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  2023 (8)
Real-Time Ray-Tracing with Vulkan for the Impatient. Kenwright, B. In Brunvand, E., editor(s), ACM SIGGRAPH 2023 Courses, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023, pages 14:1–14:244, 2023. ACM
Real-Time Ray-Tracing with Vulkan for the Impatient [link]Paper   doi   link   bibtex  
Web Programming Using the WebGPU API. Kenwright, B. In Brunvand, E., editor(s), ACM SIGGRAPH 2023 Courses, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023, pages 21:1–21:184, 2023. ACM
Web Programming Using the WebGPU API [link]Paper   doi   link   bibtex  
Dual-Quaternions: Theory and Applications in Sound. Kenwright, B. CoRR, abs/2303.12692. 2023.
Dual-Quaternions: Theory and Applications in Sound [link]Paper   doi   link   bibtex  
Dual-Quaternion Interpolation. Kenwright, B. CoRR, abs/2303.13395. 2023.
Dual-Quaternion Interpolation [link]Paper   doi   link   bibtex  
A Survey on Dual-Quaternions. Kenwright, B. CoRR, abs/2303.14765. 2023.
A Survey on Dual-Quaternions [link]Paper   doi   link   bibtex  
Impact of XR on Mental Health: Are we Playing with Fire?. Kenwright, B. CoRR, abs/2304.01648. 2023.
Impact of XR on Mental Health: Are we Playing with Fire? [link]Paper   doi   link   bibtex  
Dual-Quaternion Fourier Transform. Kenwright, B. CoRR, abs/2305.02802. 2023.
Dual-Quaternion Fourier Transform [link]Paper   doi   link   bibtex  
Exploring the Power of Creative AI Tools and Game-Based Methodologies for Interactive Web-Based Programming. Kenwright, B. CoRR, abs/2308.11649. 2023.
Exploring the Power of Creative AI Tools and Game-Based Methodologies for Interactive Web-Based Programming [link]Paper   doi   link   bibtex  
  2022 (6)
A Review of Point Clouds Deep Learning Fusion for Unmanned Aerial Data Systems. Othman, F.; Bartie, P.; and Kenwright, B. In IEEE International Geoscience and Remote Sensing Symposium, IGARSS 2022, Kuala Lumpur, Malaysia, July 17-22, 2022, pages 123–126, 2022. IEEE
A Review of Point Clouds Deep Learning Fusion for Unmanned Aerial Data Systems [link]Paper   doi   link   bibtex  
WEBGPU API introduction. Kenwright, B. In SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7 - 11, 2022, pages 10:1–10:184, 2022. ACM
WEBGPU API introduction [link]Paper   doi   link   bibtex  
The Hard Truth about Soft Skills in Game Development. Kenwright, B. CoRR, abs/2205.07875. 2022.
The Hard Truth about Soft Skills in Game Development [link]Paper   doi   link   bibtex  
Optimizing Character Animations using Online Crowdsourcing. Kenwright, B. CoRR, abs/2206.15149. 2022.
Optimizing Character Animations using Online Crowdsourcing [link]Paper   doi   link   bibtex  
Smart Education: Higher Education Instruction and the Internet of Things (IoT). Ibrahim, I. S.; and Kenwright, B. CoRR, abs/2207.02585. 2022.
Smart Education: Higher Education Instruction and the Internet of Things (IoT) [link]Paper   doi   link   bibtex  
Identifying and Extracting Football Features from Real-World Media Sources using Only Synthetic Training Data. Fernandes, J. C.; and Kenwright, B. CoRR, abs/2209.13254. 2022.
Identifying and Extracting Football Features from Real-World Media Sources using Only Synthetic Training Data [link]Paper   doi   link   bibtex  
  2020 (2)
There's More to Sound Than Meets the Ear: Sound in Interactive Environments. Kenwright, B. IEEE Computer Graphics and Applications, 40(4): 62–70. 2020.
There's More to Sound Than Meets the Ear: Sound in Interactive Environments [link]Paper   doi   link   bibtex  
Interactive Web-Based Programming through Game-Based Methodologies. Kenwright, B. In SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Educator's Forum, Virtual Event, USA, August, 2020, pages 1:1–1:2, 2020. ACM
Interactive Web-Based Programming through Game-Based Methodologies [link]Paper   doi   link   bibtex  
  2017 (1)
Getting started with computer graphics and the vulkan API. Kenwright, B. In Bednarz, T., editor(s), SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, pages 5:1–5:86, 2017. ACM
Getting started with computer graphics and the vulkan API [link]Paper   doi   link   bibtex   1 download  
  2016 (1)
Integrating Real-Time Fluid Simulation with a Voxel Engine. Zadick, J.; Kenwright, B.; and Mitchell, K. Comput. Games J., 5(1-2): 55–64. 2016.
Integrating Real-Time Fluid Simulation with a Voxel Engine [link]Paper   doi   link   bibtex  
  2014 (2)
Planar character animation using genetic algorithms and GPU parallel computing. Kenwright, B. Entertain. Comput., 5(4): 285–294. 2014.
Planar character animation using genetic algorithms and GPU parallel computing [link]Paper   doi   link   bibtex  
Poxels: polygonal voxel environment rendering. Miller, M.; Cumming, A.; Chalmers, K.; Kenwright, B.; and Mitchell, K. In Lau, R. W. H.; Manocha, D.; Komura, T.; Majumder, A.; and Xu, W., editor(s), Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014, Edinburgh, United Kingdom, November 11-13, 2014, pages 235–236, 2014. ACM
Poxels: polygonal voxel environment rendering [link]Paper   doi   link   bibtex