The social aspect of computer games: an activity theoretical model. Ang, C., S., Zaphiris, P., & Wilson, S. In Poster presented at the HCI International 2007 conference, 2007.
The social aspect of computer games: an activity theoretical model [pdf]Paper  abstract   bibtex   
There is an emergence of various types of social play around computer games either through community building “outside” the game or “inside” the game. Apparently, computer games have evolved from an application designed for solitary play to a complex social structure with thousands of players interacting with each other simultaneously for example Massively Multiplayer Online Role Playing Games (MMORPGs) and Second Life (SL). Yet there is no theoretical model that can help analyse such social play activities. Along

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