Software Design Patterns for Persuasive Computer–Human Dialogue: Reminder, Reward, and Instant Feedback. Oduor, M, Alahäivälä, T, & Oinas-Kukkonen, H In Behavior Change Research and Theory, pages 47–67. Academic Press, 2017. bibtex @incollection{oduor2017software,
title={Software Design Patterns for Persuasive Computer--Human Dialogue: Reminder, Reward, and Instant Feedback},
author={Oduor, M and Alah{\"a}iv{\"a}l{\"a}, T and Oinas-Kukkonen, H},
booktitle={Behavior Change Research and Theory},
pages={47--67},
year={2017},
publisher={Academic Press}
}
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