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\n \n \n Fix it now\n

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\n  \n 2024\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n An approach to automated videogame beta testing.\n \n \n \n \n\n\n \n Bécares, J. H.; Costero, L.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n CoRR, abs/2402.04938. 2024.\n \n\n\n\n
\n\n\n\n \n \n \"AnPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/corr/abs-2402-04938,\n  author       = {Jennifer Hern{\\'{a}}ndez B{\\'{e}}cares and\n                  Luis Costero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  title        = {An approach to automated videogame beta testing},\n  journal      = {CoRR},\n  volume       = {abs/2402.04938},\n  year         = {2024},\n  url          = {https://doi.org/10.48550/arXiv.2402.04938},\n  doi          = {10.48550/ARXIV.2402.04938},\n  eprinttype    = {arXiv},\n  eprint       = {2402.04938},\n  timestamp    = {Wed, 14 Feb 2024 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/journals/corr/abs-2402-04938.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2023\n \n \n (3)\n \n \n
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\n \n\n \n \n \n \n \n \n AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Shliakhovchuk, E.; and Chover, M., editor(s), Actas del II Congreso Español de Videojuegos (CEV 2023), Madrid, Spain, November 9-10, 2023, volume 3599, of CEUR Workshop Proceedings, 2023. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"AIPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cev/Gutierrez-Sanchez23,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Elena Shliakhovchuk and\n                  Miguel Chover},\n  title        = {{AI} Behavior Graphs: {A} Visual Toolkit for Defining {NPC} Specifications\n                  for Regression Testing},\n  booktitle    = {Actas del {II} Congreso Espa{\\~{n}}ol de Videojuegos {(CEV} 2023),\n                  Madrid, Spain, November 9-10, 2023},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {3599},\n  publisher    = {CEUR-WS.org},\n  year         = {2023},\n  url          = {https://ceur-ws.org/Vol-3599/paper\\_2.pdf},\n  timestamp    = {Tue, 02 Jan 2024 17:44:44 +0100},\n  biburl       = {https://dblp.org/rec/conf/cev/Gutierrez-Sanchez23.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short).\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Camps-Ortueta, I.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Shliakhovchuk, E.; and Chover, M., editor(s), Actas del II Congreso Español de Videojuegos (CEV 2023), Madrid, Spain, November 9-10, 2023, volume 3599, of CEUR Workshop Proceedings, 2023. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"DiseñoPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cev/Gutierrez-Sanchez23a,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Irene Camps{-}Ortueta and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Elena Shliakhovchuk and\n                  Miguel Chover},\n  title        = {Dise{\\~{n}}o iterativo y colaborativo de Educational Escape Rooms\n                  en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative\n                  Design of Educational Escape Rooms at the National Museum of Natural\n                  Sciences) (short)},\n  booktitle    = {Actas del {II} Congreso Espa{\\~{n}}ol de Videojuegos {(CEV} 2023),\n                  Madrid, Spain, November 9-10, 2023},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {3599},\n  publisher    = {CEUR-WS.org},\n  year         = {2023},\n  url          = {https://ceur-ws.org/Vol-3599/short\\_5.pdf},\n  timestamp    = {Tue, 02 Jan 2024 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/cev/Gutierrez-Sanchez23a.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023, pages 1–8, 2023. IEEE\n \n\n\n\n
\n\n\n\n \n \n \"ReinforcementPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cig/GutierrezSanchezGGG23,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  title        = {Reinforcement Learning with Temporal Logic Specifications for Regression\n                  Testing NPCs in Video Games},\n  booktitle    = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24,\n                  2023},\n  pages        = {1--8},\n  publisher    = {{IEEE}},\n  year         = {2023},\n  url          = {https://doi.org/10.1109/CoG57401.2023.10333208},\n  doi          = {10.1109/COG57401.2023.10333208},\n  timestamp    = {Thu, 04 Jan 2024 08:13:37 +0100},\n  biburl       = {https://dblp.org/rec/conf/cig/GutierrezSanchezGGG23.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2022\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n Liquid Snake: a test environment for video game testing agents.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Lara-Cabrera, R.; and Leiva, A. J. F., editor(s), Actas del I Congreso Español de Videojuegos, Madrid, Spain, December 1-2, 2022, volume 3305, of CEUR Workshop Proceedings, 2022. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"LiquidPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cev/Gutierrez-Sanchez22,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Ra{\\'{u}}l Lara{-}Cabrera and\n                  Antonio Jos{\\'{e}} Fern{\\'{a}}ndez Leiva},\n  title        = {Liquid Snake: a test environment for video game testing agents},\n  booktitle    = {Actas del {I} Congreso Espa{\\~{n}}ol de Videojuegos, Madrid, Spain,\n                  December 1-2, 2022},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {3305},\n  publisher    = {CEUR-WS.org},\n  year         = {2022},\n  url          = {https://ceur-ws.org/Vol-3305/paper7.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:21 +0100},\n  biburl       = {https://dblp.org/rec/conf/cev/Gutierrez-Sanchez22.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2021\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design.\n \n \n \n \n\n\n \n Gutiérrez-Sánchez, P.; Gómez-Martín, M. A.; González-Calero, P. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Thue, D.; and Ware, S. G., editor(s), Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021, pages 10–17, 2021. AAAI Press\n \n\n\n\n
\n\n\n\n \n \n \"ReinforcementPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/Gutierrez-Sanchez21,\n  author       = {Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {David Thue and\n                  Stephen G. Ware},\n  title        = {Reinforcement Learning Methods to Evaluate the Impact of {AI} Changes\n                  in Game Design},\n  booktitle    = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence\n                  and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October\n                  11-15, 2021},\n  pages        = {10--17},\n  publisher    = {{AAAI} Press},\n  year         = {2021},\n  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/18885},\n  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/conf/aiide/Gutierrez-Sanchez21.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2020\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n Telemetry and machine learning to speed-up the measure of intelligence through video games.\n \n \n \n \n\n\n \n Guo, M.; Gutiérrez-Sánchez, P.; Ortega-Álvarez, A.; González-Calero, P. A.; Quiroga, M. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Lara-Cabrera, R.; and Leiva, A. J. F., editor(s), Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, On-line, October 7-8, 2020, volume 2719, of CEUR Workshop Proceedings, pages 160–171, 2020. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"TelemetryPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cosecivi/GuoGOGQG20,\n  author       = {Mingxiao Guo and\n                  Pablo Guti{\\'{e}}rrez{-}S{\\'{a}}nchez and\n                  Alejandro Ortega{-}{\\'{A}}lvarez and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Mar{\\'{\\i}}a Angeles Quiroga and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Ra{\\'{u}}l Lara{-}Cabrera and\n                  Antonio Jos{\\'{e}} Fern{\\'{a}}ndez Leiva},\n  title        = {Telemetry and machine learning to speed-up the measure of intelligence\n                  through video games},\n  booktitle    = {Proceedings of the {VI} Congreso de la Sociedad Espa{\\~{n}}ola para\n                  las Ciencias del Videojuego, On-line, October 7-8, 2020},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {2719},\n  pages        = {160--171},\n  publisher    = {CEUR-WS.org},\n  year         = {2020},\n  url          = {https://ceur-ws.org/Vol-2719/paper16.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:22 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/GuoGOGQG20.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2019\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n \n Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n IEEE Trans. Games, 11(1): 5–14. 2019.\n \n\n\n\n
\n\n\n\n \n \n \"TrainedPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/tciaig/Sagredo-Olivenza19,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Trained Behavior Trees: Programming by Demonstration to Support {AI}\n                  Game Designers},\n  journal      = {{IEEE} Trans. Games},\n  volume       = {11},\n  number       = {1},\n  pages        = {5--14},\n  year         = {2019},\n  url          = {https://doi.org/10.1109/TG.2017.2771831},\n  doi          = {10.1109/TG.2017.2771831},\n  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/journals/tciaig/Sagredo-Olivenza19.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli.\n \n \n \n \n\n\n \n Camps-Ortueta, I.; González-Calero, P. A.; Quiroga, M. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In der Spek, E. D. V.; Göbel, S.; Do, E. Y.; Clua, E.; and Hauge, J. B., editor(s), Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings, volume 11863, of Lecture Notes in Computer Science, pages 15–27, 2019. Springer\n \n\n\n\n
\n\n\n\n \n \n \"MeasuringPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iwec/Camps-OrtuetaGQ19,\n  author       = {Irene Camps{-}Ortueta and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Mar{\\'{\\i}}a Angeles Quiroga and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Erik D. Van der Spek and\n                  Stefan G{\\"{o}}bel and\n                  Ellen Yi{-}Luen Do and\n                  Esteban Clua and\n                  Jannicke Baalsrud Hauge},\n  title        = {Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered\n                  Broccoli},\n  booktitle    = {Entertainment Computing and Serious Games - First {IFIP} {TC} 14 Joint\n                  International Conference, {ICEC-JCSG} 2019, Arequipa, Peru, November\n                  11-15, 2019, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {11863},\n  pages        = {15--27},\n  publisher    = {Springer},\n  year         = {2019},\n  url          = {https://doi.org/10.1007/978-3-030-34644-7\\_2},\n  doi          = {10.1007/978-3-030-34644-7\\_2},\n  timestamp    = {Mon, 15 Jun 2020 17:11:41 +0200},\n  biburl       = {https://dblp.org/rec/conf/iwec/Camps-OrtuetaGQ19.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2017\n \n \n (7)\n \n \n
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\n \n\n \n \n \n \n \n \n Similarity metrics from social network analysis for content recommender systems.\n \n \n \n \n\n\n \n Jiménez-Díaz, G.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and Sánchez-Ruiz, A. A.\n\n\n \n\n\n\n AI Commun., 30(3-4): 223–234. 2017.\n \n\n\n\n
\n\n\n\n \n \n \"SimilarityPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/aicom/Jimenez-DiazGGS17,\n  author       = {Guillermo Jim{\\'{e}}nez{-}D{\\'{\\i}}az and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Antonio A. S{\\'{a}}nchez{-}Ruiz},\n  title        = {Similarity metrics from social network analysis for content recommender\n                  systems},\n  journal      = {{AI} Commun.},\n  volume       = {30},\n  number       = {3-4},\n  pages        = {223--234},\n  year         = {2017},\n  url          = {https://doi.org/10.3233/AIC-170732},\n  doi          = {10.3233/AIC-170732},\n  timestamp    = {Mon, 07 Aug 2017 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/journals/aicom/Jimenez-DiazGGS17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n An approach to automated videogame beta testing.\n \n \n \n \n\n\n \n Bécares, J. H.; Valero, L. C.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n Entertain. Comput., 18: 79–92. 2017.\n \n\n\n\n
\n\n\n\n \n \n \"AnPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/entcom/BecaresVG17,\n  author       = {Jennifer Hern{\\'{a}}ndez B{\\'{e}}cares and\n                  Luis Costero Valero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  title        = {An approach to automated videogame beta testing},\n  journal      = {Entertain. Comput.},\n  volume       = {18},\n  pages        = {79--92},\n  year         = {2017},\n  url          = {https://doi.org/10.1016/j.entcom.2016.08.002},\n  doi          = {10.1016/J.ENTCOM.2016.08.002},\n  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/journals/entcom/BecaresVG17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Combining augmented reality with real maps to promote social interaction in treasure hunts.\n \n \n \n \n\n\n \n Camps-Ortueta, I.; Rodríguez-Muñoz, J. M.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A., editor(s), Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017, volume 1957, of CEUR Workshop Proceedings, pages 131–143, 2017. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"CombiningPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{DBLP:conf/cosecivi/Camps-OrtuetaRG17,\n  author       = {Irene Camps{-}Ortueta and\n                  Jos{\\'{e}} M. Rodr{\\'{\\i}}guez{-}Mu{\\~{n}}oz and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Combining augmented reality with real maps to promote social interaction\n                  in treasure hunts},\n  booktitle    = {Proceedings of the 4th Congreso de la Sociedad Espa{\\~{n}}ola para\n                  las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1957},\n  pages        = {131--143},\n  publisher    = {CEUR-WS.org},\n  year         = {2017},\n  url          = {https://ceur-ws.org/Vol-1957/CoSeCiVi17\\_paper\\_13.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:22 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/Camps-OrtuetaRG17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Training Pac-Man bots using reinforcement learning and case-based reasoning.\n \n \n \n \n\n\n \n Domínguez-Estévez, F.; Sánchez-Ruiz, A. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A., editor(s), Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017, volume 1957, of CEUR Workshop Proceedings, pages 144–156, 2017. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"TrainingPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{DBLP:conf/cosecivi/Dominguez-Estevez17,\n  author       = {Fernando Dom{\\'{\\i}}nguez{-}Est{\\'{e}}vez and\n                  Antonio A. S{\\'{a}}nchez{-}Ruiz and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Training Pac-Man bots using reinforcement learning and case-based\n                  reasoning},\n  booktitle    = {Proceedings of the 4th Congreso de la Sociedad Espa{\\~{n}}ola para\n                  las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1957},\n  pages        = {144--156},\n  publisher    = {CEUR-WS.org},\n  year         = {2017},\n  url          = {https://ceur-ws.org/Vol-1957/CoSeCiVi17\\_paper\\_14.pdf},\n  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/Dominguez-Estevez17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Case-Based Recommendation for Online Judges Using Learning Itineraries.\n \n \n \n \n\n\n \n Sánchez-Ruiz, A. A.; Jiménez-Díaz, G.; Gómez-Martín, P. P.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n In Aha, D. W.; and Lieber, J., editor(s), Case-Based Reasoning Research and Development - 25th International Conference, ICCBR 2017, Trondheim, Norway, June 26-28, 2017, Proceedings, volume 10339, of Lecture Notes in Computer Science, pages 315–329, 2017. Springer\n \n\n\n\n
\n\n\n\n \n \n \"Case-BasedPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/Sanchez-RuizJGG17,\n  author       = {Antonio A. S{\\'{a}}nchez{-}Ruiz and\n                  Guillermo Jim{\\'{e}}nez{-}D{\\'{\\i}}az and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {David W. Aha and\n                  Jean Lieber},\n  title        = {Case-Based Recommendation for Online Judges Using Learning Itineraries},\n  booktitle    = {Case-Based Reasoning Research and Development - 25th International\n                  Conference, {ICCBR} 2017, Trondheim, Norway, June 26-28, 2017, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {10339},\n  pages        = {315--329},\n  publisher    = {Springer},\n  year         = {2017},\n  url          = {https://doi.org/10.1007/978-3-319-61030-6\\_22},\n  doi          = {10.1007/978-3-319-61030-6\\_22},\n  timestamp    = {Tue, 14 May 2019 10:00:52 +0200},\n  biburl       = {https://dblp.org/rec/conf/iccbr/Sanchez-RuizJGG17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Using Program by Demonstration and Visual Scripting to Supporting Game Design.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Benferhat, S.; Tabia, K.; and Ali, M., editor(s), Advances in Artificial Intelligence: From Theory to Practice - 30th International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2017, Arras, France, June 27-30, 2017, Proceedings, Part II, volume 10351, of Lecture Notes in Computer Science, pages 33–39, 2017. Springer\n \n\n\n\n
\n\n\n\n \n \n \"UsingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/ieaaie/Sagredo-Olivenza17,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Salem Benferhat and\n                  Karim Tabia and\n                  Moonis Ali},\n  title        = {Using Program by Demonstration and Visual Scripting to Supporting\n                  Game Design},\n  booktitle    = {Advances in Artificial Intelligence: From Theory to Practice - 30th\n                  International Conference on Industrial Engineering and Other Applications\n                  of Applied Intelligent Systems, {IEA/AIE} 2017, Arras, France, June\n                  27-30, 2017, Proceedings, Part {II}},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {10351},\n  pages        = {33--39},\n  publisher    = {Springer},\n  year         = {2017},\n  url          = {https://doi.org/10.1007/978-3-319-60045-1\\_5},\n  doi          = {10.1007/978-3-319-60045-1\\_5},\n  timestamp    = {Tue, 14 May 2019 10:00:37 +0200},\n  biburl       = {https://dblp.org/rec/conf/ieaaie/Sagredo-Olivenza17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Combining Neural Networks for Controlling Non-player Characters in Games.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Rojas, I.; Joya, G.; and Català, A., editor(s), Advances in Computational Intelligence - 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cadiz, Spain, June 14-16, 2017, Proceedings, Part II, volume 10306, of Lecture Notes in Computer Science, pages 694–705, 2017. Springer\n \n\n\n\n
\n\n\n\n \n \n \"CombiningPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n  \n \n 1 download\n \n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iwann/Sagredo-Olivenza17,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Ignacio Rojas and\n                  Gonzalo Joya and\n                  Andreu Catal{\\`{a}}},\n  title        = {Combining Neural Networks for Controlling Non-player Characters in\n                  Games},\n  booktitle    = {Advances in Computational Intelligence - 14th International Work-Conference\n                  on Artificial Neural Networks, {IWANN} 2017, Cadiz, Spain, June 14-16,\n                  2017, Proceedings, Part {II}},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {10306},\n  pages        = {694--705},\n  publisher    = {Springer},\n  year         = {2017},\n  url          = {https://doi.org/10.1007/978-3-319-59147-6\\_59},\n  doi          = {10.1007/978-3-319-59147-6\\_59},\n  timestamp    = {Tue, 14 May 2019 10:00:51 +0200},\n  biburl       = {https://dblp.org/rec/conf/iwann/Sagredo-Olivenza17.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2016\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n \n Programming by Demonstration in Complex 3D Game.\n \n \n \n \n\n\n \n Sagredo-Olivenza, I.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A., editor(s), Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016, volume 1682, of CEUR Workshop Proceedings, pages 101–112, 2016. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"ProgrammingPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cosecivi/Sagredo-Olivenza16,\n  author       = {Ismael Sagredo{-}Olivenza and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Programming by Demonstration in Complex 3D Game},\n  booktitle    = {Proceedings of the 3rd Congreso de la Sociedad Espa{\\~{n}}ola para\n                  las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1682},\n  pages        = {101--112},\n  publisher    = {CEUR-WS.org},\n  year         = {2016},\n  url          = {https://ceur-ws.org/Vol-1682/CoSeCiVi16\\_paper\\_11.pdf},\n  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/Sagredo-Olivenza16.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Similarity Metrics from Social Network Analysis for Content Recommender Systems.\n \n \n \n \n\n\n \n Jiménez-Díaz, G.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and Sánchez-Ruiz, A. A.\n\n\n \n\n\n\n In Goel, A. K.; Díaz-Agudo, M. B.; and Roth-Berghofer, T., editor(s), Case-Based Reasoning Research and Development - 24th International Conference, ICCBR 2016, Atlanta, GA, USA, October 31 - November 2, 2016, Proceedings, volume 9969, of Lecture Notes in Computer Science, pages 203–217, 2016. Springer\n \n\n\n\n
\n\n\n\n \n \n \"SimilarityPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/Jimenez-DiazGGS16,\n  author       = {Guillermo Jim{\\'{e}}nez{-}D{\\'{\\i}}az and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Antonio A. S{\\'{a}}nchez{-}Ruiz},\n  editor       = {Ashok K. Goel and\n                  M. Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Thomas Roth{-}Berghofer},\n  title        = {Similarity Metrics from Social Network Analysis for Content Recommender\n                  Systems},\n  booktitle    = {Case-Based Reasoning Research and Development - 24th International\n                  Conference, {ICCBR} 2016, Atlanta, GA, USA, October 31 - November\n                  2, 2016, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {9969},\n  pages        = {203--217},\n  publisher    = {Springer},\n  year         = {2016},\n  url          = {https://doi.org/10.1007/978-3-319-47096-2\\_14},\n  doi          = {10.1007/978-3-319-47096-2\\_14},\n  timestamp    = {Sat, 05 Sep 2020 18:01:25 +0200},\n  biburl       = {https://dblp.org/rec/conf/iccbr/Jimenez-DiazGGS16.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2015\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n Automatic Gameplay Testing for Message Passing Architectures.\n \n \n \n \n\n\n \n Bécares, J. H.; Valero, L. C.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Camacho, D.; Gómez-Martín, M. A.; and González-Calero, P. A., editor(s), Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, volume 1394, of CEUR Workshop Proceedings, pages 168–179, 2015. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"AutomaticPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/cosecivi/BecaresVG15,\n  author       = {Jennifer Hern{\\'{a}}ndez B{\\'{e}}cares and\n                  Luis Costero Valero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {David Camacho and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  title        = {Automatic Gameplay Testing for Message Passing Architectures},\n  booktitle    = {Proceedings 2st Congreso de la Sociedad Espa{\\~{n}}ola para las Ciencias\n                  del Videojuego, Barcelona, Spain, June 24, 2015},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {1394},\n  pages        = {168--179},\n  publisher    = {CEUR-WS.org},\n  year         = {2015},\n  url          = {https://ceur-ws.org/Vol-1394/paper\\_16.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:22 +0100},\n  biburl       = {https://dblp.org/rec/conf/cosecivi/BecaresVG15.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2013\n \n \n (3)\n \n \n
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\n \n\n \n \n \n \n \n \n Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Sukthankar, G.; and Horswill, I., editor(s), Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013, 2013. AAAI\n \n\n\n\n
\n\n\n\n \n \n \"EmpiricalPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/LlansoGGG13,\n  author       = {David Llans{\\'{o}} and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Gita Sukthankar and\n                  Ian Horswill},\n  title        = {Empirical Evaluation of the Automatic Generation of a Component-Based\n                  Software Architecture for Games},\n  booktitle    = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence\n                  and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts,\n                  USA, October 14-18, 2013},\n  publisher    = {{AAAI}},\n  year         = {2013},\n  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7386},\n  timestamp    = {Wed, 10 Feb 2021 22:01:09 +0100},\n  biburl       = {https://dblp.org/rec/conf/aiide/LlansoGGG13.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n A Declarative Domain Model Can Serve as Design Document.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Nelson, M. J.; Smith, A. M.; and Smith, G., editor(s), Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013, volume WS-13-20, of AAAI Technical Report, 2013. AAAI\n \n\n\n\n
\n\n\n\n \n \n \"APaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/LlansoGGG13a,\n  author       = {David Llans{\\'{o}} and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Antonio Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Mark J. Nelson and\n                  Adam M. Smith and\n                  Gillian Smith},\n  title        = {A Declarative Domain Model Can Serve as Design Document},\n  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the\n                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},\n  series       = {{AAAI} Technical Report},\n  volume       = {{WS-13-20}},\n  publisher    = {{AAAI}},\n  year         = {2013},\n  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7385},\n  timestamp    = {Tue, 08 Feb 2022 18:21:51 +0100},\n  biburl       = {https://dblp.org/rec/conf/aiide/LlansoGGG13a.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Tool-supported iterative learning of component-based software architecture for games.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; González-Calero, P. A.; and El-Nasr, M. S.\n\n\n \n\n\n\n In Yannakakis, G. N.; Aarseth, E.; Jørgensen, K.; and Lester, J. C., editor(s), Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013, pages 376–379, 2013. Society for the Advancement of the Science of Digital Games\n \n\n\n\n
\n\n\n\n \n \n \"Tool-supportedPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/fdg/LlansoGGGE13,\n  author       = {David Llans{\\'{o}} and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Magy Seif El{-}Nasr},\n  editor       = {Georgios N. Yannakakis and\n                  Espen Aarseth and\n                  Kristine J{\\o}rgensen and\n                  James C. Lester},\n  title        = {Tool-supported iterative learning of component-based software architecture\n                  for games},\n  booktitle    = {Proceedings of the 8th International Conference on the Foundations\n                  of Digital Games, {FDG} 2013, Chania, Crete, Greece, May 14-17, 2013},\n  pages        = {376--379},\n  publisher    = {Society for the Advancement of the Science of Digital Games},\n  year         = {2013},\n  url          = {http://www.fdg2013.org/program/papers/short05\\_llanso\\_etal.pdf},\n  timestamp    = {Thu, 12 Mar 2020 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/fdg/LlansoGGGE13.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2011\n \n \n (5)\n \n \n
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\n \n\n \n \n \n \n \n \n Knowledge Guided Development of Videogames.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011, volume WS-11-19, of AAAI Technical Report, 2011. AAAI\n \n\n\n\n
\n\n\n\n \n \n \"KnowledgePaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/aiide/LlansoGGG11,\n  author       = {David Llans{\\'{o}} and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  title        = {Knowledge Guided Development of Videogames},\n  booktitle    = {Artificial Intelligence in the Game Design Process, Papers from the\n                  2011 {AIIDE} Workshop, Stanford, California, USA, October 11, 2011},\n  series       = {{AAAI} Technical Report},\n  volume       = {{WS-11-19}},\n  publisher    = {{AAAI}},\n  year         = {2011},\n  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4153},\n  timestamp    = {Tue, 08 Feb 2022 18:32:58 +0100},\n  biburl       = {https://dblp.org/rec/conf/aiide/LlansoGGG11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Iterative Software Design of Computer Games through FCA.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Napoli, A.; and Vychodil, V., editor(s), Proceedings of The Eighth International Conference on Concept Lattices and Their Applications, Nancy, France, October 17-20, 2011, volume 959, of CEUR Workshop Proceedings, pages 143–158, 2011. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"IterativePaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{DBLP:conf/cla/LlansoGGG11,\n  author       = {David Llans{\\'{o}} and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Amedeo Napoli and\n                  Vil{\\'{e}}m Vychodil},\n  title        = {Iterative Software Design of Computer Games through {FCA}},\n  booktitle    = {Proceedings of The Eighth International Conference on Concept Lattices\n                  and Their Applications, Nancy, France, October 17-20, 2011},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {959},\n  pages        = {143--158},\n  publisher    = {CEUR-WS.org},\n  year         = {2011},\n  url          = {https://ceur-ws.org/Vol-959/paper10.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:22:10 +0100},\n  biburl       = {https://dblp.org/rec/conf/cla/LlansoGGG11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Explicit domain modelling in video games.\n \n \n \n \n\n\n \n Llansó, D.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Cavazza, M.; Isbister, K.; and Rich, C., editor(s), Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011, pages 99–106, 2011. ACM\n \n\n\n\n
\n\n\n\n \n \n \"ExplicitPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/fdg/LlansoGGG11,\n  author       = {David Llans{\\'{o}} and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Marc Cavazza and\n                  Katherine Isbister and\n                  Charles Rich},\n  title        = {Explicit domain modelling in video games},\n  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -\n                  July 1, 2011},\n  pages        = {99--106},\n  publisher    = {{ACM}},\n  year         = {2011},\n  url          = {https://doi.org/10.1145/2159365.2159379},\n  doi          = {10.1145/2159365.2159379},\n  timestamp    = {Tue, 06 Nov 2018 16:58:05 +0100},\n  biburl       = {https://dblp.org/rec/conf/fdg/LlansoGGG11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Extending Case-Based Planning with Behavior Trees.\n \n \n \n \n\n\n \n Palma, R.; González-Calero, P. A.; Gómez-Martín, M. A.; and Gómez-Martín, P. P.\n\n\n \n\n\n\n In Murray, R. C.; and McCarthy, P. M., editor(s), Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, May 18-20, 2011, Palm Beach, Florida, USA, 2011. AAAI Press\n \n\n\n\n
\n\n\n\n \n \n \"ExtendingPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/flairs/PalmaGGG11,\n  author       = {Ricardo Palma and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {R. Charles Murray and\n                  Philip M. McCarthy},\n  title        = {Extending Case-Based Planning with Behavior Trees},\n  booktitle    = {Proceedings of the Twenty-Fourth International Florida Artificial\n                  Intelligence Research Society Conference, May 18-20, 2011, Palm Beach,\n                  Florida, {USA}},\n  publisher    = {{AAAI} Press},\n  year         = {2011},\n  url          = {http://aaai.org/ocs/index.php/FLAIRS/FLAIRS11/paper/view/2609},\n  timestamp    = {Wed, 26 Oct 2022 08:35:19 +0200},\n  biburl       = {https://dblp.org/rec/conf/flairs/PalmaGGG11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games.\n \n \n \n \n\n\n \n Palma, R.; Sánchez-Ruiz-Granados, A. A.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Ram, A.; and Wiratunga, N., editor(s), Case-Based Reasoning Research and Development - 19th International Conference on Case-Based Reasoning, ICCBR 2011, London, UK, September 12-15, 2011. Proceedings, volume 6880, of Lecture Notes in Computer Science, pages 181–195, 2011. Springer\n \n\n\n\n
\n\n\n\n \n \n \"CombiningPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@inproceedings{DBLP:conf/iccbr/PalmaSGGG11,\n  author       = {Ricardo Palma and\n                  Antonio A. S{\\'{a}}nchez{-}Ruiz{-}Granados and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Ashwin Ram and\n                  Nirmalie Wiratunga},\n  title        = {Combining Expert Knowledge and Learning from Demonstration in Real-Time\n                  Strategy Games},\n  booktitle    = {Case-Based Reasoning Research and Development - 19th International\n                  Conference on Case-Based Reasoning, {ICCBR} 2011, London, UK, September\n                  12-15, 2011. Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {6880},\n  pages        = {181--195},\n  publisher    = {Springer},\n  year         = {2011},\n  url          = {https://doi.org/10.1007/978-3-642-23291-6\\_15},\n  doi          = {10.1007/978-3-642-23291-6\\_15},\n  timestamp    = {Thu, 07 Dec 2023 14:16:21 +0100},\n  biburl       = {https://dblp.org/rec/conf/iccbr/PalmaSGGG11.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2009\n \n \n (1)\n \n \n
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\n \n\n \n \n \n \n \n \n Query-Enabled Behavior Trees.\n \n \n \n \n\n\n \n Puga, G. F.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; Díaz-Agudo, B.; and González-Calero, P. A.\n\n\n \n\n\n\n IEEE Trans. Comput. Intell. AI Games, 1(4): 298–308. 2009.\n \n\n\n\n
\n\n\n\n \n \n \"Query-EnabledPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@article{DBLP:journals/tciaig/PugaGGDG09,\n  author       = {Gonzalo Fl{\\'{o}}rez Puga and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  title        = {Query-Enabled Behavior Trees},\n  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},\n  volume       = {1},\n  number       = {4},\n  pages        = {298--308},\n  year         = {2009},\n  url          = {https://doi.org/10.1109/TCIAIG.2009.2036369},\n  doi          = {10.1109/TCIAIG.2009.2036369},\n  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/journals/tciaig/PugaGGDG09.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2008\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n \n Multiplayer role games applied to problem based learning.\n \n \n \n \n\n\n \n Sancho, P.; Gómez-Martín, P. P.; and Fernández-Manjón, B.\n\n\n \n\n\n\n In Tsekeridou, S.; Cheok, A. D.; Giannakis, K.; and Karigiannis, J., editor(s), Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, volume 349, of ACM International Conference Proceeding Series, pages 69–76, 2008. ACM\n \n\n\n\n
\n\n\n\n \n \n \"MultiplayerPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/dimea/SanchoGF08,\n  author       = {Pilar Sancho and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Baltasar Fern{\\'{a}}ndez{-}Manj{\\'{o}}n},\n  editor       = {Sofia Tsekeridou and\n                  Adrian David Cheok and\n                  Konstantinos Giannakis and\n                  John Karigiannis},\n  title        = {Multiplayer role games applied to problem based learning},\n  booktitle    = {Proceedings of the Third International Conference on Digital Interactive\n                  Media in Entertainment and Arts, {DIMEA} 2008, 10-12 September 2008,\n                  Athens, Greece},\n  series       = {{ACM} International Conference Proceeding Series},\n  volume       = {349},\n  pages        = {69--76},\n  publisher    = {{ACM}},\n  year         = {2008},\n  url          = {https://doi.org/10.1145/1413634.1413652},\n  doi          = {10.1145/1413634.1413652},\n  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/dimea/SanchoGF08.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Adaptation through Planning in Knowledge Intensive CBR.\n \n \n \n \n\n\n \n Sánchez-Ruiz-Granados, A. A.; Gómez-Martín, P. P.; Díaz-Agudo, B.; and González-Calero, P. A.\n\n\n \n\n\n\n In Althoff, K.; Bergmann, R.; Minor, M.; and Hanft, A., editor(s), Advances in Case-Based Reasoning, 9th European Conference, ECCBR 2008, Trier, Germany, September 1-4, 2008. Proceedings, volume 5239, of Lecture Notes in Computer Science, pages 503–517, 2008. Springer\n \n\n\n\n
\n\n\n\n \n \n \"AdaptationPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/ewcbr/Sanchez-Ruiz-GranadosGDG08,\n  author       = {Antonio A. S{\\'{a}}nchez{-}Ruiz{-}Granados and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Klaus{-}Dieter Althoff and\n                  Ralph Bergmann and\n                  Mirjam Minor and\n                  Alexandre Hanft},\n  title        = {Adaptation through Planning in Knowledge Intensive {CBR}},\n  booktitle    = {Advances in Case-Based Reasoning, 9th European Conference, {ECCBR}\n                  2008, Trier, Germany, September 1-4, 2008. Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {5239},\n  pages        = {503--517},\n  publisher    = {Springer},\n  year         = {2008},\n  url          = {https://doi.org/10.1007/978-3-540-85502-6\\_34},\n  doi          = {10.1007/978-3-540-85502-6\\_34},\n  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/ewcbr/Sanchez-Ruiz-GranadosGDG08.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2007\n \n \n (2)\n \n \n
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\n \n\n \n \n \n \n \n \n Active Learning in Interactive Simulations.\n \n \n \n \n\n\n \n Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n Inteligencia Artif., 11(33): 25–36. 2007.\n \n\n\n\n
\n\n\n\n \n \n \"ActivePaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
\n
@article{DBLP:journals/aepia/Gomez-MartinGG07,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  title        = {Active Learning in Interactive Simulations},\n  journal      = {Inteligencia Artif.},\n  volume       = {11},\n  number       = {33},\n  pages        = {25--36},\n  year         = {2007},\n  url          = {http://journal.iberamia.org/index.php/ia/article/view/524/article\\%20\\%281\\%29.pdf},\n  timestamp    = {Mon, 02 Mar 2020 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/journals/aepia/Gomez-MartinGG07.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Using Metaphors in Game-Based Education.\n \n \n \n \n\n\n \n Gómez-Martín, P. P.; Gómez-Martín, M. A.; Campos, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Hui, K.; Pan, Z.; Chung, R. C.; Wang, C. C. L.; Jin, X.; Göbel, S.; and Li, E. C., editor(s), Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, volume 4469, of Lecture Notes in Computer Science, pages 477–488, 2007. Springer\n \n\n\n\n
\n\n\n\n \n \n \"UsingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/edutainment/Gomez-MartinGCG07,\n  author       = {Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pablo Palmier Campos and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Kin{-}Chuen Hui and\n                  Zhigeng Pan and\n                  Ronald Chi{-}kit Chung and\n                  Charlie C. L. Wang and\n                  Xiaogang Jin and\n                  Stefan G{\\"{o}}bel and\n                  Eric C.{-}L. Li},\n  title        = {Using Metaphors in Game-Based Education},\n  booktitle    = {Technologies for E-Learning and Digital Entertainment, Second International\n                  Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007,\n                  Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {4469},\n  pages        = {477--488},\n  publisher    = {Springer},\n  year         = {2007},\n  url          = {https://doi.org/10.1007/978-3-540-73011-8\\_47},\n  doi          = {10.1007/978-3-540-73011-8\\_47},\n  timestamp    = {Tue, 14 May 2019 10:00:48 +0200},\n  biburl       = {https://dblp.org/rec/conf/edutainment/Gomez-MartinGCG07.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2006\n \n \n (3)\n \n \n
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\n \n\n \n \n \n \n \n \n Fast application development to demonstrate computer graphics concepts.\n \n \n \n \n\n\n \n Gómez-Martín, P. P.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n In Davoli, R.; Goldweber, M.; and Salomoni, P., editor(s), Proceedings of the 11th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2006, Bologna, Italy, June 26-28, 2006, pages 250–254, 2006. ACM\n \n\n\n\n
\n\n\n\n \n \n \"FastPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iticse/Gomez-MartinG06,\n  author       = {Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Renzo Davoli and\n                  Michael Goldweber and\n                  Paola Salomoni},\n  title        = {Fast application development to demonstrate computer graphics concepts},\n  booktitle    = {Proceedings of the 11th Annual {SIGCSE} Conference on Innovation and\n                  Technology in Computer Science Education, ITiCSE 2006, Bologna, Italy,\n                  June 26-28, 2006},\n  pages        = {250--254},\n  publisher    = {{ACM}},\n  year         = {2006},\n  url          = {https://doi.org/10.1145/1140124.1140191},\n  doi          = {10.1145/1140124.1140191},\n  timestamp    = {Tue, 09 Mar 2021 15:32:11 +0100},\n  biburl       = {https://dblp.org/rec/conf/iticse/Gomez-MartinG06.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Dynamic Binding Is the Name of the Game.\n \n \n \n \n\n\n \n Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Harper, R. H. R.; Rauterberg, M.; and Combetto, M., editor(s), Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, volume 4161, of Lecture Notes in Computer Science, pages 229–232, 2006. Springer\n \n\n\n\n
\n\n\n\n \n \n \"DynamicPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iwec/Gomez-MartinGG06,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Richard H. R. Harper and\n                  Matthias Rauterberg and\n                  Marco Combetto},\n  title        = {Dynamic Binding Is the Name of the Game},\n  booktitle    = {Entertainment Computing - {ICEC} 2006, 5th International Conference,\n                  Cambridge, UK, September 20-22, 2006, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {4161},\n  pages        = {229--232},\n  publisher    = {Springer},\n  year         = {2006},\n  url          = {https://doi.org/10.1007/11872320\\_27},\n  doi          = {10.1007/11872320\\_27},\n  timestamp    = {Fri, 27 Mar 2020 09:01:01 +0100},\n  biburl       = {https://dblp.org/rec/conf/iwec/Gomez-MartinGG06.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Adjusting game difficulty level through Formal Concept Analysis.\n \n \n \n \n\n\n \n Gómez-Martín, M. A.; Gómez-Martín, P. P.; González-Calero, P. A.; and Díaz-Agudo, B.\n\n\n \n\n\n\n In Bramer, M.; Coenen, F.; and Tuson, A., editor(s), Research and Development in Intelligent Systems XXIII, Proceedings of AI-2006, the Twenty-sixth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Cambridge, UK, 11-13 December, 2006, pages 217–230, 2006. Springer\n \n\n\n\n
\n\n\n\n \n \n \"AdjustingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/sgai/Gomez-MartinGGD06,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo},\n  editor       = {Max Bramer and\n                  Frans Coenen and\n                  Andrew Tuson},\n  title        = {Adjusting game difficulty level through Formal Concept Analysis},\n  booktitle    = {Research and Development in Intelligent Systems XXIII, Proceedings\n                  of AI-2006, the Twenty-sixth {SGAI} International Conference on Innovative\n                  Techniques and Applications of Artificial Intelligence, Cambridge,\n                  UK, 11-13 December, 2006},\n  pages        = {217--230},\n  publisher    = {Springer},\n  year         = {2006},\n  url          = {https://doi.org/10.1007/978-1-84628-663-6\\_16},\n  doi          = {10.1007/978-1-84628-663-6\\_16},\n  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/sgai/Gomez-MartinGGD06.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n  \n 2005\n \n \n (7)\n \n \n
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\n \n\n \n \n \n \n \n \n A Game Architecture for Emergent Story-Puzzles in a Persistent World.\n \n \n \n \n\n\n \n Peinado, F.; Gómez-Martín, P. P.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n In Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada, 2005. \n \n\n\n\n
\n\n\n\n \n \n \"APaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/digra/PeinadoGG05,\n  author       = {Federico Peinado and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  title        = {A Game Architecture for Emergent Story-Puzzles in a Persistent World},\n  booktitle    = {Digital Games Research Conference 2005, Changing Views: Worlds in\n                  Play, June 16-20, 2005, Vancouver, British Columbia, Canada},\n  year         = {2005},\n  url          = {http://www.digra.org/digital-library/publications/a-game-architecture-for-emergent-story-puzzles-in-a-persistent-world/},\n  timestamp    = {Wed, 10 Feb 2021 08:45:52 +0100},\n  biburl       = {https://dblp.org/rec/conf/digra/PeinadoGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n Game-Based Learning as a New Domain for Case-Based Reasoning.\n \n \n \n\n\n \n Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Brüninghaus, S., editor(s), 6th International Conference on Case-Based Reasoning, ICCBR 2005, Chicago, IL, USA, August 23-26, 2005, Workshop Proceedings, pages 175–184, 2005. \n \n\n\n\n
\n\n\n\n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/Gomez-MartinGG05,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Stefanie Br{\\"{u}}ninghaus},\n  title        = {Game-Based Learning as a New Domain for Case-Based Reasoning},\n  booktitle    = {6th International Conference on Case-Based Reasoning, {ICCBR} 2005,\n                  Chicago, IL, USA, August 23-26, 2005, Workshop Proceedings},\n  pages        = {175--184},\n  year         = {2005},\n  timestamp    = {Thu, 31 Aug 2006 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/conf/iccbr/Gomez-MartinGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Supporting Conversation Variability in COBBER Using Causal Loops.\n \n \n \n \n\n\n \n Gómez-Gauchía, H.; Díaz-Agudo, B.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Muñoz-Avila, H.; and Ricci, F., editor(s), Case-Based Reasoning, Research and Development, 6th International Conference, on Case-Based Reasoning, ICCBR 2005, Chicago, IL, USA, August 23-26, 2005, Proceedings, volume 3620, of Lecture Notes in Computer Science, pages 252–266, 2005. Springer\n \n\n\n\n
\n\n\n\n \n \n \"SupportingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/Gomez-GauchiaDGG05,\n  author       = {Hector G{\\'{o}}mez{-}Gauch{\\'{\\i}}a and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {H{\\'{e}}ctor Mu{\\~{n}}oz{-}Avila and\n                  Francesco Ricci},\n  title        = {Supporting Conversation Variability in {COBBER} Using Causal Loops},\n  booktitle    = {Case-Based Reasoning, Research and Development, 6th International\n                  Conference, on Case-Based Reasoning, {ICCBR} 2005, Chicago, IL, USA,\n                  August 23-26, 2005, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {3620},\n  pages        = {252--266},\n  publisher    = {Springer},\n  year         = {2005},\n  url          = {https://doi.org/10.1007/11536406\\_21},\n  doi          = {10.1007/11536406\\_21},\n  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/iccbr/Gomez-GauchiaDGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Opportunities for CBR in Learning by Doing.\n \n \n \n \n\n\n \n Gómez-Martín, P. P.; Gómez-Martín, M. A.; Díaz-Agudo, B.; and González-Calero, P. A.\n\n\n \n\n\n\n In Muñoz-Avila, H.; and Ricci, F., editor(s), Case-Based Reasoning, Research and Development, 6th International Conference, on Case-Based Reasoning, ICCBR 2005, Chicago, IL, USA, August 23-26, 2005, Proceedings, volume 3620, of Lecture Notes in Computer Science, pages 267–281, 2005. Springer\n \n\n\n\n
\n\n\n\n \n \n \"OpportunitiesPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iccbr/Gomez-MartinGDG05,\n  author       = {Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {H{\\'{e}}ctor Mu{\\~{n}}oz{-}Avila and\n                  Francesco Ricci},\n  title        = {Opportunities for {CBR} in Learning by Doing},\n  booktitle    = {Case-Based Reasoning, Research and Development, 6th International\n                  Conference, on Case-Based Reasoning, {ICCBR} 2005, Chicago, IL, USA,\n                  August 23-26, 2005, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {3620},\n  pages        = {267--281},\n  publisher    = {Springer},\n  year         = {2005},\n  url          = {https://doi.org/10.1007/11536406\\_22},\n  doi          = {10.1007/11536406\\_22},\n  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},\n  biburl       = {https://dblp.org/rec/conf/iccbr/Gomez-MartinGDG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Learning-by-Doing Through Metaphorical Simulation.\n \n \n \n \n\n\n \n Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Khosla, R.; Howlett, R. J.; and Jain, L. C., editor(s), Knowledge-Based Intelligent Information and Engineering Systems, 9th International Conference, KES 2005, Melbourne, Australia, September 14-16, 2005, Proceedings, Part II, volume 3682, of Lecture Notes in Computer Science, pages 55–64, 2005. Springer\n \n\n\n\n
\n\n\n\n \n \n \"Learning-by-DoingPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/kes/Gomez-MartinGG05,\n  author       = {Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Rajiv Khosla and\n                  Robert J. Howlett and\n                  Lakhmi C. Jain},\n  title        = {Learning-by-Doing Through Metaphorical Simulation},\n  booktitle    = {Knowledge-Based Intelligent Information and Engineering Systems, 9th\n                  International Conference, {KES} 2005, Melbourne, Australia, September\n                  14-16, 2005, Proceedings, Part {II}},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {3682},\n  pages        = {55--64},\n  publisher    = {Springer},\n  year         = {2005},\n  url          = {https://doi.org/10.1007/11552451\\_8},\n  doi          = {10.1007/11552451\\_8},\n  timestamp    = {Tue, 14 May 2019 10:00:51 +0200},\n  biburl       = {https://dblp.org/rec/conf/kes/Gomez-MartinGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n On Developing a Distributed CBR Framework through Semantic Web Services.\n \n \n \n \n\n\n \n Díaz-Agudo, B.; González-Calero, P. A.; Gómez-Martín, P. P.; and Gómez-Martín, M. A.\n\n\n \n\n\n\n In Grau, B. C.; Horrocks, I.; Parsia, B.; and Patel-Schneider, P. F., editor(s), Proceedings of the OWLED*05 Workshop on OWL: Experiences and Directions, Galway, Ireland, November 11-12, 2005, volume 188, of CEUR Workshop Proceedings, 2005. CEUR-WS.org\n \n\n\n\n
\n\n\n\n \n \n \"OnPaper\n  \n \n\n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/owled/Diaz-AgudoGGG05,\n  author       = {Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n},\n  editor       = {Bernardo Cuenca Grau and\n                  Ian Horrocks and\n                  Bijan Parsia and\n                  Peter F. Patel{-}Schneider},\n  title        = {On Developing a Distributed {CBR} Framework through Semantic Web Services},\n  booktitle    = {Proceedings of the OWLED*05 Workshop on {OWL:} Experiences and Directions,\n                  Galway, Ireland, November 11-12, 2005},\n  series       = {{CEUR} Workshop Proceedings},\n  volume       = {188},\n  publisher    = {CEUR-WS.org},\n  year         = {2005},\n  url          = {https://ceur-ws.org/Vol-188/sub30.pdf},\n  timestamp    = {Fri, 10 Mar 2023 16:23:02 +0100},\n  biburl       = {https://dblp.org/rec/conf/owled/Diaz-AgudoGGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning.\n \n \n \n \n\n\n \n Díaz-Agudo, B.; Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Bramer, M.; Coenen, F.; and Allen, T., editor(s), Research and Development in Intelligent Systems XXII, Proceedings of AI-2005, the Twenty-fifth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Cambridge, UK, 12-14 December 2005, pages 233–245, 2005. Springer\n \n\n\n\n
\n\n\n\n \n \n \"FormalPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/sgai/Diaz-AgudoGGG05,\n  author       = {Bel{\\'{e}}n D{\\'{\\i}}az{-}Agudo and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Max Bramer and\n                  Frans Coenen and\n                  Tony Allen},\n  title        = {Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning},\n  booktitle    = {Research and Development in Intelligent Systems XXII, Proceedings\n                  of AI-2005, the Twenty-fifth {SGAI} International Conference on Innovative\n                  Techniques and Applications of Artificial Intelligence, Cambridge,\n                  UK, 12-14 December 2005},\n  pages        = {233--245},\n  publisher    = {Springer},\n  year         = {2005},\n  url          = {https://doi.org/10.1007/978-1-84628-226-3\\_18},\n  doi          = {10.1007/978-1-84628-226-3\\_18},\n  timestamp    = {Wed, 29 May 2019 01:00:00 +0200},\n  biburl       = {https://dblp.org/rec/conf/sgai/Diaz-AgudoGGG05.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Game-Driven Intelligent Tutoring Systems.\n \n \n \n \n\n\n \n Gómez-Martín, M. A.; Gómez-Martín, P. P.; and González-Calero, P. A.\n\n\n \n\n\n\n In Rauterberg, M., editor(s), Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, volume 3166, of Lecture Notes in Computer Science, pages 108–113, 2004. Springer\n \n\n\n\n
\n\n\n\n \n \n \"Game-DrivenPaper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/iwec/Gomez-MartinGG04,\n  author       = {Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Matthias Rauterberg},\n  title        = {Game-Driven Intelligent Tutoring Systems},\n  booktitle    = {Entertainment Computing - {ICEC} 2004, Third International Conference,\n                  Eindhoven, The Netherlands, September 1-3, 2004, Proceedings},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {3166},\n  pages        = {108--113},\n  publisher    = {Springer},\n  year         = {2004},\n  url          = {https://doi.org/10.1007/978-3-540-28643-1\\_14},\n  doi          = {10.1007/978-3-540-28643-1\\_14},\n  timestamp    = {Fri, 27 Mar 2020 09:01:01 +0100},\n  biburl       = {https://dblp.org/rec/conf/iwec/Gomez-MartinGG04.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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\n \n\n \n \n \n \n \n \n Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine.\n \n \n \n \n\n\n \n Gómez-Martín, P. P.; Gómez-Martín, M. A.; and González-Calero, P. A.\n\n\n \n\n\n\n In Palade, V.; Howlett, R. J.; and Jain, L. C., editor(s), Knowledge-Based Intelligent Information and Engineering Systems, 7th International Conference, KES 2003, Oxford, UK, September 3-5, 2003, Proceedings, Part I, volume 2773, of Lecture Notes in Computer Science, pages 906–913, 2003. Springer\n \n\n\n\n
\n\n\n\n \n \n \"Javy:Paper\n  \n \n\n \n \n doi\n  \n \n\n \n link\n  \n \n\n bibtex\n \n\n \n\n \n\n \n \n \n \n \n \n \n\n  \n \n \n\n\n\n
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@inproceedings{DBLP:conf/kes/Gomez-MartinGG03,\n  author       = {Pedro Pablo G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Marco Antonio G{\\'{o}}mez{-}Mart{\\'{\\i}}n and\n                  Pedro A. Gonz{\\'{a}}lez{-}Calero},\n  editor       = {Vasile Palade and\n                  Robert J. Howlett and\n                  Lakhmi C. Jain},\n  title        = {Javy: Virtual Environment for Case-Based Teaching of Java Virtual\n                  Machine},\n  booktitle    = {Knowledge-Based Intelligent Information and Engineering Systems, 7th\n                  International Conference, {KES} 2003, Oxford, UK, September 3-5, 2003,\n                  Proceedings, Part {I}},\n  series       = {Lecture Notes in Computer Science},\n  volume       = {2773},\n  pages        = {906--913},\n  publisher    = {Springer},\n  year         = {2003},\n  url          = {https://doi.org/10.1007/978-3-540-45224-9\\_121},\n  doi          = {10.1007/978-3-540-45224-9\\_121},\n  timestamp    = {Tue, 14 May 2019 10:00:51 +0200},\n  biburl       = {https://dblp.org/rec/conf/kes/Gomez-MartinGG03.bib},\n  bibsource    = {dblp computer science bibliography, https://dblp.org}\n}\n\n
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