Feeling Strangely Fine: The Well-Being Economy in Popular Games. Barr, P., Khaled, R., Noble, J., & Biddle, R. In IJsselsteijn, W. A., Kort, Y. A. W. d., Midden, C., Eggen, B., & Hoven, E. v. d., editors, Persuasive Technology, of Lecture Notes in Computer Science, pages 60--71. Springer Berlin Heidelberg, May, 2006. DOI: 10.1007/11755494_10
Feeling Strangely Fine: The Well-Being Economy in Popular Games [link]Paper  abstract   bibtex   
There is a growing interest in persuasive games designed to positively influence players’ well-being in areas such as physical and mental health, particularly in terms of education. Designing such “well-being games” is challenging because games themselves have not been sufficiently examined from this perspective. Examining the ways popular games convey messages persuasively is an important step in understanding design in this area. By studying the popular domain we can derive considerations for the design of games targeted at promoting human well-being.
@incollection{barr_feeling_2006,
	series = {Lecture {Notes} in {Computer} {Science}},
	title = {Feeling {Strangely} {Fine}: {The} {Well}-{Being} {Economy} in {Popular} {Games}},
	copyright = {©2006 Springer-Verlag Berlin Heidelberg},
	isbn = {978-3-540-34291-5 978-3-540-34293-9},
	shorttitle = {Feeling {Strangely} {Fine}},
	url = {http://link.springer.com/chapter/10.1007/11755494_10},
	abstract = {There is a growing interest in persuasive games designed to positively influence players’ well-being in areas such as physical and mental health, particularly in terms of education. Designing such “well-being games” is challenging because games themselves have not been sufficiently examined from this perspective. Examining the ways popular games convey messages persuasively is an important step in understanding design in this area. By studying the popular domain we can derive considerations for the design of games targeted at promoting human well-being.},
	language = {en},
	number = {3962},
	urldate = {2016-05-14},
	booktitle = {Persuasive {Technology}},
	publisher = {Springer Berlin Heidelberg},
	author = {Barr, Pippin and Khaled, Rilla and Noble, James and Biddle, Robert},
	editor = {IJsselsteijn, Wijnand A. and Kort, Yvonne A. W. de and Midden, Cees and Eggen, Berry and Hoven, Elise van den},
	month = may,
	year = {2006},
	note = {DOI: 10.1007/11755494\_10},
	keywords = {Artificial Intelligence (incl. Robotics), Computer Appl. in Social and Behavioral Sciences, Computer Communication Networks, database management, Special Purpose and Application-Based Systems, User Interfaces and Human Computer Interaction},
	pages = {60--71},
	file = {Snapshot:files/54599/11755494_10.html:text/html}
}

Downloads: 0