Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education. Agbo, F. J., Olaleye, S. A., Bower, M., & Oyelere, S. S. Smart Learn. Environ., 10(1):16, 12, 2023.
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Paper bibtex @article{journals/sle/AgboOBO23,
added-at = {2023-03-11T00:00:00.000+0100},
author = {Agbo, Friday Joseph and Olaleye, Sunday Adewale and Bower, Matt and Oyelere, Solomon Sunday},
biburl = {https://www.bibsonomy.org/bibtex/246362f1a3a188f25f63edf0e35ad403b/dblp},
ee = {https://doi.org/10.1186/s40561-023-00233-1},
interhash = {60cc20c5753928c5efcfd14dd8d0f2c4},
intrahash = {46362f1a3a188f25f63edf0e35ad403b},
journal = {Smart Learn. Environ.},
keywords = {dblp},
month = {12},
number = 1,
pages = 16,
timestamp = {2024-04-08T11:39:07.000+0200},
title = {Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education.},
url = {http://dblp.uni-trier.de/db/journals/sle/sle10.html#AgboOBO23},
volume = 10,
year = 2023
}
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