Depth map generation and depth layer separation for information customization in computer gaming. Andorko, I., Corcoran, P. M., & Bigioi, P. In ICE-GIC, pages 58-61, 2010. IEEE.
Depth map generation and depth layer separation for information customization in computer gaming. [link]Link  Depth map generation and depth layer separation for information customization in computer gaming. [link]Paper  bibtex   
@inproceedings{conf/gamesem/AndorkoCB10,
  added-at = {2016-01-20T00:00:00.000+0100},
  author = {Andorko, Istvan and Corcoran, Peter M. and Bigioi, Petronel},
  biburl = {http://www.bibsonomy.org/bibtex/298c55c1d3077739ebb1ed283eb452b80/dblp},
  booktitle = {ICE-GIC},
  crossref = {conf/gamesem/2010},
  ee = {http://dx.doi.org/10.1109/ICEGIC.2010.5716888},
  interhash = {2b67887c0a5db90b053baee3728b7a27},
  intrahash = {98c55c1d3077739ebb1ed283eb452b80},
  isbn = {978-1-4244-7179-9},
  keywords = {dblp},
  pages = {58-61},
  publisher = {IEEE},
  timestamp = {2016-01-21T11:39:21.000+0100},
  title = {Depth map generation and depth layer separation for information customization in computer gaming.},
  url = {http://dblp.uni-trier.de/db/conf/gamesem/icegic2010.html#AndorkoCB10},
  year = 2010
}

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