TimeMesh: Producing and Evaluating a Serious Game. Andrés, P. M. L., Arbeloa, F. J. S., Moreno, J. L., & de Carvalho, C. V. In González-González, C. S., Ordóñez, C. A. C., & Fardoun, H., editors, Interacción, pages 100:1-100:8, 2014. ACM.
TimeMesh: Producing and Evaluating a Serious Game. [link]Link  TimeMesh: Producing and Evaluating a Serious Game. [link]Paper  bibtex   
@inproceedings{conf/interaccion/AndresAMC14,
  added-at = {2016-01-30T00:00:00.000+0100},
  author = {Andrés, Pedro M. Latorre and Arbeloa, Francisco J. Serón and Moreno, Jorge López and de Carvalho, Carlos Vaz},
  biburl = {http://www.bibsonomy.org/bibtex/215edad0281065f2696623c1e58b498c8/dblp},
  booktitle = {Interacción},
  crossref = {conf/interaccion/2014},
  editor = {González-González, Carina S. and Ordóñez, César Alberto Collazos and Fardoun, Habib},
  ee = {http://doi.acm.org/10.1145/2662253.2662353},
  interhash = {247ac8e8b902483956e9599ca3aa92f9},
  intrahash = {15edad0281065f2696623c1e58b498c8},
  isbn = {978-1-4503-2880-7},
  keywords = {dblp},
  pages = {100:1-100:8},
  publisher = {ACM},
  timestamp = {2016-02-02T11:35:37.000+0100},
  title = {TimeMesh: Producing and Evaluating a Serious Game.},
  url = {http://dblp.uni-trier.de/db/conf/interaccion/interaccion2014.html#AndresAMC14},
  year = 2014
}

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