Designing an Interactive and Collaborative Experience in Audio Augmented Reality. Bauer, V., Nagele, A., Baume, C., Cowlishaw, T., Cooke, H., Pike, C., & Healey, P. G. T. In Bourdot, P., Interrante, V., Nedel, L., Magnenat-Thalmann, N., & Zachmann, G., editors, Virtual Reality and Augmented Reality, of Lecture Notes in Computer Science, pages 305–311, Cham, 2019. Springer International Publishing.
doi  abstract   bibtex   
Audio Augmented Reality (AAR) consists of adding spatial audio entities into the real environment. Existing mobile applications and technologies open questions around interactive and collaborative AAR. This paper proposes an experiment to examine how spatial audio can prompt and support actions in interactive AAR experiences; how distinct auditory information influence collaborative tasks and group dynamics; and how gamified AAR can enhance participatory storytelling. We are developing an interactive multiplayer experience in AAR using the Bose “Frames” audio sunglasses. Four participants at a time will go through a gamified story that attempts to interfere with group dynamics. In this paper we present our AAR platform and collaborative game in terms of experience design, and detail the testing methodology and analysis that we will conduct to answer our research questions.
@inproceedings{bauer_designing_2019,
	address = {Cham},
	series = {Lecture {Notes} in {Computer} {Science}},
	title = {Designing an {Interactive} and {Collaborative} {Experience} in {Audio} {Augmented} {Reality}},
	isbn = {978-3-030-31908-3},
	doi = {10.1007/978-3-030-31908-3_20},
	abstract = {Audio Augmented Reality (AAR) consists of adding spatial audio entities into the real environment. Existing mobile applications and technologies open questions around interactive and collaborative AAR. This paper proposes an experiment to examine how spatial audio can prompt and support actions in interactive AAR experiences; how distinct auditory information influence collaborative tasks and group dynamics; and how gamified AAR can enhance participatory storytelling. We are developing an interactive multiplayer experience in AAR using the Bose “Frames” audio sunglasses. Four participants at a time will go through a gamified story that attempts to interfere with group dynamics. In this paper we present our AAR platform and collaborative game in terms of experience design, and detail the testing methodology and analysis that we will conduct to answer our research questions.},
	language = {en},
	booktitle = {Virtual {Reality} and {Augmented} {Reality}},
	publisher = {Springer International Publishing},
	author = {Bauer, Valentin and Nagele, Anna and Baume, Chris and Cowlishaw, Tim and Cooke, Henry and Pike, Chris and Healey, Patrick G. T.},
	editor = {Bourdot, Patrick and Interrante, Victoria and Nedel, Luciana and Magnenat-Thalmann, Nadia and Zachmann, Gabriel},
	year = {2019},
	keywords = {3D audio, Audio Augmented Reality, Audio game, Collaboration, Experience design, Storytelling},
	pages = {305--311},
}

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