Resource Entity Action: A Generalized Design Pattern for RTS Games. Abbadi, M., Giacomo, F. D., Orsini, R., Plaat, A., Spronck, P., & Maggiore, G. In van den Herik, H. J., Iida, H., & Plaat, A., editors, Computers and Games, volume 8427, of Lecture Notes in Computer Science, pages 244-256, 2013. Springer.
Resource Entity Action: A Generalized Design Pattern for RTS Games. [link]Link  Resource Entity Action: A Generalized Design Pattern for RTS Games. [link]Paper  bibtex   
@inproceedings{conf/cg/AbbadiGOPSM13,
  added-at = {2021-04-09T00:00:00.000+0200},
  author = {Abbadi, Mohamed and Giacomo, Francesco Di and Orsini, Renzo and Plaat, Aske and Spronck, Pieter and Maggiore, Giuseppe},
  biburl = {https://www.bibsonomy.org/bibtex/214c9fb95473f0c338231c37d417730b0/dblp},
  booktitle = {Computers and Games},
  crossref = {conf/cg/2013},
  editor = {van den Herik, H. Jaap and Iida, Hiroyuki and Plaat, Aske},
  ee = {https://doi.org/10.1007/978-3-319-09165-5_21},
  interhash = {f8785cb8222780723a1ed1ceb26229f2},
  intrahash = {14c9fb95473f0c338231c37d417730b0},
  isbn = {978-3-319-09164-8},
  keywords = {dblp},
  pages = {244-256},
  publisher = {Springer},
  series = {Lecture Notes in Computer Science},
  timestamp = {2024-04-10T08:45:55.000+0200},
  title = {Resource Entity Action: A Generalized Design Pattern for RTS Games.},
  url = {http://dblp.uni-trier.de/db/conf/cg/cg2013.html#AbbadiGOPSM13},
  volume = 8427,
  year = 2013
}

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