín, P. P.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n In Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada, 2005. \n \n\n\n\n
\n\n\n\n \n \n \"APaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/digra/PeinadoGG05,\n  author       = {Federico Peinado and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  title        = {A Game Architecture for Emergent Story-Puzzles in a Persistent World},\n  booktitle    = {Digital Games Research Conference 2005, Changing Views: Worlds in\n                  Play, June 16-20, 2005, Vancouver, British Columbia, Canada},\n  year         = {2005},\n  url          = {http://www.digra.org/digital-library/publications/a-game-architecture-for-emergent-story-puzzles-in-a-persistent-world/},\n  timestamp    = {Wed, 10 Feb 2021 08:45:52 +0100},\n  biburl       = {https://dblp.org/rec/conf/digra/PeinadoGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Understanding Object-Oriented Software through Virtual Role-Play.\n \n \n \n \n\n\n \n Jiménez-Díaz, G.; Gómez-Albarrán, M.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, ICALT 2005, Kaohsiung, Taiwan, July 5-8, 2005, pages 875–877, 2005. IEEE Computer Society\n \n\n\n\n
\n\n\n\n \n \n \"UnderstandingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/icalt/Jimenez-DiazGGG05,\n  author       = {Guillermo Jim{\\'{e}}nez{-}D{\\'{\\i}}az and\n                  Mercedes G{\\'{o}}mez{-}Albarr{\\'{a}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  title        = {Understanding Object-Oriented Software through Virtual Role-Play},\n  booktitle    = {Proceedings of the 5th {IEEE} International Conference on Advanced\n                  Learning Technologies, {ICALT} 2005, Kaohsiung, Taiwan, July 5-8,\n                  2005},\n  pages        = {875--877},\n  publisher    = {{IEEE} Computer Society},\n  year         = {2005},\n  url          = {https://doi.org/10.1109/ICALT.2005.293},\n  doi          = {10.1109/ICALT.2005.293},\n  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/icalt/Jimenez-DiazGGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n Game-Based Learning as a New Domain for Case-Based Reasoning.\n \n \n \n\n\n \n Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Brüninghaus, S., editor(s), 6th International Conference on Case-Based Reasoning, ICCBR 2005, Chicago, IL, USA, August 23-26, 2005, Workshop Proceedings, pages 175–184, 2005. \n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/Gomez-MartinGG05,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Stefanie Br{\\"{u}}ninghaus},\n  title        = {Game-Based Learning as a New Domain for Case-Based Reasoning},\n  booktitle    = {6th International Conference on Case-Based Reasoning, {ICCBR} 2005,\n                  Chicago, IL, USA, August 23-26, 2005, Workshop Proceedings},\n  pages        = {175--184},\n  year         = {2005},\n  timestamp    = {Thu, 31 Aug 2006 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/conf/iccbr/Gomez-MartinGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n A CBR Module for a Strategy Videogame.\n \n \n \n\n\n \n Sánchez-Pelegrín, R.; Gómez-Martín, M. A.; and Díaz-Agudo, B.\n\n\n \n\n\n\n In Brüninghaus, S., editor(s), 6th International Conference on Case-Based Reasoning, ICCBR 2005, Chicago, IL, USA, August 23-26, 2005, Workshop Proceedings, pages 217–226, 2005. \n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/Sanchez-PelegrinGD05,\n  author       = {Rub{\\'{e}}n S{\\'{a}}nchez{-}Pelegr{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo},\n  editor       = {Stefanie Br{\\"{u}}ninghaus},\n  title        = {A {CBR} Module for a Strategy Videogame},\n  booktitle    = {6th International Conference on Case-Based Reasoning, {ICCBR} 2005,\n                  Chicago, IL, USA, August 23-26, 2005, Workshop Proceedings},\n  pages        = {217--226},\n  year         = {2005},\n  timestamp    = {Thu, 13 Jul 2006 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/conf/iccbr/Sanchez-PelegrinGD05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Opportunities for CBR in Learning by Doing.\n \n \n \n \n\n\n \n Gómez-Martín, P. P.; Gómez-Martín, M. A.; Díaz-Agudo, B.; and González-Calero, P. A.\n\n\n \n\n\n\n In Muñoz-Avila, H.; and Ricci, F., editor(s), Case-Based Reasoning, Research and Development, 6th International Conference, on Case-Based Reasoning, ICCBR 2005, Chicago, IL, USA, August 23-26, 2005, Proceedings, volume 3620, of Lecture Notes in Computer Science, pages 267–281, 2005. Springer\n \n\n\n\n
\n\n\n\n \n \n \"OpportunitiesPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/Gomez-MartinGDG05,\n  author       = {Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {H{\\'{e}}ctor Mu{\\~{n}}oz{-}Avila and\n                  Francesco Ricci},\n  title        = {Opportunities for {CBR} in Learning by Doing},\n  booktitle    = {Case-Based Reasoning, Research and Development, 6th International\n                  Conference, on Case-Based Reasoning, {ICCBR} 2005, Chicago, IL, USA,\n                  August 23-26, 2005, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {3620},\n  pages        = {267--281},\n  publisher    = {Springer},\n  year         = {2005},\n  url          = {https://doi.org/10.1007/11536406\\_22},\n  doi          = {10.1007/11536406\\_22},\n  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/iccbr/Gomez-MartinGDG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Extending jCOLIBRI for Textual CBR.\n \n \n \n \n\n\n \n Recio-García, J. A.; Díaz-Agudo, B.; Gómez-Martín, M. A.; and Wiratunga, N.\n\n\n \n\n\n\n In Muñoz-Avila, H.; and Ricci, F., editor(s), Case-Based Reasoning, Research and Development, 6th International Conference, on Case-Based Reasoning, ICCBR 2005, Chicago, IL, USA, August 23-26, 2005, Proceedings, volume 3620, of Lecture Notes in Computer Science, pages 421–435, 2005. Springer\n \n\n\n\n
\n\n\n\n \n \n \"ExtendingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/RecioDGW05,\n  author       = {Juan A. Recio{-}Garc{\\'{\\i}}a and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Nirmalie Wiratunga},\n  editor       = {H{\\'{e}}ctor Mu{\\~{n}}oz{-}Avila and\n                  Francesco Ricci},\n  title        = {Extending jCOLIBRI for Textual {CBR}},\n  booktitle    = {Case-Based Reasoning, Research and Development, 6th International\n                  Conference, on Case-Based Reasoning, {ICCBR} 2005, Chicago, IL, USA,\n                  August 23-26, 2005, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {3620},\n  pages        = {421--435},\n  publisher    = {Springer},\n  year         = {2005},\n  url          = {https://doi.org/10.1007/11536406\\_33},\n  doi          = {10.1007/11536406\\_33},\n  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/iccbr/RecioDGW05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Software behaviour understanding Supported by dynamic visualization and role-play.\n \n \n \n \n\n\n \n Jiménez-Díaz, G.; Gómez-Albarrán, M.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Cunha, J. C.; Fleischman, W. M.; Proulx, V. K.; and Lourenço, J., editor(s), Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2005, Caparica, Portugal, June 27-29, 2005, pages 54–58, 2005. ACM\n \n\n\n\n
\n\n\n\n \n \n \"SoftwarePaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iticse/Jimenez-DiazGGG05,\n  author       = {Guillermo Jim{\\'{e}}nez{-}D{\\'{\\i}}az and\n                  Mercedes G{\\'{o}}mez{-}Albarr{\\'{a}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Jos{\\'{e}} C. Cunha and\n                  William M. Fleischman and\n                  Viera K. Proulx and\n                  Jo{\\~{a}}o Louren{\\c{c}}o},\n  title        = {Software behaviour understanding Supported by dynamic visualization\n                  and role-play},\n  booktitle    = {Proceedings of the 10th Annual {SIGCSE} Conference on Innovation and\n                  Technology in Computer Science Education, ITiCSE 2005, Caparica, Portugal,\n                  June 27-29, 2005},\n  pages        = {54--58},\n  publisher    = {{ACM}},\n  year         = {2005},\n  url          = {https://doi.org/10.1145/1067445.1067464},\n  doi          = {10.1145/1067445.1067464},\n  timestamp    = {Wed, 10 Mar 2021 13:17:16 +0100},\n  biburl       = {https://dblp.org/rec/conf/iticse/Jimenez-DiazGGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Learning-by-Doing Through Metaphorical Simulation.\n \n \n \n \n\n\n \n Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Khosla, R.; Howlett, R. J.; and Jain, L. C., editor(s), Knowledge-Based Intelligent Information and Engineering Systems, 9th International Conference, KES 2005, Melbourne, Australia, September 14-16, 2005, Proceedings, Part II, volume 3682, of Lecture Notes in Computer Science, pages 55–64, 2005. Springer\n \n\n\n\n
\n\n\n\n \n \n \"Learning-by-DoingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/kes/Gomez-MartinGG05,\n  author       = {Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Rajiv Khosla and\n                  Robert J. Howlett and\n                  Lakhmi C. Jain},\n  title        = {Learning-by-Doing Through Metaphorical Simulation},\n  booktitle    = {Knowledge-Based Intelligent Information and Engineering Systems, 9th\n                  International Conference, {KES} 2005, Melbourne, Australia, September\n                  14-16, 2005, Proceedings, Part {II}},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {3682},\n  pages        = {55--64},\n  publisher    = {Springer},\n  year         = {2005},\n  url          = {https://doi.org/10.1007/11552451\\_8},\n  doi          = {10.1007/11552451\\_8},\n  timestamp    = {Tue, 14 May 2019 10:00:51 +0200},\n  biburl       = {https://dblp.org/rec/conf/kes/Gomez-MartinGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n On Developing a Distributed CBR Framework through Semantic Web Services.\n \n \n \n \n\n\n \n Díaz-Agudo, B.; González-Calero, P. A.; Gómez-Martín, P. P.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n In Grau, B. C.; Horrocks, I.; Parsia, B.; and Patel-Schneider, P. F., editor(s), Proceedings of the OWLED*05 Workshop on OWL: Experiences and Directions, Galway, Ireland, November 11-12, 2005, volume 188, of CEUR Workshop Proceedings, 2005. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"OnPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/owled/Diaz-AgudoGGG05,\n  author       = {Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Bernardo Cuenca Grau and\n                  Ian Horrocks and\n                  Bijan Parsia and\n                  Peter F. Patel{-}Schneider},\n  title        = {On Developing a Distributed {CBR} Framework through Semantic Web Services},\n  booktitle    = {Proceedings of the OWLED*05 Workshop on {OWL:} Experiences and Directions,\n                  Galway, Ireland, November 11-12, 2005},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {188},\n  publisher    = {CEUR-WS.org},\n  year         = {2005},\n  url          = {https://ceur-ws.org/Vol-188/sub30.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:23:02 +0100},\n  biburl       = {https://dblp.org/rec/conf/owled/Diaz-AgudoGGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning.\n \n \n \n \n\n\n \n Díaz-Agudo, B.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Bramer, M.; Coenen, F.; and Allen, T., editor(s), Research and Development in Intelligent Systems XXII, Proceedings of AI-2005, the Twenty-fifth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Cambridge, UK, 12-14 December 2005, pages 233–245, 2005. Springer\n \n\n\n\n
\n\n\n\n \n \n \"FormalPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/sgai/Diaz-AgudoGGG05,\n  author       = {Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Max Bramer and\n                  Frans Coenen and\n                  Tony Allen},\n  title        = {Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning},\n  booktitle    = {Research and Development in Intelligent Systems XXII, Proceedings\n                  of AI-2005, the Twenty-fifth {SGAI} International Conference on Innovative\n                  Techniques and Applications of Artificial Intelligence, Cambridge,\n                  UK, 12-14 December 2005},\n  pages        = {233--245},\n  publisher    = {Springer},\n  year         = {2005},\n  url          = {https://doi.org/10.1007/978-1-84628-226-3\\_18},\n  doi          = {10.1007/978-1-84628-226-3\\_18},\n  timestamp    = {Wed, 29 May 2019 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/conf/sgai/Diaz-AgudoGGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2004\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n Game-Driven Intelligent Tutoring Systems.\n \n \n \n \n\n\n \n Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Rauterberg, M., editor(s), Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, volume 3166, of Lecture Notes in Computer Science, pages 108–113, 2004. Springer\n \n\n\n\n
\n\n\n\n \n \n \"Game-DrivenPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iwec/Gomez-MartinGG04,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Matthias Rauterberg},\n  title        = {Game-Driven Intelligent Tutoring Systems},\n  booktitle    = {Entertainment Computing - {ICEC} 2004, Third International Conference,\n                  Eindhoven, The Netherlands, September 1-3, 2004, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {3166},\n  pages        = {108--113},\n  publisher    = {Springer},\n  year         = {2004},\n  url          = {https://doi.org/10.1007/978-3-540-28643-1\\_14},\n  doi          = {10.1007/978-3-540-28643-1\\_14},\n  timestamp    = {Fri, 27 Mar 2020 09:01:01 +0100},\n  biburl       = {https://dblp.org/rec/conf/iwec/Gomez-MartinGG04.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine.\n \n \n \n \n\n\n \n Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Palade, V.; Howlett, R. J.; and Jain, L. C., editor(s), Knowledge-Based Intelligent Information and Engineering Systems, 7th International Conference, KES 2003, Oxford, UK, September 3-5, 2003, Proceedings, Part I, volume 2773, of Lecture Notes in Computer Science, pages 906–913, 2003. Springer\n \n\n\n\n
\n\n\n\n \n \n \"Javy:Paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/kes/Gomez-MartinGG03,\n  author       = {Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Vasile Palade and\n                  Robert J. Howlett and\n                  Lakhmi C. Jain},\n  title        = {Javy: Virtual Environment for Case-Based Teaching of Java Virtual\n                  Machine},\n  booktitle    = {Knowledge-Based Intelligent Information and Engineering Systems, 7th\n                  International Conference, {KES} 2003, Oxford, UK, September 3-5, 2003,\n                  Proceedings, Part {I}},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {2773},\n  pages        = {906--913},\n  publisher    = {Springer},\n  year         = {2003},\n  url          = {https://doi.org/10.1007/978-3-540-45224-9\\_121},\n  doi          = {10.1007/978-3-540-45224-9\\_121},\n  timestamp    = {Tue, 14 May 2019 10:00:51 +0200},\n  biburl       = {https://dblp.org/rec/conf/kes/Gomez-MartinGG03.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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