You Have my Sword; and my Bow; and my Axe: Player Perceptions of Odd Shaped Dice for Dungeons & Dragons. Borodina, K., Aslam, H., & Brown, J. A. In pages 7, San Luis Obispo, CA, 2019. ACM. doi abstract bibtex Tabletop RPG Games, such as Dungeons & Dragons (D&D) use dice in order to control the outcome actions by characters when the Game Master needs to introduce randomness. While dice are fundamental to such games, the examination of dice as objects of design has not been explored. This study examines fifty-nine participants (thirty familiar with the D20 set system) and asks them to examine two 7-die sets commonly used in D&D, the first set being a common set of polyhedrons, and the other set designed to replicate the objects used by a Wizard. It examines the fairness perceptions of the participants and finds that players who have experience with the polyhedral set in the past are more likely to accept the fairness of Wizard dice, and that all players are more likely to accept the fairness of the Wizard set after a play session.
@inproceedings{borodina_you_2019,
address = {San Luis Obispo, CA},
title = {You {Have} my {Sword}; and my {Bow}; and my {Axe}: {Player} {Perceptions} of {Odd} {Shaped} {Dice} for {Dungeons} \& {Dragons}},
isbn = {978-1-4503-9999-9},
doi = {https://doi.org/10.1145/1122445.1122456},
abstract = {Tabletop RPG Games, such as Dungeons \& Dragons (D\&D) use dice in order to control the outcome actions by characters when the Game Master needs to introduce randomness. While dice are fundamental to such games, the examination of dice as objects of design has not been explored. This study examines fifty-nine participants (thirty familiar with the D20 set system) and asks them to examine two 7-die sets commonly used in D\&D, the first set being a common set of polyhedrons, and the other set designed to replicate the objects used by a Wizard. It examines the fairness perceptions of the participants and finds that players who have experience with the polyhedral set in the past are more likely to accept the fairness of Wizard dice, and that all players are more likely to accept the fairness of the Wizard set after a play session.},
language = {en},
publisher = {ACM},
author = {Borodina, Kamilla and Aslam, Hamna and Brown, Joseph Alexander},
year = {2019},
keywords = {\_TRPG, \_crpg, \_dice, \_fairness, \_research},
pages = {7},
}
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