GPU-based Tiled Ray Casting using Depth Peeling. Bernardon, F., Pagot, C., Comba, J., & Silva, C. Technical Report UUSCI-2004-006, University of Utah, 2004. Paper bibtex @TechReport{SCI:Ber2004a,
author = "F.F. Bernardon and C.A. Pagot and J.L.D. Comba and
C.T. Silva",
title = "{GPU}-based Tiled Ray Casting using Depth
Peeling",
number = "UUSCI-2004-006",
year = "2004",
institution = "University of Utah",
type = "{SCI} Institute Technical Report",
url = "http://www.sci.utah.edu/publications/SCITechReports/UUSCI-2004-006.pdf",
}
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