Immersively Learning Object Oriented Programming Concepts With sCool. Mosquera, C., Steinmaurer, A., Eckhardt, C., & Gütl, C. In 6th International Conference of the Immersive Learning Research Network (iLRN 2020), pages 124-131, 2020.
Paper abstract bibtex 3 downloads The proposed project, sCool, is an adaptive mobile game designed for STEM education. In this work, we present a new iteration of sCool in efforts to further examine contributing factors of engagement and comprehension. The new developed game experience for acquiring object-oriented programming skills is divided into two parts: concept-learning and practical. In the concept-learning part, the users explore a virtual environment filled with puzzle-pieces hinting theoretical concepts, preparing the users for the practical part. Users need to solve a programming challenge in Python, directing game-objects on a checkerboard to certain fields. Conducting a study involving 39 school students and three teachers, we are able to successfully display an enhanced understanding of different programming concepts.
@inproceedings{
title = {Immersively Learning Object Oriented Programming Concepts With sCool},
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abstract = {The proposed project, sCool, is an adaptive mobile game designed for STEM education. In this work, we present a new iteration of sCool in efforts to further examine contributing factors of engagement and comprehension. The new developed game experience for acquiring object-oriented programming skills is divided into two parts: concept-learning and practical. In the concept-learning part, the users explore a virtual environment filled with puzzle-pieces hinting theoretical concepts, preparing the users for the practical part. Users need to solve a programming challenge in Python, directing game-objects on a checkerboard to certain fields. Conducting a study involving 39 school students and three teachers, we are able to successfully display an enhanced understanding of different programming concepts.},
bibtype = {inproceedings},
author = {Mosquera, Chanelle and Steinmaurer, Alexander and Eckhardt, Christian and Gütl, Christian},
booktitle = {6th International Conference of the Immersive Learning Research Network (iLRN 2020)},
keywords = {coding,digital skills,game-based learning,k12 education}
}
Downloads: 3
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