Large-scale forest rendering: Real-time, realistic, and progressive. Bao, G., Li, H., Zhang, X., & Dong, W. Computers & Graphics, 36(3):140-151, 2012.
Large-scale forest rendering: Real-time, realistic, and progressive. [link]Link  Large-scale forest rendering: Real-time, realistic, and progressive. [link]Paper  bibtex   
@article{journals/cg/BaoLZD12,
  added-at = {2014-07-31T00:00:00.000+0200},
  author = {Bao, Guan-Bo and Li, Hongjun and Zhang, Xiaopeng and Dong, Weiming},
  biburl = {https://www.bibsonomy.org/bibtex/213a15a7d30699c6136ecc84329ed28c6/dblp},
  ee = {http://dx.doi.org/10.1016/j.cag.2012.01.005},
  interhash = {a37f7c52b5baf2e61a247b7d865fea27},
  intrahash = {13a15a7d30699c6136ecc84329ed28c6},
  journal = {Computers & Graphics},
  keywords = {dblp},
  number = 3,
  pages = {140-151},
  timestamp = {2015-06-17T23:00:14.000+0200},
  title = {Large-scale forest rendering: Real-time, realistic, and progressive.},
  url = {http://dblp.uni-trier.de/db/journals/cg/cg36.html#BaoLZD12},
  volume = 36,
  year = 2012
}

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