Integrating Real-Time Fluid Simulation with a Voxel Engine. Zadick, J., Kenwright, B., & Mitchell, K. Comput. Games J., 5(1-2):55–64, 2016.
Integrating Real-Time Fluid Simulation with a Voxel Engine [link]Paper  doi  bibtex   
@article{DBLP:journals/cgj/ZadickKM16,
  author       = {Johanne Zadick and
                  Benjamin Kenwright and
                  Kenny Mitchell},
  title        = {Integrating Real-Time Fluid Simulation with a Voxel Engine},
  journal      = {Comput. Games J.},
  volume       = {5},
  number       = {1-2},
  pages        = {55--64},
  year         = {2016},
  url          = {https://doi.org/10.1007/s40869-016-0020-5},
  doi          = {10.1007/S40869-016-0020-5},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/ZadickKM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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