How Can BOLE Identify, Cultivate, and Judge User Experience (UX) Talents? Inspiring and Designing the Playful Experience of Tomorrow. Ai, M., Cai, Q., Fan, Y., Li, B., Huang, R., Liu, S., Ran, Y., Wang, R., Wang, Y., Zhang, K., Liu, A., Zou, Z., Leifer, L., Huang, T., Xiao, M., Zhu, Z., & Liu, W. In Marcus, A., Rosenzweig, E., & Soares, M. M., editors, Design, User Experience, and Usability, of Lecture Notes in Computer Science, pages 16–26, Cham, 2023. Springer Nature Switzerland. doi abstract bibtex In the digital era, what the toy industry wants to do is not only the toy part but to attract more users. Several studies have addressed that traditional industrial design can no longer fully meet users’ needs. Reflecting on the literature and user studies, we describe project-based learning (PBL) practice and four sets of novel contexts, personas, and design directions to support future user interactions. The results demonstrate how to operationalize the playful experience in a human-centered design (HCD) process. This study would interest applied researchers and educators in teaching students with transdisciplinary backgrounds.
@inproceedings{ai_how_2023,
address = {Cham},
series = {Lecture {Notes} in {Computer} {Science}},
title = {How {Can} {BOLE} {Identify}, {Cultivate}, and {Judge} {User} {Experience} ({UX}) {Talents}? {Inspiring} and {Designing} the {Playful} {Experience} of {Tomorrow}},
isbn = {9783031356995},
shorttitle = {How {Can} {BOLE} {Identify}, {Cultivate}, and {Judge} {User} {Experience} ({UX}) {Talents}?},
doi = {10.1007/978-3-031-35699-5_2},
abstract = {In the digital era, what the toy industry wants to do is not only the toy part but to attract more users. Several studies have addressed that traditional industrial design can no longer fully meet users’ needs. Reflecting on the literature and user studies, we describe project-based learning (PBL) practice and four sets of novel contexts, personas, and design directions to support future user interactions. The results demonstrate how to operationalize the playful experience in a human-centered design (HCD) process. This study would interest applied researchers and educators in teaching students with transdisciplinary backgrounds.},
language = {en},
booktitle = {Design, {User} {Experience}, and {Usability}},
publisher = {Springer Nature Switzerland},
author = {Ai, Mei and Cai, Qiwen and Fan, Yun and Li, Bowen and Huang, Ruonan and Liu, Shuya and Ran, Yuxin and Wang, Ruikang and Wang, Yanna and Zhang, Kaihe and Liu, Amanda and Zou, Zheng and Leifer, Larry and Huang, Taiyu and Xiao, Mengzhen and Zhu, Zhaohui and Liu, Wei},
editor = {Marcus, Aaron and Rosenzweig, Elizabeth and Soares, Marcelo M.},
year = {2023},
keywords = {Digital Play, Generation Z, Human-Centered Design, Interaction Design, LEGO Toys, User Research, User eXperience},
pages = {16--26},
}
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