Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps. Baier, J. A., Botea, A., Harabor, D., & Hernández, C. IEEE Trans. Comput. Intellig. and AI in Games, 7(2):193–199, 2015.
Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps [link]Paper  doi  bibtex   
@Article{	  dblp:journals/tciaig/baierbhh15,
  author	= {Jorge A. Baier and Adi Botea and Daniel Harabor and Carlos
		  Hern{\'{a}}ndez},
  title		= {Fast Algorithm for Catching a Prey Quickly in Known and
		  Partially Known Game Maps},
  journal	= {{IEEE} Trans. Comput. Intellig. and {AI} in Games},
  volume	= {7},
  number	= {2},
  pages		= {193--199},
  year		= {2015},
  url		= {https://doi.org/10.1109/TCIAIG.2014.2337889},
  doi		= {10.1109/TCIAIG.2014.2337889},
  timestamp	= {Fri, 26 May 2017 01:00:00 +0200},
  biburl	= {https://dblp.org/rec/bib/journals/tciaig/BaierBHH15},
  bibsource	= {dblp computer science bibliography, https://dblp.org}
}

Downloads: 0