Design of hierarchical 3D meshes for object representation and progressive transmission. Aysal, T., Melkisetoglu, R, Celasun, I, & Tekalp, A. In Chu, HW, Ferrer, J, Li, S, Kharatishvili, G, & Oliveira, C, editors, CCCT 2003, VOL 5, PROCEEDINGS: COMPUTER, COMMUNICATION AND CONTROL TECHNOLOGIES: II, pages 159-163, 2003. Int Inst Informat & System; IEEE Comp Soc, Venezuela Chapter; Inter Amer Org Higher Educ; IEEE, Venezuela Chapter. International Conference on Computer, Communication and Control Technologies (CCCT 03)/9th International Conference on Information Systems Analysis and Synthesis (ISAS03), ORLANDO, FL, JUL 31-AUG 02, 2003
abstract   bibtex   
Hierarchical mesh representation and mesh simplification have been addressed in computer graphics for adaptive level-of-detail rendering of 3D objects used for animation. hi this paper, we propose a new simplification method to design hierarchical 3D meshes such that each mesh level has Delaunay topology. The Delaunay topology constraint on each mesh layer not only helps to design meshes with desired geometric properties, but also enables efficient compression of the mesh data for multimedia applications.
@inproceedings{ ISI:000189126400033,
Author = {Aysal, TC and Melkisetoglu, R and Celasun, I and Tekalp, AM},
Editor = {{Chu, HW and Ferrer, J and Li, S and Kharatishvili, G and Oliveira, C}},
Title = {{Design of hierarchical 3D meshes for object representation and
   progressive transmission}},
Booktitle = {{CCCT 2003, VOL 5, PROCEEDINGS: COMPUTER, COMMUNICATION AND CONTROL
   TECHNOLOGIES: II}},
Year = {{2003}},
Pages = {{159-163}},
Note = {{International Conference on Computer, Communication and Control
   Technologies (CCCT 03)/9th International Conference on Information
   Systems Analysis and Synthesis (ISAS03), ORLANDO, FL, JUL 31-AUG 02,
   2003}},
Organization = {{Int Inst Informat \& System; IEEE Comp Soc, Venezuela Chapter; Inter
   Amer Org Higher Educ; IEEE, Venezuela Chapter}},
Abstract = {{Hierarchical mesh representation and mesh simplification have been
   addressed in computer graphics for adaptive level-of-detail rendering of
   3D objects used for animation. hi this paper, we propose a new
   simplification method to design hierarchical 3D meshes such that each
   mesh level has Delaunay topology. The Delaunay topology constraint on
   each mesh layer not only helps to design meshes with desired geometric
   properties, but also enables efficient compression of the mesh data for
   multimedia applications.}},
ISBN = {{980-6560-05-1}},
Unique-ID = {{ISI:000189126400033}},
}

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