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  2025 (3)
The relationship between attitudes, emotions and the intention to use the digital rehabilitation solution: insights from Rwandan rehabilitation professionals. Lällä, K.; Oduor, M.; Aartolahti, E.; Tumusiime, D.; and Korniloff, K. Finnish Journal of eHealth and eWelfare, 17(1): 6–19. 2025.
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Professionals' perspectives on the challenges of implementing digital solutions in rehabilitation settings in Rwanda. Jokinen, K.; Oduor, M.; Urimubenshi, G.; Gasana, J.; Bigirimana, J. D.; Tumusiime, D. K; Aartolahti, E.; Murtonen, K.; and Korniloff, K. Frontiers in Digital Health, 7: 1489288. 2025.
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How AI-based digital rehabilitation improves end-user adherence: Rapid review. MohammadNamdar, M.; Wilson, M. L.; Murtonen, K.; Aartolahti, E.; Oduor, M.; and Korniloff, K. JMIR Rehabilitation and Assistive Technologies, 12(1): e69763. 2025.
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  2024 (2)
Rwandan Physiotherapists Experiences of a Digital Rehabilitation Solution: A Pilot Usability Study. Aartolahti, E.; Oduor, M.; Tumusiime, D.; and Korniloff, K. Archives of Physical Medicine and Rehabilitation, 105(4): e166. 2024.
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Community Health Workers and Service Users’ Experiences of a Community-based Digital Rehabilitation Application. Oduor, M.; and Aartolahti, E. Jamk Arena Public. 2024.
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  2023 (1)
Digital rehabilitation interventions in Sub-Saharan Africa: protocol for a scoping review. Oduor, M.; Korniloff, K.; Gasana, J.; Tumusiime, D. K; and Aartolahti, E. JMIR Research Protocols, 12(1): e48952. 2023.
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  2022 (1)
Digital solutions for the marginalised in society: A review of systems to address homelessness and avenues for further research. Oduor, M. In International Conference on Well-Being in the Information Society, pages 124–139, 2022. Springer International Publishing Cham
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  2021 (2)
Committing to change: a persuasive systems design analysis of user commitments for a behaviour change support system. Oduor, M.; and Oinas-Kukkonen, H. Behaviour & Information Technology, 40(1): 20–38. 2021.
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Interactive urban play to encourage active mobility: Usability study of a web-based augmented reality application. Oduor, M.; and Perälä, T. Frontiers in Computer Science, 3: 706162. 2021.
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  2018 (2)
Persuasive software design patterns and user perceptions of behaviour change support systems. Oduor, M. . 2018.
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Let technology make your irrational life more sustainable. Oduor, M. Science with Arctic Attitude. 2018.
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  2017 (5)
Software Design Patterns for Persuasive Computer–Human Dialogue: Reminder, Reward, and Instant Feedback. Oduor, M; Alahäivälä, T; and Oinas-Kukkonen, H In Behavior Change Research and Theory, pages 47–67. Academic Press, 2017.
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Commitment devices as behavior change support systems: A study of users’ perceived competence and continuance intention. Oduor, M.; and Oinas-Kukkonen, H. In International Conference on Persuasive Technology, pages 201–213, 2017. Springer International Publishing Cham
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Behavioral economics in information systems research: A persuasion context analysis. Oduor, M.; and Oinas-Kukkonen, H. In International Conference on Enterprise Information Systems, volume 2, pages 17–28, 2017. SCITEPRESS
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Behavioral economics through the lens of persuasion context analysis: A review of contributions in leading information systems journals. Oduor, M.; and Oinas-Kukkonen, H. In International Conference on Enterprise Information Systems, pages 453–472, 2017. Springer International Publishing Cham
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Personalizing narratives to support motivation for physical activity. Korhonen, O.; Oduor, M.; and Isomursu, M. In Bled eConference: Digital Transformation–From Connecting Things to Transforming Our Lives, pages 335–348, 2017. University of Maribor Press
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  2016 (1)
Improving the well-being and safety of children with sensors and mobile technology. Kinnunen, M.; Ervasti, M.; Jutila, M.; Pantsar, S.; Sesay, A. M; Pääkkönen, S.; Mäki, M.; Mian, S. Q.; Oinas-Kukkonen, H.; Oduor, M.; and others Journal of technology in human services, 34(4): 359–375. 2016.
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  2015 (2)
A system’s self-referential persuasion: understanding the role of persuasive user Experiences in committing social web users. Oduor, M.; and Oinas-Kukkonen, H. In International Conference on Persuasive Technology, pages 241–252, 2015. Springer International Publishing Cham
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About the Persuasion Context for BCSSs: Analyzing the Contextual Factors. Halttu, K.; Oduor, M.; Tikka, P.; and Oinas-Kukkonen, H. BCSS@ PERSUASIVE, 2015: 43–50. 2015.
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  2014 (2)
Persuasive software design patterns for social influence. Oduor, M.; Alahäivälä, T.; and Oinas-Kukkonen, H. Personal and ubiquitous computing, 18(7): 1689–1704. 2014.
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A Reward Design Pattern in BCSS. Alahäivälä, T.; Oduor, M.; and Oinas-Kukkonen, H. In BCSS@ PERSUASIVE, pages 69–75, 2014.
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  2013 (1)
Software architectures for social influence: analysis of Facebook, Twitter, Yammer and FourSquare. Oduor, M. Master's thesis, M. Oduor, 2013.
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  undefined (3)
About Facebook, Twitter, Yammer and FourSquare for Committing Social Web Users. Oduor, M.; and Oinas-Kukkonen, H. : May 2014,46. .
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About Software Design Patterns for Persuasive Human-Computer Dialogue. Alahäivälä, T.; Oduor, M.; and Oinas-Kukkonen, H. : May 2014,14. .
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Bridging AI and Primary Care: AI-assisted Health System Integration Model for the Inclusion App. Oduor, M.; Lällä, K.; Eriksen, M.; Korniloff, K.; and Murtonen, K. . .
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