Resource Entity Action: A Generalized Design Pattern for RTS Games. Abbadi, M., Giacomo, F. D., Orsini, R., Plaat, A., Spronck, P., & Maggiore, G. In van den Herik, H. J., Iida, H., & Plaat, A., editors, Computers and Games, volume 8427, of Lecture Notes in Computer Science, pages 244-256, 2013. Springer.
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Paper bibtex @inproceedings{conf/cg/AbbadiGOPSM13,
added-at = {2021-04-09T00:00:00.000+0200},
author = {Abbadi, Mohamed and Giacomo, Francesco Di and Orsini, Renzo and Plaat, Aske and Spronck, Pieter and Maggiore, Giuseppe},
biburl = {https://www.bibsonomy.org/bibtex/214c9fb95473f0c338231c37d417730b0/dblp},
booktitle = {Computers and Games},
crossref = {conf/cg/2013},
editor = {van den Herik, H. Jaap and Iida, Hiroyuki and Plaat, Aske},
ee = {https://doi.org/10.1007/978-3-319-09165-5_21},
interhash = {f8785cb8222780723a1ed1ceb26229f2},
intrahash = {14c9fb95473f0c338231c37d417730b0},
isbn = {978-3-319-09164-8},
keywords = {dblp},
pages = {244-256},
publisher = {Springer},
series = {Lecture Notes in Computer Science},
timestamp = {2024-04-10T08:45:55.000+0200},
title = {Resource Entity Action: A Generalized Design Pattern for RTS Games.},
url = {http://dblp.uni-trier.de/db/conf/cg/cg2013.html#AbbadiGOPSM13},
volume = 8427,
year = 2013
}
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