Persuasive software design patterns for social influence. Oduor, M., Alahäivälä, T., & Oinas-Kukkonen, H. Pers. Ubiquitous Comput., 18(7):1689–1704, 2014.
Persuasive software design patterns for social influence [link]Paper  doi  bibtex   
@article{DBLP:journals/puc/OduorAO14,
  author       = {Michael Oduor and
                  Tuomas Alah{\"{a}}iv{\"{a}}l{\"{a}} and
                  Harri Oinas{-}Kukkonen},
  title        = {Persuasive software design patterns for social influence},
  journal      = {Pers. Ubiquitous Comput.},
  volume       = {18},
  number       = {7},
  pages        = {1689--1704},
  year         = {2014},
  url          = {https://doi.org/10.1007/s00779-014-0778-z},
  doi          = {10.1007/S00779-014-0778-Z},
  timestamp    = {Thu, 09 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/puc/OduorAO14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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