Planar character animation using genetic algorithms and GPU parallel computing. Kenwright, B. Entertain. Comput., 5(4):285–294, 2014.
Planar character animation using genetic algorithms and GPU parallel computing [link]Paper  doi  bibtex   
@article{DBLP:journals/entcom/Kenwright14,
  author       = {Benjamin Kenwright},
  title        = {Planar character animation using genetic algorithms and {GPU} parallel
                  computing},
  journal      = {Entertain. Comput.},
  volume       = {5},
  number       = {4},
  pages        = {285--294},
  year         = {2014},
  url          = {https://doi.org/10.1016/j.entcom.2014.09.003},
  doi          = {10.1016/J.ENTCOM.2014.09.003},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/entcom/Kenwright14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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