Classic Nintendo Games Are (Computationally) Hard. Aloupis, G., Demaine, E. D., Guo, A., & Viglietta, G. In Proceedings of Fun with Algorithms (FUN), pages 40-51, 2014.
Classic Nintendo Games Are (Computationally) Hard [link]Paper  bibtex   
@inproceedings{ dblp1722506,
  title = {Classic Nintendo Games Are (Computationally) Hard},
  author = {Greg Aloupis and Erik D. Demaine and Alan Guo and Giovanni Viglietta},
  author_short = {Aloupis, G. and Demaine, E. D. and Guo, A. and Viglietta, G.},
  bibtype = {inproceedings},
  type = {inproceedings},
  year = {2014},
  key = {dblp1722506},
  id = {dblp1722506},
  biburl = {http://www.dblp.org/rec/bibtex/conf/fun/AloupisDGV14},
  url = {http://dx.doi.org/10.1007/978-3-319-07890-8_4},
  conference = {FUN},
  pages = {40-51},
  text = {FUN 2014:40-51},
  booktitle = {Proceedings of Fun with Algorithms (FUN)}
}

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