Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps. Baier, J. A., Botea, A., Harabor, D., & Hernández, C. IEEE Trans. Comput. Intellig. and AI in Games, 7(2):193–199, 2015. Paper doi bibtex @Article{ dblp:journals/tciaig/baierbhh15,
author = {Jorge A. Baier and Adi Botea and Daniel Harabor and Carlos
Hern{\'{a}}ndez},
title = {Fast Algorithm for Catching a Prey Quickly in Known and
Partially Known Game Maps},
journal = {{IEEE} Trans. Comput. Intellig. and {AI} in Games},
volume = {7},
number = {2},
pages = {193--199},
year = {2015},
url = {https://doi.org/10.1109/TCIAIG.2014.2337889},
doi = {10.1109/TCIAIG.2014.2337889},
timestamp = {Fri, 26 May 2017 01:00:00 +0200},
biburl = {https://dblp.org/rec/bib/journals/tciaig/BaierBHH15},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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