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  2022 (5)
Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment. Steinmaurer, A.; Eckhard, D.; Dreveny, J.; and Gutl, C. Proceedings of 2022 8th International Conference of the Immersive Learning Research Network, iLRN 2022. 2022.
Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment [pdf]Paper   doi   link   bibtex   abstract  
Implementation and Experiences of a Flipped Lecture Hall – A Fully Online Introductory Programming Course. Steinmaurer, Alexander; Gütl, C. . 2022.
Implementation and Experiences of a Flipped Lecture Hall – A Fully Online Introductory Programming Course [pdf]Paper   link   bibtex  
Analyzing Behavioral Patterns in an Introductory Programming MOOC at University Level. Steinmaurer, A.; Schatz, C.; Krugel, J.; and Christian, G. . 2022.
Analyzing Behavioral Patterns in an Introductory Programming MOOC at University Level [pdf]Paper   link   bibtex   abstract  
Mobile XR Interface for Quantum Computing. Steinmaurer, A.; Mesarec, B.; Mesarec, T.; Pietroszek, K.; and Gütl, C. In Adjunct Proceedings of the 2022 ACM International Conference on Interactive Media Experiences, pages 241, 2022. Association for Computing Machinery
Mobile XR Interface for Quantum Computing [pdf]Paper   link   bibtex   abstract  
Computerspiele im Informatikunterricht. Steinmaurer, A.; and Gütl, C. Volume 1 . Digitale Spiele und fachliches Lernen, pages 211-247. Universität Erlangen-Nürnberg, 2022.
Digitale Spiele und fachliches Lernen [pdf]Paper   Digitale Spiele und fachliches Lernen [link]Website   link   bibtex  
  2021 (3)
Beyond Gaming : The Potential of Twitch for Online Learning and Teaching. Pirker, J.; Steinmaurer, A.; and Karakaš, A. In 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (ITiCSE 2021), June 26-July 1, 2021, Virtual Event, Germany, 2021. Association for Computing Machinery
Beyond Gaming : The Potential of Twitch for Online Learning and Teaching [pdf]Paper   link   bibtex   abstract  
Engagement in in-game questionnaires - Perspectives from users and experts. Steinmaurer, A.; Sackl, M.; and Gutl, C. In Proceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021, 2021.
Engagement in in-game questionnaires - Perspectives from users and experts [pdf]Paper   doi   link   bibtex   abstract  
Designing and Developing a Learning Analytics Platform for the Coding Learning Game sCool. Steinmaurer, A.; Tilanthe, A., K.; and Christian, G. Proceedings of the 14th International Conference on Interactive Mobile Communication Technologies and Learning. 2021.
Designing and Developing a Learning Analytics Platform for the Coding Learning Game sCool [pdf]Paper   link   bibtex  
  2020 (3)
sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education. Steinmaurer, A.; Pirker, J.; and Gütl, C. Volume 916 2020.
doi   link   bibtex   abstract  
Immersively Learning Object Oriented Programming Concepts With sCool. Mosquera, C.; Steinmaurer, A.; Eckhardt, C.; and Gütl, C. In 6th International Conference of the Immersive Learning Research Network (iLRN 2020), pages 124-131, 2020.
Immersively Learning Object Oriented Programming Concepts With sCool [pdf]Paper   link   bibtex   abstract   3 downloads  
sCool : Impact on Human-Computer Interface Improvements on Learner Experience in a Game-Based Learning Platform. Sackl, M.; Steinmaurer, A.; Cheong, C.; Cheong, F.; Filippou, J.; and Christian, G. ,256-267. 2020.
sCool : Impact on Human-Computer Interface Improvements on Learner Experience in a Game-Based Learning Platform [pdf]Paper   link   bibtex   1 download  
  2019 (1)
Scool - Game-based learning in computer science class A case study in secondary education. Steinmaurer, A.; Pirker, J.; and Gütl, C. International Journal of Engineering Pedagogy, 9(2). 2019.
doi   link   bibtex   abstract