Integrating Real-Time Fluid Simulation with a Voxel Engine. Zadick, J., Kenwright, B., & Mitchell, K. Comput. Games J., 5(1-2):55–64, 2016.
Paper doi bibtex @article{DBLP:journals/cgj/ZadickKM16,
author = {Johanne Zadick and
Benjamin Kenwright and
Kenny Mitchell},
title = {Integrating Real-Time Fluid Simulation with a Voxel Engine},
journal = {Comput. Games J.},
volume = {5},
number = {1-2},
pages = {55--64},
year = {2016},
url = {https://doi.org/10.1007/s40869-016-0020-5},
doi = {10.1007/S40869-016-0020-5},
timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
biburl = {https://dblp.org/rec/journals/cgj/ZadickKM16.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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