Web Audio API. Adenot, P. & Wilson, C. World Wide Web Consortium, Working Draft WD-webaudio-20131010, October, 2013. abstract bibtex This specification describes a high-level JavaScript API for processing and synthesizing audio in web applications. The primary paradigm is of an audio routing graph, where a number of AudioNode objects are connected together to define the overall audio rendering. The actual processing will primarily take place in the underlying implementation (typically optimized Assembly/C/C++ code), but direct JavaScript processing and synthesis is also supported. The introductory section covers the motivation behind this specification. This API is designed to be used in conjunction with other APIs and elements on the web platform, notably: XMLHttpRequest (using the responseType and response attributes). For games and interactive applications, it is anticipated to be used with the canvas 2D and WebGL 3D graphics APIs.
@misc{ webaudio,
author = {Paul Adenot and Chris Wilson},
title = {Web Audio API},
howpublished = {World Wide Web Consortium, Working Draft WD-webaudio-20131010},
month = {October},
year = {2013},
topic = {dom[0.9]},
uri = {http://www.w3.org/TR/2013/WD-webaudio-20131010},
abstract = {This specification describes a high-level JavaScript API for processing and synthesizing audio in web applications. The primary paradigm is of an audio routing graph, where a number of AudioNode objects are connected together to define the overall audio rendering. The actual processing will primarily take place in the underlying implementation (typically optimized Assembly/C/C++ code), but direct JavaScript processing and synthesis is also supported. The introductory section covers the motivation behind this specification. This API is designed to be used in conjunction with other APIs and elements on the web platform, notably: XMLHttpRequest (using the responseType and response attributes). For games and interactive applications, it is anticipated to be used with the canvas 2D and WebGL 3D graphics APIs.}
}
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