Scene representation technologies for 3DTV - A survey. Alatan, A. A., Yemez, Y., Gueduekbay, U., Zabulis, X., Mueller, K., Erdem, C. E., Weigel, C., & Smolic, A. IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, 17(11):1587-1605, NOV, 2007.
doi  abstract   bibtex   
3-D scene representation is utilized during scene extraction, modeling, transmission and display stages of a 3DTV framework. To this end, different representation technologies are proposed to fulfill the requirements of 3DTV paradigm. Dense point-based methods are appropriate for free-view 3DTV applications, since they can generate novel views easily. As surface representations, polygonal meshes are quite popular due to their generality and current hardware support. Unfortunately, there is no inherent smoothness in their description and the resulting renderings may contain unrealistic artifacts. NURBS surfaces have embedded smoothness and efficient tools for editing and animation, but they are more suitable for synthetic content. Smooth subdivision surfaces, which offer a good compromise between polygonal meshes and NURBS surfaces, require, sophisticated geometry modeling tools and are usually difficult to obtain. One recent trend in surface representation is point-based modeling which can meet most of the requirements of 3DTV, however the relevant state-of-the-art is not yet mature enough. On the other hand, volumetric representations encapsulate neighborhood information that is useful for the reconstruction of surfaces with their parallel implementations for multiview stereo algorithms. Apart from, the representation of 3-D structure by different primitives, texturing of scenes is also essential for a realistic scene rendering. Image-based rendering techniques directly render novel views of a scene from the acquired images, since they do not require any, explicit geometry or texture representation. 3-D human face and body modeling facilitate the realistic animation and rendering of human figures that is quite crucial for 3DTV that might demand real-time animation of human bodies. Physically based modeling and animation techniques produce impressive results, thus have potential for use in a 3DTV framework for modeling and animating dynamic scenes. As a concluding remark, it can be argued that 3-D scene and texture representation techniques are mature enough to serve and fulfill the requirements of 3-D extraction, transmission and display sides in a 3DTV scenario.
@article{ ISI:000250654800015,
Author = {Alatan, A. Aydin and Yemez, Yuecel and Gueduekbay, Ugur and Zabulis,
   Xenophon and Mueller, Karsten and Erdem, Cigdem Eroglu and Weigel,
   Christian and Smolic, Aljoscha},
Title = {{Scene representation technologies for 3DTV - A survey}},
Journal = {{IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY}},
Year = {{2007}},
Volume = {{17}},
Number = {{11}},
Pages = {{1587-1605}},
Month = {{NOV}},
Abstract = {{3-D scene representation is utilized during scene extraction, modeling,
   transmission and display stages of a 3DTV framework. To this end,
   different representation technologies are proposed to fulfill the
   requirements of 3DTV paradigm. Dense point-based methods are appropriate
   for free-view 3DTV applications, since they can generate novel views
   easily. As surface representations, polygonal meshes are quite popular
   due to their generality and current hardware support. Unfortunately,
   there is no inherent smoothness in their description and the resulting
   renderings may contain unrealistic artifacts. NURBS surfaces have
   embedded smoothness and efficient tools for editing and animation, but
   they are more suitable for synthetic content. Smooth subdivision
   surfaces, which offer a good compromise between polygonal meshes and
   NURBS surfaces, require, sophisticated geometry modeling tools and are
   usually difficult to obtain. One recent trend in surface representation
   is point-based modeling which can meet most of the requirements of 3DTV,
   however the relevant state-of-the-art is not yet mature enough. On the
   other hand, volumetric representations encapsulate neighborhood
   information that is useful for the reconstruction of surfaces with their
   parallel implementations for multiview stereo algorithms. Apart from,
   the representation of 3-D structure by different primitives, texturing
   of scenes is also essential for a realistic scene rendering. Image-based
   rendering techniques directly render novel views of a scene from the
   acquired images, since they do not require any, explicit geometry or
   texture representation. 3-D human face and body modeling facilitate the
   realistic animation and rendering of human figures that is quite crucial
   for 3DTV that might demand real-time animation of human bodies.
   Physically based modeling and animation techniques produce impressive
   results, thus have potential for use in a 3DTV framework for modeling
   and animating dynamic scenes. As a concluding remark, it can be argued
   that 3-D scene and texture representation techniques are mature enough
   to serve and fulfill the requirements of 3-D extraction, transmission
   and display sides in a 3DTV scenario.}},
DOI = {{10.1109/TCSVT.2007.909974}},
ISSN = {{1051-8215}},
EISSN = {{1558-2205}},
ResearcherID-Numbers = {{Alatan, A. Aydin/E-3927-2012
   Gudukbay, Ugur/F-1012-2011
   Eroglu Erdem, Cigdem/J-4216-2012}},
ORCID-Numbers = {{Gudukbay, Ugur/0000-0003-2462-6959
   Eroglu Erdem, Cigdem/0000-0002-9264-5652}},
Unique-ID = {{ISI:000250654800015}},
}

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