Persuasive software design patterns for social influence. Oduor, M., Alahäivälä, T., & Oinas-Kukkonen, H. Personal and Ubiquitous Computing, 2014. doi abstract bibtex © 2014, Springer-Verlag London. This article describes software design techniques for social influence as software design patterns, instantiating social influence features defined in the persuasive systems design (PSD) model. The article draws on literature from PSD, social psychology and software patterns to derive the social influence patterns, which are then implemented in a conceptual system. This paves the way for an important research track within persuasive systems research. The ultimate aim of these persuasive software patterns was to develop generalizable techniques that could aid the development of social support features in any persuasive system.
@article{
title = {Persuasive software design patterns for social influence},
type = {article},
year = {2014},
keywords = {Behavior change support systems,Persuasive systems design,Persuasive technology,Social influence,Software patterns},
volume = {18},
id = {648338bb-d531-3e41-9655-734b417b1356},
created = {2018-08-02T01:02:37.457Z},
file_attached = {false},
profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},
last_modified = {2021-02-04T20:32:34.889Z},
read = {false},
starred = {false},
authored = {true},
confirmed = {false},
hidden = {false},
private_publication = {true},
abstract = {© 2014, Springer-Verlag London. This article describes software design techniques for social influence as software design patterns, instantiating social influence features defined in the persuasive systems design (PSD) model. The article draws on literature from PSD, social psychology and software patterns to derive the social influence patterns, which are then implemented in a conceptual system. This paves the way for an important research track within persuasive systems research. The ultimate aim of these persuasive software patterns was to develop generalizable techniques that could aid the development of social support features in any persuasive system.},
bibtype = {article},
author = {Oduor, M. and Alahäivälä, T. and Oinas-Kukkonen, H.},
doi = {10.1007/s00779-014-0778-z},
journal = {Personal and Ubiquitous Computing},
number = {7}
}
Downloads: 0
{"_id":"gg8XttqBamwwSdYfh","bibbaseid":"oduor-alahivl-oinaskukkonen-persuasivesoftwaredesignpatternsforsocialinfluence-2014","authorIDs":["33eAt6H2prJK2NKEd","5d878f3b735148da0100005d","bQXyejQJ7KS4LqTgX"],"author_short":["Oduor, M.","Alahäivälä, T.","Oinas-Kukkonen, H."],"bibdata":{"title":"Persuasive software design patterns for social influence","type":"article","year":"2014","keywords":"Behavior change support systems,Persuasive systems design,Persuasive technology,Social influence,Software patterns","volume":"18","id":"648338bb-d531-3e41-9655-734b417b1356","created":"2018-08-02T01:02:37.457Z","file_attached":false,"profile_id":"b3fa3133-6573-369e-aa58-ba6bc0d2a598","last_modified":"2021-02-04T20:32:34.889Z","read":false,"starred":false,"authored":"true","confirmed":false,"hidden":false,"private_publication":"true","abstract":"© 2014, Springer-Verlag London. This article describes software design techniques for social influence as software design patterns, instantiating social influence features defined in the persuasive systems design (PSD) model. The article draws on literature from PSD, social psychology and software patterns to derive the social influence patterns, which are then implemented in a conceptual system. This paves the way for an important research track within persuasive systems research. The ultimate aim of these persuasive software patterns was to develop generalizable techniques that could aid the development of social support features in any persuasive system.","bibtype":"article","author":"Oduor, M. and Alahäivälä, T. and Oinas-Kukkonen, H.","doi":"10.1007/s00779-014-0778-z","journal":"Personal and Ubiquitous Computing","number":"7","bibtex":"@article{\n title = {Persuasive software design patterns for social influence},\n type = {article},\n year = {2014},\n keywords = {Behavior change support systems,Persuasive systems design,Persuasive technology,Social influence,Software patterns},\n volume = {18},\n id = {648338bb-d531-3e41-9655-734b417b1356},\n created = {2018-08-02T01:02:37.457Z},\n file_attached = {false},\n profile_id = {b3fa3133-6573-369e-aa58-ba6bc0d2a598},\n last_modified = {2021-02-04T20:32:34.889Z},\n read = {false},\n starred = {false},\n authored = {true},\n confirmed = {false},\n hidden = {false},\n private_publication = {true},\n abstract = {© 2014, Springer-Verlag London. This article describes software design techniques for social influence as software design patterns, instantiating social influence features defined in the persuasive systems design (PSD) model. The article draws on literature from PSD, social psychology and software patterns to derive the social influence patterns, which are then implemented in a conceptual system. This paves the way for an important research track within persuasive systems research. The ultimate aim of these persuasive software patterns was to develop generalizable techniques that could aid the development of social support features in any persuasive system.},\n bibtype = {article},\n author = {Oduor, M. and Alahäivälä, T. and Oinas-Kukkonen, H.},\n doi = {10.1007/s00779-014-0778-z},\n journal = {Personal and Ubiquitous Computing},\n number = {7}\n}","author_short":["Oduor, M.","Alahäivälä, T.","Oinas-Kukkonen, H."],"biburl":"https://bibbase.org/service/mendeley/b3fa3133-6573-369e-aa58-ba6bc0d2a598","bibbaseid":"oduor-alahivl-oinaskukkonen-persuasivesoftwaredesignpatternsforsocialinfluence-2014","role":"author","urls":{},"keyword":["Behavior change support systems","Persuasive systems design","Persuasive technology","Social influence","Software patterns"],"metadata":{"authorlinks":{"oduor, m":"https://bibbase.org/show?bib=https://dblp.org/pid/151/3667.bib&noBootstrap=1","oduor, m":"https://mattersearthly.co/publications.html"}},"downloads":0},"bibtype":"article","creationDate":"2019-09-22T15:11:55.871Z","downloads":0,"keywords":["behavior change support systems","persuasive systems design","persuasive technology","social influence","software patterns"],"search_terms":["persuasive","software","design","patterns","social","influence","oduor","alahäivälä","oinas-kukkonen"],"title":"Persuasive software design patterns for social influence","year":2014,"biburl":"https://bibbase.org/service/mendeley/b3fa3133-6573-369e-aa58-ba6bc0d2a598","dataSources":["KSYvKCfrTGThDiWCW","ya2CyA73rpZseyrZ8","2252seNhipfTmjEBQ"]}